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  1. - Top - End - #31
    Troll in the Playground
     
    Ernir's Avatar

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    Default Re: Poisons for Advanced Scoundrels

    It was just for convenience. There are too many creatures with poison attacks to convert them all individually, so this is what I ended up with just to give them a place within the rules.
    Halfling healer avatar by Akrim.elf.

    My sarcasm is never blue.

    Personal stuff: The Diablo 2 game (DMing), BBCode syntax highlighter for KDE
    CharOp: Lists of Necessary Magic Items
    Homebrew: My proudest achievement, a translation of vancian spellcasting to psionic mechanics. Other brew can be found in my Homebrewer's Extended Signature.

  2. - Top - End - #32
    Troll in the Playground
     
    Ernir's Avatar

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    Default Re: Poisons for Advanced Scoundrels

    Three more poisons have arrived! Dark Reaver Powder is back on the menu.

    Also, two new ones. Guttwist (ingested) causes nausea, and Wideeye (inhaled) makes it hard for the victim to tell fact from fiction.
    Halfling healer avatar by Akrim.elf.

    My sarcasm is never blue.

    Personal stuff: The Diablo 2 game (DMing), BBCode syntax highlighter for KDE
    CharOp: Lists of Necessary Magic Items
    Homebrew: My proudest achievement, a translation of vancian spellcasting to psionic mechanics. Other brew can be found in my Homebrewer's Extended Signature.

  3. - Top - End - #33
    Halfling in the Playground
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    Lightbulb Re: Poisons for Advanced Scoundrels

    there is a disturbing lack of ingested non-lethals that keep the target awake. the few that are here are minor annoyances. I suggest looking into goodbye kiss (complete scoundrel) and belladonna (MM Lycanthrope, Curing Lycanthropy). OK the goodbye kiss is only sometimes keeps them awake but, hey. These kinds of poisons are extremely useful for capturing targets for interrogation and are useable outside of combat. Whereas, stabbing someone (even with a needle) can draw a lot of attention.

  4. - Top - End - #34
    Pixie in the Playground
     
    AssassinGuy

    Join Date
    Feb 2016

    Default Re: Poisons for Advanced Scoundrels

    Arsenic
    [spoiler]Cost: 120 gp
    Type: Ingested, taste DC 10
    Source: Mineral
    Crafting: 4 ranks, craft DC 15
    Duration: Until 10 saves have been rolled
    Arsenic is a tasteless poison the DC should be impossible, even on a natural 20 it cannot be identified by taste. Also arsenic's common use it to poison rats which means commoners can afford it so it should cost about 1sp for and ounce of it which is about 50 lethal doses. Also hemlock and other natural poison are dirt cheep due to just needing part of a plant and have a lot of piratical medical uses.

    "Everything is poisonous, nothing is poisonous, it is all a matter of dose"
    -Claude Bernard
    Last edited by Lost_Hunter; 2016-03-31 at 02:08 PM.

  5. - Top - End - #35
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    RatElemental's Avatar

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    Default Re: Poisons for Advanced Scoundrels

    Say I put some contact poison in someone's food. Do they have absolutely no chance to notice the taste of it, no matter what it is? Assuming eating it will cause it to take effect. If it didn't that's a whole new level of silly.

    edit: Though I guess if they can taste it in most cases they'd be in contact with enough of it to start being affected anyway.
    Last edited by RatElemental; 2016-03-31 at 06:15 PM.

  6. - Top - End - #36
    Pixie in the Playground
     
    BardGuy

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    amused Re: Poisons for Advanced Scoundrels

    Quote Originally Posted by Lost_Hunter View Post
    Arsenic is a tasteless poison the DC should be impossible, even on a natural 20 it cannot be identified by taste. Also arsenic's common use it to poison rats which means commoners can afford it so it should cost about 1sp for and ounce of it which is about 50 lethal doses. Also hemlock and other natural poison are dirt cheep due to just needing part of a plant and have a lot of piratical medical uses.

    "Everything is poisonous, nothing is poisonous, it is all a matter of dose"
    -Claude Bernard
    im currently reading "schenk das buch der gifte" and i am going to homebrew a few plantbased poisons out of it

  7. - Top - End - #37
    Ogre in the Playground
     
    DruidGuy

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    Default Re: Poisons for Advanced Scoundrels

    So erm, fat man's blessing doesn't have a listen action or time it takes in order to hurl. Is this purposeful or left out?
    Spoiler: List of Things You Don't Need To Know
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    Quote Originally Posted by Venger View Post
    killing and eating a bag of rats is probably kosher.
    Gosh 2D8HP, you are so very correct (and also good looking), and your humility is stunning

  8. - Top - End - #38
    Banned
     
    DwarfClericGuy

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    Default Re: Poisons for Advanced Scoundrels

    Here's my gift to you. It's much less of a mess and gives a LOT of freedom to make characters based on poison use. Note the DC of the poison increase more slowly as a skill is usually easier to increase, and that costs skyrockets. A single shot of Strength Poison grade 10 would cost 50 * 10 gp, so 500 gp a pop, assuming you succeed at crafting it.

    Also, do not allow Take 10, as a failure scraps up to 5000 gp for a dose. And use simplified crafting rules, or that single dose will take more than a few years to craft, while it just take more exotic materials to synthesize. Enjoy!


    Wound Poison / Initial Effect / Ongoing Effect / Base Cost / Minimum Craft DC

    Spider/Scorpion Venom / Str Damage / Str Damage / 10 gp / 14
    Wasp/Centipede Poison / Dex Damage / Dex Damage / 10 gp / 14
    Black Adder/Wyvern Venom / Con Damage / Con Damage / 20 gp / 14
    Diviner's Sage Extract / Int Damage / Int Damage / 10 gp / 14
    Toad Poison / Wis Damage / Wis Damage / 10 gp / 14
    Morning-Glory Extract / Cha Damage / Cha Damage / 10 gp / 14

    Nightshade Extract / Str & Con Dam. / Str & Con Dam. / 50 gp / 18
    Toxic Phalaris Extract / Int & Cha Dam. / Int & Cha Dam. / 20 gp / 18
    Deathblade Extract / Con & Wis Dam. / Con & Wis Dam. / 50 gp / 18

    Shadow Essence / Str Drain / Str Drain / 50 gp / 22
    Bloodroot / Dex Drain / Dex Drain / 50 gp / 22
    Black Lotus Extract / Con Drain / Con Drain / 100 gp / 22
    Greenboil Oil / Int Drain / Int Drain / 50 gp / 22
    Purple Mushroom Extract / Wis Drain / Wis Drain / 50 gp / 22
    Agave Genus Extract / Cha Drain / Cha Drain / 50 gp / 22

    Drow Poison / Sleep 1 minute / Sleep, 30 minutes x Base Duration / 10 gp / 14
    Blue Whinnis / Con Damage / Sleep, 15 minutes x Base Duration / 20 gp / 18
    Abyssal Sludge / Confusion 1 minute / Confusion + Rage, 2 rounds x Base Duration / 50 gp base cost / 22 base DC

    Craft DC / Poison's DC / Prod. Cost / Init Damage / Ong. Damage / Saves Needed / Base Duration in rounds
    14 / 14 / x 1 / 1 / 1 / 1 / 4
    16 / 15 / x 1.5 / 1 / 1 / 2 / 5
    18 / 16 / x 2 / d2 / 1 / 2 / 5
    20 / 17 / x 3 / d2 / 1 / 2 / 6
    22 / 18 / x 5 / 2 / 2 / 2 / 6
    24 / 19 / x 10 / 2 / 2 / 3 / 6
    26 / 20 / x 15 / d2+1 / 2 / 3 / 7
    28 / 21 / x 20 / d2+1 / 2 / 3 / 7
    30 / 22 / x 30 / 3 / 3 / 3 / 7
    32 / 23 / x 50 / 3 / 3 / 3 / 7
    Last edited by Gorum; 2018-03-28 at 03:48 PM.

  9. - Top - End - #39
    Banned
     
    DwarfClericGuy

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    Default Re: Poisons for Advanced Scoundrels

    Huh, all that time spent editing and it doesn't keep tabulations. Figures.

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