Results 1 to 11 of 11
Thread: Running a Naval Campaign
-
2012-09-24, 07:23 AM (ISO 8601)
- Join Date
- Apr 2012
- Gender
Running a Naval Campaign
Hello out there!
I recently started to play DnD 4e, and have been DMing whenever we get a chance to play. One of the scenarios I was considering was letting them all start of at level eleven, as a band of pirates/githyanki on the astral sea. If I were to do that, how would I run the naval aspect of it? My main plan was to use the cavernous map generator from donjon, making the tiled areas the 'sea' and the wall areas the 'land', using their ship as their character marker. They'd have to make navigational checks periodically, and navel combat would involve ship fighting (Cannons and the like, with one person always at the helm) and boarding parties.
Can anyone give me some advice on this? Or is it a futile idea?
Thanks!
-
2012-09-24, 07:47 AM (ISO 8601)
- Join Date
- Sep 2012
- Location
- Definitely lost
- Gender
Re: Running a Navel Campaign
A few setting have done this. Although assuming your PCs aren't pirates it might be easier to have an npc navigate for them.
Pathfinder has a bunch of rules about this sort of thing, so I'm sure you could find some 3.5 content and translate it to your version.Spako Highclaws by Ceika.
[Sorry Boss, but as always, I get the last word.]
-
2012-09-24, 07:52 AM (ISO 8601)
- Join Date
- Apr 2012
- Gender
Re: Running a Navel Campaign
Thanks, I'll give that a try!
-
2012-09-24, 11:11 AM (ISO 8601)
- Join Date
- Nov 2010
Re: Running a Navel Campaign
I was expecting a campaign which takes place inside a God's belly button. I am sorely disappointed.
-
2012-09-24, 11:15 AM (ISO 8601)
- Join Date
- Feb 2005
- Gender
Re: Running a Navel Campaign
NOW COMPLETE: Let's Play Starcraft II Trilogy:
Hell, It's About Time: Wings of Liberty
Does This Mutation Make Me Look Fat: Heart of the Swarm
My Life For Aiur? I Barely Know 'Er: Legacy of the Void
-
2012-09-24, 11:57 AM (ISO 8601)
- Join Date
- Jun 2006
- Location
- Unfriend Zone
Re: Running a Navel Campaign
You should look into an old campaign setting called Spelljammer. Lots of really awesome stuff for running a space-faring naval campaign. I'm actually playing in a 4e Spelljammer campaign - just had our first session last Wednesday. The DM ran another Spelljammer campaign last winter and it was pretty awesome; although we only made it up to level 11 (the campaign ended because two of our players moved away ).
Some 4e information on the setting here and here.
Gratuitous images
Spoiler
-
2012-09-24, 12:09 PM (ISO 8601)
- Join Date
- Aug 2012
- Location
- Hyattsville, MD
- Gender
Re: Running a Navel Campaign
Want to test your mettle in the Irorium Arena? Always accepting new gladiators!
-
2012-09-24, 04:07 PM (ISO 8601)
- Join Date
- Apr 2008
- Location
- USA
- Gender
-
2012-09-24, 05:31 PM (ISO 8601)
- Join Date
- Apr 2012
- Gender
Re: Running a Navel Campaign
Ah, misspelling. So much potential humor.
So the left knee is the home of pirates, the right thumb is mercantile, and the navel is the naval cross-roads... I take it then that the Ears are scholarly facilities, and the feet farming communities?SpoilerAvatar credit to potatocubed
I have decided that my avatar is named Steve. Yes, he is now his own independent being. Does the idea of an Inevitable loose on the Internet scare you?
(\_/)
(O.o)
(><)
/_|_\
-
2012-09-25, 02:15 AM (ISO 8601)
- Join Date
- Feb 2008
- Location
- Israel
- Gender
Re: Running a Navel Campaign
I've started running a sea faring campaign (on normal seas, not the astral), in 3.5. I've tried to research a lot about rules. I found three 3.5/ PF sources that can help. I know you're playing 4E, but I believe some of the key concepts could be easily used or slightly altered to fit your desires.
The first is the Stromwrack book. A whole book dedicated to the subject. Find what suits you.
The second is the Skulls and Shackles adventure path for path finder. The free player's guide to the adventure path has many easy to use rules for naval campaigns, including ship markers and the like.
The last is a 3rd party book called Pirates! which has more simplified rules, but is especially great about describing a pirates life and not that obvious complications of such a life.
I hope this helps!Last edited by Kol Korran; 2012-09-25 at 02:17 AM.
Check my extended signature
Including:
1. Special projects:
Campaign logs archive, Campaign planning log, Tactical mass combat Homebrew, A unique monsters compendium.
2. My campaign logs:
Three from a GM's POV, One from a player's POV. Very detailed, including design and GMing discussions.
3. Various roleplay and real life musings and anecdotes:
For those interested, from serious to funny!
Thanks for reading!
-
2012-09-25, 06:29 AM (ISO 8601)
- Join Date
- Nov 2007
- Location
- Cippa's River Meadow
- Gender