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Thread: Point Initiators (3.5)?
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2012-09-13, 08:32 PM (ISO 8601)
- Join Date
- Oct 2010
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Point Initiators (3.5)?
One thing I have never really liked about Tome of Battle is the inability to use the same ability twice in a row. So instead I have been thinking about using a point pool.
The mechanic (which I don't have a name for yet) would work by having a number of Points equal to class level + relevant stat modifier(charisma, intelligence or wisdom). A Maneuver would use a number of points equal to its level (so a 9th level manuever would take 9 points).
The small point pool works as a way to represent stamina, so you can use whatever abilities you want as long as you haven't used up your stamina.
The character's points would be refreshed by taking a 1 minute rest (recovering from the short but extreme exertion of the fight), or 1 full round action (if they take a feat, maybe called Deep Breath).
The Crusader would probably retain its normal system, since it has a holy theme already and thus some explanation for the weird mechanics, but the Warblade and the Swordsage would use the points.
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2012-09-14, 12:12 AM (ISO 8601)
- Join Date
- Apr 2010
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Re: Point Initiators (3.5)?
Interesting, I don't see it as too overpowered. It would kill variability of tactics a little bit, but I guess something can be done about that.
I would say the pool should be equal to Class lvl + CON mod + [INT/WIS/CHA] mod, after all, it represents physical stamina and mental focus.Yes, I know Wizards can do it better, everyone knows it, they have the name of the goddamn company
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2012-09-14, 12:26 AM (ISO 8601)
- Join Date
- Oct 2009
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- Central Florida, USA
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Re: Point Initiators (3.5)?
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2012-09-14, 12:44 AM (ISO 8601)
- Join Date
- Oct 2010
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Re: Point Initiators (3.5)?
I wouldn't mind combining con and wis/cha/int, except that is massively ups the amount of points you have. It basically makes it so that all of your maneuvers are at-will unless you are novaing like crazy (combining boosts and strikes on every turn).