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2012-10-23, 12:15 PM (ISO 8601)
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- May 2012
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- Brazil
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Martial Arts - need help with justifications
So, I'm creating a martial arts system, and I want a janken mechanic between maneuvers. I've settled on:
Block beats Strike, that beats Airborne, that beats Projectile, that beats Combo, that beats Charge, that beats Grapple, that beats Block.
What I need help is justifying why Projectile beats Combo, why Combo beats Charge and why Charge beats Grapple. The others are covered.
Any ideas?
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2012-10-23, 12:16 PM (ISO 8601)
- Join Date
- Aug 2005
- Location
- Toronto, Canada
- Gender
Re: Martial Arts - need help with justifications
If you like my thoughts, you'll love my writing. Visit me at www.mishahandman.com.
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2012-10-23, 12:19 PM (ISO 8601)
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- May 2012
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- Brazil
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2012-10-23, 12:31 PM (ISO 8601)
- Join Date
- Jun 2006
- Location
- Poland
- Gender
Re: Martial Arts - need help with justifications
Projectile beats Combo, because combination is deadly and stuff, but useless when something flies at you and makes you moth on a pin.
You mean some fluff explanations like that?Avatar by KwarkpuddingThe subtle tongue, the sophist guile, they fail when the broadswords sing;
Rush in and die, dogs—I was a man before I was a king.
Whoever makes shoddy beer, shall be thrown into manure - town law from Gdańsk, XIth century.
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2012-10-23, 12:40 PM (ISO 8601)
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- May 2012
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- Brazil
- Gender
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2012-10-23, 01:04 PM (ISO 8601)
- Join Date
- Jun 2008
Re: Martial Arts - need help with justifications
Combo beats Charge because a Combo is part setup and analysis, and part takedown. The Charge is utterly predictable, and Combo is able to lay an easy trap.
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2012-10-23, 01:18 PM (ISO 8601)
- Join Date
- Jun 2006
- Location
- Poland
- Gender
Re: Martial Arts - need help with justifications
Reverse would be easy enough to keep in pseudo-realistic nice explanation -
Grapple beats Charge, because Charge already provides speed and momentum for collision - tie up and hold/trip/toss. Grapple cannot be avoided, because one cannot change direction, retain balance and mobility while charging on.
Charge beats Combo, because its impetus, power and ferocity is bound to break combination footwork and flow in one way or another.Avatar by KwarkpuddingThe subtle tongue, the sophist guile, they fail when the broadswords sing;
Rush in and die, dogs—I was a man before I was a king.
Whoever makes shoddy beer, shall be thrown into manure - town law from Gdańsk, XIth century.
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2012-10-23, 02:33 PM (ISO 8601)
- Join Date
- Aug 2005
- Location
- Toronto, Canada
- Gender
Re: Martial Arts - need help with justifications
That's actually a good point. Projectile then beats Grapple, because Grapples are close-up and Projectiles stay the hell away from them. So your flow becomes:
Block beats Strike, that beats Airborne, that beats Projectile, that beats Grapple, that beats Charge, that beats Combo, that beats Block.
Combo beats Block because a flurry of cunning blows overwhelms and bypasses an enemy who's just trying to defend themselves.If you like my thoughts, you'll love my writing. Visit me at www.mishahandman.com.
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2012-10-23, 03:01 PM (ISO 8601)
- Join Date
- Aug 2012
- Location
- Darkest Dorset (UK)
- Gender
Re: Martial Arts - need help with justifications
Strike: Decisive blow
Combo: Flurry of blow
Block: Defensive stance/counter strike
Charge:
Airborne: Throw or acrobatics?
Grapple: Throw or submission(counter).
Projectile: Ranged attack
Block>Strike: Because that is what block is for
Strike>Airborne: Because airborne is vulnerable to the sudden impact of a decisive blow
Airborne>Projectile: Because its fast and difficult to track.
Projectile>Grapple: Because grapple is all about the counter and projectile provides no opportunity.
Grapple>Charge: because it uses charges momentum against it
Charge>Combo: Charge has the momentum to overcome the low impact flurry.
Combo>Block: Because it uses rapid fire blows to brake up the defensive stance.
Block>Strike>Airborne>Projectile>Grapple>Charge>Co mbo>Block......