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2012-09-19, 12:54 PM (ISO 8601)
- Join Date
- Aug 2007
Skill Based Spellcasting Mechanics: Aid requested
Long story short, I'm requesting some aid in finding systems where spellcasting ability is measured the same as any other skill such as the ability to fish or hunt or the like. The reason behind this is that I've got a wild notion in mind to start making the mechanics for a game system for a homebrew setting I'm working on rather than basing it strictly off of the D20 system. I feel it would lend itself to making a magic system that would jive better than the current workings of DnD magic due to how fluff has evolved in the creation of this world.
Thank you in advance for your aid and possible advice.
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2012-09-19, 02:06 PM (ISO 8601)
- Join Date
- May 2012
Re: Skill Based Spellcasting Mechanics: Aid requested
You could try and check Talislanta, mostly the d20 version. You make the spells yourself, and it works on skill checks and feats.
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2012-09-19, 02:49 PM (ISO 8601)
- Join Date
- Aug 2009
- Location
- Maryland
- Gender
Re: Skill Based Spellcasting Mechanics: Aid requested
7th Sea is sort of like that.
Alternatively, there's the truenaming system in D&D.
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2012-09-19, 03:03 PM (ISO 8601)
- Join Date
- Jun 2008
Re: Skill Based Spellcasting Mechanics: Aid requested
There is Mutants and Masterminds, along with World of Darkness.
SpoilerThank you to zimmerwald1915 for the Gustave avatar.
The full set is here.
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2012-09-19, 05:37 PM (ISO 8601)
- Join Date
- May 2010
Re: Skill Based Spellcasting Mechanics: Aid requested
Older versions of RuneQuest have their version of Sorcery (I haven't looked at the newest one), as well as GURPS Magic's 'default' system - basically, every spell is an individual skill. That might not work too well in d20, which always struck me as stingy with its skill-points.
Imagine if all real-world conversations were like internet D&D conversations...
Protip: DnD is an incredibly social game played by some of the most socially inept people on the planet - Lev
I read this somewhere and I stick to it: "I would rather play a bad system with my friends than a great system with nobody". - Trevlac
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2012-09-19, 06:00 PM (ISO 8601)
- Join Date
- Feb 2011
Re: Skill Based Spellcasting Mechanics: Aid requested
GURPS - 3d6 system
Ars Magica - d10 system. Personal opinion: Magic system is finely detailed and logical. It makes sense.
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2012-09-19, 06:07 PM (ISO 8601)
- Join Date
- Aug 2012
Re: Skill Based Spellcasting Mechanics: Aid requested
A vote for Ars, it is hands down the most logical and adaptable magic system I've ever seen.
Spells are based on a combination of forms and techniques (say creo=create, and ignem=fire), you have skill levels for each form/technique and the combination allows you to cast spells of differing effects and power based on that.
The best part is that it has guidelines for the creation of basically any spell you could consider.
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2012-09-19, 06:23 PM (ISO 8601)
- Join Date
- Oct 2009
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2012-09-20, 09:54 AM (ISO 8601)
- Join Date
- Jul 2005
- Location
- St. Paul, MN
Re: Skill Based Spellcasting Mechanics: Aid requested
Ars Magica has is in my opinion the most enjoyable magic system ever put into a game. It gives the characters enough power to be awesome but not enough to effortlessly roll over all opposition. Its system describes magic in a very concrete and satisfying way (but because of this it may not appeal to some).
Also magic in Ars Magica uses somewhat different mechanics for magic than the rest of the game (in fact magic has more mechanics than the rest of the game combined). However there are a lot of other magic systems in Ars Magica that do use the same system as everything else. That is to say, when folks describe Ars Magica they normally talk about the magic of the Order of Hermes, the magic system in the core rulebook. There are lots of supplements the magic systems in Realms of Power: Faerie, Cradle and the Crescent, Realms of Power:Divine and some of the tradtions in Hedge magic revised (notably the learned magicians, Folk witches and the Gruaguchan) might be really cool things to adapt to your setting.
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2012-09-20, 01:49 PM (ISO 8601)
- Join Date
- Aug 2007
Re: Skill Based Spellcasting Mechanics: Aid requested
I've been picking over the various suggestions and Ars Magica is just about spot on for what I'm looking for.
Thanks for all of your suggestions.