A Monster for Every Season: Summer 2
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  1. - Top - End - #121
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    Default Re: Let's Play Fire Emblem: The Sacred Stones

    Eh, makes sense that L'Archael would have a bunch of fangirls.

    Quote Originally Posted by Illven View Post
    Huh, you'd be cuter, if you weren't as insane as everyone else here.
    but we all know that it's the gallant and magnificent Lady L'Arachel and her faithful sidekick Dolza who save the day every time.
    I will admit that Dolza has his uses, but I've never gotten L'Archael to promotion.
    Last edited by RagingKrikkit; 2012-09-20 at 10:49 AM.
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    Default Re: Let's Play Fire Emblem: The Sacred Stones

    I really recommend it. If I recall right, she was pretty monstrous once given attack magic, and pretty much dodged everything. Very much like Serra, now that I think about it, whom I also like using.
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  3. - Top - End - #123
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    Default Re: Let's Play Fire Emblem: The Sacred Stones

    Alright, when we pick her up, you can vote to bring her along.
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  4. - Top - End - #124
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    Default Re: Let's Play Fire Emblem: The Sacred Stones

    Lute, why are you sucking. You shouldn't be doing that.
    Quote Originally Posted by Deme View Post
    One day, we must all have our characters butchered by romhacks face our ends.
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    Won as Good Mayans on a science victory GMR 4. Won as Sweden on a science victory GMR 7. Won as Desert England on a concession victory GMR 8 Lost as Poland in GMR 3. Lost as Japan in GMR 5, Surrendered as Korea in GMR 10. Surrendered as Bad Maya in GMR 11, Lost as Shoshone in GMR 13.

  5. - Top - End - #125
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    Default Re: Let's Play Fire Emblem: The Sacred Stones

    And it's going to be how long 'till I get another mage?
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  6. - Top - End - #126
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    Default Re: Let's Play Fire Emblem: The Sacred Stones

    Quote Originally Posted by Illven View Post
    Lute, why are you sucking. You shouldn't be doing that.
    Magebane, curse of the let's plays.
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  7. - Top - End - #127
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    Default Re: Let's Play Fire Emblem: The Sacred Stones

    Quote Originally Posted by YakYak View Post
    And it's going to be how long 'till I get another mage?
    Saleh/Ewan. Although you can promote Artur to Sage for Anima

    Quote Originally Posted by Xondoure View Post
    Magebane, curse of the let's plays.
    I know

    At least he doesn't have lord-bane.
    Quote Originally Posted by Deme View Post
    One day, we must all have our characters butchered by romhacks face our ends.
    Avatar by Honest Tiefling

    Won as Good Mayans on a science victory GMR 4. Won as Sweden on a science victory GMR 7. Won as Desert England on a concession victory GMR 8 Lost as Poland in GMR 3. Lost as Japan in GMR 5, Surrendered as Korea in GMR 10. Surrendered as Bad Maya in GMR 11, Lost as Shoshone in GMR 13.

  8. - Top - End - #128
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    Default Re: Let's Play Fire Emblem: The Sacred Stones

    Quote Originally Posted by Illven View Post
    Saleh/Ewan. Although you can promote Artur to Sage for Anima
    Why why WHY do they not have a backup mage?!

    I know

    At least he doesn't have lord-bane.
    Even her Str is turning around! And with Def like that...
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  9. - Top - End - #129
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    I had to get the game to find the chapter I was stuck on.

    It was chapter 18.. I couldn't beat it with all my units still alive.. I always lost at least two..
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  10. - Top - End - #130
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    Quote Originally Posted by mrcarter11 View Post
    I had to get the game to find the chapter I was stuck on.

    It was chapter 18.. I couldn't beat it with all my units still alive.. I always lost at least two..
    Right that and phantom ship are damn difficult. It's like someone feel asleep at the difficulty curve.
    Quote Originally Posted by Deme View Post
    One day, we must all have our characters butchered by romhacks face our ends.
    Avatar by Honest Tiefling

    Won as Good Mayans on a science victory GMR 4. Won as Sweden on a science victory GMR 7. Won as Desert England on a concession victory GMR 8 Lost as Poland in GMR 3. Lost as Japan in GMR 5, Surrendered as Korea in GMR 10. Surrendered as Bad Maya in GMR 11, Lost as Shoshone in GMR 13.

  11. - Top - End - #131
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    Quote Originally Posted by Illven View Post
    Right that and phantom ship are damn difficult. It's like someone feel asleep at the difficulty curve.
    (Looks it up) Huh, the only trouble I have with 18 is when I get someone seperated from the group. I just
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    time my movements and lure enemies into the traps
    and it works well enough.

    Ghost ship, on the other hand... yeah, if you guys really want me to do both routes, be ready for deaths.
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  12. - Top - End - #132
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    Quote Originally Posted by YakYak View Post
    (Looks it up) Huh, the only trouble I have with 18 is when I get someone seperated from the group. I just
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    time my movements and lure enemies into the traps
    and it works well enough.

    Ghost ship, on the other hand... yeah, if you guys really want me to do both routes, be ready for deaths.
    This is why the RNG goddess invented Monster grinding.
    Quote Originally Posted by Deme View Post
    One day, we must all have our characters butchered by romhacks face our ends.
    Avatar by Honest Tiefling

    Won as Good Mayans on a science victory GMR 4. Won as Sweden on a science victory GMR 7. Won as Desert England on a concession victory GMR 8 Lost as Poland in GMR 3. Lost as Japan in GMR 5, Surrendered as Korea in GMR 10. Surrendered as Bad Maya in GMR 11, Lost as Shoshone in GMR 13.

  13. - Top - End - #133
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    Quote Originally Posted by YakYak View Post
    Ghost ship, on the other hand... yeah, if you guys really want me to do both routes, be ready for deaths.
    The annoying part is that it's just past the route split so you won't have all your best units, and you won't have the time to bring up your other units. Oh well. Give Ephraim a bigger share of good units and hope for the best.

  14. - Top - End - #134
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    So I've been playing Chapter 18..

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    Finally beat it, with only one loss.. Forde..

    Then discovered that I no longer remember the plot for the game at all, and should replay it all.

    Also I don't remember what chapter it is, but the one in the sands is dam hard as well.
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  15. - Top - End - #135
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    Default Re: Let's Play Fire Emblem: The Sacred Stones

    Quote Originally Posted by mrcarter11 View Post
    So I've been playing Chapter 18..

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    Finally beat it, with only one loss.. Forde..

    Then discovered that I no longer remember the plot for the game at all, and should replay it all.

    Also I don't remember what chapter it is, but the one in the sands is dam hard as well.
    Eh, that one's not too bad, you just have to take your time with it.
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    Finally, the conclusion to Chapter 4!

    Chapter 4: Ancient Horrors, Part 3
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    Just then, they heard the clatter of hooves, and turned to see a girl on a horse approaching them, with a pair of men struggling to keep up with her.















































    Eirika stared in silence as the three disappeared into the woods.

    Seth…

    Yes, your highness?

    This feeling… I think… I think it’s called… “I need a drink.”

    Yes, your highness.


    Characters that speak in this chapter:
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    Eirika
    Seth
    Gilliam
    Neimi
    Artut
    Lute


    Thoughts on this chapter:
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    Well, a little more RNG screwiness here, with Franz missing an 80, and Neimi missing two consecutive 77s. Final boss was fed to Seth because it was technically a promoted unit (With 3 Str, 1 Skl, and 2 Def), meaning Seth could get a decent amount of experience out of it. Unfortunately his level could have been better. Speaking of levels, Eirika is doing very well, and Lute is… not.


    New Characters:
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    Further talk about Neimi and Colm.

    Seeing as I forgot to mention it last time, Neimi has the ability to promote into either a Sniper or a Ranger. The Sniper is as you would expect, but with the addition of the “Sure Strike” ability, which gives 100% accuracy upon activation. Unfortunately, most Snipers already have accuracy near 100%, and this skill has been largely written off as redundant by the fans. Her Ranger form is essentially a renaming of the Nomad Trooper, meaning that she gains a horse and the use of swords, but at the cost of her ability to use ballistas.

    Colm, on the other hand, has the choice between the Rouge and Assassin classes. The Assassin class is a critmaster class, but with its increased focus on combat, looses some of its thief abilities. The Rouge, on the other hand, masters the thieving skills. Rouges gain the “Pick” ability, which allows them to open doors and chests without the use of lockpicks, removing the need to keep stealing lockpicks from other thieves forevermore.

    Artur


    HP: 55%
    Mag: 50%
    Skl: 55%
    Spd: 40%
    Luk: 25%
    Def: 15%
    Res: 55%

    Artur is a Monk, and our first offensive caster. Personality-wise, he is a Nice Guy ™, with all the rights and privileges thereto. “Rights and privileges” apparently includes the right to be a magic tank, judging by his high HP and Res, decent Spd, and then bolstering it with his solid Mag and Skl growths. Really, Artur’s only weakness is his Def, which means I will be keeping him out of arm’s reach.

    When Artur promotes, he can become either a Bishop or a Sage. The Bishop gains staves and the “Slayer” skill, which will cause his magic to do triple damage to any monsters we encounter, while the Sage has been buffed to use both Anima and Light magic, plus staves.

    Lute


    HP: 45%
    Mag: 65%
    Skl: 30%
    Spd: 45%
    Luk: 45%
    Def: 15%
    Res: 40%

    Lute is a Mage, our second offensive caster, and is our Kazooie to Artur’s Banjo. She believes herself to be the most powerful magician ever, and with that Mag growth of hers, one can see why. Alas, the RNG has seen fit to enforce the “I am superior” trope to its fullest, and cursed her level-ups to suck.

    When If Lute promotes, she can either become a Sage (as discussed above) or a Mage Knight, which is essentially a Valkyrie of the previous game, with Anima and Staves on a horse. (The actual Valkyrie class has been changed to use Light magic.)


    Performance Reviews:
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    I will try to do these at levels that are multiples of 5 from now on.

    Eirika


    Eirkia has above average HP, Spd, and Def, and is average in Str, Skl, Luck, and Res. I was worried about her Str for a while, but if she can keep her other abilities in line, I will forgive her if she falls a point or two behind there.

    Franz


    Franz has above average Skl, Def, and Res, average Spd and Luck, and below average HP and Str. His levels have been up and down, and after doing the math, he is not quite as bad as I had feared. I will keep using him for now, and see what becomes of him.

    Gilliam


    Gilliam has above average Str, Skl, Luck, Def, and Res, with average HP and Spd. However, he has only leveled up twice, so unless he keeps improving Skl, Luck, and Res, he will fall back to average there quickly.


    Planning for next chapter:
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    Next chapter I have a kill the boss objective for which I may bring seven units plus Eirika and the Cleric I will pick up at the start. I am thinking of bringing Seth, Franz, Gilliam, Vanessa, Ross, Neimi, and Artur. Also, there is an arena here. Due to my “no elongating the battle” rule, it is unlikely that I will get a lot of grinding in. I’m thinking about rushing Seth to the arena, so he can gain some experience without robbing it from the rest of the team.























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  17. - Top - End - #137
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    Default Re: Let's Play Fire Emblem: The Sacred Stones

    Did the post not update for you guys, or are you just mean?
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    Default Re: Let's Play Fire Emblem: The Sacred Stones

    You need to use Ross more to get him to succeed. Also I agree with your team.
    Quote Originally Posted by Deme View Post
    One day, we must all have our characters butchered by romhacks face our ends.
    Avatar by Honest Tiefling

    Won as Good Mayans on a science victory GMR 4. Won as Sweden on a science victory GMR 7. Won as Desert England on a concession victory GMR 8 Lost as Poland in GMR 3. Lost as Japan in GMR 5, Surrendered as Korea in GMR 10. Surrendered as Bad Maya in GMR 11, Lost as Shoshone in GMR 13.

  19. - Top - End - #139
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    Not really much to say. Your team looks fine, I also support more Ross for maximum axing first and axing questions later, and man, I sure love me some L'Archel <3 <3 <3
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    Default Re: Let's Play Fire Emblem: The Sacred Stones

    Alright, more XP for Ross this chapter. Assuming his 4 movement can get him anywhere...
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  21. - Top - End - #141
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    Quote Originally Posted by YakYak View Post
    Alright, more XP for Ross this chapter. Assuming his 4 movement can get him anywhere...
    Well, if Ross can't go to the enemies, the enemies must come to Ross. Play defense and baby Ross. This also has the nice side effect of giving Seth more time in the arena without violating your "no drawing out the chapter in order to arena grind rule.

  22. - Top - End - #142
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    Chapter 5: The Empire's Reach, Part 1
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    As the soldier wandered off to the arena, a pair of wyverns descended from the sky and approached the captain of the Grado forces in Serafew.

































































































    As you wish, your highness. However, I advise caution. We do not want to get into a fight in the middle of a city.





    They observed a young woman running towards them, soldiers of Grado in pursuit.























    More Grado soldiers swarmed into the area.

    Deploying that kind of force against a lone woman… They must want her dead very badly.





















    Characters that speak in this chapter:
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    Eirika
    Seth
    Natasha
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  23. - Top - End - #143
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    And so the arena begins.
    Quote Originally Posted by Deme View Post
    One day, we must all have our characters butchered by romhacks face our ends.
    Avatar by Honest Tiefling

    Won as Good Mayans on a science victory GMR 4. Won as Sweden on a science victory GMR 7. Won as Desert England on a concession victory GMR 8 Lost as Poland in GMR 3. Lost as Japan in GMR 5, Surrendered as Korea in GMR 10. Surrendered as Bad Maya in GMR 11, Lost as Shoshone in GMR 13.

  24. - Top - End - #144
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    Default Re: Let's Play Fire Emblem: The Sacred Stones

    Update comming later today. In the meantime, I got this yesterday.
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    To Make a Fan: Let's Play Final Fantasy

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    Chapter 5: The Empire's Reach, Part 2
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    He flicked his thumb, and a coin went sailing into the air. He caught it deftly, and examined it.













    Vanessa, get to that house! Seth, try to get to the arena! Franz, Ross, take the left! Everyone else, with me!

































































































































    Tell me, do you gamble?







    He held up the same coin that had predicted bad news for him today.















    And the coin sailed into the air…


    Characters that speak in this chapter:
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    Eirika
    Seth
    Natasha
    Last edited by RagingKrikkit; 2012-09-29 at 11:45 AM.
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  26. - Top - End - #146
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    Imagine if there really was a random chance to this recruitment. I think people would stab IS
    Quote Originally Posted by Deme View Post
    One day, we must all have our characters butchered by romhacks face our ends.
    Avatar by Honest Tiefling

    Won as Good Mayans on a science victory GMR 4. Won as Sweden on a science victory GMR 7. Won as Desert England on a concession victory GMR 8 Lost as Poland in GMR 3. Lost as Japan in GMR 5, Surrendered as Korea in GMR 10. Surrendered as Bad Maya in GMR 11, Lost as Shoshone in GMR 13.

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    Default Re: Let's Play Fire Emblem: The Sacred Stones

    Oh that is a cruel cliffhanger (even though we know exactly what's going to happen).

  28. - Top - End - #148
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    Quote Originally Posted by Illven View Post
    Imagine if there really was a random chance to this recruitment. I think people would stab IS
    Actually, I would love that, in fact, let's do that for every recruitment. The shift in music would be really cool then.
    Avatar by myself

    I am a:
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    Lawful Neutral
    Halfling Wizard/Cleric
    Strength- 13
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    Intelligence- 16
    Wisdom- 14
    Charisma- 12

    There are 10 types of people in this world:
    Those that know ternary,
    those that don't
    and those that thought this was a binary joke.

  29. - Top - End - #149
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    Quote Originally Posted by KillItWithFire View Post
    Actually, I would love that, in fact, let's do that for every recruitment. The shift in music would be really cool then.
    And all over the world, thousands of power switches for Nintendo systems let out a cry and were suddenly silenced.
    Last edited by Illven; 2012-09-28 at 08:47 PM.
    Quote Originally Posted by Deme View Post
    One day, we must all have our characters butchered by romhacks face our ends.
    Avatar by Honest Tiefling

    Won as Good Mayans on a science victory GMR 4. Won as Sweden on a science victory GMR 7. Won as Desert England on a concession victory GMR 8 Lost as Poland in GMR 3. Lost as Japan in GMR 5, Surrendered as Korea in GMR 10. Surrendered as Bad Maya in GMR 11, Lost as Shoshone in GMR 13.

  30. - Top - End - #150
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    Default Re: Let's Play Fire Emblem: The Sacred Stones

    You know...I never really believed Joshua's coinflip was a legit coinflip. Natasha doesn't see the coin land, and anyway, Joshua knows how to cheat, too. So I always got the vibe that the whole thing was a pretense on his part, ala Edgar and Sabin's coin toss from Final Fantasy VI.

    He knows what he wants to do, the coin is just his way of making permission to do it without damaging his image or pride.
    Last edited by Deme; 2012-09-28 at 09:12 PM.
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    Quote Originally Posted by Herpestidae View Post
    I... wow. I feel like I'm in the presence of royalty. The LP Goddess herself has graced this thread with her presence. I just... what...

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