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    Default Martial Arts - need help with justifications

    So, I'm creating a martial arts system, and I want a janken mechanic between maneuvers. I've settled on:
    Block beats Strike, that beats Airborne, that beats Projectile, that beats Combo, that beats Charge, that beats Grapple, that beats Block.

    What I need help is justifying why Projectile beats Combo, why Combo beats Charge and why Charge beats Grapple. The others are covered.

    Any ideas?

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    Default Re: Martial Arts - need help with justifications

    Quote Originally Posted by ThiagoMartell View Post
    So, I'm creating a martial arts system, and I want a janken mechanic between maneuvers. I've settled on:
    Block beats Strike, that beats Airborne, that beats Projectile, that beats Combo, that beats Charge, that beats Grapple, that beats Block.

    What I need help is justifying why Projectile beats Combo, why Combo beats Charge and why Charge beats Grapple. The others are covered.

    Any ideas?
    Charge beats Grapple because you can't get a hold of people that slam into you and then sweep past you.

    When you say Combo, do you mean quick flurries of moves? I'm not clear on the difference between Strike and Combo here.
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    Default Re: Martial Arts - need help with justifications

    Quote Originally Posted by Friv View Post
    Charge beats Grapple because you can't get a hold of people that slam into you and then sweep past you.

    When you say Combo, do you mean quick flurries of moves? I'm not clear on the difference between Strike and Combo here.
    A combo is a flurry of blows, a Strike is one solid blow, basically.

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    Default Re: Martial Arts - need help with justifications

    Projectile beats Combo, because combination is deadly and stuff, but useless when something flies at you and makes you moth on a pin.


    You mean some fluff explanations like that?
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    Default Re: Martial Arts - need help with justifications

    Quote Originally Posted by Spiryt View Post
    Projectile beats Combo, because combination is deadly and stuff, but useless when something flies at you and makes you moth on a pin.


    You mean some fluff explanations like that?
    Yes, exactly that.

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    Default Re: Martial Arts - need help with justifications

    Combo beats Charge because a Combo is part setup and analysis, and part takedown. The Charge is utterly predictable, and Combo is able to lay an easy trap.
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    Default Re: Martial Arts - need help with justifications

    Reverse would be easy enough to keep in pseudo-realistic nice explanation -

    Grapple beats Charge, because Charge already provides speed and momentum for collision - tie up and hold/trip/toss. Grapple cannot be avoided, because one cannot change direction, retain balance and mobility while charging on.

    Charge beats Combo, because its impetus, power and ferocity is bound to break combination footwork and flow in one way or another.
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    Default Re: Martial Arts - need help with justifications

    Quote Originally Posted by Spiryt View Post
    Reverse would be easy enough to keep in pseudo-realistic nice explanation -

    Grapple beats Charge, because Charge already provides speed and momentum for collision - tie up and hold/trip/toss. Grapple cannot be avoided, because one cannot change direction, retain balance and mobility while charging on.

    Charge beats Combo, because its impetus, power and ferocity is bound to break combination footwork and flow in one way or another.
    That's actually a good point. Projectile then beats Grapple, because Grapples are close-up and Projectiles stay the hell away from them. So your flow becomes:

    Block beats Strike, that beats Airborne, that beats Projectile, that beats Grapple, that beats Charge, that beats Combo, that beats Block.

    Combo beats Block because a flurry of cunning blows overwhelms and bypasses an enemy who's just trying to defend themselves.
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    Default Re: Martial Arts - need help with justifications

    Strike: Decisive blow
    Combo: Flurry of blow
    Block: Defensive stance/counter strike
    Charge:
    Airborne: Throw or acrobatics?
    Grapple: Throw or submission(counter).
    Projectile: Ranged attack


    Block>Strike: Because that is what block is for

    Strike>Airborne: Because airborne is vulnerable to the sudden impact of a decisive blow

    Airborne>Projectile: Because its fast and difficult to track.

    Projectile>Grapple: Because grapple is all about the counter and projectile provides no opportunity.

    Grapple>Charge: because it uses charges momentum against it

    Charge>Combo: Charge has the momentum to overcome the low impact flurry.

    Combo>Block: Because it uses rapid fire blows to brake up the defensive stance.

    Block>Strike>Airborne>Projectile>Grapple>Charge>Co mbo>Block......
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