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  1. - Top - End - #1
    Barbarian in the Playground
    Join Date
    Aug 2007

    Default Skill Based Spellcasting Mechanics: Aid requested

    Long story short, I'm requesting some aid in finding systems where spellcasting ability is measured the same as any other skill such as the ability to fish or hunt or the like. The reason behind this is that I've got a wild notion in mind to start making the mechanics for a game system for a homebrew setting I'm working on rather than basing it strictly off of the D20 system. I feel it would lend itself to making a magic system that would jive better than the current workings of DnD magic due to how fluff has evolved in the creation of this world.

    Thank you in advance for your aid and possible advice.

  2. - Top - End - #2
    Pixie in the Playground
     
    PirateWench

    Join Date
    May 2012

    Default Re: Skill Based Spellcasting Mechanics: Aid requested

    You could try and check Talislanta, mostly the d20 version. You make the spells yourself, and it works on skill checks and feats.

  3. - Top - End - #3
    Titan in the Playground
     
    Tyndmyr's Avatar

    Join Date
    Aug 2009
    Location
    Maryland
    Gender
    Male

    Default Re: Skill Based Spellcasting Mechanics: Aid requested

    7th Sea is sort of like that.

    Alternatively, there's the truenaming system in D&D.

  4. - Top - End - #4
    Firbolg in the Playground
     
    GnomeWizardGuy

    Join Date
    Jun 2008

    Default Re: Skill Based Spellcasting Mechanics: Aid requested

    There is Mutants and Masterminds, along with World of Darkness.
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  5. - Top - End - #5
    Troll in the Playground
    Join Date
    May 2010

    Default Re: Skill Based Spellcasting Mechanics: Aid requested

    Older versions of RuneQuest have their version of Sorcery (I haven't looked at the newest one), as well as GURPS Magic's 'default' system - basically, every spell is an individual skill. That might not work too well in d20, which always struck me as stingy with its skill-points.
    Imagine if all real-world conversations were like internet D&D conversations...
    Protip: DnD is an incredibly social game played by some of the most socially inept people on the planet - Lev
    I read this somewhere and I stick to it: "I would rather play a bad system with my friends than a great system with nobody". - Trevlac
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    That said, trolling is entirely counterproductive (yes, even when it's hilarious).

  6. - Top - End - #6
    Banned
     
    Griffon

    Join Date
    Feb 2011

    Default Re: Skill Based Spellcasting Mechanics: Aid requested

    GURPS - 3d6 system
    Ars Magica - d10 system. Personal opinion: Magic system is finely detailed and logical. It makes sense.

  7. - Top - End - #7
    Halfling in the Playground
     
    Lizardfolk

    Join Date
    Aug 2012

    Default Re: Skill Based Spellcasting Mechanics: Aid requested

    Quote Originally Posted by navar100 View Post
    Ars Magica - d10 system. Personal opinion: Magic system is finely detailed and logical. It makes sense.
    A vote for Ars, it is hands down the most logical and adaptable magic system I've ever seen.

    Spells are based on a combination of forms and techniques (say creo=create, and ignem=fire), you have skill levels for each form/technique and the combination allows you to cast spells of differing effects and power based on that.

    The best part is that it has guidelines for the creation of basically any spell you could consider.

  8. - Top - End - #8
    Orc in the Playground
     
    GnomeWizardGuy

    Join Date
    Oct 2009

    Default Re: Skill Based Spellcasting Mechanics: Aid requested

    Quote Originally Posted by navar100 View Post
    Ars Magica - d10 system. Personal opinion: Magic system is finely detailed and logical. It makes sense.
    Another vote for AM. It's really excellent.
    delete Teemo.

  9. - Top - End - #9
    Orc in the Playground
     
    OldWizardGuy

    Join Date
    Jul 2005
    Location
    St. Paul, MN

    Default Re: Skill Based Spellcasting Mechanics: Aid requested

    Ars Magica has is in my opinion the most enjoyable magic system ever put into a game. It gives the characters enough power to be awesome but not enough to effortlessly roll over all opposition. Its system describes magic in a very concrete and satisfying way (but because of this it may not appeal to some).

    Also magic in Ars Magica uses somewhat different mechanics for magic than the rest of the game (in fact magic has more mechanics than the rest of the game combined). However there are a lot of other magic systems in Ars Magica that do use the same system as everything else. That is to say, when folks describe Ars Magica they normally talk about the magic of the Order of Hermes, the magic system in the core rulebook. There are lots of supplements the magic systems in Realms of Power: Faerie, Cradle and the Crescent, Realms of Power:Divine and some of the tradtions in Hedge magic revised (notably the learned magicians, Folk witches and the Gruaguchan) might be really cool things to adapt to your setting.

  10. - Top - End - #10
    Barbarian in the Playground
    Join Date
    Aug 2007

    Default Re: Skill Based Spellcasting Mechanics: Aid requested

    I've been picking over the various suggestions and Ars Magica is just about spot on for what I'm looking for.

    Thanks for all of your suggestions.

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