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  1. - Top - End - #1
    Dwarf in the Playground
     
    MonkGuy

    Join Date
    Jun 2009

    Default Setting ideas for flipping the adventurer-crushes-low-CR-monster-for-profit trope?

    It's a well known fact that many adventurers start out by whomping anything that seems like a pushover and can be rationalized as "well, they're monsters so who cares?" What if the setting was reversed? Human, Dwarven, and Elven societies have integrated many of the surrounding monster tribes, but are having trouble protecting them from an unexpected surge in powerful and well outfitted monsters who grind everything in their path during their frenzied pursuit of experience and magical trinkets.


    What are some things that would just make sense for this?

    Magical items would be slightly harder to come by due to the monstrous adventurers nabbing them all up.

    Players would need to work with NPCs to try and devise "encounters" that could sap the extensive resources of the rampaging adventurers without suffering too much attrition of their own numbers. (Every round a monster spends chugging a potion is a round that isn't spent smashing your little kobold friends)

    Players would play encounters "backwards" with the players working with the creatures they usually see as XP on legs to make the best town ambushes and dungeon traps.

    The monstrous adventurers always seem to get away and come back with more tricks and resources.

    Players would need to work at maintaining the stability of the alliance or risk tribes and cities alike becoming too weak to challenge the invaders.

    Who has convinced all these powerful monsters to leave their instinctive ways of life and set off a hacking and slashing for loot and glory?

  2. - Top - End - #2
    Titan in the Playground
     
    TuggyNE's Avatar

    Join Date
    Jun 2011
    Gender
    Male

    Default Re: Setting ideas for flipping the adventurer-crushes-low-CR-monster-for-profit trope

    Intriguing. I only have one thing to add right now:
    Quote Originally Posted by 7RED7 View Post
    Who has convinced all these powerful monsters to leave their instinctive ways of life and set off a hacking and slashing for loot and glory?
    Foul emissaries of Pun-Pun, patron of shameless munchkinry?
    Quote Originally Posted by Water_Bear View Post
    That's RAW for you; 100% Rules-Legal, 110% silly.
    Quote Originally Posted by hamishspence View Post
    "Common sense" and "RAW" are not exactly on speaking terms
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  3. - Top - End - #3
    Ogre in the Playground
    Join Date
    Mar 2004
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    In eternity.
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    Male

    Default Re: Setting ideas for flipping the adventurer-crushes-low-CR-monster-for-profit trope

    Reminds me of Dungeon Keeper.
    Quote Originally Posted by GPuzzle View Post
    And I do agree that the right answer to the magic/mundane problem is to make everyone badass.
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    If you're of a philosophical bent, the powergamer is a great example of Heidegger's modern technological man, who treats a game's mechanics as a standing reserve of undifferentiated resources that are to be used for his goals.
    My Complete Tome of Battle Maneuver/Stance/Class Overhaul

    Arseplomancy = Fanatic Tarrasque!

  4. - Top - End - #4
    Titan in the Playground
    Join Date
    Sep 2007

    Default Re: Setting ideas for flipping the adventurer-crushes-low-CR-monster-for-profit trope

    Some creatures committing suicide when confronted by the "monsters", to deny them precious XP?

    Specialization in unarmed/unarmored combat, so that there won't be any items to be looted?

    Heavy focusing of fire, since a casualty is far more crippling to the "monsters" than the good guys' army?

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