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Thread: Good GM blogs?

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    Dwarf in the Playground
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    Default Good GM blogs?

    I'm interested in getting serious about GMing, especially since my eldest will be old enough to start playing in a year or two.

    Are there any good GM blogs out there? I'm looking for a few things: plot hooks, things to avoid, how to (for example) get your players to work out your mystery without having to drop a ton of clues, how to write a good mystery, and general adventure writing tips.

    I'm mostly interested in White Wolf stuff right now, but as long as it has things that can be used for any system/setting, I don't even mind, say, a blog about D&D.

    I'd prefer on Blogspot or something like that where it's easy to follow a number of different blogs, but I don't really mind if it's somebody's site or the like, so post those anyway.
    .

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    Ogre in the Playground
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    Default Re: Good GM blogs?

    I found quite a few advices from The Alexandrian to be quite invaluable. One of the best "GMing theory/ techniques/ tips" out there, I highly recommend his site.

    1. Special projects:
    Campaign logs archive, Campaign planning log, Tactical mass combat Homebrew, A unique monsters compendium.
    2. My campaign logs:
    Three from a GM's POV, One from a player's POV. Very detailed, including design and GMing discussions.
    3. Various roleplay and real life musings and anecdotes:
    For those interested, from serious to funny!

    Thanks for reading!

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    Troll in the Playground
     
    Totally Guy's Avatar

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    Default Re: Good GM blogs?

    My entry is a "good but I don't particularly like it". Gnome Stew. Their best writer I'd say is Martin Rayla but he produces the least actual GMing content and the most meta posts.
    Mannerism RPG An RPG in which your descriptions resolve your actions and sculpts your growth.

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    Titan in the Playground
     
    Tyndmyr's Avatar

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    Default Re: Good GM blogs?

    Quote Originally Posted by Kol Korran View Post
    I found quite a few advices from The Alexandrian to be quite invaluable. One of the best "GMing theory/ techniques/ tips" out there, I highly recommend his site.

    On the flip side, I find that blog to be very overrated. A lot of the stuff is either terribly obvious, or subtly wrong.

    Instead, I would reccomend the following:

    http://arsludi.lamemage.com/ -Home to the West Marshes Experiment, for instance. It's nice to be able to read up on truly unique ideas.

    Wampus Country
    - More of an oldschool gaming blog, with less of a focus on any given system, and more of an emphasis on using odd or unique elements.

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    Ettin in the Playground
     
    Kobold

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    Default Re: Good GM blogs?

    In no particular order, I subscribe to

    http://dungeonsmaster.com/
    http://travislerol.com/wordpress/
    http://angrydm.com/
    http://slyflourish.com/
    http://www.sarahdarkmagic.com/
    http://rpgdiehard.blogspot.com/
    http://www.gnomestew.com/

    I don't read every single post because it gets pretty repetitive, but I like having my eyes out for anything I haven't seen before.

    I also keep my own GMing blog (see signature). I haven't been upating much these days because I have a toddler and he doesn't let me game anymore.
    If you like what I have to say, please check out my GMing Blog where I discuss writing and roleplaying in greater depth.

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    Titan in the Playground
     
    Grod_The_Giant's Avatar

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    Default Re: Good GM blogs?

    Quote Originally Posted by Tyndmyr View Post
    http://arsludi.lamemage.com/ -Home to the West Marshes Experiment, for instance. It's nice to be able to read up on truly unique ideas.
    I second this one. I read through most of the archives this summer and felt like I learned a lot.
    Hill Giant Games
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    Quote Originally Posted by Grod_The_Giant View Post
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    Troll in the Playground
     
    Totally Guy's Avatar

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    Default Re: Good GM blogs?

    Quote Originally Posted by Tyndmyr View Post
    http://arsludi.lamemage.com/ -Home to the West Marshes Experiment, for instance. It's nice to be able to read up on truly unique ideas.
    I'd not seen that one before but after a few articles I'm really digging what he's got to say!
    Last edited by Totally Guy; 2012-09-18 at 12:24 PM.
    Mannerism RPG An RPG in which your descriptions resolve your actions and sculpts your growth.

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    Titan in the Playground
     
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    Quote Originally Posted by valadil View Post
    In no particular order, I subscribe to
    http://travislerol.com/wordpress/
    Heh, I forgot my own blog. =)

    In fairness, while I'm pretty happy with the material I do put up there, I update it quite seldomly.

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    Default Re: Good GM blogs?

    Almost forgot; I'd bookmarked an article specifically about your OP on mysteries: http://thealexandrian.net/wordpress/...hree-clue-rule
    Hill Giant Games
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    STaRS: A non-narrativeist, generic rules-light system.
    Grod's Guide to Greatness, 2e: A big book of player options for 5e.
    Grod's Grimoire of the Grotesque: An even bigger book of variant and expanded rules for 5e.
    Giants and Graveyards: My collected 3.5 class fixes and more.

    Quote Originally Posted by Grod_The_Giant View Post
    Grod's Law: You cannot and should not balance bad mechanics by making them annoying to use

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    Barbarian in the Playground
     
    Dsurion's Avatar

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    Default Re: Good GM blogs?

    I follow...

    http://gmgeldar.wordpress.com/

    and

    http://trollsmyth.blogspot.com/

    The first one started off as chronicling experience with Star Wars SAGA, and the other is a bit of an "old-school gamer"-type blog.

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    Default Re: Good GM blogs?

    Quote Originally Posted by Grod_The_Giant View Post
    Almost forgot; I'd bookmarked an article specifically about your OP on mysteries: http://thealexandrian.net/wordpress/...hree-clue-rule
    I remember playing in a game where the GM was using this technique. I didn't enjoy it because I could identify this technique and realised that my input into the game didn't actually matter.
    Mannerism RPG An RPG in which your descriptions resolve your actions and sculpts your growth.

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    Quote Originally Posted by Totally Guy View Post
    I remember playing in a game where the GM was using this technique. I didn't enjoy it because I could identify this technique and realised that my input into the game didn't actually matter.
    Really? How'd that work? Did the guy just do a bad job running it?
    Hill Giant Games
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    STaRS: A non-narrativeist, generic rules-light system.
    Grod's Guide to Greatness, 2e: A big book of player options for 5e.
    Grod's Grimoire of the Grotesque: An even bigger book of variant and expanded rules for 5e.
    Giants and Graveyards: My collected 3.5 class fixes and more.

    Quote Originally Posted by Grod_The_Giant View Post
    Grod's Law: You cannot and should not balance bad mechanics by making them annoying to use

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    Troll in the Playground
     
    Totally Guy's Avatar

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    Quote Originally Posted by Grod_The_Giant View Post
    Really? How'd that work? Did the guy just do a bad job running it?
    I'm familiar with the article so when I spotted things aligning with it.

    I could tell I was being railroaded to the solution of the mystery. We were just going through the motions.

    The way it'd been mechanically framed by the system told me that failure would be a frustrating waste of time so the GM chose the follow those rules in the blog post.

    The rules of the game we were playing advertised themselves as being capable of facilitating a mystery game but lacked those features as written. It was just Dungeons and Dragons style skill rolls with a different probability structure.
    Mannerism RPG An RPG in which your descriptions resolve your actions and sculpts your growth.

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    Titan in the Playground
     
    Tyndmyr's Avatar

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    Quote Originally Posted by Totally Guy View Post
    I'm familiar with the article so when I spotted things aligning with it.

    I could tell I was being railroaded to the solution of the mystery. We were just going through the motions.

    The way it'd been mechanically framed by the system told me that failure would be a frustrating waste of time so the GM chose the follow those rules in the blog post.
    Dungeons and Dragons does not lend itself particularly well to mystery or investigation based games. I mean, sure...you can have a theme of either of these things, but actually doing these things will never be the challenging bits. A LOT of the rules are focused on combat, with these topics being brushed over lightly, when covered at all. Rolling a dozen search checks in a row is not particularly fun.

    Now, there's nothing wrong with having differing paths and clues...but the point of this should be to AVOID railroading. Yes, having three different ways to guess to get to the end point the GM pre-determined is better than only having one...but it's a marginal improvement. Having multiple outcomes instead is vastly superior.

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    Ettin in the Playground
     
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    Default Re: Good GM blogs?

    Quote Originally Posted by Kol Korran View Post
    This.

    Also, "Playing D&D With Porn Stars" (the NSFW content is quite rare, but even so, I don't know that I can link to it by forum rules, so Google it) sometimes has useful advice, though there's a lot of weird stuff to slog through to find the gems.

    Since you specify good blogs, I'll refrain from linking to my own.

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    Default Re: Good GM blogs?

    Quote Originally Posted by Malimar View Post
    Also, "Playing D&D With Porn Stars" (the NSFW content is quite rare, but even so, I don't know that I can link to it by forum rules, so Google it) sometimes has useful advice, though there's a lot of weird stuff to slog through to find the gems.
    I've also read this blog, and I can vouch for the accuracy of this statement. Occasional nuggets of interesting surrounded by random other stuff. Not really bad, per se...just a bit unusual for the whole Gming blog genre.

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