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    Ogre in the Playground
     
    Chainsaw Hobbit's Avatar

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    Default [3.5/Pathfinder] My House Rules that Refine the D&D Expirience

    https://docs.google.com/document/d/1...h.50wzr2egm899

    I have created a collection of houserules that turn the d20-system experience into something more streamlined and refined. They borrow not only from D&D Fourth and Fifth edition, but from games such as Dungeon Crawl Classics. The advancement changes are also heavily influenced by E6.

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    Ogre in the Playground
     
    Chainsaw Hobbit's Avatar

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    Default Re: [3.5/Pathfinder] My House Rules that Refine the D&D Expirience

    I hate to do this, but I'm bumping the thread.

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    Halfling in the Playground
     
    BardGuy

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    Default Re: [3.5/Pathfinder] My House Rules that Refine the D&D Expirience

    A couple of thoughts / questions:


    You've made quite a big change to critical hits, but haven't changed the actual weapons themselves. Have you considerd the impact this change has on weapons?

    Why have you changed the AC of steel shields, but not wooden shields? This makes wooden shields inferior in every way. Why even have them in this case?


    How does your group initiative interact with actions that change initiative? such as Ready and Delay?

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    Bugbear in the Playground
     
    Fitz10019's Avatar

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    Default Re: [3.5/Pathfinder] My House Rules that Refine the D&D Expirience

    If I understand correctly, a PCs hitpoints never go higher than whatever they are at 6th level. Do ability scores also plateau at 6th level?

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    Ogre in the Playground
     
    Chainsaw Hobbit's Avatar

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    Default Re: [3.5/Pathfinder] My House Rules that Refine the D&D Expirience

    Quote Originally Posted by Fitz10019 View Post
    If I understand correctly, a PCs hitpoints never go higher than whatever they are at 6th level. Do ability scores also plateau at 6th level?
    There are feats that raise ability scores, very slowly.

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    Firbolg in the Playground
     
    GnomeWizardGuy

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    Default Re: [3.5/Pathfinder] My House Rules that Refine the D&D Expirience

    Do extended rests restore HP, or must it be restored by expending Endurance points? You've mentioned that EP, ability damage, and daily abilities are restored with an extended rest, but not HP.

    What happens if a character rolls a natural 20 against an opponent that they wouldn't hit with 20 + their attack modifier? Does it critical anyways, or not? The phrasing seems to imply not, but doesn't specify.

    Is there a point to wearking heavy armor for anyone with 14 Dex or above? Is there a point of wooden shields?

    Expanded Caster Stamina seems to have copy-pasted the benefit and special from Expanded Spell Knowledge.
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