Results 31 to 39 of 39
Thread: Poisons for Advanced Scoundrels
-
2015-04-02, 05:18 AM (ISO 8601)
- Join Date
- Jan 2009
- Location
- Iceland
- Gender
Re: Poisons for Advanced Scoundrels
It was just for convenience. There are too many creatures with poison attacks to convert them all individually, so this is what I ended up with just to give them a place within the rules.
Halfling healer avatar by Akrim.elf.
My sarcasm is never blue.
Personal stuff: The Diablo 2 game (DMing), BBCode syntax highlighter for KDE
CharOp: Lists of Necessary Magic Items
Homebrew: My proudest achievement, a translation of vancian spellcasting to psionic mechanics. Other brew can be found in my Homebrewer's Extended Signature.
-
2015-04-03, 09:07 AM (ISO 8601)
- Join Date
- Jan 2009
- Location
- Iceland
- Gender
Re: Poisons for Advanced Scoundrels
Three more poisons have arrived! Dark Reaver Powder is back on the menu.
Also, two new ones. Guttwist (ingested) causes nausea, and Wideeye (inhaled) makes it hard for the victim to tell fact from fiction.Halfling healer avatar by Akrim.elf.
My sarcasm is never blue.
Personal stuff: The Diablo 2 game (DMing), BBCode syntax highlighter for KDE
CharOp: Lists of Necessary Magic Items
Homebrew: My proudest achievement, a translation of vancian spellcasting to psionic mechanics. Other brew can be found in my Homebrewer's Extended Signature.
-
2015-06-18, 01:08 AM (ISO 8601)
- Join Date
- Jun 2015
- Location
- Right behind you.
Re: Poisons for Advanced Scoundrels
there is a disturbing lack of ingested non-lethals that keep the target awake. the few that are here are minor annoyances. I suggest looking into goodbye kiss (complete scoundrel) and belladonna (MM Lycanthrope, Curing Lycanthropy). OK the goodbye kiss is only sometimes keeps them awake but, hey. These kinds of poisons are extremely useful for capturing targets for interrogation and are useable outside of combat. Whereas, stabbing someone (even with a needle) can draw a lot of attention.
-
2016-03-31, 02:07 PM (ISO 8601)
- Join Date
- Feb 2016
Re: Poisons for Advanced Scoundrels
Arsenic
[spoiler]Cost: 120 gp
Type: Ingested, taste DC 10
Source: Mineral
Crafting: 4 ranks, craft DC 15
Duration: Until 10 saves have been rolled
"Everything is poisonous, nothing is poisonous, it is all a matter of dose"
-Claude BernardLast edited by Lost_Hunter; 2016-03-31 at 02:08 PM.
-
2016-03-31, 06:08 PM (ISO 8601)
- Join Date
- Dec 2014
- Gender
Re: Poisons for Advanced Scoundrels
Say I put some contact poison in someone's food. Do they have absolutely no chance to notice the taste of it, no matter what it is? Assuming eating it will cause it to take effect. If it didn't that's a whole new level of silly.
edit: Though I guess if they can taste it in most cases they'd be in contact with enough of it to start being affected anyway.Last edited by RatElemental; 2016-03-31 at 06:15 PM.
-
2018-03-22, 09:44 AM (ISO 8601)
- Join Date
- Mar 2018
- Location
- Germany
- Gender
-
2018-03-22, 02:37 PM (ISO 8601)
- Join Date
- Jun 2017
- Location
- ᕕ( ᐛ )ᕗ
- Gender
Re: Poisons for Advanced Scoundrels
So erm, fat man's blessing doesn't have a listen action or time it takes in order to hurl. Is this purposeful or left out?
-
2018-03-28, 03:40 PM (ISO 8601)
- Join Date
- Mar 2018
- Location
- Canada
- Gender
Re: Poisons for Advanced Scoundrels
Here's my gift to you. It's much less of a mess and gives a LOT of freedom to make characters based on poison use. Note the DC of the poison increase more slowly as a skill is usually easier to increase, and that costs skyrockets. A single shot of Strength Poison grade 10 would cost 50 * 10 gp, so 500 gp a pop, assuming you succeed at crafting it.
Also, do not allow Take 10, as a failure scraps up to 5000 gp for a dose. And use simplified crafting rules, or that single dose will take more than a few years to craft, while it just take more exotic materials to synthesize. Enjoy!
Wound Poison / Initial Effect / Ongoing Effect / Base Cost / Minimum Craft DC
Spider/Scorpion Venom / Str Damage / Str Damage / 10 gp / 14
Wasp/Centipede Poison / Dex Damage / Dex Damage / 10 gp / 14
Black Adder/Wyvern Venom / Con Damage / Con Damage / 20 gp / 14
Diviner's Sage Extract / Int Damage / Int Damage / 10 gp / 14
Toad Poison / Wis Damage / Wis Damage / 10 gp / 14
Morning-Glory Extract / Cha Damage / Cha Damage / 10 gp / 14
Nightshade Extract / Str & Con Dam. / Str & Con Dam. / 50 gp / 18
Toxic Phalaris Extract / Int & Cha Dam. / Int & Cha Dam. / 20 gp / 18
Deathblade Extract / Con & Wis Dam. / Con & Wis Dam. / 50 gp / 18
Shadow Essence / Str Drain / Str Drain / 50 gp / 22
Bloodroot / Dex Drain / Dex Drain / 50 gp / 22
Black Lotus Extract / Con Drain / Con Drain / 100 gp / 22
Greenboil Oil / Int Drain / Int Drain / 50 gp / 22
Purple Mushroom Extract / Wis Drain / Wis Drain / 50 gp / 22
Agave Genus Extract / Cha Drain / Cha Drain / 50 gp / 22
Drow Poison / Sleep 1 minute / Sleep, 30 minutes x Base Duration / 10 gp / 14
Blue Whinnis / Con Damage / Sleep, 15 minutes x Base Duration / 20 gp / 18
Abyssal Sludge / Confusion 1 minute / Confusion + Rage, 2 rounds x Base Duration / 50 gp base cost / 22 base DC
Craft DC / Poison's DC / Prod. Cost / Init Damage / Ong. Damage / Saves Needed / Base Duration in rounds
14 / 14 / x 1 / 1 / 1 / 1 / 4
16 / 15 / x 1.5 / 1 / 1 / 2 / 5
18 / 16 / x 2 / d2 / 1 / 2 / 5
20 / 17 / x 3 / d2 / 1 / 2 / 6
22 / 18 / x 5 / 2 / 2 / 2 / 6
24 / 19 / x 10 / 2 / 2 / 3 / 6
26 / 20 / x 15 / d2+1 / 2 / 3 / 7
28 / 21 / x 20 / d2+1 / 2 / 3 / 7
30 / 22 / x 30 / 3 / 3 / 3 / 7
32 / 23 / x 50 / 3 / 3 / 3 / 7Last edited by Gorum; 2018-03-28 at 03:48 PM.
-
2018-03-28, 03:41 PM (ISO 8601)
- Join Date
- Mar 2018
- Location
- Canada
- Gender
Re: Poisons for Advanced Scoundrels
Huh, all that time spent editing and it doesn't keep tabulations. Figures.