New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Page 1 of 8 12345678 LastLast
Results 1 to 30 of 218
  1. - Top - End - #1
    Dwarf in the Playground

    Join Date
    Jun 2012
    Queensland, Australia

    Default Three Coins, Two Birds and a Gilded Sword: A Norbayne Campaign Log

    Hello Playgrounders,

    EDIT* This post has been here so long, I figure by now I should update it. This thread details a few campaign logs set in the world of Norbayne using a homebrew system. It has long been a labour of love for both me and a handful of dedicated collaborators. At the time of writing this passage, we have been playing for almost five years, with admittedly sporadic hiatuses in between. Can't be helped, we're all pretty busy as a rule.

    Please feel free to browse through our logs. I apologise in advance for the style and quality of writing in the early sessions, it has improved markedly since then. I could really use a proofreader actually, so if anyone wants to offer, that would be great.

    This first post is a navigational page if you will, with links to all the interesting things to be found in the thread. Sadly, I think the links won't work on smartphones and the like, which is a bit irritating. I don't know if that's just my phone or not. I have had to shift the character backgrounds from this post to a post a little further down the page due to word limits on forum posts.

    You will also find that while Three Coins is the main body of this thread, several other campaigns are documented here too. Duke Dev has run two sessions of Whispers in the Dark and I have run a few sessions with single players like Ladyhawk's Into the Depths of the Rayncrann Forest and Scotticus' Pirates of Lemaria. While they do not link as such with Three Coins, they are in the same world and have a very similar style, so if you like Three Coins, you'll probably like them too.

    So please, enjoy!

    EDIT* Table of Contents:
    Three Coins, Two Birds and a Gilded Sword
    The Players and Characters of Three Coins, Two Birds and a Gilded Sword.

    Arc 1: The Ruins Outside Summer Hill
    Session 1.1: A Beginning: In which we enter the year 1647CE in Norbayne, and are introduced to both the free township of Summer Hill and our intrepid heroes, who head out into the wilderness, get mauled by bear-wolves and are frightened by a shambling monster of myth and legend...
    Session 1.2: Into the Darkness: In which our heroes bravely venture underground, Harold duels an old rival and not all is at it appears regarding their initial quest...
    Session 1.3: Exploration in the Black Pit: In which our heroes find themselves taking on the tendrils of a most powerful foe...

    Arc 2: Against the Lord of Winter
    Session 2.1: Drunken Lullabies: In which Tremor Ironfist is introduced to our party of intrepid adventurers and much alcohol is consumed...
    Session 2.2: The Lady in Red: In which our heroes venture forth once more, Harold and Tremor must deal with massive hangovers and the group gains an ally...
    Session 2.3: And Now For Something Completely Different: In which Tremor is badly injured, a door is killed and a house ransacked...
    Session 2.4: The Infamous Fireball: In which our heroes fight fire, set each other on fire and Harold engages in diplomatic discourse with a Naillish noble...
    Session 2.5: Walking Away: In which our heroes regroup to determine their next plan, Tremor takes on a powerful warlock by himself and a twilight meeting turns sour...
    Session 2.5 (a): Harold's Midnight Ride: In which Harold heads out to find Dhara, engages in conversations with her and is shot at...
    Session 2.6: The Coming Metaphorical Storm: In which our heroes return to the scene of one of their crimes, Breanna proves her worth and Maebh gets angry...
    Session 2.7: End of the Line: In which warehouses are ransacked, Tremor gets a crowning moment of awesome and the cult is finally taken down...

    Arc 3: The Wolves of Dreven
    Session 3.1: Fire, Smoke and Dwarven Catapults: In which our heroes make a daring escape from Summer Hill and find themselves in Dreven, a small village in northern Naille...
    Session 3.2: Sleepless Nights and Undead Wolves: In which our heroes find themselves under siege by a pack of ravenous beasts...
    Session 3.3: The Lair of the Wolf King: In which our heroes head to the Blackfort to take on the Wolf King on his own ground...
    Session 3.4: The Danann Pack: In which our heroes are joined by Therressa Bannimagen, leave the Blackfort and return triumphantly to Dreven, but must contend with a new threat...

    Interlude 3.5: New Beginnings: In which our heroes leave the relative safety of Dreven, farewelling the continent of Norbayne, to embark on a voyage north, to rescue a fair dwarven damsel...

    Arc 4: Finding the Resistance
    Session 4.1: Over The Cold Northern Sea: In which our heroes leave Norbayne behind and travel to the northern continent of Unterguardt in order to save Tremor's sister from her arranged marriage...
    Session 4.2: Dark Places and Reality Hopping: In which our heroes hunt down the murderer preying upon the women of Urik's Landing, turn their attentions towards chasing a mysterious predator and fight a vicious turnip...
    Session 4.3: Ambushes and Treachery: In which our heroes venture north by river, then journey through the mountains, fight yet another undead king and meet the Mountain Finches...
    Session 4.4 (a): When the Bat-**** Insanity Hits the Fan: In which Aeva of the Aett'kviss Nordur-Vatn is introduced to the party, Tremor puts forward his claim to the throne of Nordtarnet and The Crag is taken thanks to copious amounts of guano...
    Session 4.4 (b): Flying Shadows and a Night of Knives: In which Aeva and Breanna give a tag-team performance worthy of the ages, Maebh lights up a forest and Valewatch is taken by the Resistance...
    Session 4.5: Of Bastardry: In which assassins attack Tremor, some dangerous truths are revealed and the companions position grows more and more tenuous...

    Interlude 4.6: Onwards to Varr: In which our heroes bravely run away from Last Redoubt, we say farewell to both the continent of Unterguardt and Tremor Ironfist, and Harold Oakenshield is called home...

    Arc 5: The Greyflood Prophecy Revealed
    Session 5.1 (a): A Matter of Prophecy: In which our heroes reach Isenhjem, witness an assassination and prepare to undertake a journey to Stillhet, or Serenity, an abandoned asylum on the northern-most coast of Varr...
    Session 5.1 (b): Shades of the Past: In which our heroes find that Serenity has a very dark past and the present is not all that rosy either...
    Session 5.2: Of Haunted Mansions and Poor Decisions: In which our heroes are beset by a great number of foes, peril is faced and Harold finally faces off against Ovar Windchaser...
    Session 5.3 (a): You Were Right, Werencha Baby?: In which our heroes delve into the depths of a lost and sunken temple to retrieve the Gilded Sword and we are introduced to Xander Wrothgar...
    Session 5.3 (b): Our Goal Has Been Reached: In which our heroes conclude their travails through the waterlogged temple of Werencha, face yet more horrific foes and finally reach their goal...
    Session 5.4: The Vaults of Ravnsalm: In which our heroes head back to Ravnsalm to discuss matters with Helga Oakenshield, pick up some nice new gear and put an end to some bandit activity...

    Arc 6: Wanderers of Many Lands
    Session 6.1: How to Disappoint a Farmhouse and Alienate People: In which our heroes embark on the search for Aeva's family, leaving Varr to return to southern Unterguardt, discover evidence of yet another cult and almost kill Xander, but its okay, because he asked them to...
    Session 6.2: There and Back Again: In which our heroes discover a horrible presence in the Southreach keep, the endgame is revealed, we get a happy ending and farewell one of the companions...
    Session 6.3: Three Coins, No Birds and Two Gilded Swords: In which our heroes finally return to Summer Hill, almost three years since they left, are surprised by what they find there and must contend against the new lord of the town. Also, Xander tanks everything again...

    Arc 7: The Final Battle
    Session 7.1: Ambush on the Road: In which the shadows of the past strike once more, Maebh and Breanna come face to face with the consequences of decisions made and Harold pulls off one of the most metal stunts ever...
    Session 7.2: Harvest Moon Rising: In which our heroes meet the young king of Naille, infiltrate Elspeth City itself and witness the rise of the Harvest Moon...
    Session 7.3: Endgame: In which the Devourer is faced and our journey finally comes to an end. Of sorts...
    Session 7.4: We Bid You All a Very Fond Farewell: In which we finally farewell all of the companions and learn what happens to them and their world after the events in western Elspeth in the year 1650CE...

    Additional Content:
    The Great Maw
    This is a link to our episodic campaign set in the same world as Three Coins, which has just finished Season 1. There are 8 episodes posted as of the time of writing, but I am approximately 5 sessions behind on the write-ups. Please, enjoy.

    Travellers in the Snow
    Session 1.1: Caves and Conundrums: In which Therressa Bannimagen is introduced in the northern village of Snowshard, a mountain is scaled and a degenerate tribe of cave-dwellers are found and fought...

    Pirates of Lemaria
    Session 1.1: The Sparrow on the Ocean: In which Martialis Ironlaw is introduced onboard the Sparrow, a merchant vessel heading home through the Lemarian archipelago. A storm is weathered, pirates are fought and an untamed land is reached...
    Session 1.2: Who Rescues the Rescue Party?: In which Martialis Ironlaw must brave the temple city of the polud-malpa to rescue his missing crew members...
    Session 1.3: The Sparrow Gets Her Wings Back: In which Martialis Ironlaw arrives in the town of Bina and must contend with both his own crewmates and the town guard...

    Into The Depths of The Rayncrann Forest
    Into The Depths of The Rayncrann Forest: Introduction
    Session 1.1: A Doe Comes to Rosehollow: In which we are introduced to Lily Roisin and Pixy, and we discover a great threat to the woods around Rosehollow...

    Artwork and Character Sheets:
    A group photograph, fanart of Maebh and Therressa and the official Order of the Murder-Hobo artwork.
    Maps, fanart of Harold and the original Order of the Murder-Hobo artwork.
    The character sheets of each of the members of the Order of the Murder-Hobo as of Session 4.4.
    Official Norbayne landscape paintings.
    Fanart of Harold and Kel'Serrar.

    The System and the World

    A basic overview for those who are interested. Norbayne itself is a continent roughly the size of Australia which rests more or less in the centre of the "known world." It is heavily forested, most of it reminiscent of the common perception of medieval Europe.

    Here is a link to where Norbayne has chiefly been created.

    There you will find basic descriptions of the denizens of Norbayne and the surrounding lands, a brief history and more which is constantly being added to.

    The system itself is based around the use of the D10 and by extension, the D100. The aforementioned link has details on stat-lines and other crunch-y aspects.

    I should probably mention that the whole thing is still a work in progress and that contributions are eagerly accepted, so please keep that in mind while reading.

    So there is the prelude. Now for the session itself. Back soon my friends.
    Last edited by Phoenixguard09; 2020-03-11 at 09:12 PM.

  2. - Top - End - #2
    Dwarf in the Playground

    Join Date
    Jun 2012
    Queensland, Australia

    Default Re: Three Coins, Two Birds and a Gilded Sword: A Norbayne Campaign Log

    Session 1.1: A Beginning

    Let us begin.

    Summer Hill is a bustling little community, the little wooden houses and stout palisade perched atop the hill which gives the town its name. The majority of the people are Midlanders which fits the location, deep within the Norbayne forests.

    Summer Hill is built pretty similarly to Edoras from Lord of the Rings. The architecture is similar, just without all the horse motifs.

    Summer Hill is in an interesting location, sitting astride the borders of Elspeth and Naille, independent of both, or at least for now. The Queen of Elspeth has long wanted to claim Summer Hill and its illustrious Weaver’s Guild for her own, but ever the King of Naille has refused her, not allowing the little town to lose its independence. However, the Naillish King died, just a fortnight past and Elspeth is looking to expand once more while their neighbour is weak and divided.

    On a smaller scale however, not all is well in Summer Hill. A complex of ruins was found by a group of children just over a week ago, an underground labyrinth from the times before the ancient Bovus Empire. They brought back tales of unearthly shrieks and moans from deep underground and shadows which darted just on the edge of vision. Some men from the outlying hamlets gathered to explore the ruins to ensure that they were safe, but have not been seen since.

    Summer Hill is in need of heroes.

    Luckily, would-be heroes are to be found, or at least those who would attempt to be heroes through the promise of gold.
    So it is that Harold Oakenshield, Maebh Raven-Wing, Breanna Blackrose and Kel’Serrar of the Danann find themselves fighting side by side for the fate of Summer Hill and the future of those who call it home.

    I was constantly interrupted during this intro by various players, Dev most of all who seemed eager to show off.
    "What would you do without me?" - Dev, questioning the vaguely annoyed GM.
    "Well I probably would have finished this intro ages ago." - the cutting response.

    The various characters have all come to Summer Hill to spend a little bit of time. Most of them are actually on their separate ways to other places, with the exception of Breanna who is simply looking for a place to hide. Harold is just resting cause he’s an inveterate wanderer, Maebh is running from her past and Kel’Serrar is hiding for now, but he does wish to move on.

    One by one, the characters are approached by the merchant, Petyr Rangard, a short, slight, well-dressed man with a trimmed, pointed beard and short, dark hair. He’s wearing burgundy robes with gold embroidery and a long knife on his belt. The characters know he is a powerful merchant in both Summer Hill and the surrounding kingdoms. Rangard proposes a meeting behind the Inn of the White Stallion at midnight, promising an interesting conversation and a proposal which would be well worth the characters’ while.

    “Sounds interesting. I’ll be there, simply because I like money." - Harold Oakenshield, Invarrian wanderer and old-dog.
    “I’d just laugh. *laughter*" - Breanna Blackrose, Leathe assassin. We just assumed that laughter equated to yes.
    "If you’re up for it, I’ll show up but you’re buying.” - Kel'Serrar, Danann archer, ever ready to swindle potential employers out of money.
    “I’ll be there.” - Maebh Raven-Wing, Danann mage.

    This was just my way of giving the players a bit of a smooth transition from GM monologue into actually directing the game as players. I'll admit, I was hoping for a bit more in-character interaction with Rangard, but this wasn't too bad.

    They agree seperately to meet him and therefore arrive at midnight, meeting each other for the first time.
    Rangard is standing in the middle of a darkened courtyard, leaning against an old fountain and waiting for everyone to arrive.
    “Harold has arrived." Cue Jack Sparrow jokes.
    “I’m guessing we’re waiting for someone else?” - Harold asks of the merchant.
    "Yes, we shall wait for everyone to arrive and then all will be revealed." - Rangard, quietly whilst scanning the shadows for signs of movement.

    Eventually the four potential adventurers show up and Rangard begins.

    “I have summoned you here to help me protect the interests of Summer Hill. As you know, I am the most successful merchant in these lands and am well in pocket. Therefore, I assure you, you will be compensated fairly for your time and efforts.

    I do not know if you have heard of the recent developments just over a day’s travel to the north? A group of children found an underground complex of some description, ruined and, supposedly abandoned. A group of men from Summer Hill itself set out to explore the ruins for themselves. They have not returned and have been missing for over a week.

    I wish to enlist a group to find out what happened to those men. I ensure you that you will be paid. Handsomely.” - Rangard, with a smile, jingling a coin purse temptingly in his right hand. His left, you notice, does not stray far from the hilt of his knife.

    “Never trust a guy in robes, they look silly.” - Breanna, muttering to herself.

    Meanwhile, Kel'Serrar considers the opportunity.
    "We’ve got an old man to use as bait and food to have on the way.” - Kel'Serrar, starting the "baiting" of Harold and describing the Leathe assassin as food.
    "AWWW!" - Breanna, unhappy at the thought of being eaten.
    “I’d agree with you there.” - Maebh, happy at the thought of eating the Leathe.
    “AWWWWW!” - Breanna doubly unhappy at the thought of being eaten.

    Some OOC discussion about respective speeds as the group tries to figure out if Breanna could escape from the two lanky Danann if they get peckish.

    “So, provided you agree to my little business venture, who shall be the leader of this company?” – Rangard
    "The old guy." - Breanna pointing at Harold.
    "Why not?" - Harold, smiling because he got precisely what he wanted.

    Rangard hands over forty sulvers to be split amongst the party, along with an envelope, sealed with the crest of a coiled serpent.
    “This letter is to be given to anyone you find from the group which Summer Hill sent out. Consider it proof that you are on the same side.

    Now I suggest that you leave some time tomorrow. I do not know if there are any who might be interested in your comings and goings, but you might keep that in mind. Now goodbye, and remember, I’ll pay you well. Very well indeed.” – Petyr Rangard, leaving the party with an almost mocking bow.

    It is almost midnight and the group decides to split up and enjoy their last night in the township. Harold goes to find rum despite the time. Breanna hangs around in the courtyard, trying to avoid the Danann. Kel'Serrar climbs a tree in the courtyard to sleep in it as he is on the run and does not wish for anyone to know his location. Maebh finds a tavern room and locks EVERYTHING as she is extremely paranoid.
    Harold enters the inn, buys a pint of rum and drinks it. He is barely effected.
    Breanna meanwhile waits for the Danann to go away, then climbs a tree herself and goes to sleep.
    Harold has another pint of rum and then curls up in a chair at the tavern’s hearth.

    "You’re covered in alcohol, the worst that could happen is when you’re set on fire." - Sins

    They all wake up in the morning in separate places. Breanna and Kel’Serrar wake in their respective trees. Kel'Serrar leaves to go and avail himself of some arrows.
    As I said at the time, this is probably the first time I have ever had to state that in a game I have run. There's a first time for everything.
    Harold wishes to buy himself a bottle of rum and does so. After this, he arrives in the courtyard hoping that the others will get the idea that it is to be considered a rendezvous, seeing as no one thought to organise a meeting place the previous night. He sees Breanna who is already there. Maebh is also there hiding in the corner of the courtyard, avoiding attention. Kel’Serrar finally arrives after purchasing said arrows. Harold then takes charge.
    “Shall we... um.. go.. to.... the ruin things? Maybe? - Harold, being wonderfully commanding

    The group as a whole set out from Summer Hill at mid-morning, hoping that their departure might be sort of surreptitious.

    Travel on the road is more or less uneventful for several hours, the group striding north in a more or less companionable silence. The Danann pass their respective Survival Checks and see the tracks of deer and woodwolves along the road.
    Kel’Serrar also passes a Perception Check after about three hours travel and notices a path off the side of the road, one which appears to have recently been smashed through the undergrowth.

    The whole party follows Harold with weapons ready, arguing about the order. Eventually it is Harold in the front with Breanna flanking him and Kel’Serrar and Maebh following at a safe distance. The path turns up an overturned carriage and two horse corpses which have been ripped apart, likely by a marcwolf.

    Harold inspects the carriage and finds a small girl, dead and rotting, clad in finery. Her features however are unrecognisable due to the elements and scavengers. The Danann joke that there appears to be breakfast.
    Kel’Serrar passes a Heal Check and can see that her legs were shattered.
    Maebh passes her Survival Check and sees marcwolf tracks heading into the forest. The party decides to follow it. Breanna passes an untrained Survival Check to follow the tracks.

    Breanna and Harold pass their follow-up Survival Checks to follow the tracks through the green woodland.
    The party find eventually themselves at a natural cave made out of a hollowed out rock formation. There is a marcwolf sleeping outside.
    “Oh it’s pretty!” Maebh, on the marcwolf.
    It is suggested that Harold should try talking to it.
    Harold might be the leader of the party, but the rest of them all seem to refer to him as "Bait."
    “I can’t talk to it. And if you call me Bait one more time I will stab you.” - Harold, getting peeved, and not for the first nor last time that night.

    Breanna meanwhile is off in her own little world.
    “Hush little bear-wolf, don’t say a word...” - Breanna in sing-song.
    She’s a nut.

    Harold decides to attack it with Breanna's support. Unbeknownst to him, she decides to leave him to his fate. As they were taking so long to come to a decision, the decision was eventually made for them. The marcwolf wakes up. And sees all of them. And let’s out a low growl. And another one comes out of the cave.

    Now joined by its mate, the marcwolf charges at the foremost figure of the company, Harold Oakenshield. The male attacks him as Kel'Serrar looses an arrow at the female. Still drowsy, she registers the hit and the pain it causes. This only serves to make her angry, instinctively knowing that the Danann ranger was responsible. However, to get at the ranger, she must first go through Breanna. It attacks her and hits with a single claw attack. Breanna fails her Dodge Check and takes a raking blow from the claws across her right thigh.
    “Aww, that’s my favourite leg.” - Breanna, still able to make witty quips with blood spurting periodically out of her leg.
    Seeing the danger, Maebh succeeds in casting Flare. The magical fire blasts a chunk out of the female and sets the beast on fire. Breanna hobbles away in the confusion, attempting to hide behind Kel'Serrar, despite her previous fear that he would eat her. She justifies it by pointing out that he's got problems to deal with and that being eaten yourself tends to make one less hungry.

    After getting away completely unscathed by the male's furious assault, Harold attempts to strike back with sword and axe.
    "It's a D100." - Me
    "Uh.... That's my ten." - Dev.
    "That's a 99.... It doesn't matter which is your ten, that's a horrible strike." - Me
    “You gave it your best shot.” - Ladyhawk
    “Yeah.” - Dev
    “Too bad it was a horrible one.” - Ladyhawk
    At this point we had an intermission for food.

    I know not the word limit for posts so I shall cut the session here. In the words of King Theoden Ednew, more will come in the very next post. .
    Last edited by Phoenixguard09; 2015-03-12 at 12:10 AM.

  3. - Top - End - #3
    Dwarf in the Playground

    Join Date
    Jun 2012
    Queensland, Australia

    Default Re: Three Coins, Two Birds and a Gilded Sword: A Norbayne Campaign Log

    Upon the return to the game, we jump straight back into the fray. The male misses completely when attacking Harold. There is much laughter as everyone at the table attempts to re-enact it.

    Kel’Serrar is attacked by the flaming female and Breanna hides behind Maebh this time, seeing that her erstwhile shield is about to be mauled.

    Kel’Serrar hits the female, shooting her in the chest and hurting her badly. The female ignores the flames burning her and proceeds to smash a paw into Kel’Serrar’s head, stunning him. The stun quickly became unconsciousness.

    Maebh succeeds in casting Flare again and blasts another chunk out of the female.
    “There won’t be any chunks left!” - Breanna, in one of the most underrated one-liners of the night.
    Breanna continues hiding behind Maebh.
    Harold hits the male with his cutlass and removes its left foreleg with much blood and furious hacking. Harold proceeds to kill the male by removing both its forelegs and letting it bleed out on the ground. The female is badly hurt and, seeing her mate fall, begins howling and trying to maul Kel’Serrar. In her rage, she manages to miss every time. Maebh kills her with another Flare.

    Breanna’s bleeding to death from her leg and Kel’Serrar is stunned to hell and back. Maebh and Harold are untouched. To top it all off, Kel’Serrar was the only one who took Heal. So I gave them a level as the fight was fairly tough and I would like to make them vaguely competent before they reach the ruins.

    Inside the cave the marcwolves were using, the party hears squeaking and mewling. A small investigation reveals two small marcwolf cub-pups.
    "Dibs!" - Harold
    Harold and Breanna grab the little cub-pups. It is three in the afternoon, and two of the group are injured. One is bleeding profusely and the other is not really moving.
    "Can I give it a shot?" - Harold, on bandaging Breanna
    Harold fails. Maebh fails too. The first hour passes with the two of them failing horribly at bandaging, while Kel'Serrar writhes in unconscious, marcwolf-induced sleep.
    Breanna gets to the point where she feels she needs to bandage her own leg. She succeeds. Kel'Serrar wakes up not long after.
    They decide to stay in the cave, despite the smell. Kel'Serrar volunteers to take first watch in the face of Harold's... inefficient leadership. Harold puts Breanna on the first three hour shift because she insults him.
    Maebh suggests eating the marcwolf corpses. Breanna decides to hobble outside and cut down some wood with a carving knife.
    Lots of worry about Harold being a potential cannibal. Maebh just eats the marcwolf flesh, butchering the two adults.
    "It's not that close to a dog. It's more like a bear." - Me, having planned on introducing a quandry about the morality of canibalism, yet not expecting it from this particular angle.
    "Oh... ok." - Harold, deciding that even that is a bit closer than he would like.

    A fire is lit and night falls swiftly, blanketing the lanscape in a shadowy cloak. During his watch, Kel'Serrar notices movement in the trees, what seems to be humanoid figures in the darkness. He awakens Breanna with a sharp whack to the head. Swiftly, he awakens the other two, except Maebh doesn't get a whack. They swiftly devise a plan to minimise the danger, with Kel'Serrar heading into the woods next to the cave. Breanna is to stay with Maebh in the cave. After deciding this, Harold draws his sabre, dulls the blade with ash and dirt and walks out of the cave confidently.

    "Who's there!?" - Harold, striding towards the interlopers
    "Oh you..." - Maebh, exasperated.
    Harold is answered swiftly by two arrows flying towards him from out of the darkness, each of them whistling on either side of him. In return, Maebh throws off a Flare, hitting one of the swordsmen and setting him aflame. Breanna hobbles stealthily out of the cave to go support Harold, but she falls over and has to resort to crawling. Kel'Serrar shoots at one of the archers, hitting him in the throat. Harold then taunts one of the remaining two swordsmen charging at him.
    "You pansy-ass bitch, come fight me!" - Harold, directing his insult at the swordsman leading the charge
    The brigand roars in rage and attempts to slam into Harold, but the old duellist skillfully evades his blows. The other swordsman makes for Maebh, having not seen the ranger or the assassin yet, both of whom are cloaked in the night's darkness.
    The man on fire tries to put himself out but is unable to do so.
    The archer who lives tries to shoot Maebh, the mage's fires startling him into rushing his shot. He misses in his haste.

    Maebh fires off another Flare, setting her new target on fire. The swordsman running towards her is now on fire, running past Breanna who still hasn't been noticed. Rising from the ground, she fails her optimised Sneak Attack.
    Kel'Serrar shoots at the other archer in the treeline, but misses, losing his arrow.
    Despite his best efforts, Harold misses in combat, and regretfully looks back on not taking Talents which would help to kill stuff.

    The taunted swordsman attempts to hit Harold and is parried easily by the old dog-man. The flaming swordsman attempts to hit Breanna, but fails in the darkness. The archer again fails to hit Maebh.

    Maebh throws off another Flare at the archer and finally does some decent damage, setting the brigand on fire and blowing a fist sized chunk out of his torso.
    Breanna considers hobbling away or trying to hit the man attacking her.
    "This is what happens when we don't have a tank." - Sins, reminiscing on how the party handles their encounters.
    Breanna finally attempts to hurt the guy, but in somewhat of a recurring theme, fails to hit him.
    Kel'Serrar hits the swordsman attacking Breanna, killing him with an arrow to the back of the neck.
    "We are owning!" - Ladyhawk, on the party's abilities
    Harold makes a called strike to the brigand's neck, missing. The swordsman strikes back, fails, and now is very worried, trying to back off seeing as all of his friends have just died over the course of the last minute or so.

    "Harold, can you move?" - Maebh
    "No, I want to kill him myself!" - Harold
    ".... You're an arse!" - Maebh
    Breanna hobbles back into the cave after deciding that Harold will probably handle the guy by himself, and that she has better things to do than risk her life for the Invarrian. Kel'Serrar fires into the melee, missing both combatants, much to Harold's relief. Just as Harold begins his strike, the brigand falls to his knees, throwing his sword to the ground. Harold's cutlass passes just over the man's head, missing by a hair's breadth.
    "I yield, I yield!" - Brigand, fearful for his life
    "Off with his head!" - Breanna, bloodthirsty
    "Is he human?" - Maebh, always with an agenda
    "Yes." - Me, wondering where this is going
    "Can I keep it?" - Maebh
    "Do you have any rope?" - Harold, channelling Eddie Izzard
    "You all neglected to buy rope..." - Me, delighting in reminding them of their foolishness
    "I'll knock it over the head. I want it." - Maebh, delighting in reminding us that Danann are not your normal elves.
    "Off with his head I say!" - Breanna, still bloodthirsty
    "Big thing here, my choice." - Harold, attempting to impose his authority
    "No it's not your choice!" - Breanna, enjoying this far too much

    I decide that I must point something out.
    "Yes it might be your choice, but the fact is, if Breanna decides she wants to kill him... Well, you might say, "We're keeping him as a prisoner," and then you turn your back and she goes, "HAHA STABBY STABBY!"
    There is laughter before the game resumes.

    Maebh wonders about the food situation.
    "That's ok, there's a bunch of guys we've killed. Breakfast!" - Kel'Serrar, unrepentently cheerful

    With his cutlass, Harold walks up to the man.
    "By the rights of combat, you are my prisoner." - Harold, before punching the kneeling man in the face with the hilt of the sword, ripping open his cheek on his teeth, knocking out a handful, probably breaking his nose, but not knocking him out.
    "Well that's incapacitated him at least." - Harold, surveying his handiwork
    "Yeah, he's on his hands and knees, really regretting yielding at the moment." - Me
    Harold beats the prisoner around the head with the flat of his sword, causing internal bleeding in his ear, giving him a splitting headache, but still not knocking him out.
    "Before you bash it any further, can I have it?" - Maebh
    "Yeah... Why not?" - Harold
    "And when she gets bored with him, cut off his head and give it to our puppies?" - Breanna
    "NO!" - Harold

    The intrepid group has just been attacke by a small group of bandits. They managed to see the brigands off with little to no difficulty, killing them all in a matter of minutes, save for one man whom Harold has taken prisoner. Now, sadly eprived of rope, they debate what to do with him.

    "Does anyone have Intimidate?" - Me, trying to give them an out.
    "No." - Everyone.
    "I was going to, but then I didn't, because who would be scared of a possum?" - LD, elaborating on her choice.
    "No I took Charm instead." - Dev
    "Oh you're really showing that now." - Sins, cracking us all up.

    "Oh, I'm gonna use Charm."
    "How are you going to do that?"
    "I'm gonna punch him in the face. LIKE ME OR ELSE!"

    They decide that Maebh can have him as a sacrifice. Kel'Serrar attempts to patch him up so that Maebh can go through with it. After all, sacrifices have to be in good shape, otherwise they're not worthy. But he fails. Hence jokes about bandages made of poison sumac. The whole group decides to give it a shot, but they all fail eventually.

    "Let me just get this straight. I'm going to try and bandage his ears and mouth, Breanna's put one across his head, Maebh's cauterised the wounds by setting him on fire and Harold.... Well Harold probably punched him again." - Sins, analysing the situation.
    *whack* "HEAL! *whack* - Ladyhawk, demonstrating Harold's effective healing techniques.

    They eventually decide that it's not worth trying to bandage him anymore. As they have no rope, Maebh watches over him while Harold watches the outside, despite Maebh being able to see in the dark. Because Harold's too stubborn to admit a potential mistake. Breanna and Kel'Serrar, being the two who have been on watch already this night, go to sleep.

    The brigand manages to talk through the bandages stuffed in his mouth.
    "Do you want to know why we were here?" - Brigand, muffled by bandages, trying to barter for his life.
    Maebh nods.
    "We were hired to waylay travellers on their way to Summer Hill." - Brigand, still worried about the length of his life.

    Conveniently for the party, he was the leader of the band. This was something which was pure coincidence. The man Harold Taunted was the leader the whole time, as denoted by the fact that he was leading the charge. So this isn't a case of GM fiat.

    "What aren't you telling me?" - Maebh, questioning as her curiosity is roused.

    He's very scared of the mage, who succeeds in the Intimidation check, despite her not having the skill. Being able to hurl balls of fire at people tends to have that effect. He tells her they were contracted by the Queen of Elspeth, and hands her a note which was secreted upon his person.

    "What are you two talking about back there?" - Harold, forgoing his sentry duties to discover why Maebh is fraternising with the enemy.
    Maebh hands him the note.

    A group has set out from Summer Hill. They intend to visit the ruins.
    See to it they don’t get there.
    The Shadow,

    "Good work. We'll sort this out in the morning."- Harold after reading the note.

    "Who is the Shadow?" - Maebh, whispering as Harold returns to the mouth of the cave.
    "I cannot say.... the camp is a day's travel to the east." - Brigand, desperately trying to seem helpful.

    Wanting to avoid as much trouble during the night as she can, Maebh tries to Intimidate him into attempting to go to sleep. She passes with flying colours and the brigand rolls up and immediately attempts to do as she told him.

    Harold and Maebh fall asleep during the early morning. Kel'Serrar and Breanna wake at about seven in the morning to find Maebh, Harold and the brigand asleep. Kel'Serrar kicks "Bait" while Breanna refuses to awaken Maebh on account of potentially being eaten by an angry mage.

    "What are you going to do with me?" - Brigand, awoken by the sounds of movement in the cave.
    "Lop off his head!" - Breanna, whose bloodlust has not dulled over night.
    "We haven't had breakfast yet." - Kel'Serrar, always has his mind on the most important topics.
    "You got to remember you've got your little marcwolf pups." - Me, attempting to let them know that the marcwolves will need to be fed.
    "No! He's mine! I'm going to feed my marcwolf." - Harold, mistaking me and thinking that I was suggesting the party eat the cub-pups.
    "You've got people so you can give him a taste for human flesh, or... his parents." - Me, letting Dev know his options.

    Don't you love moral dilemmas like this?

    "I'm not going to give him a taste for human flesh, just yet." - Harold, not letting practicality get in the way of squickiness.
    "So you're going to... feed him his parents?" - Maebh, pointing out the alternative.
    "You could voluntarily cut off a bit of your calf." - Breanna, always helpful
    "Or we could kill a possum..." - Maebh, dark and foreboding....
    "Nooo! What is WRONG with you!? Why do you all hate me?" - Breanna, realising her mouth will get her in trouble one day.

    Alternatively, someone could go hunting...

    Of course, the two who are capable of hunting really couldn't care less until Harold strikes a deal with Maebh, giving her three sulvers in exchange for her efforts.

    All of Maebh's misadventures will be documented here for continuity.
    She succeeds in finding possum tracks despite the difficulty.
    "That's me, the guilty party!" - LD
    She finds what appears to be possum type creatures living in colonies in the trees.
    "I breed quickly." - LD
    She may have possibly gone just a little too far there....
    My sister is 12.

    Maebh hurls her spear at one of them, missing it, startling it and losing her spear, which she eventually finds in the undergrowth.
    The unsuccessful comes across deer tracks after some searching, once again passing her Survival Check. She also misses the deer when she throws her spear, startling it and causing to run in panic.
    "I'm just going to throw fire at the next one." - Maebh, exasperated.
    She decides to follow the deer she startled, attempting to catch up with it.

    Harold goes to the bandit and tries to "Charm" him into telling them more. Harold decides to try and Intimidate instead, but the bandit doesn't know any more.
    Kel'Serrar doesn't do anything other than chuckling to himself in the corner of the cave, laughing at Harold's continued attempts to intimidate the prisoner.
    "Would you like to try and bandage him up some more?" - Harold to Kel'Serrar.
    "Do you want me to stuff more bandages in his face?" - Kel'Serrar, efficiently describing the healing process.
    Harold and Kel'Serrar decide to try and "heal" him together. Harold effectively stands over the ranger's shoulder, sprouting helpful phrases like, "I think you should connect that bandage with that one over there."

    "What are we using for bandages?" - Sins, in an attack of logic.
    "Basically, this is you guys tearing your clothes apart." - Me, thinking quickly.
    "Now we have no clothes. No wait, I have clothes. You guys don't." - Ladyhawk.
    More jokes about bandages made of poison sumac.

    Breanna - "I'm going to go gather fruit and... pickpocket some possums."
    "As if we couldn't sink any lower." - Sins, amidst laughter.
    Breanna's still off looking for berries. She eventually succeeds, now deciding that "pickpocketing trees" is far more effective.

    Amazingly, Harold and Kel'Serrar finally manage to fix up the brigand's bandages. And what's left of his face. Just in time for Breanna's triumphant return with various pilfered fruits of the forest.

    "I think I'm going to go have breakfast. I think there's still some marcwolf left." - Kel'Serrar, leaving his handiwork and seeing to his own sustenance.
    There is plenty of marcwolf left. Alternatively there are people.

    Maebh meanwhile is still chasing the deer. She is keeping up with it, but it's proving difficult to catch.

    Harold considers sending Kel'Serrar out to look for the mage, but reconsiders after being reminded that she's only been an out for about an hour.
    "Right then, Kezaar, or whatever your name is..." - Harold to the Danann ranger.
    "Kel'Serrar." - Ladyhawk, ever helpful. She had everyone's names written phonetically at the bottom of her sheet. Kel'Serrar for instance as Kell-Sore-Arrrr. Works well enough.
    "Right, you. Do you want to scout ahead and look for this bloody route?" - Harold, wanting to get on with the mission.
    "Eh... Not really." - Kel'Serrar (Kezaar), happy enough to sit around eating marcwolf.
    ".... Right." - Harold, realising that being the leader is tough when the rest of the group has no respect for authority.
    "Let's head back to the road then. You're stronger so you can carry our friend." - Kel'Serrar, making a compromise.
    "And I come back to an empty cave." - Ladyhawk, pointing out the obvious flaw.

    Maebh loses her quarry in the end, but soon finds an extensive rabbit warren. She immediately decides to send a Flare down into the warren, blowing apart several rabbits. The smell of cooked lagomorph wafts up from the hole in the ground, and a handful of other holes too. She skewers three of the rabbits on her spear, slinging them upon her belt.
    At this point Maebh heads back to the cave, tossing the rabbits over to Harold when she arrives, who gives the cub-pups a rabbit each and the mage an extra handful of coppers.

    "Hey, can I set fires with Create Elements?" - Ladyhawk, discovering the utility of her abilities.
    Turns out that yes, that is what it is mainly for.
    "Then why did I not do that last night?" - Ladyhawk
    "Mainly because you didn't care."

    This is a bit dark here, and I am fully aware that there are children and those with uncomfortable constitutions on these forums. It has been spoilered for safety.
    Maebh decides to sacrifice the prisoner and after a little prodding, gives us a small taste of potential brutality to come.
    "Fine, I string him up in a tree. I then start to... flay his skin. Taking it off, piling it up. Then after taking all his skin off, I just let his blood run. So I'll sever his arteries and let him bleed to death." - Ladyhawk's vivid description of how the brigand dies, reminding us once again that the Danann are not your normal elves...

    All the while the party can hear the screams of pain. Eventually they stop but by this stage everyone but Maebh has left, neither Harold nor Breanna wanting to witness the depraved act, and Kel'Serrar wishing to get on the road once more.

    This bit is even more squicky. Read on at your own discretion.
    "It is customary to eat bits of the sacrifice." - Me, wanting to see how far I could push this.
    There is silence....
    "I take it you aren't hungry?" - Me, laughing.
    "Nah I'll eat bits. His heart I guess." - Ladyhawk.
    "You're no longer hungry." - With dark humour.
    "Well this is... this is harrowing isn't it?" - Dev.
    "I'm glad we're having that effect then, this is good."

    Maebh comes onto the road to join the others, covered in much blood. The party continues north and swiftly comes upon the ruins.

    Breanna passes an Intelligence check, deciding it looks a bit like a big temple.
    "We forgot to buy torches didn't we?" - Harold
    A rectangular doorway in front of the party leads to the temple complex itself. Harold sniffs the air and smells old stuff. There's a weird acrid tang on the air. Smells like acid, ants and death. He can smell people, but overall the overwhelming smell he gets is old.

    "Kel'Serrar, could you please set up camp? Please?" - Harold, giving everyone work to do.
    "Okay." - Kel'Serrar
    "Could you do a quick perimeter check?" - Harold, to Breanna.
    "You're asking me?" - Breanna
    "Yeah. I'm asking you to do a perimeter check. And you, could you please guard the door?" - Harold, with little patience.
    "Sure." - Maebh, cooly
    "Thank you." - Harold, learning to deal with uncooperative teammates.

    Small silence....
    "And what is Harold doing?" - Me, feeling there needed to be some prodding.
    "I'm doing...." - Dev, scratching for a task.
    "Nothing?" - Ladyhawk, cutting

    "I'm going to go look for firewood." - Harold, finally coming up with something amidst the laughter.

    Breanna heads off to look at the perimeter. She doesn't find much really. Kel'Serrar sets up camp while Harold looks for firewood. Maebh easily sets the fire.

    But they have no tents, nor any real camping equipment.

    Harold looks for a water source while Maebh creates water in her hand. Some discussion about whether drinking from the hand of a murderous, carnivorous wild she-elf is sanitary. It is decided that perhaps bowls and such might be in order.
    "Who wants it first?" - Maebh, vaguely threatening.

    It is decided that rope and other supplies... cups and such might be a good idea. So Maebh is sent back to Summer Hill to go pick up equipment amidst more talk regarding respective speeds. So a shopping list is constructed and Maebh is given money by everyone to go get the equipment.
    Shopping List:
    - 4 tents
    - 20 feet of rope
    - 2 torches
    - Tinder box
    - A keen dagger for Breanna
    - Food supplies, dried meat, berries, hard tack etc.
    - Wagon + draught creature

    Breanna shares her conspiracy theory after Harold shares the letter given by the brigand. Her theory seems to be almost matching up.
    Not sure how, but Breanna's theory seems to have gone missing. The basic gist of it was that Rangard hired the brigands, for whatever reason.

    The rest of the group starts to explore the outside of the ruins in Maebh's absence. Harold searches the perimeter on the second day, not finding anything of interest. Kel'Serrar also starts to wander around, exploring and such. Breanna decides that looking for berries and other such stuff might be a good idea.

    Maebh picks up a wagon, but is incapable of driving. She decides to hire a driver. She succeeds after some time in finding someone who will drive the cart there for ten sulvers. Maebh keeps him in line by passively threatening to eat him.

    That night, at the ruins, there is a weird shrieking...

    Cue both girls emulating the Nazgul simultaneously. It was surprisingly accurate too.
    "They are the Nazgul, the Ringwraiths, neither living nor dead."

    "I suggest we go hide in the woods." - Harold
    "Well Breanna's already playing possum." - Sins
    While both Breanna and Kel'Serrar have Concealment, Harold doesn't. So whatever it is will probably not see them and come straight for him.
    "The Nazgul will come for you. *screech* - LD
    "Okay, stop that!" - Dev
    "The best you can do mate is to hold your hands in the air and recite, "I, am a tree."

    The three of them start to hide in the trees, all the while Maebh is driving from the south along the road, with the screeching coming from the north. She can hear it in the distance and hopes that she doesn't run into whatever it is.

    Meanwhile, Breanna succeeds on her Concealment check, swathing herself in her cloak and pressing herself into the shadows.
    Kel'Serrar on the other hand...
    "Yeah I give up on hiding. Look here, Harold's a tree!" - Sins, trying to draw attention from himself.

    Ahead of them, a shambling mess emerges from the ruins, shrieking and groaning as it stumbles towards them...
    "I thought you were hiding Harold." - Kel'Serrar
    "SHUT UP!" - Harold

    The corpsewalker comes gurgling and gargling, fingertips worn down to bone claws. Quick and ungainly, gnashing its teeth, it comes straight for Harold/tree. The walker's flesh is literally rotting on its body.

    The fight with the corpsewalker was interesting with very little damage actually occurring on either side. To the point that Breanna failed so much that despite her repeated efforts, it doesn't even realise she's there. This is partially down to her really good Concealment check and partially due to her utterly failing to do any damage even with the bonuses for Sneak Attacks. Well that, and the thing's Perception is so low that it was having trouble detecting Harold.
    "I'm a tree with a knife!" - LD
    "A stabbing shrubbery!" - Sins, who had also managed to avoid detection. In his case it was mainly due to Harold flailing wildly at it with axe and sword.
    Sins ends up suggesting that his attempts to bandage it up might do more damage than his archery.

    Harold finally hits it with his axe, but does only a little damage, however the creature is similarly unable to hit the duellist, with the few strikes which are on target being parried by the Invarrian.
    Kel'Serrar finally manages to set an arrow on fire after at least four attempts. He then misses his shot, blasting a hole into one of the blocks of stone littering the area. Breanna misses again with her knife.
    The group really seems to be feeling Maebh's absence.

    "Has anyone managed to hit it yet?" - LD
    "Yep." - Dev
    "I hit in the arm." - Sins
    "... I suck... No, don't nod like that guys!" - LD

    Breanna finally hits. Finally. And utterly fails to do any damage at all.
    Kel'Serrar finally manages to kill it after a very long time. Harold considers hugging Kel'Serrar until the Danann threatens the Invarrian with a thorough stabbing.

    And everyone gets another level.

    We left it there, with Maebh likely to arrive sometime next morning.

    The corpsewalker fight was an interesting one. A single bite could well have spelt the end of one of the characters as the corpsewalker virus is easily transmitted. Once affected by the virus, the character quickly starts to rot away, losing all conscious thought and becoming animalistic and horrbily violent. Not to mention hungry.

    Luckily, while Harold was almost bitten, he managed to get the blade of his sword between the creature's teeth and his skin.

    Don't read this if you are one of my players, which is unlikely if I think about it, but better safe than sorry.
    This was a purposely weak corpsewalker as one of the party was out and two others wounded. As such, I decreased most of its stats by a fair bit. More, stronger corpsewalkers will be making appearances as the campaign continues, but I justified this one's weakness by saying it was hungry and outcast, nearing the end of its time.

    The Wrap-up
    All in all I think it went rather well for a first session. The group seemed to enjoy it and worked together pretty well. As we expected, the lack of a tank means the group seems to suffer against small numbers of tough opponents, but all four characters seem to be decent at dealing decent amounts of damage, meaning that at least four weaker opponents go down very quickly. Well except for Breanna, but Maebh's flair for Flares tends to make up for that.

    Lady Darkmoon will have her own percentile dice to by the time the next session rolls around, as will Dev hopefully, who was using two different coloured D10's and "forgetting" to allocate the place values until after rolling.

    There were some darker themes involved in this, particularly the sacrifice, which I did not plan for and am sort of regretting asking for details. Not because I have a problem with the material, as after all, I wrote the inspiration for Ladyhawk's description, but because I am starting to feel as if that should have been either volunteered information or "fade-to-black." But ah well, it certainly set a bit of a tone for the campaign and helped to ram home that Maebh is not to be trifled with.

    The next session is scheduled for the 30th of November, so, provided everything goes well, you should see Session 1.2 up here soon.

    Cheers and thanks for reading,
    Last edited by Phoenixguard09; 2012-11-05 at 11:19 PM.

  4. - Top - End - #4
    Ettin in the Playground
    Amidus Drexel's Avatar

    Join Date
    May 2012
    The Algol System

    Default Re: Three Coins, Two Birds and a Gilded Sword: A Norbayne Campaign Log

    Subscribed! Sounds like a really interesting campaign already. Can't wait to hear more!
    Avatar by FinnLassie
    A few odds and ends.

  5. - Top - End - #5
    Dwarf in the Playground

    Join Date
    Jun 2012
    Queensland, Australia

    Default Re: Three Coins, Two Birds and a Gilded Sword: A Norbayne Campaign Log

    I'm glad you think so. As far as I can tell, the players share your enthusiasm so hopefully we'll be able to share some more good stories.

    Thank you,

  6. - Top - End - #6
    Dwarf in the Playground

    Join Date
    Jun 2012
    Queensland, Australia

    Default Re: Three Coins, Two Birds and a Gilded Sword: A Norbayne Campaign Log

    The Players

    The first player is Duke Dev, a longtime friend of mine. He has a bit of RP experience, particularly with me as a GM, so he knows my "style."

    Name: Harold Oakenshield
    Race: Invarrian
    A tall, ocean-faring people, the Invarrians have made their living by pillaging the fishing villages off the northern coasts for centuries. The call of the sea is in the blood of every Invarrian pup, the waves beckoning them towards a life of adventure. They are the Sea Wolves, a name which indicates how the Invarrians approach conflict on both land and sea. Invarrians see war as a game, with gold and other spoils being the prize at the end of the raiding season. As such, even when being defeated, they remain cheerful. After all, it's only a game.

    Primary Class: Duellist
    Lightly armoured, focusing on finesse in close combat. Very good one on one, the Duellist is able to prevent enemies from attacking anyone else through Taunts and other such interesting effects. Quite effective at dealing damage, not so flash at taking it.

    Secondary Class: Storm Herald
    A special class developed specifically for this campaign, the Storm Herald has some nice little area and battlefield control spells and abilities, along with some powerful weather control.

    Age: 53 years old. As such Harold is considered to be aging and suffers some negatives to his physical statistics, however he gains 4 free Skill Points to spend to represent his experience.
    Eye Colour: Hazel
    Hair & Fur Colour: Black and white shaggy fur.
    Birthsign: The Eagle
    Those born under the sign of the Eagle tend to be born explorers, often going out of their way to take not only the path less travelled, but the more difficult and challenging path too. Because of their high focus on intellectual exploration, many inventors, eccentrics and highly original trailblazers are born under this sign. They can be objective in judgement, and tend to not let their emotions get in the way of the right decision. Outgoing and amiable, Eagles attract friends wherever they go and those whom Eagles befriend have their unswerving loyalty.

    Height: 6' 2"
    Weight: 86 kg or 190 lbs

    Dev chose for Harold to be lightly armoured and armed with a boarding axe and cutlass, really pushing both the pirate and viking themes.

    And of course, a series of questions to ask any player when they create their characters as they help to get the character "sorted out."

    Where are you from? Harold Oakenshield is from the small port village known as Raven's Elm on the southwest coast of the Isle of Varr.

    What is your family like? Harold comes from a litter of three siblings, all of which are alive and kicking. Harold is the firstborn and therefore his father's heir. Both his parents perished in a fire after long and fruitful lives.

    What is your social class? Harold is part of the reaver class, which are almost the Invarrian equivalent of knights. After striking out on his own though, Harold would be held in a small amount of reverence due to his age and experience, but there would be no deference to his rank.

    How did you become an adventurer? Harold spent the majority of his career sailing and raiding against the Midland kingdom of Northland in the great reaving which destroyed that kingdom's naval power. After some time, Harold became bored with the game as the Invarrians seemed to be too strong for the Midlanders and decided to set out on his own to explore the southern lands of Norbayne.

    How religious are you? Harold is fairly religious, respecting both the Invarrian Golden God and the God of the Deep. He is not a devout worshipper, however he remains respectful because he knows the dangers of not showing the correct reverence.

    Do you have any good friends or enemies? Harold remains in good relations with the reavers he sailed with in his time against Northland. He has also met the famed duellist Barnan MacSilver in personal combat two times, each having prevailed once against the other. Harold let the Midlander go after their first duel with the respect due to a good player. When MacSilver prevailed in the second duel, he felt as if he owed something to the old Invarrian and let him go, vowing that the next time they meet would be the last.

    What are your prized possessions? Harold carries a prized silver chain with him which was a gift from his mother, old but well-kept and polished. He also carries a small golden disk with a representation of one of the Invarrians gods on either side. It is small and intended to give a little luck.

    Who are you loyal to? The Invarrians and the Isle of Varr as a whole. The reavers he sailed with. Harold also has a fair respect for the reigning Stormlord of Varr. His family. Such is the nature of Invarrians that Harold is likely to display a certain loyalty to anyone he decides to take a liking to.

    Who do you love/hate? The Invarrians find hatred a difficult emotion to conceive. Harold has had passing fancies in the past but reconciles this with an assumption that they've quite possibly passed away or found other suitors in his time reaving.

    My next player was my own sister, Lady Darkmoon, who is a little younger than the rest of the group but seems to fit in well enough. Having GM'd for her before, I knew from the beginning she would pick a "cute" character.

    Name: Breanna Blackrose
    Race: Leathe
    A small people, the diminutive Leathe of the southern bounds of the Wardenfells are known to be exceptional archers and intuitive hunters. Despite their small size, the Leathe fierce and canny fighters. If the great Northmenn of Unterguardt are as the great ice bear, the Leathe are to likened to the fox, cunning and swift. Marsupial and tree dwelling, the Leathe have a natural love of illusions, children often entertaining themselves from an early age with wisps of mist-like figures dancing about them. They have no great affection for the Danann, with whom they share their woodland home, but generally get on well with the other races, if just a little secretive about their homeland.

    Primary Class: Assassin
    Lightly armoured, focussing on stealth and backstabbing. A small amount of Black Magic will be available depending on the player.

    Age: 20 years old. Breanna is considered to be entering the prime years for adventuring.
    Eye Colour: Silver
    Hair Colour: Black
    Birthsign: The Dragain
    Dragains often tend to switch off from the world around them, almost hibernating to come to a decision. As such, many are almost incapable of coming to a decision without this contemplative stage, becoming easily flustered when forced to choose. However, when the proper decision making process is observed, a Dragain is stubborn and will do everything in their power to see it done.

    Height: 4' 5"
    Weight: 45 kg or 100 lbs

    She chose not to take the Talent which would allow her to wear leather armour and instead focussed on buffing her ability to deal damage with Sneak Attacks. For a weapon, she uses but a knife.

    And an interview with Breanna Blackrose, who is both disturbed and disturbing...

    Where are you from?
    "A small village called Greenstone which is on the side of one of the Wardenfells."

    Have you been back to Greenstone recently?
    "No, I've got the (GSPD) on my tail. No literally, on my tail!"

    What is your family like?
    "Annoying. Nibbity, nibbity, nibbity! That's right, be afraid. I come from a family of four brothers who were... quite irritating. I was a middle child which was... terrible."
    Are your parents still alive?
    "No, sadly. Many years ago they were crushed by a plow-horse in a tragic accient. Just so you know, it involved a little brother... and a whip. "

    What is your social class?
    "I am middle-class I guess. Which is difficult as I am neither poor nor rich and its hard to actually tell people that. After my parents' deaths I was forced to become a hired killer, which is dangerous but rewarding. Dangerous because I am a procrastinator, yet rewarding because I like watching people suffer. It's fun."

    How did you become an adventurer?
    "I needed to leave my hometown because of work. The law enforcement in Greenstone (GSPD ) knew my face and this meant I had to lay low. Summer Hill was far enough away to hide. I like to think of myself as a violent character, but Summer Hill sounded nice."

    How religious are you?
    "Uh, not very. I'm not very religious at all. I see religion as needless for a paid killer. Basically, if there are any gods, they wouldn't like me. In fact, they would probably give me a total smack-down."

    Do you have any good friends or enemies?
    "I have no friends left in Greenstone because they all hate me. Any enemies tend to end up dead. Don't get on my bad side."

    What are your prized possessions?
    "... My trusty carving knife.... Hehehehe..."

    Who are you loyal to?
    "Whoever can pay me the most. I'm like a mercenary, seriously. If you pay me, I'm loyal, like a dog. A bite-y dog."

    Who do you love/hate?
    "People I love seem to hate me and the people I hate are probably already dead. Oh and the people who used to love me before I started doing this stuff have been crushed by a plow-horse."

    Lady Darkmoon is an accomplished young artist, having won the Young Australian Art Award twice over the last four years and running up the other two. As such, I will prevail upon to her provide illustrations of the characters in time. Hopefully. She's a stubborn young lady.

    The next player is Ladyhawk, my girlfriend, who is new to RP'ing, yet is very much a gamer girl. I ran a short, introductory solo session for her the weekend before the game to see how she would go and I think she handled herself very well.

    Name: Maebh Preachain-Eite or Maebh Raven-Wing when among those who do not speak Danann
    Race: Danann
    The Danann of the Wardenfells are a wild race of hunters and warriors. The Danann wear their dark hair long, often twining talismans and feathers into the braids to give luck and protection when they hunt. Tall and slender, the Danann are decptively strong and have keen intelligence and almost preternatural senses. They view the other peoples as their prey, and warfare is a great hunt, one test the skills of the mightiest of huntsmen. What little is known of their society is mainly through the outcasts who are propelled to seek a life of adventure in other lands. The eastern realms tell of summer nights when the Danann tear through outlying hamlets, seizing terrified villagers to take back to their tall cities to be brutally sacrificed. These are just tales of course...

    Primary Class: Mage
    Lightly armoured, the Mage focusses on Arcane Magic. The Mage may specialise in one field to the detriment of the others but this can lead to some really nasty Fireball-ery and such. Hopefully though the way Arcane Magic works in this system should stop the Mage from being overpowered.

    Age: 28 years old. As such, she is considered to be in the prime years for adventuring.
    Eye Colour: Golden
    Hair Colour: Long, raven black
    Birthsign: The Crow
    Those born under the sign of the Crow often have a gift for talking, are talented writers or have a special interest in foreign languages. They are quite egregious and often feel lonely very easily. The Crow personality can appear mysterious or detached to others and therefore they are often misunderstood and unappreciated for the talents they offer to the world at large.

    Height: 6' 0"
    Weight: Wouldn't you like to know? (59 kg or 130 lbs)

    Maebh wears little leather armour as protection and wields a hunting spear which doubles as a staff. Her selection of spells suffered as a result of this, being able to cast only Flare, a basic magic missile and Create Elements, a utility spell which prevents people from getting thirsty or provides torchlight when needed etc. A handy spell, but not useful in combat.

    Where are you from?
    Maebh comes from a small village deep in the Wardenfells called Lion Den or Leomhan Nead in the Danann tongue.

    What is your family like?
    Maebh had a younger brother, but he failed to survive the Harrowing (The traditional Danann rite of sending twelve year olds out into the wilderness where they are expected to survive as a pack for at least two years before they're let back into the cities and villages). Her mother is a Cleaver (a cook/butcher which is a highly regarded place in Danann society) and her father is a Hunter, one who goes for game rather than sacrifices.

    Maebh was exiled from the Wardenfells following an incident involving a man condemned to die to sate the thirst of the Gods. Her parents were killed in the aftermath, severing all ties.

    "During a raid, a different sort of man was brought in. He was taller and had sharper features than all the others. When I asked, I was informed that he was a "crossbreed," half-Danann and half-Human. Curious, when the tribe was sleeping I approched the man, and began to question him, as one would question a child, for if he was only half-Danann then he surely would be as immature and uniintelligent as all the other species of these lands. However, he was surprisingly witty, the Danann part of him greater than I first thought.

    After some time, I found, against my better judgement that I had fallen in love with him. We Danann choose one partner and then take no other for all our long lives, and I felt in that moment that my heart had betrayed me. I knew that in only a week he would be killed. I worked for days towards an escape, including my mother in this plan, beleving she would understand. But, on the very day I was to enact the plan, I was betrayed.

    My mother told the Elders about what I was going to do, and they killed him early. I fought to save him, to deny his death, wielding more power in those few moments than I had in half a lifetime. I remember thinking I was about to explode with magic, but I did not care.

    I directed my power at everyone who tried to hurt him, all those who had taken from me him whom I had loved so fiercely for so little time, however they were too many. By the time I had blazed my way through the crowd to get to him, I looked on in despair. He was dead, a knife buried deep in his heart. The man who had struck the blow looked on at me in defiance. I gathered both hands together and destroyed him utterly, burning him until there was nothing left but charred bones and ashes.

    It was then somebody grabbed my arms and it occured to me that I had broken our most sacred law. I needed to flee or be executed. I threw off the restraining hands and began my rampage once more. In a brief moment of respite I saw my mother standing to the side, tears streaming down her face. She cried that she was sorry, that she hadn't intended this to happen, that the Gods must be appeased. But her protests came too late, for she had betrayed me. It was by my hand that my own mother was blasted into oblivion. I turned and seized my love's body, and ran for my life. Fleeing from my home, and all my memories, carrying the dead weight of the man I loved with me.

    As I reached the very edge of the Wardenfells, I buried my love under the shade of an ancient tree. I stayed by his grave for many days, until I could stand the grief no more. Empty, I turned and left the forest and the one man I could ever love."
    - From the writings of Maebh Preachain-Eite,

    How religious are you?
    - The Danann do not usually hold to gods, largely believing that the gods, while many and real, do not give a **** about mortals. Oh except of course, that the Danann often bring back prisoners, Aztec style, whom they ritually... well destroy. They believe that the offering of blood will keep the gods slumbering and they will not rise up and destroy the world. So as far as the Danann are concerned, they're doing the world a favour and everyone owes them.

    Maebh is not very religious, but still believes in offering blood as a sacrifice. She is often forced to use lesser animals, something which is not done by the Danann usually. As far as Maebh is concerned, blood is blood. Does it matter what veins it flowed through?

    Who are your best friends and worst enemies?
    No friends. She hates the Danann of her tribe, but all Danann tend to shun her and she shuns them in return. In particular there was a mage from her village who was very condescending towards her, pushing for her love's early execution.
    - The hatred Maebh holds for this ******* is matched only by that held by Warhammer players for Mat Ward.

    What are your prized possessions?
    A necklace her love gave her, and the beads in her hair from passing her Harrowing. In addition to this she carries a spear which she uses as a staff as well.

    Who are you loyal to?
    Lost all loyalty after the betrayal of her mother. That doesn't mean she can't work with people, she just doesn't ever completely trust them.

    And finally, what sort of temperament does she have? How does she view the other peoples of Norbayne?
    - Danann are often quite.... savage. They view other races in much the same way as a wolf sees deer.... or rabbits.
    Maebh is quite calm and reserved. She is broken and suffers every day. She can work in groups, just is quick to defend herself if she believes anyone is trying to threaten or hurt her. She looks down upon everyone and views them as either children or animals.

    As can be seen, she's a difficult character with a lot of stuff in her past. Ladyhawk has probably put the most effort into her character out of the group as a whole, so it might be tough stopping her from outshining the rest.

    And lastly, Sins of Dusk created the last character, Kel'Serrar. I have not gamed with him before, though I count him as a friend.

    Name: Kel'Serrar
    Race: Danann
    Primary Class: Ranger
    Medium armour, focussed on outdoorsy stealth woodland stuff and archery. Through skills, can cover the Arcane Archery, Beastmaster and Hunter archetypes.

    Seondary Class: Mesmer
    Light armour, focussed on Illusionary Arcane Magic. I like the idea of a Thief type character who uses a speciality in Illusions to make their thievery better but perhaps this archetype could be covered by multiclassing a Rogue with a Mage who specialises in Illusions.

    Age: 27 years old. As such, he is considered to be in the prime years for adventuring.
    Eye Colour: Black
    Hair Colour: Short white hair
    Birthsign: The Hare
    There is ingenuity around those born under the Hare, a kind-heartedness, which unfortunately is sometimes played upon by others for their advantage. Despite this, most Hares find cynicism a foreign concept.
    Generally creative, Hares are also often delicate and shy, happy to allow others to take the glory but are fully capable of standing up when necessary.

    Height: 5' 9"
    Weight: 56 kg or 123 lbs

    Kel'Serrar uses a longbow in combat, augmenting this with some degree of ability in the arts of arcane archery. For backup he uses a long dagger and wears light leather armour, preferring speed and stealth.

    And obligatory background info.

    From: a neutral town called Dev'Iere, this town was burned down by raiders years ago
    Last contact: Thirteen years ago, a year before the town was destroyed.
    Family: None surviving
    Social status: Low, somewhere between an outcast and an orphan
    Religious affiliation: Reveres nature and it's own deity, believes that nothing may go to waste, to do otherwise is disrespectful to nature
    Loves/Hates: loves plains and forests, as well as animals, is interested in all forms of magic, not so fond of people though. Hates ashes and bandits.
    loyal to: allies and animals, anyone else is of secondary importance
    Temperament: cynical and occasionally sarcastic, due to the amount of time spent in solitude between missions, has a solid sense of right and wrong... and often ignores this sense. makes all judgements by the heart and thinks it through after the judgement has been resolved.

    EDIT* In Session 4.4, we brought in another new player, Delphoxie. Delphi is Sins' significant other, with a bit of tabletop experience. Her first session with us was a rousing success and we have enjoyed having her back on a regular basis.

    Name: Aeva of the Aett'kvis Nordur-Vatn
    Race: Selkye
    The men of the Eastern Tundra are excellent hunters, a way of life encouraged by their icy home. Their skills are often put to the test by the monstrous denizens of the cold plains such as the great ice bear and massive mammoths. The majority of Selkye settlements are fishing villages, supported by the catch of the brave ocean-hunters who go out on the dark seas in their tiny vessels so as to bring in hauls of fish. Shorter and stockier than the other human races, the Selkye are famed for their leatherwork and complicated language. They wear their dark hair long and braided and the men often sport outrageous moustaches.

    Primary Class: Druid
    Lightly armoured, focussing on Spirit Magic. Only Spirit Magic is available to the Druid but it has some powerful effects, Bestial Form in particular as it allows the character to become an animal for a period of time.

    Secondary Class: Mesmer
    Light armour, focussed on Illusionary Arcane Magic. I like the idea of a Thief type character who uses a speciality in Illusions to make their thievery better but perhaps this archetype could be covered by multiclassing a Rogue with a Mage who specialises in Illusions.

    Age: 22 years old. As such Aeva is considered to be at the peak of her ability.
    Eye Colour: Blue.
    Hair Colour: Black.
    Birthsign: The Boar
    As a credit to those of the Boar and considering their many vulnerable characteristics, they are incredibly adaptable and resilient. As a trend, Boars tend to fantasize about situations and people and because they spend so much time in their own fantasy land, this can catch them unawares in other more worldly areas. Because of this inner world of fantasy, Boars seldom perceive whatever is going on around them in its true light. They see life instead as they want to see it, colouring their view of the world in hues and tones far removed from its true reflection. When at their worst, Boars often become depressed, obsessive and confused and usually feel a need to dream.

    Height: 5' 1"
    Weight: 45 kg or 100 lbs
    Personal Appearance:
    Aeva is a short and slim Selkye with olive skin and black hair. She wears blue dyed wool robes with heavy grey fur trim. More details incoming.

    Aeva carries a spear, a hunting bow and a worn bone knife, but she only rarely uses weapons, instead relying on her wits, illusions and shapeshifting ability to win her fights. She carries the feet of a cat, a fox and a rabbit on her belt and a hawk feather in her hair, which enable her to change her form into any of those creatures.

    And background:
    Aeva Nordur-Vatn, at the young age of 14 discovered her abilities. She was raised by her mother and father, a druid and a shaman respectively. She inherited her mothers abilities and was trained day in day out by her Priestess mother, praised for her exceptional abilities. Aeva too had wonderful abilities but struggles to understand why she had to use them as the Selkye demanded.

    At 17, her abilities grew strong enough that she could harness the power of beast form. While this was a great ability, the animal you could first turn into determined your rank and status among her tribe, Nordur-Vatn. You had to hunt down and animal and perform resonance with said creature. Not everyone could do this with every animal so for many people it took years to be able to harness a creatures power. It took Aeva 6 months until she turned into a creature for the first time. She changed into a Fox. There was a huge uproar among her tribe as this was seen as a bad omen. Foxes were deemed the tricksters of the Selkye religion and were heavily frowned upon so Aeva was under a lot of scrutiny. Naturally, the tribe were keeping a watchful eye on Aeva's every move. This caused her to rebel and fight against the higher ups of her people.

    A year passed and Aeva's tribe was invaded by the Wrothdar. While her people managed to fight them off, many of her people were captured. Mostly the females that were high ranking and/or had great abilities. While the men that were captured her father and two of his work colleagues. Aeva tried her hardest to free them but they disappeared before she got the chance.

    Aeva spent the 3 years following their trail but to no luck. She then realised that she would need a lot of help to find and apprehend them. So she set out on a journey to find people that would be willing to help her.

    EDIT* In Session 5.3, we brought in yet another new player, Yohan Yorvasker. Yohan is an old friend of ours from school, whom I had fallen out of touch with, but was still good friends with Sins and Delphi's. We had been angling to have him join for a little while, and we did get him in, about two sessions later than we had originally intended. He has only played the one session with us for now, but he fit in very well and we are looking forward to having him return.

    Name: Xander Rothgar
    Race: Feartarbh
    The Feartarbh are the remnants of the great Bovus Empire which once stretched across the breadth of Norbayne. When the Empire fell, the Bovus split into two groups: The huge, fearsome Krowavir and the smaller, more intelligent Feartarbh. Both species are tall and powerful compared to the other intelligent races of Norbayne, the Feartarbh commonly reaching a height of seven feet. Both the Feartarbh and the Krowavir are well known for their massive horns, in some specimens numbering up to four and reaching almost three feet in length in the largest of the Krowavir. Unlike their wild brethren, the Feartarbh are slowly assimilating into the cultures which have risen since the fall of their Empire.

    Primary Class: Guardian
    Heavily armoured, the Guardian has access to healing and protective Spirit Magic while still being heavily armed enough to serve as a front-line fighter. Very Paladin-like but more about protecting others than healing and killing people.

    Secondary Class: N/A
    Age: 55 years old. Xander is considered to be at the peak of his ability.
    Eye Colour: Crystal blue.
    Hair Colour: Black.
    Birthsign: The Bull.
    Underneath their cool, calm and collected exterior, Bulls are usually a maelstrom of pent up energy. They will let others get close, but only so close as they want them. It is for this reason that Bulls are sometimes regarded as withdrawn or even boring. Bulls hate to be put in jeopardy of any kind and this usually leads to Bulls going out making the future happen as they want it, rather than leaving it to fate.

    Height: 8' 6"
    Weight: 600lbs or 272kg
    Personal Appearance:
    Huge, black and imposing with two large, curling horns.

    Xander carries a huge, wooden tower shield adorned with a bull's head icon and crafted in the fashion of his ancestors. He wields an iron warhammer in one huge fist in conjunction with the shield and also carries a gigantic greatsword on his back. He wears banded steel plate armour on his torso, but his legs are kept unencumbered to help him retain what speed he has.

    And background:
    Pending Yohan's background post. What is known is that Xander is a very generous and caring individual, quite curious and prone to lapses in judgement brought about by a propensity to rage. He may have Krowavir blood somewhere in his lineage....

    EDIT* In Session 2.1, we were introduced to our first new player, Wings of Decay and his character, Tremor Ironfist. Wings was a friend of a few of the group from our schooling days and had a fair bit of tabletop experience, mainly playing with Sins. Tremor remains with the party until the very end of Arc 4, whereupon we lost Wings from the playing group due to personal issues.

    Name: Tremor Godrikson of Clan Ironfist
    Race: Dwergar
    A short, stocky and muscular people from the high northern mountains of Unterguardt, the Dwergar are well-known for their ability with metal and their incredibly stubborn personalities in almost equal measure. Male Dwergar almost universally cultivate thick beards, the longer and healthier, the greater source of pride it is for the owner. The shaving of a Dwergar's beard is one of the gravest of insults, one which has led to great internecine strife in the past. Called Dwarves by the men of Norbayne, the Dwergar are not overly fond of the other races, preferring by far to delve further into their mountainous homes. Their love for political intrigue is legendary, as is their lust for gold but above all, their indomitable pride is their greatest blessing and curse rolled into one.

    Primary Class: Engineer
    Medium armour, focussed on building traps and temporary fortifications. Given a bit of time and some raw materials and Engineer is able to build all sorts of stuff. The Engineer is also able to repair/create equipment if the character takes the right Skills.

    Primary Class: Necromancer
    Medium armour, focussed on the manipulation of dead things through Black Magic. Tampering with the dead requires far too much power for Arcane Magic users, so Black Magic is the only way to access Necromancy. Quite powerful but also prone to being eaten by Daemons.

    Age: 50 years old. As such Tremor is considered to be aging and suffers some negatives to his physical statistics, however he gains 2 free Skill Points to spend to represent his experience.
    Eye Colour: Black
    Hair Colour: Long, thick coal-black hair and beard.
    Birthsign: The Wolf
    Trying to tie down these free-spirited individuals is often frustrating for those around them as Wolves are happiest on the move, exploring new cultures and ideas. Freedom loving, optimistic and honest, Wolves are notorious for their lack of tact however they do tend to work well in groups, both as leaders and members of the pack.

    Height: 4' 7"
    Weight: 81 kg or 180 lbs

    Tremor carries an assortment of tools which in the case of his hammer and hatchet, double as weapons. He relies on leather armour when he meets the rest of the group, but soon acquires chainmail.

    And obligatory background info.

    Tremor hails from Nordtarnet, a Dwergar-held border fort on the edge of the great Unterguardt kingdom of Rivervind.

    Being the eldest of three children, Tremor shouldered the responsibility thrust upon him and was destined to succeed his father for control of Nordtarnet in time, but in losing himself to the blood-rage which before him had not been seen in his family for three generations, he killed not only his enemies but his battle brothers as well. All five warriors with him fell to his axe, bringing shame upon his family and his own father exiled the young dwarf on pain of death.

    Tremor prays to a god of war, though he does not know His name, hoping to avoid relapsing into the blood-rage which claimed his battle brothers. The amulet of this god, which he wears under his jerkin and around his neck, is his only valued passion, one which he found on his travels in an abandoned shrine.

    Once he was loyal to his clan and family but after he was exiled that loyalty fell into ruin and now he is loyal only to himself. The ones he loved betrayed him, so love is out of the question. He is filled self-loathing for his crimes, but would not seek suicide until he feels he has paid the world back for the misery he has felt.

    Tremor is distrusting of most people but will mix or work with everyone for the right amount of coin, but can barely contain his contempt/rage for his own kind, unless there's alcohol involved, in which case he often finds he just doesn't care anymore.

    EDIT* Around the time of Session 3.2, we picked up one more player, Wings of the Opal Sky, or Opal for short. She's a friend of LD's from school and expressed some interest after LD went and showed all her friends the fun we were having. Opal has some experience in PBP as far as I'm aware, but no prior experience in tabletop play.

    Therressa finally joined the group in Session 3.3, having already featured in a mini-session.

    At the moment, Opal has had to take a leave of absence, which has been explained by Therressa going back to Varr to deliver a reply from Harold to his sister. It is very unlikely at this stage that Opal will resume playing with us, but we wish her all the best in her future endeavours.

    Name: Therressa Bannimagen (Firebelly)
    Race: Invarrian
    Primary Class: Warrior
    Heavily armoured, focussed on killing **** up close. Warriors are both good at dealing damage and taking it. Through skills they can cover may different archetypes including the Berserker and the Knight. They will also have a little ranged ability but their skills will not offer any of the archery perks associated with the Ranger or Rogue.

    Age: 22 years old. As such Therressa is considered to be at the peak of her ability.
    Eye Colour: Dark blue-silver.
    Hair Colour: Dark brown hair, with a more golden-brown pelt.
    Birthsign: The Crow
    Those born under the sign of the Crow often have a gift for talking, are talented writers or have a special interest in foreign languages. They are quite egregious and often feel lonely very easily. The Crow personality can appear mysterious or detached to others and therefore they are often misunderstood and unappreciated for the talents they offer to the world at large.

    Height: 5' 8"
    Weight: 80 kg or 180 lbs
    Personal Appearance:
    Therressa is at the shorter end of the scale when it comes to height for Invarians, though she makes up for it in speed and durability. She has strangely pale skin that blends into a golden brown fur. Her hair -which looks as though she cut it short with her sword- comes down to the nape of her neck in choppy, uneven chunks. Her ears stand on high alert, their white tips constantly twitching at any noise. Therressa's eyes are her most unusual feature, being a dark silvery-blue colour. When awake, her eyes are always wide open giving her a startled, but innocent look. Her nose is small but powerful and she considers in very trustworthy, relying on it to guide her. Her mouth is permanently stuck in the beginnings of a playful grin, one of her canines poking out of her mouth even when it’s closed; a reminder of her days of sword training when she had gotten hit with the hilt of the sword, cutting her lip.

    Therressa relies on her sword in combat, using a sturdy round shield in her off-hand. She is moderately well armoured in the Invarrian style and is a well-equipped adventurer.

    And obligatory background info in the form of a short interview.
    1. Where are you from?
    “Well, why should I tell you….? Actually…. I don’t quite know myself * laughs awkwardly* its been a while since I’ve been a place I can call home. Too much time away will do that I suppose. To be honest, I don't actually know how to even pronounce my last name properly.”

    2. What is your family like?
    “Rowdy. Being the youngest wasn’t always easy. Take this, I had two older brothers who acted like I wasn’t even there for about 3 years. My mother was a successful reaver while my father raised us after he took a heavy leg-wound.”

    3. Why did you decide to set out on your own?
    “I’d say it’s a strange story, but then I thought, ‘Isn’t alcohol the reason why most adventures happen?’ so I guess I could say, I decided to go on adventure cause of a debt. Yeah, that sounds pretty noble.

    Anyway, one day I decided that while I enjoyed being around the village, adventure was my true calling and I set out on my own."

    4. How religious are you?
    “Not really as religious as I am superstitious. You have to have a certain respect for things, whether you believe in them or not.”

    5. Who are your best friends and worst enemies?
    "Well, I’d say my horse. August would be my best friend. Haven’t really stayed places long enough to make friends. Do make a lot of enemies and grudges though… I just don’t think people get my humor."

    6. What are your prized possessions?
    "Probably the sword me mother gave me. She was a wild thing, she was. Gold ring my father gave me after he came home from a raid. Pretty simple thing, just a gold band, I wear on my pinky."

    7. Who are you loyal to?
    "I am loyal to my food, my horse, and people who like me. Granted I have to like them back too."

    8. Who do you love and hate?
    "Well I know I hate stupid people, and stupid questions. So I think I just hate stupid people then. I do like people who laugh at my jokes. That’s one way to get on my good side."

    9. What sort of temperament does your character have? How do they view the other peoples of Norbayne?
    "Well, I’ve been told that my emotions are kinda mixed mashed. Like I'll be angry at one thing, and the next I'll be cheerful and pick some pretty daisy I saw, or laughing my butt off at something that happened the day before. I guess I’m pretty random and unpredictable.

    As on my views of the other peoples of Norbayne, I love to learn about other people’s beliefs and cultures. I’m always up for learning something new."
    Last edited by Phoenixguard09; 2019-08-13 at 08:00 PM.

  7. - Top - End - #7
    Dwarf in the Playground

    Join Date
    Jun 2012
    Queensland, Australia

    Default Re: Three Coins, Two Birds and a Gilded Sword: A Norbayne Campaign Log

    Ok, as it happened we were required to postpone the game to the 7th of December as Ladyhawk was unable to make it last Friday.

    On the other hand I can state that we are definitely going to go ahead with it this Friday and everyone apart from Sins has spent their respective Advance Points, and Sins has informed me of the choices he wishes to make.

    We will most likely push the third session to either the 4th or 11th of January in order to account for any New Year's holidays players might be taking.

    As far as choices go in the level up, I shall spoiler them here so that immersion can remain unbroken for the players. If you are one of my players, I suggest you do not read past this point.

    Breanna's choices
    A few changes to her stat-line to help her rolling to hit in combat and increased her Magic level to allow access to some new spells. She also gets D10+2 extra Damage when attacking an unaware enemy, can Parry with a dagger or knife and has a whopping +20 to Dodge Checks. She also picked up the spell Shadowskin, which will make her a very effective scout/spy when coupled with her high Perception and Excellent Vision trait.

    Harold's choices
    Increases to his Weapon Skills in order to hit more often, hitting a melee Weapon Skill of 41, which is not bad for a Level 3 Duellist. He also increased his Charisma and took Intimidation, thinking that the two choices whould help him out in his role as the party "Face." For his Talents, he took Flurry of Blows, which grants double attacks, bringing him to four in a round when using his axe and sword, and then Lightning Parry which allows him to exchange any number of attacks for that number of free Parries, meaning that anyone attacking him needs get through anywhere up to five Parries at Harold's WS 41 with a +10 to Parrying through the Experienced Duellist Talent he picked up earlier. This should allow him to be a bit more of a "Tank," something the party desperately needs.

    Maebh's choices
    She increased her Ballistic Skill to allow her to throw her Flares more accurately and her Magic level to give her access to some more Spells. She took Drive, as that seemed important now that the party had acquired a wagon, and Dual Casting, allowing her to cast two spells in one round, along with two Talents which increased her Damage with Spells. She also picked up Magic Alarm and Remove Curse which work as you would expect them to, along with Whispering Wind, which works very similarly to D&D's Sending.

    Kel'Serrar's choices
    Sins hasn't actually made his choices yet, but he did inform me that he wished to pick up two Talents which help his Arcane Archery, increase his Healing Skill, which will mean he gets a +30 to all Healing Checks and that he wished to pick up Aimed Shot, which is the first of several mundane archery related Talents Rangers may pick up.

    Hopefully that will have wheted your appetite for a little while. We haven't forgotten, we're just sort of busy people. But we are certainly going to play this.

    Last edited by Phoenixguard09; 2012-12-03 at 10:03 AM.

  8. - Top - End - #8
    Dwarf in the Playground

    Join Date
    Jun 2012
    Queensland, Australia

    Default Re: Three Coins, Two Birds and a Gilded Sword: A Norbayne Campaign Log

    Well we played the second session last night. I think everyone had a good time.

    The write-up will be up as soon as I can get off my ass and get to writing it.


  9. - Top - End - #9
    Bugbear in the Playground
    ReaderAt2046's Avatar

    Join Date
    Oct 2012

    Default Re: Three Coins, Two Birds and a Gilded Sword: A Norbayne Campaign Log

    WOHOOO!! I can't wait! Breanna is soo cute! Any chance of getting a picture of her?

    By the way, I poked around your Norbayne site a bit and I couldn't find any of the really cruchy stuff-BABs, skills, feats, hit dice, that sort of thing. Could you put up some links? Also, is it okay if I make up some characters using this system? (Not necessarily to play with, I just like to futz with stuff like this).
    Prince Fraternal of Pudding, Snuzzlepal, Feezy Squeez Lover, MP, Member of The Most Noble And Ancient Order Of St. George, King of Gae Parabolae.

    Lego Ergo Sum

    "Everyone's cute if you just look at them the right way"~Rebekah Patton Durham, Princess of Pudding.

    "If they have stats, we can kill them... I'd like to point out that we also have stats..." ~ PhoenixGuard09.

    Warhammer 40K: Where the faction that is a cross between the Inquisition and Space Nazis are the good guys.

  10. - Top - End - #10
    Dwarf in the Playground

    Join Date
    Jun 2012
    Queensland, Australia

    Default Re: Three Coins, Two Birds and a Gilded Sword: A Norbayne Campaign Log

    LD's response to whether or not there might be a picture was to stroke her chin in a mischeivous manner while giving a slight smirk. As her brother, I'd be tempted to call that a yes.

    In response to the second part, I'd prefer not to have that openly accessible for the moment as it is subject to constant change, however if you are interested I'd be happy to PM the relevent information to you.


  11. - Top - End - #11
    Bugbear in the Playground
    ReaderAt2046's Avatar

    Join Date
    Oct 2012

    Default Re: Three Coins, Two Birds and a Gilded Sword: A Norbayne Campaign Log

    I figured it must be at least somewhat fixed if you were running characters in this system, but I'd love to have whatever there is.
    Prince Fraternal of Pudding, Snuzzlepal, Feezy Squeez Lover, MP, Member of The Most Noble And Ancient Order Of St. George, King of Gae Parabolae.

    Lego Ergo Sum

    "Everyone's cute if you just look at them the right way"~Rebekah Patton Durham, Princess of Pudding.

    "If they have stats, we can kill them... I'd like to point out that we also have stats..." ~ PhoenixGuard09.

    Warhammer 40K: Where the faction that is a cross between the Inquisition and Space Nazis are the good guys.

  12. - Top - End - #12
    Dwarf in the Playground

    Join Date
    Jun 2012
    Queensland, Australia

    Default Re: Three Coins, Two Birds and a Gilded Sword: A Norbayne Campaign Log

    Depends on the class. At least half are somewhat fixed, with the four PC's classes among them, but a handful of others are somewhat incomplete.

    As I stressed to the players, this is a test to see if the system works. That and whether I can GM for a group. Plus we've been looking for a reason to get together to do something for a long time now.


    EDIT* I'm currently waiting for the recording to finish converting so I can play it on my own computer and begin typing it up.
    Last edited by Phoenixguard09; 2012-12-08 at 10:29 AM. Reason: Forgot something,

  13. - Top - End - #13
    Bugbear in the Playground
    ReaderAt2046's Avatar

    Join Date
    Oct 2012

    Default Re: Three Coins, Two Birds and a Gilded Sword: A Norbayne Campaign Log

    Could you PM me the somewhat fixed ones then? That woudl be really nice.
    Prince Fraternal of Pudding, Snuzzlepal, Feezy Squeez Lover, MP, Member of The Most Noble And Ancient Order Of St. George, King of Gae Parabolae.

    Lego Ergo Sum

    "Everyone's cute if you just look at them the right way"~Rebekah Patton Durham, Princess of Pudding.

    "If they have stats, we can kill them... I'd like to point out that we also have stats..." ~ PhoenixGuard09.

    Warhammer 40K: Where the faction that is a cross between the Inquisition and Space Nazis are the good guys.

  14. - Top - End - #14
    Dwarf in the Playground

    Join Date
    Jun 2012
    Queensland, Australia

    Default Re: Three Coins, Two Birds and a Gilded Sword: A Norbayne Campaign Log

    I'll get them to you soon. ;)

    Ok, I'm about halfway through the recording of the other night's session, but I need a bit of a break.

    But here's an update for you all. To encourage some fleshing out of the characters, I went and devised "interviews" for every character, letting the players know that I would reward punctuality and effort.

    All the players responded within a day of the interviews being sent out, however only two coul claim to have finished them.

    For your reading pleasure, I present an interview with Breanna Blackrose.

    Your eyes open and before you is a tall, kindly looking old man with a long grey beard and weatherbeaten skin. He stands before you clad in a dark grey robe and bearing a carved wooden staff. He nods in greeting, shifting his weight upon his staff and pulls out a wooden board with a piece of parchment on it and a quill.
    "Welcome Breanna, it is good to see you awake. I have some questions to ask of you my girl." Though you are young and many can claim to have seen more summers than you, he truly is ancient.

    "Let us begin. You had many options for employment when your parents died. Why did you choose bloodwork?"
    "Well when my parents died I hated more than just plough horses, I pretty much began to hate every thing. That's when I realised that I really like to kill things, the only problem is that I am not that good at it. I needed to learn, so that's why I am an assassin now."

    "What of your four brothers? Where are they? Who are they?" the old man asks, furiously scribling down letters upon the parchment.
    "To tell you the truth, I don't know where my brothers are I haven't seen them since I abandoned them when Mum and Dad died. Their names are Javon, Sylvan, Raylan and Marlik Blackrose."

    He finishes writing and pauses, tickling his bottom lip with the tip of his quill."You have told your companions that you fled to Summer Hill for no real reason. Is this true?"
    "It is true that I came to Summer Hill for no reason other than to flee from the GSPD."

    He nods. "Let us come to a more recent occurence. What was your reaction when you came face to face with a Corpsewalker for the first time? You had heard of the virus before of course, but what was it like facing one that night?"
    "It was really scary when we came across that Corpsewalker and was even more scary when it attacked my companions because it wasn't asleep or knocked out so I couldn't really help much. At the same time I was incredibly relieved that it thought that I was a tree."

    "Thank you for your time lass. You may go back to sleep now." Darkness overtakes you and you fall back into a deep slumber.

    Lady Darkmoon was the first player to respond to the interview, so she shall receive a single Advance Point to spend at the beginning of the next session.

    Now for the interview with Kel'Serrar.

    Your eyes open and before you is a tall, kindly looking old man with a long grey beard and weatherbeaten skin. He stands before you clad in a dark grey robe and bearing a carved wooden staff. He nods in greeting, shifting his weight upon his staff and pulls out a wooden board with a piece of parchment on it and a quill.
    "Welcome Kel'Serrar, it is good to see you awake. I have some questions to ask of you my boy." Truly he is many ages older than you.

    "What actually happened to your family?"
    "My family? You would need to know a little of our village's history first. We were, a little expansionist, perhaps that is not the right word but it is close enough. We enjoyed sacking towns, we saw it as a game, taking those who were good enough to be sacrifices back to the village. Then our elders had a slight change of heart, and decided in their infinite wisdom to allow the towns we would raid to remain, with half of their population, then move to the next town. Stupid, not just the elders of course, but us as well. We listened, we should have killed them then and there, but we didn't, we allowed them to poison our minds.

    Our next raid was on a human settlement, not far from our village. It was still being settled over the ruins of its predecessor. My brother was a little eager, an experienced raider, always looking behind him, to make sure that no one stabbed him in the back to steal his kill. He was prone to frenzy in battle, and in a raid, if you lose your head, you're pretty much dead. He wanted to press the advantage, eliminate these foolish humans. He wanted to charge back into town, alone if he had to. So we let him, mostly. In his bloodlust he did not look behind him, one arrow was all it took. A mistake on my part, the first of many.

    Only a few of our raiders agreed with my brother, they turned on us and believed us traitors. We who followed the orders of the elders, traitors? The very thought was laughable. We slew them as well as my brother, it didn't take long, but our raiding band of fifteen, had already taken casualties in the initial raid. The death of our leader, my brother, only made it worse. We were barely a third of our initial strength when we finished dealing with those caught in the frenzy, but we had broken one of the most important rules of raiding. Do not give your enemy a chance to regroup. The villagers had weapons, and we had given them time to get them. They charged us, greatly outnumbering us and they were not weary from combat. We shot a fair number of them before they reached us, but to our eternal damnation, we couldn't hold them back, we broke and ran.

    Only three of us returned to the village, from a party of fifteen, but this was hardly the worst. Five villages were attacked, but only two raiding parties even returned to our village. We were one, the other only had one survivor. Although we had our doubts about the cause of their destruction, the only survivor was a mage of sorts, and we knew he had a vendetta against some of his raiders, and after all, one cannot leave witnesses now can they?

    Our village was weakened, but we would survive, we were Danann, we survived the Harrowing, what more could they do to us? The next day however was a reckoning of sorts. I was brought before the elders for the murder of my brother, my 'companions' had informed the elders about me and blamed the failures of our raid entirely on his death at my hands. They were two witnesses, I was one accused, the outcome was assured. They exiled me and looking back on it, that worked out quite well. It meant I was out of town days before the village's destruction, but I still know I had a hand in its fate. The outlying towns we had raided had been provided with days to recover. Instead, they took the chance to avenge themselves on our village. It only took one night, but they razed the village, every man, woman, elder and child. The elders? They deserved their fates, they didn't want the towns destroyed, they wanted them to be able to survive. Well they certainly achieved that. The others? Some deserved it, that mage especially. My parents? One of them didn't, but it certainly was not my mother. She was baying for my blood when the elders announced that it was my hand that took my brother's life. My father was less concerned for that was the way things happened in our village, but my sister, she did not deserve to die, not by an uncontrolled fire. She looked out for me, she really did. She had a year before it would be her turn to undertake the Harrowing. She was still young, very young, that spark of innocence had yet to leave her eyes. She was still naïve to the world, and perhaps it is better this way, that she dies before learning the truth.

    You ask what happened to my family? The short answer is, I did."

    He looks at you through saddened eyes, quill scribbling your words upon the parchment. He nods and this gives you some small comfort to know that your words have been heard. "Let us continue. What was your Harrowing like?"
    It is true, I went through the Harrowing, the darkness, the 'packs,' that in itself changes a Danann, removes that last little bit of innocence, if it ever really was present. After my exile, I was raised by harsh realities, solitude, starvation and the knowledge of having nothing behind you to take you through. In a sense, the Harrowing had provided me with everything I needed to survive alone, but it lacked the... polish I suppose that reality brings with it. I taught myself trough trial and error how to survive, moving from place to place, anything to stay alive."

    "How do you work in a group environment when you find it so difficult to trust?"
    "Well, first I would have to explain my adventures with another Danann, Chirya. I count her as a friend, for my part, but when I met Chirya, I thought agreeing to help her was another mistake. Already it seems I have lost count of how many I've made, but this was at least a worthwhile mistake. Chirya was...interesting, full of anger, full of emotion, yet used to solitude, guarding herself carefully, trusting no one, another outcast, yet for her, it was by choice. She thought we should travel together, at least, until we found somewhere we could part ways without meeting again while hunting. We went hungry the night we met. Not knowing the other was there, we stalked the same prey, both got ready to fire, and both heard the other draw. The prey escaped unscathed, neither of us did however. You learn to heal fast, which herbs are better, how to stop the blood from seeping out, all of this is important when there's no one else to save you. Chirya drew me into taking up the burden of healing wounds, as she was more likely to cause them than heal them. I can't say I was much better of course.

    We were a strange pair, but we found we could work together. There was even some trust between wasn't much, but it was there. There was always little to do besides hunt, eat and walk on our journey, so we learnt a great deal from each other. Not at first, at first we simply learned how to be silent in a group for a long period of time. But we did get a great deal of practice... Of course, all things must end eventually, even though it was a year since the fall of my village, I still wound myself within sight of where it was, the high cliff I was standing on helped of course. Chirya had explained her vendetta against humans to me before, but I never understood its depth until we found a small campsite. There were eight of them in that camp, and she tried to take it alone. She failed of course, but she got six of them, well... five, but the sixth wouldn't last much longer. The other two subdued her, tied her up and planned to bring her back to town unconscious, but she had earned my trust, I couldn't betray that.

    The sixth had died during the night, the last two attended him at his death... Which is why they were looking the wrong way when it came for them as well, one arrow each, at short range. They never even knew what finished them. I went to free Chirya but she'd already gotten herself free of the rope and was getting ready to attack them again on her own. She explained later that she found herself in similar situations fairly often. In fact as we travelled together, I found she was not exaggerating. It was frequent, she was often getting captured by bands of humans in our travels, and I was often needed to get her out again, there was no longer any distrust between us, we both knew our role and we would fulfil it.

    We parted ways a while back, Chirya heard rumours about the town we were staying near, this 'Summer Hill.' A war was coming they said, and Chirya was determined to speed it up a little. The deaths of humans seems to always bring out the best in her, and she always was better at manipulating the actions of others then I was. Force of personality I guess, we both knew how unlikely it was that we would meet again, but Fate seems to have a sense of humour in ensuring the past has an effect of the present. We will meet again, I know it. As long as we do not try to, it is almost certain."

    "So would you consider your interactions with your current companions to be more successful as a venture than what happened with Chirya?"
    "I look back on those days now and it is fairly evident that working in a group is far more successful for me then working with Chirya, but less... exciting. There is none of the trust I had grown accustomed to with her, but at least there is some entertaining diversions on occasion. 'Bait' always seems the most capable of providing these diversions through his attempts to command. Maebh seems capable, and the Leathe? Well, at least I wont go hungry again. We have our fair share of near disaster and moments of despair, but it is almost certain to be more successful then when I worked with Chirya, if only because Chirya seems to enjoy certain death choices."

    "Thank you for your time lad, we're almost done here. Finally, what was your reaction when you came face to face with a Corpsewalker for the first time? You had heard of the virus before of course, but what was it like facing one that night?"
    "There is no way that was a Corpsewalker, that's just a tale for frightened peasants. They'll believe anything. Yet for a creature that doesn't exist, that Corpsewalker was most certainly real. I think the shock of it being real might have caused me to waste quite a few arrows, and for a moment, lose my connection to the arcane. They didn't exist until that night, how was I supposed to kill it? And that sound, Gods below, that sound... may I never hear it again, but I doubt I shall receive that luxury. I know that sound will haunt me... at least until something worse comes up, bound to happen eventually. After all if a Corpsewalker is real, what else might be? Any creature of lore may have returned to walk among the living once more. I will admit to being more than a little apprehensive as to what awaits us, but now that I know that just because something isn't real, doesn't mean I can't kill it. I have confidence that the healing skills I learned with Chirya will be put to good use, and will provide me something I can use to take my mind off the Corpsewalkers."

    "Thank you for your time lad. You may go back to sleep now." Darkness overtakes you and you fall back into a deep slumber.

    As you can see, Sins put a lot of effort into that and I fully commend him for it. I'll be back with the last two interviews as soon as Ladyhawk and Dev finish them up.


  15. - Top - End - #15
    Bugbear in the Playground
    ReaderAt2046's Avatar

    Join Date
    Oct 2012

    Default Re: Three Coins, Two Birds and a Gilded Sword: A Norbayne Campaign Log

    Is everything Ok?
    Prince Fraternal of Pudding, Snuzzlepal, Feezy Squeez Lover, MP, Member of The Most Noble And Ancient Order Of St. George, King of Gae Parabolae.

    Lego Ergo Sum

    "Everyone's cute if you just look at them the right way"~Rebekah Patton Durham, Princess of Pudding.

    "If they have stats, we can kill them... I'd like to point out that we also have stats..." ~ PhoenixGuard09.

    Warhammer 40K: Where the faction that is a cross between the Inquisition and Space Nazis are the good guys.

  16. - Top - End - #16
    Dwarf in the Playground

    Join Date
    Jun 2012
    Queensland, Australia

    Default Re: Three Coins, Two Birds and a Gilded Sword: A Norbayne Campaign Log

    Aye, everything has been pretty good thank you.

    I have been delayed doing the write-up of the last session, but I'm almost done. Only about half an hour of the recording to go through from the four and a half hour session. So not much left at all. I'm hoping to have it up tomorrow night.

    We're also set to go ahead for the third session this coming Friday, the 25th. Hopefully my voice holds up until then, but I can feel a frog in my throat at the moment, so I can only hope things are alright by Friday.

    I'll leave you for now with Dev's interview which he finally got around to today.

    Your eyes open and before you is a tall, kindly looking old man with a long grey beard and weatherbeaten skin. He stands before you clad in a dark grey robe and bearing a carved wooden staff. He nods in greeting, shifting his weight upon his staff and pulls out a wooden board with a piece of parchment on it and a quill.
    "Welcome Harold, it is good to see you awake. I have some questions to ask of you my lad." Truly he is many ages older than you.

    "Let us begin. As the firstborn of a reaver family, you must have inherited your father's holdings. What became of them once you left your homeland?"
    "I left them as tradition dictates to the eldest female sibling of my house and youngest male sibling to organise until I return. But I believe that they believe me to be dead."

    The old man nods. "And what of your three siblings? Where are they? Who are they?"
    "Indeed, elder. My younger sister, Helga, as I said before would be on the island of Varr, organising the estate with my youngest brother Sherbald. My other brother Hosker became part of the Stormlord's Guard. When I left, I believe he had just made lieutenant."

    Scribbling down answers furiously with his quill, the man looks up. "You are wanted for war crimes in the Northlands of Norbayne. Why is this? Are you guilty or innocent of the charges?"
    "Crimes? What crimes? I raided in the Northlands sure, but it was all fair. I killed a few people and took our rightful spoils in exchange for not raiding them for another year. Of course, I took part in the Great Reaving. I fought in that, but I did nothing wrong."

    "I see... So finally lad, what was your reaction when you came face to face with a Corpsewalker for the first time? You had heard of the virus before of course, but what was it like facing one that night?
    "Terrifying. I will not forget it till the day I die. I had heard of the virus, but I assumed it to be only hearsay and legend."

    "Thank you for your time lad. You may go back to sleep now." Darkness overtakes you and you fall back into a deep slumber.

    Invarrian traditions are a bit funny. The eldest female of the litter typically inherits family holdings after the firstborn, which pass to any partner she might have upon marriage. In certain cases, provision might be made for another to gain partial control of the estate, but the major part of the wealth generally belongs to the eldest female.

    Anyway, hope that was enjoyable. Please stay tuned, I'll have a considerable amount of new material up very soon.
    Last edited by Phoenixguard09; 2013-01-24 at 10:18 AM.

  17. - Top - End - #17
    Dwarf in the Playground

    Join Date
    Jun 2012
    Queensland, Australia

    Default Re: Three Coins, Two Birds and a Gilded Sword: A Norbayne Campaign Log

    Session 1.2: Into the Darkness

    I just filled everyone in on the location, namely that ahead of them is the expanse of tumbled grey stone, discarded, weathered blocks strewn everywhere. The western edge is being encroached upon by the forest, roots and thick leaf-litter obscuring the rock. There is a rectangular doorway in the centre of the external ruins, which leads underground and into the temple complex itself. Inside it is dark, but there is still a little visibility, or at least there will be during the day.

    The group pays the man Maebh hired to drive the wagon, not needing him anymore as she spent the majority of the trip watching what he did and learning.
    She picked up the Drive skill upon levelling up
    The hired driver pockets the twelve sulvers with a smile that makes the group think they've been ripped off.
    "Look me up if you're ever back in town and you need my help again." - Driver, with a tip of his hat before walking away.

    There is much frenzied and somewhat confused discussion about the plan. All I remember is that Ladyhawk only just realised that Dev has a broken nose.
    For the uninitiated, Dev's nose is, in his words, "Flat as a pancake."

    I couldn't tell even with the recording how this came about but I did find Dev's comment here quite amusing.
    "I'm a dog-man, I don't have to be illiterate." - Dev, engaged heatedly with Sins.
    "Wait a minute, you don't have to be illiterate?" - Me, honestly confused.
    "Yeah, I don't have to be illiterate." - Dev, not realising that this word does not mean what he thinks it means.
    There was much laughter, to the point that Sins nearly went catatonic, becoming "broken," as Ladyhawk put so well.

    "Alright, let's go inside then." - Harold, getting everyone together.
    "Wait, do we want to go inside or do we want to explore the surface first?" - Kel'Serrar
    "Yes, good idea." - Harold.
    "Because, if we go in, Maebh will be at the back. And if something sneaks in behind us, they'll hit the mage. And I don't want that." - Kel'Serrar.

    They split up to search the outside, spreading out from the centre to cover the four cardinal directions. They all find what appear to be large chicken tracks, which seem to be milling around in random directions. In addition to this, Kel'Serrar finds broken pieces of red glazed pottery strewn about the place. They're old, but still somewhat shiny.

    It is still early morning by the time they finish their explorations. Maebh casts Create Element, lighting a fire in the palm of her hand with the slight side effect of temporarily blinding herself as she became suddenly overcome by her sheer arcane might, while Harold lights one of the newly purchased torches. They then head underground, Breanna leading the way with dagger held at the ready, Harold following with axe drawn and torch in hand, Kel'Serrar with an arrow nocked and finally Maebh bringing up the rear wielding both flame and spear.

    A little discussion here about how they are similar to the Fellowship of the Ring. After all, Harold has his axe, Kel'Serrar his bow and Breanna supposedly was short and had hairy feet. All she needs is a ring.

    Inside it is dark, but as they are carrying light with them, visibility is not a problem. Ahead of the group there is a thick stone door. Next to the door, there are three levers which must be pulled down. Beneath each one, from left to right are three small symbols, a lion in profile facing to the right, a wolf in profile facing to the left and a horse in profile facing to the left.

    They also notice that the wall is pockmarked with many fist-sized holes in the wall, which Harold points out are probably ports for spikes.

    This was amusing because they, on the whole, didn't really put much thought into the pattern behind the puzzle.

    "Maebh, pull the middle one." - Harold, trying to back away from the door.
    "No way, I'm way back here. You pull it." - Maebh, not falling for that one.
    "Right. Breanna, how about you pull it?" - Harold, still trying to back away from the door.
    "NO!" - Breanna, fully aware that she's the closest and squishiest person in the party.
    "Could it be starsigns?" - Maebh, inspecting the carvings carefully.
    It does relate to the starsigns.
    "No, it probably isn't. Pull the lion one." - Harold, not knowing what to do.
    Maebh and Kel'Serrar back off to a point where the holes in the wall cease.
    "Oh right, I pull the horse one then." - Breanna, not pulling anything Harold suggests.
    She pulls the horse lever and a loud click is heard from within the door itself as the horse lever locks into the downward position, but that is all.
    "Um, the lion next." - Breanna, pulling the lever.
    Another click is heard as the lion lever is locked into position.
    "And now the wolf I guess..." - Breanna, pulling the final lever.
    And the door opens!
    "Hooray!" - Breanna, letting her excitement getting the better of her.

    If you are one of my players, do not read this bit.
    The three symbols are indeed representations of three constellations which were considered sacred by the race which used to dwell within these ruins. These constellations form the basis of the starsigns used as role-playing aids in Norbayne, these three in particular being ordered Stallion-Lion-Wolf. Breanna managed, through sheer luck, to find the correct order. If she had pulled the levers in the wrong order the holes in the walls would have shot out D10 small spikes immediately, each causing 3 Damage. A single spike wouldn't necessarily kill, but with a high roll, this could have been rather dangerous, especially for Breanna.

    The door swings open and a foul stench emanates from the room beyond. Despite the party's flames, they cannot see much of anything inside. Maebh casts a Flare into the room. With a cacophony of shrieks, the Flare blasts apart one of the room's denizens. The spell lights up the room, showing a number of Tahlun.

    Like a three foot tall cross between a rat-man and a lizardman. Sort of like kobolds. Sort of. They're vermin. I should have artwork of the various creatures whihc most would find unfamiliar fairly soon.

    Well as soon as I can get Lady Darkmoon to do it.

    "Forward!" - Harold, brandishing his axe and torch.
    Maebh and Kel'Serrar remain where they are, trying to eliminate as many of the Tahlun as possible before they mob the Invarrian. Breanna however stays back, quietly cursing to herself about why she opened the door.
    Maebh's second Flare blasts into the wall, causing the Tahlun to cower against the walls and scream in fear. Kel'Serrar manages to set his arrow on fire but just misses when he shoots. Harold on the other hand runs towards two of the Tahlun which are huddled together against the wall. He gets a critical hit and utterly butchers one of them with his axe.

    The other one grabs its rusty knife and attempts to shove it into the dog-man's ribs. Harold avoids the strike. Three more Tahlun attack the Invarrian, two of them hitting him, but both strikes are parried easily by the old duellist, who counters, killing another.

    Three Tahlun remain engaged with Harold, while two more huddle in the corner of the room. Maebh attempts to kill those two with another Flare, but she misses, blasting the stone wall yet again. Kel'Serrar shoots and kills one of those two after Maebh's Flare, transfixing it with a flaming arrow. The other one gives a wild scream of pain and anguish before trying to run past the mage and ranger to escape.

    Harold has a lot of trouble hitting the little creatures, obviously used to fighting taller opponents. Of the three Tahlun attacking Harold, only one of them hits, but the Invarrian easily parries. The last one, trying to escape, runs straight at Maebh, who braces her spear and leaves it gargling blood upon the stony ground, leaving only the three on Harold.

    "Please don't shoot one with a flaming arrow!" - Harold.
    "Ok then, I'll shoot one with a normal arrow." - Kel'Serrar muttering to himself.

    One of the Tahlun falls with an arrow in the back of its head, killing it instantly, leaving only two. Maebh charges into the fray and between her and Harold they quickly account for the two of them, one of which is more or less decapitated by Harold's torch.

    We were left wondering whether this fight consisted of Harold wading in with fire and sword like Strider on Amon Sul, striking down his lesser opponents with great skill, or whether it was really a massive six foot tall dog-man swiping wildly at the child-sized little lizard people shouting, "Go away! Go away!" at the top of his lungs.

    It can be seen after the battle that the Tahlun are malnourished and ill, their skin drawn tight across their bones. At first glance the room appears empty but the group swiftly finds five crudely fashioned trapdoors built into the floor. Harold opens the first one and out springs a little Tahlun pup which launches up into Harold's face. There is small panic before they realise that it has dropped to the ground and is dead. Inside the cavity in the ground, they can see many dead pups which look as if they've starved to death.

    "The pups must be pretty hungry." - Harold, thinking of his little marcwolf with its head poking out of his pack.

    Harold and Breanna feed their pups on some of the little Tahlun pups, the sound of brittle bones snapping in the mouths of the marcwolves punctuating the group's efforts to open the other trapdoors. Three other trapdoors contain more dead Tahlun pups, however one contains a small stash of what the Tahlun considered precious items.

    The cavity contains:
    Two shortswords which Harold straps to his back leading to the group making comments regarding how Harold is now a walking armoury.
    A pair of leather bracers which Harold also picks up.
    An old flimsy quiver with 10 arrows for Kel'Serrar.
    12 coppers which are split evenly between the party, excluding Maebh.
    2 sulvers which Maebh takes, threatening the others with flaming death if they argue.

    It took a long time to divide the loot as it really did seem as if no one wanted to take the swords.

    Maebh makes a harrowing discovery, finding that a fair few of the dead Tahlun pups seem to have been at least partially eaten already, indicating that the adults had practiced cannibalism to some extent in their starved states.

    There is a doorway straight ahead which is to be pushed open, which Harold shoves open with small difficulty. Ahead of the group is a large hallway. Over two hundred paces straight ahead, there can be seen a massive stone gateway. To the right there are two smaller stone doors and to the left there is another. The left door has already been opened. They notice that this doorway has been completely blasted open by magical fire, as evidenced by the black charring around the doorway itself.

    The hallway is quite bare, likely having been plundered in the past. The walls however are covered in intricate carvings, many of which appear to be the written form of some unknown language, however a few of the friezes are of a pictorial nature. Maebh and Harold inspect the walls and find that, along with the written inscriptions, the pictures tell a story.

    "On this side, the wall shows the rise of these people." - Dev, while inspecting the friezes on the left side of the hallway.
    The left wall shows what seems to be the rise of a civilisation as the people, who resemble human children in appearance, began to develop metallurgy and magic along with other technologies. Over time, their structures begin to grow greater and greater, reaching to the sky, towering over all else that had come before.

    "Right, well this is their fall. It looks like they switched their type of magic from either Spirit or Arcane magic to Black magic." - Maebh, inspecting the other side.
    The right wall shows what happened to these people over time, as they were overcome with a lust for power. Many slipped from practicing the safe magics of spirits and the earth, and into the arts of black magic. Inexperienced summoners began to wreak havoc upon their homeland as the daemons which they tried to bind broke loose. The last frieze shows a barren wasteland.
    "So this is a cautionary tale against the use of Black magic." - Harold.

    The group's debate is interrupted by what sounds like sobbing from within the blown up room on their left. They stride forwards with weapons ready, Harold at the fore. The room appears to have been set aflame, the stone literally melting and running down the walls. At the end of the room there is, what appears to be, a tunnel, crudely hewn out of the rocky walls. The tracks lead into this tunnel. It also seems as if it is the cause of the sobbing. Harold notices the tunnel appears to have been slowly scratched out by bare hands, as evidenced by the caked blood dried around the mouth. What’s more, the tunnel seems to be more of a short cave, the end of it only five feet back from the wall.

    At this point a man comes lurching out from the cave towards Harold, growling and gargling, hands outstretched with fingertips worn down to bone claws. He is quick, but ungainly, gnashing his teeth and assaulting furiously. He wears no armour and few clothes, but seems beyond physical pain, his skin badly charred and burnt, almost rotting on his body.

    The Corpsewalker misses with all of its attacks before Breanna attempts to attack it with her new shiny dagger, but fails to do much in the way of damage. Maebh throws a Flare at the creature and sets it on fire, blasting it with a ball of fire. Kel'Serrar's arrow flies across the chamber and strikes the opposite wall. Harold manages to cause a fair bit of damage with his axe, striking its left arm off at the elbow.

    Breanna fails to hit it after it flails at Harold wildly, and Maebh blasts another chunk out of it with yet another Flare. Kel'Serrar misses again, before Harold is forced to Parry. He does so, but fails. Luckily his mail shirt is up to the task of negating the damage.
    In an attempt to blow it up, Maebh loses control of her magic and finds herself temporarily blinded.
    In the end Harold finishes it off with two powerful strikes from both axe and torch, the latter of which sends the Corpsewalker’s crushed head flying off its shoulders. It falls to the ground, dead at last.

    Aside from the Corpsewalker afflicted, the room is empty aside from the remains of many creatures, including some humanoids, which appear to have been torn apart and gnawed clean.
    After a short discussion about splitting the party, they decide its bad idea.
    “If we split up the party, it would be a bad idea, cause we’d be splitting up the party.” – Harold, taken out of context for massive laughs.

    They decide to go with the door on the right, furthest from the passageway they entered from earlier. The heavy stone door appears to require pushing open. Harold and Maebh attempt to push the door open, both straining against the hard rock. After minutes of pushing, the stone door slowly swings open. The hallway beyond is exceptionally long, with almost one hundred doorways on either side of the hallway. Each doorway leads into a small room, each with a desk made of stone and a large slab of stone in the corner, likely beds. The rooms seem to be little living areas.

    The party spends several hours searching the rooms, but come up mainly empty-handed, finding many ancient books written in an unknown language and a small silver chain, set with a grey stone pendant and set with a single blue sapphire.

    Maebh’s issues with blindness pass somewhere in here.

    Maebh recognises the pendant as a Focus Stone, which will help her attune to her magic more easily.

    An extended break where we laugh at Dev’s awful accents until Lady Darkmoon reminds us that we are still recording. Dev, I will put it up on Youtube for the world to laugh at. Live in fear.

    Now, early in the afternoon, the group sits down in the main hall and has lunch. Harold lights a fire using the smashed up lids of two trapdoors from the Tahlun nest.

    After lunch, they approach the last doorway. Maebh decides to try and blast it open with her magic. Her attempt does not blast them open, but she does knock a hole in them. Inside, they hear a yell of surprise.

    “Now would be a good time to display your charming nature.” – Kel’Serrar to Harold.

    “You want him to punch the door?” – I can’t resist.

    “Who’s in there?” – Harold, yelling inquisitively if it can be imagined.
    “We’re a party from Summer Hill! I take it you aren’t Corpsewalkers?”- The reply from inside.
    “No. We’ve been sent from Summer Hill to find you.” – Harold.
    The occupants of the room hurry to unbar the door and-
    “DIE!!!!” – Dev eliciting much laughter.

    The band inside is made up of three Midlanders, a Feartarbh and a Roanfaille, all of which are armed and at least lightly armoured. The party immediately notice that this sort of equipment is not the kind which one would usually find in the possession of townsmen.

    Harold can tell just by the way in which one of the Midlanders is standing that the man is a duellist of some skill. Then he realises as the man steps forward with his hand upon his sword, he knows him.
    “Harold Oakenshield, we meet again.” – Barnan MacSilver.
    He immediately draws his sword.
    “This is the last time we shall meet in this life Oakenshield. I owed you a debt last we met, but no more. Draw your sword and test it against mine.” – Barnan MacSilver.
    “Can we not wait until we get back to Summer Hill and then sort this all out?” – Harold, remembering he lost the last duel.
    “No. This is the last time we meet, Oakenshield.” – Barnan.

    Harold looks around the room, taking in the other band.
    “Is it alright with you lot if we engage in an honour duel right here?” – Harold.
    The general consensus is a “Yeah, alright. If you have to.”

    “If you both stay together, this can still be the last time you meet....” – Kel’Serrar, trying to find a loophole.


    “As long as you’re both together, you still haven’t ‘technically’ ended this meeting...” – Kel’Serrar.
    The Northern duellist is not exactly the cleverest of fellows. His expression darkens. He studies Kel’Serrar with a look of confusion before finally,
    “Shut up! We fight today.” – Barnan.
    “But-“ – Kel’Serrar.
    “SHUT UP!” – Barnan.

    Quite a bit of laughter, probably at my horrendous Scottish accent. I usually try to give the characters different voices but I get a bit nervous with the whole group around. I’d do it if it weren’t for Lady Darkmoon. She has a vicious tongue.

    Harold takes up his sword and axe.
    Barnan in turn is armed with an arming sword and targe and clad in a leather jerkin and rough-spun woollen garments. He draws his sword, readies his small spiky shield and prepares for Harold’s onslaught.
    Both parties stand back to allow the two duellists some room.

    Barnan is a character of Dev's creation, mentioned in Harold's backstory as a primary antagonist. Harold spared the man's life after they fought the first time, prompting Barnan to do so in turn as a matter of honour upon winning the second duel. He swore then that the next time they faced each other would be the last.

    Somehow, their paths have crossed once more.

    I made this character very close to Harold in ability and gave him a nasty weapon combination to deal with to make this quite tough. The plan was to have Barnan replace Harold as Dev's character if he won, but I hoped that would not have to happen.

    Both of them are equal for three Initiative rolls in a row, taking a fair bit of time to eventually figure out. Harold finally wins out after some circling.
    Using his new Duellist skills after levelling up at the end of the last session, Harold finds himself at a slight advantage.

    There’s some discussion as to whether or not the others should help Harold. He doesn’t want any due to it being dishonourable to accept help in single combat. The others are happy to “accidentally” blow both of the combatants up. But they are dissuaded from doing so.

    Harold opens up with a tearing cut from his axe across the Northman’s chest, which rips through the leather jerkin and into the flesh. Barnan strikes wildly back with his sword, missing but he follows up with his targe, forcing Harold back a few steps but the Invarrian dodges aside from the spike.

    The two exchange blows for several minutes, each having difficulty breaking through the other’s defences. Barnan eventually does so, thrusting his sword into the Invarrian twice. After a few more minutes of frantic fighting, Barnan overpowers Harold, causing him to drop his axe. Bleeding from his stab wounds and taking in ragged breaths, Harold jumps back, holding his sword downwards in the signal for respite.

    “I need a break.” – Harold, gasping for breath.
    “How long do you need?” – Barnan, angry and also breathing heavily.
    “Until we stop bleeding.” – Harold, positive towards his friends’ healing abilities, despite all prior experience.
    “That’s a substantial break you’re asking for...” – Barnan, hesitant to agree.
    “I’d prefer this duel to be decided by one masterstroke as it were, rather than one of us bleeding out.” – Harold, grimly defiant.

    I raise the point that bleeding out is sort of the definition of a duel. Everyone bleeds out. It's just blood. Everywhere. Very messy. I have seen this. I have done this. You do not want this.

    Kel’Serrar immediately takes his bandages to Harold’s stab wounds, trying to staunch the bleeding. No matter what sort of bandaging is going on, internal injuries are going to need more than just bandages. Even ones made of poison sumac. The hasty first aid helps Harold out, a little at any rate.

    There's still more. :)
    Last edited by Phoenixguard09; 2013-02-21 at 08:55 AM.

  18. - Top - End - #18
    Dwarf in the Playground

    Join Date
    Jun 2012
    Queensland, Australia

    Default Re: Three Coins, Two Birds and a Gilded Sword: A Norbayne Campaign Log

    Both combatants having been touched up, Harold and Barnan leap back into the fray, Harold with his two newly acquired shortswords and Barnan with his sword and targe. They circle each other once more before Barnan tries to ram the Invarrian with his shield once more, the dog-man once again side-stepping easily. Harold’s return attack clips the man’s arm, drawing blood but not causing any lasting damage. In return the Northman’s sword cleaves through bandages, chain hauberk and flesh, gashing Harold from shoulder to hip, driving him to his knees. With a roar of pain, the Invarrian drives one of his blades through the Northman’s torso, bearing him to the ground before falling on his side beside him, bleeding profusely. Harold, with the last of his strength crawls over to the fallen Barnan.

    “You played a great game my friend. Rest in peace.” – Harold, before closing the dead man’s eyes.

    Jokes about how a dying man would be pretty pissed off about having his eyes closed before he dies. “I’m feeling much better!” “It’s just a flesh wound.”
    We’re all Monty Python fanatics.

    Harold collapses as Barnan breaths his last.

    Kel’Serrar prepares to bandage him by dragging the Invarrian off the dead Northman. The other group work towards closing the door up again.

    Two groups of murder-hobos locked in a small underground room. This should end well....

    The first man they notice is taciturn, tall and seems to be quite strong. He has short black hair of a ragged cut, a short trimmed beard and dark green eyes. He also has a scar which runs from the corner of his left eye to the edge of his jaw and his nose seems badly broken. Bound around his upper right arm is a bloodstained bandage. At his belt hangs a longsword and a bow is slung over his shoulder.

    The next is a clean-shaven Midlander, and the leader of the party. His accent betrays a southern heritage, as does his tanned skin. Of middling height, he has long brown hair which is tied back and piercing blue eyes. His nose is prominent, but he seems to be a cheerful and friendly sort of fellow. Clad in grey, he bears a sword and dagger, and despite some rips and tears in his clothing, seems to be unharmed.

    They next notice a heavy-set Roanfaille, easily picked as such by his dark skin and prominent red-ink tattoos. Tall, he has long brown hair which is thickly braided and dark eyes. His demeanour screams mercenary, as does his equipment, which is baroque and extravagant. His cheek bears the sigil of a red stallion rampant, which is the mark of one of the clans of the Norbayne Roanfaille. His plate harness is bloodstained, as is the bandage wrapped around his forehead, but he seems to be in little pain.

    Lastly, they focus on the massively built Feartarbh. By his shaggy brown coat, it is likely he is from the northern Midlands, so it is possible he comes from around Summer Hill. Built with slabs of muscle on an exceptionally sturdy frame, he bears two massive horns upon his head. These horns coupled with his height necessitate him stooping when inside the ruins to avoid getting entangled or at the very least, making rasping noises as the horns scrape along the bare rock. Despite his size, he seems to be quite gentle, likely at least until his friends are threatened, in which case he would likely put both his horns and his maul to good use.

    The other group, who are far more physically impressive. And they seem to be far less stingy with their employer's money.

    After some time, Harold manages to fight his way through the haze of pain and finds himself leaning up against a smooth stone wall.
    “Who leads you?” – Harold, gasping in pain.
    The man in grey steps forward and gives the dog-man and his companions a beaming smile.
    “I am Mordra Goldshine, leader of this group. That was brilliantly fought sir.” – Mordra, winking at the grizzled Invarrian.
    “Oh, it’s one of those.” – Maebh, in a far too conspicuous whisper.
    “Thank you. Now tell me, what’s happening here?” – Harold, wincing in pain.

    Mordra informs them that they were sent out to look for a special stone, as Summer Hill is in danger of being taken over by the neighbouring kingdom of Elspeth. So, Petyr Rangard sent them out to look for it. Since then, Corpsewalkers have just spontaneously appeared in the area, flooding the countryside, so the group shut themselves in the room, unable to escape.

    “But enough of such matters, what of your own story?” – Mordra.

    “We set out from Summer Hill in the morning and came across a ruined carriage on the road which had been set upon by at least one marcwolf. We tracked the beast back to its cave, and killed both of the adults, leaving us with the two pups. During the night we were attacked by bandits, but we fought them off. We found this note on one of their bodies.” – Harold, passing the man the note given to Maebh by the bandit leader.
    “I do not recognise the hand, nor the name, but it would probably be to the good to follow it up.” – Mordra, handing the note back.
    “The next morning we woke up to the realisation that we didn’t have enough supplies-” – Harold, continuing.

    “Shouldn’t that be any supplies?”
    “I’m trying to word this positively!” – Dev
    “That was the optimistic version of events?”

    Harold proceeds to inform the Midlander of the ensuing events. When informed of Maebh’s discovery in the living quarters, Harold’s keen eyes notice that Mordra’s fists slightly clench, his eyes widen and his jaw clenches, almost imperceptibly.
    An impeccable pass of a Perception check on Harold’s part there.
    “And then of course, we couldn’t get through a door and we had to blast our way through.” – Harold.
    The two share a laugh, if somewhat pained on Harold’s part.

    “Kel’Serrar, I want you to keep an eye on him. But don’t shoot him, not yet anyway.” – Harold, to Kel’Serrar on the side after both leaders have gone to their respective parties.

    At this point we get helplessly sidetracked for at least five minutes as a long-standing point of contention is brought up yet again. Lady Darkmoon and I have quite strong South Australian accents, which in my own voice sounds quite whiny and annoying, or sexy, deep and masculine, depending upon whom you bring it up with. This is in stark contrast to the others, who are all Queenslanders.

    As such, LD and I both say the word, ‘chance,’ like ‘charnce,’ while the others use what I have termed the American pronunciation. It’s mainly Ladyhawk and I who end up discussing how strange we find each other’s accent, but this time we dragged the others into it, Dev in particular who is a master at the art of the cop-out.

    They say ‘mandareen,’ we say ‘mandarin.’ Sins informed us that was a language. Dev said something which sounded like mandrill. I informed him that was a baboon. We have fun. But we all secretly despise each other.
    We did attempt to get back to it, mainly through Dev’s efforts, but this was in vain as he mispronounced Ladyhawk’s character’s name (Ray-ve instead of May-ve) and then tried to claim that pronunciation was not important anyway. Yes, Gyeorg. (Bonus points if you can actually guess what his real name is from that phonetic iteration of my mangled pronunciation.)

    Back to the action.

    “Oh and Maebh, you might want to hide that necklace. Oh and don’t stab them yet either Breanna, we might need them.” – Harold, whispering to Maebh and Breanna.
    “Don’t worry, I’ll probably miss anyway.” – Breanna, muttering to herself.

    Harold also gives Mordra the letter Rangard gave him. Mordra breaks the seal and reads the letter in a small shard of mirror he fishes out of his backpack. Whatever he reads, he musn’t like it as he crumples it up and turns back to his own group.
    “My thanks.” – Mordra, walking back to his own people on the other side of the room.
    There is furious whispering and many furtive glances being thrown back at Harold and his companions.

    After some conversation, Harold decides to catch some sleep, thinking that the more rest he gets, the quicker he will heal. The rest just lounge around, using the time to recover from an eventful past few days.

    While Kel’Serrar sits against one of the walls, the other party’s ranger takes him aside.

    "I have somewhat of importance to tell you." – Eradan Blackstar, furtively to Kel’Serrar.

    "Just a few days ago, as you know, we were almost overrun by Corpsewalkers. They just came out of nowhere. One day the land was quiet, peaceful. The next we were surrounded by scores of them. We cut down a fair number, but eventually we were forced back and barricaded ourselves in here, slowly running out of supplies as they hammered at our door."
    He gives a racking sob which quickly turns into a harsh, thick cough.
    "I confess to you that I went down amongst them in the final moments of that battle. I've been bitten. I can feel it welling up within me. I have not long left to live as myself. I would end it myself, but there is something worrying I must share with you. The Southron over there, he was also bitten. I saw it with my own eyes, yet somehow I doubt he has the conviction to end himself." - Eradan Blackstar with a grim smile

    "It is far too great a risk to allow us all to live, for you will not know until it is too late that one of them has deceived you. I will help you put them all to the sword. And then you must kill me. It is the only way." - Eradan, deadly serious

    “This is too important for me to make the decision right now. Let me inform the others.” – Kel’Serrar.

    The others discuss the situation, trying to discern whether or not Eradan is telling the truth. While discussing it, they decide to observe their erstwhile companions and see what sort of armaments they're packing. The Feartarbh is carrying a big two handed maul and wearing rough leathers. Judging by the feathers and charms hanging off him, he's probably a shaman. The Roanfaille bears a scimitar and a tall, unadorned tower shield. He is clad in a chain hauberk and bloodstained plate. In his turn, Goldshine carries a sword and dagger and wears a chain hauberk.

    They discuss their chances taking on the other party head on.
    "We can't win, can we?" - Maebh, shaking her head.
    "I agree with your assessment regarding our chances of success." - Harold, blinking sleep out of his eyes.
    "They're too well armed." - Maebh.
    "Yes." - Harold, nodding. "We need more information. Kel'Serrar, you are skilled at healing. They are injured. I think you should offer your services. And then you get to see their wounds."

    There's a reason he was elected as leader.

    They decide that as a contingency they should run outside. They consider Kel'Serrar conducting his 'check-ups' out in the corridor where its more easily defended, or perhaps outside on the horse-drawn wagon so they can outrun them if there's any hostility. Not that the poor horse could outrun anything in a serious chase while loaded down with four people and their supplies.

    They discuss how long they should stay in the ruins as their supplies are running low. They then discuss how long they have before they will need to kill the others. They find out from Blackstar, who might not be a completely reliable source of information on this matter, that they have maybe two days more before the other party starts succumbing to the virus.

    Breanna suggests having one of the players offer to take sentry duty for the night and then go kill all of the other group while they sleep, something which makes perfect sense for the assassin, however the others are a bit hesitant, not wanting to kill any innocents.

    Maebh then suggests to Kel'Serrar that he should check out Blackstar's wound so the ranger has a good idea what to look for when he checks over the other party.

    After a bit more discussion, Kel'Serrar heads over to the other party who are keeping to themselves over in a corner.
    "I see some of you bear injuries. I have some skill at healing. Perhaps I may be of assistance?" - Kel'Serrar, guileless as possible.
    The other party looks at him warily, but they can't refuse free treatment. Mordra Goldshine eventually nods.
    "Our thanks I guess. Where do you want to do this, friend?" - Goldshine.
    "Well, we've set up camp here and leaving might be dangerous. Might as well do it here." - Kel'Serrar.

    He gets to work. The Roanfaille refuses to let Kel'Serrar take off his hauberk, so the ranger is unable to inspect his torso and upper arms, however there are plenty of exposed scratches, including a cut on the man's head which looks to be becoming infected, which Kel'Serrar cleans and bandages.

    The massive Feartarbh on the other hand is happy to let the Danann at his wounds, and has at least three bites on his body. In addition to this he is covered in scratches and other injuries.

    Mordra comes over and seems fine at first, but his bravado dies down once he gets close to the ranger and is forced to remove his armour, revealing a massive bite mark on his shoulder.

    While this is happening Harold tries to find a staff to lean on, eventually deciding on Maebh's spear, which she grudgingly hands over.

    After the check-ups, Harold then takes Mordra outside the room to the massive stone doorway at the end of the main hall, hoping to have a private word.
    "Do you have any idea how to open this? - Harold, leaning heavily on Maebh's spear. His exertions from the duel earlier have taken a lot out of him.

    The rest he managed to gather and Kel'Serrar's ministrations have helped considerably, but he's still getting around on very little health. Breanna's has improved somewhat over time, as has Kel'Serrar's, but that being said, neither of them had that much to begin with. Maebh on the other hand, is still running around with minimal burns from her two magical backlashes.

    "Actually, I have the key." - Mordra, pulling said key out a pocket.
    The key is a small, shield shaped block of stone with an unidentified gem set into it.
    "Sparkly?" - Lady Darkmoon
    "Pretty?" - Ladyhawk, practically simultaneously.

    "Can you open it then?" - Harold.
    "No, I don't know what's in there. We've heard some unnatural noises." - Mordra, shaking his head and putting the key back in his pocket.
    "Well then, I think I'll go back to Summer Hill with my companions and come back with more men so we can take on whatever is in there. In the meantime, I think you should barricade yourselves again in the room we're staying in at the moment." - Harold.
    "Well now you're with us, we should go back with you! We were only in there because we couldn't risk trying to break through the horde. But they've all disappeared, and now you're all here. We might as well all get out together." - Mordra.
    "Uh-oh." - Lady Darkmoon.
    Harold thinks for a bit, furiously trying to come up with a way to stall for time.

    I can barely hear what Dev says here because he mumbles something awful, but it sounded like, "Before we leave, we need more information.""Before we leave, we need more information. My compatriots will take this corridor, and you can take the room. We'll barricade ourselves in and you do the same." - Harold, indicating the abandoned living quarters for his own group.
    Mordra agrees to this plan, nodding, and then strides back into the room, leaving Harold to hobble as best he can.

    Upon making it back to the room, Harold discusses the plan with his companions, having them relocate to the living quarters. They decide quickly that there is no one in Summer Hill which would be able to help them. They then consider using the levers at the doorway at the beginning to lay a trap, however they soon realise that this is just not possible.
    Lady Darkmoon suggests using poison sumac to kill them, slowly choking them to death with their own bandages. The idea is quickly shot down as poison sumac is not available.
    "So why not use normal sumac?" - Ladyhawk, with a laugh.

    They eventually decide that procrastinating is not getting them anywhere. It is mid-afternoon, when Harold hobbles back to the doorway of the room and asks Mordra to come out, who refuses. Harold demands the key, but the Midlander lays his hand on his sword and tells the Invarrian to take it from him.

    Harold walks outside, requesting his group comes outside to the wagon with him. All of them are now outside. Breanna and Harold deposit their marcwolf pups in the wagon, giving them a quick pat on the head and a small piece of dried meat to keep them satisfied.

    Maebh considers blasting apart the doorway with her magic in order to cause the whole thing to come crashing down.

    "There are footsteps coming from the tunnel behind us." - Maebh, hearing footsteps.

    Harold immediately directs everyone into positions. Kel'Serrar stands above the doorway with an arrow nocked to his bow and Breanna and Maebh stand on either side of the door. Harold himself stands, leaning on Maebh's spear, in front of the wagon, the only person in view of whoever comes out of the tunnel.

    A running Eradan Blackstar comes racing out of the tunnel, a slight limp barely noticeable in his gait.
    "You aren't leaving are you?" - Eradan, gasping with pain.
    "No." - Harold.
    "Ah good. I was worried. I can't kill them all by myself." - Eradan.
    "Could you possibly tell me the story again please, for my benefit?" - Harold.

    So the ranger, bewildered, relates the story once more, detailing his own injuries and the Roanfaille's wound too. He explains that he hasn't killed himself yet, because he can't countenance leaving these lands in such danger, knowing that the others would not have the dignity to kill themselves.

    To Harold's eyes, the man is severely stressed, which could be because he is lying, however the story does match up with what Kel'Serrar told him earlier.

    "Alright then, Eradan, new plan. Run back in there and tell them I have changed my mind and we are leaving. And then get back out here." - Harold.
    "Ok then, I'll be the first one out. I'll make sure." - Eradan, nervous.
    He heads back inside.

    Maebh readies two Flares, one in either hand. Breanna stands ready with her dagger and Kel'Serrar sets fire to his arrow, holding it ready. Harold meanwhile simply braces his borrowed spear.
    They hear running footsteps from the tunnel and Harold can see Eradan running out, looking rather terrified. From inside comes a wild roar and out rushes...
    The Roanfaille. Chasing the Midlander ranger with his sword and shield in hand.

    Some discussion about whether or not it is acceptable to call him black. This is the man they are considering blowing apart with fireballs. I personally don't think the fictional character cares whether or not they insult him.

    Maebh lets loose with both Flares, one singeing him and the other blasting into his abdomen, putting a great dent into his armour and leaving him smoking and writhing in pain on the ground.

    Breanna finally gets to put her backstabbing skills to good use, almost sawing off his head while trying to slit his throat.
    "Yay, I'm so happy!" - Lady Darkmoon.

    Then out comes the Feartarbh....
    "****...." - Practically everyone, more or less simultaneously.

    Manius Longhorn comes out of the tunnel and sees the partially decapitated corpse of his friend lying on the ground, with the dagger-wielding Leathe assassin next to him. He hefts his maul, but not before Kel'Serrar looses his arrow.
    He misses something awful.
    "Can I throw her spear?" - Harold.
    "If you break my spear, I'll kill you!" - Maebh, furious.
    Harold hurls Maebh's spear at the Feartarbh, sending the heavy blade ripping through the shaman's chest. He's not dead. He roars in pain and turns his attention from Breanna towards Harold instead. On the other hand, to do so involves going through the Leathe.

    She manages to tuck and roll out of the way. Just.

    But now he's really angry and is running towards Harold.
    "Oh thank the gods." - Breanna, very thankful.
    The shaman tries to use his magic to call down a heatwave in the immediate area, but fails to do so.
    Maebh tries to hit him with a Flare, but her magic causes some problems again, burning her slightly, but still hitting the Feartarbh with the ball of flame. It doesn't distract him from his target.

    Harold stands his ground before the raging eight foot tall Feartarbh, thinking to grasp the spear in its chest and twist it out of his body.

    And then we had to call it quits cause Sins had to go.
    So we left it there.

    The Wrap-Up:

    What a bloody cliffhanger.

    Still, we'll get to see what happens tonight. Whether or not Harold manages to survive the literal bullrush.

    Sorry that took so long to sort out, but I've been quite busy and then had some technical difficulties tonight when I temporarily lost the last half hour or so of the recording.

    Anyway, cheers everyone, hope you all enjoyed 1.2.
    Last edited by Phoenixguard09; 2013-01-24 at 11:26 AM.

  19. - Top - End - #19
    Ettin in the Playground
    Amidus Drexel's Avatar

    Join Date
    May 2012
    The Algol System

    Default Re: Three Coins, Two Birds and a Gilded Sword: A Norbayne Campaign Log


    That's an interesting development, what with the other party being walking Corpsewalkers-to-be.

    *waits attentively for the next session*
    Avatar by FinnLassie
    A few odds and ends.

  20. - Top - End - #20
    Dwarf in the Playground

    Join Date
    Jun 2012
    Queensland, Australia

    Default Re: Three Coins, Two Birds and a Gilded Sword: A Norbayne Campaign Log

    Well hopefully you won't have too long to wait. I'm going to America for about a week fairly soon, so I'll have plenty of time to work on the write-up.

    That is if I have access to a computer there, which is not guaranteed.

    Thanks for reading, hope it was worth the wait.

  21. - Top - End - #21
    Bugbear in the Playground
    ReaderAt2046's Avatar

    Join Date
    Oct 2012

    biggrin Re: Three Coins, Two Birds and a Gilded Sword: A Norbayne Campaign Log

    SQUEE!! Want more story! Want more cute stabby possum squeegle! SQUEE!!
    Prince Fraternal of Pudding, Snuzzlepal, Feezy Squeez Lover, MP, Member of The Most Noble And Ancient Order Of St. George, King of Gae Parabolae.

    Lego Ergo Sum

    "Everyone's cute if you just look at them the right way"~Rebekah Patton Durham, Princess of Pudding.

    "If they have stats, we can kill them... I'd like to point out that we also have stats..." ~ PhoenixGuard09.

    Warhammer 40K: Where the faction that is a cross between the Inquisition and Space Nazis are the good guys.

  22. - Top - End - #22
    Dwarf in the Playground

    Join Date
    Jun 2012
    Queensland, Australia

    Default Re: Three Coins, Two Birds and a Gilded Sword: A Norbayne Campaign Log

    Okay then, I think it went rather well, everyone seemed to enjoy themselves and Sins told me as we were packing up that we were in a good campaign.

    I think I shall take that as the highest compliment I could possibly get.

    Before we get to it, Ladyhawk did actually get her interview to me the morning before the game. So I present here, an interview with Maebh Preachain-Eite.

    Your eyes open and before you is a tall, kindly looking old man with a long grey beard and weatherbeaten skin. He stands before you clad in a dark grey robe and bearing a carved wooden staff. He nods in greeting, shifting his weight upon his staff and pulls out a wooden board with a piece of parchment on it and a quill.
    "Welcome Maebh, it is good to see you awake. I have some questions to ask of you my girl." Truly he is many ages older than you.

    "Let us begin. Do you know if your father still lives? What do you think happened to him?"
    "I do not know if my father still lives, for when I was very young he left on a hunting trip and neither he or his companions ever returned. No one knows what happened that night, however some of my tribe believe it was a monster from legend, which was said to roam the forests in which we live. The Diabhal."

    A picture Ladyhawk supplied to give an idea of what the Diabhal is said to look like.

    The old man looks concerned, scribbling notes on his parchment. What actually happened to your brother?"
    "When he undertook the Harrowing, my brother was involved in an unlucky accident with a marcwolf. But that's just the way it works."

    "Your packmates from your Harrowing would still be quite young. What would they think of you? Of the five of you who went through it together, how many of them survived your Harrowing?"
    "Only two of us suvived the Harrowing. None of my packmates thought much of me. Magic is not well recieved among my people on a general basis. They only stayed with me because they knew it was their best chance for survival.

    He nods and continues. "Do you think that you have been followed to Summer Hill by other Danann?"
    "Only one would follow me. And I hope I never have to see his face again."

    "And finally, tell me, what is your relationship with Kel'Serrar? As another Danann, are you wary of him?"
    "I have no feelings for Kel'Serrar. He is merely a part of the group. No more. No less."

    "Thank you for your time lass. You may go back to sleep now."
    Darkness overtakes you and you fall back into a deep slumber.

    Alrighty then, first up as a reward for being the first to complete her interview, I granted Lady Darkmoon a free roll on the General Traits table, which garnered Breanna the Sturdy Trait, which came in surprisingly handy later in the session, allowing her to re-roll a single failed Strength or Toughness Check every day.

    And then as a reward for the sheer effort he put into it, I granted Sins a free choice from the Traits he had available as a Danann. He ended up choosing the Coolheaded General Trait, allowing Kel'Serrar to re-roll a single failed Intelligence Check every day.

    I then refreshed everyone on where they stood, namely with their half dead leader being charged by a raging bull man with a spear in it.

    And then we got into the game, but information on that will have to wait. I just thought I''d give you the preamble now.

    Last edited by Phoenixguard09; 2013-01-26 at 10:46 AM.

  23. - Top - End - #23
    Bugbear in the Playground
    ReaderAt2046's Avatar

    Join Date
    Oct 2012

    Default Re: Three Coins, Two Birds and a Gilded Sword: A Norbayne Campaign Log

    Wow, you've got an artist sister and an artist girlfriend/maybe-a-fiancee? Good for you! Also, great story and WANT MORE CUTE STABBY POSSUM GIRL!
    Prince Fraternal of Pudding, Snuzzlepal, Feezy Squeez Lover, MP, Member of The Most Noble And Ancient Order Of St. George, King of Gae Parabolae.

    Lego Ergo Sum

    "Everyone's cute if you just look at them the right way"~Rebekah Patton Durham, Princess of Pudding.

    "If they have stats, we can kill them... I'd like to point out that we also have stats..." ~ PhoenixGuard09.

    Warhammer 40K: Where the faction that is a cross between the Inquisition and Space Nazis are the good guys.

  24. - Top - End - #24
    Dwarf in the Playground

    Join Date
    Jun 2012
    Queensland, Australia

    Default Re: Three Coins, Two Birds and a Gilded Sword: A Norbayne Campaign Log

    Wow, you've got an artist sister and an artist girlfriend/maybe-a-fiancee? Good for you! Also, great story and WANT MORE CUTE STABBY POSSUM GIRL!
    That painting was just something Ladyhawk found on Google, but I can see if I can post up the picture she drew in the first session of a plow-horse which everyone uses to taunt LD with. For that matter Ladyhawk has drawn portraits of both Harold and Breanna while we've been playing.

    Only Dev seems to try and take my campaign seriously.

    I'm trying to make sure that the third session is typed up and available before I go to America. Which is why I'm awake at two in the morning again I guess.

    Last edited by Phoenixguard09; 2013-01-27 at 10:51 AM.

  25. - Top - End - #25
    Dwarf in the Playground

    Join Date
    Jun 2012
    Queensland, Australia

    Default Re: Three Coins, Two Birds and a Gilded Sword: A Norbayne Campaign Log

    Session 1.3: Exploration in the Black Pit

    Welcome back everyone,

    This session was delayed for almost an hour while we waited for Dev to show up. And once we started Dev tried to jump on BloodBowl for a game and the two girls wouldn't get off their iPods. It all got better eventually and we got into it.

    Dev changed his mind regarding what he was going to do with his action. He considers throwing his axe at the Feartarbh, but thinks better of it, deciding throwing Breanna at it might be a better idea. He quickly finds out that she is not close at hand.

    As an aside, this might be the first time I have ever been forced to say that the minotaur is between you and the possum you want to throw at it.

    Harold takes up his axe and sword and stands ready before it.

    He did think about charging it, prompting me to say, "I thought grabbing the spear out of it was stupid."
    "Why not though? He is barking mad." - Sins

    Kel'Serrar tries to shoot it but misses from his vantage point on top of the doorway.

    Breanna meanwhile just stands where she rolled aside to, despite Harold's frantic requests for help.

    Turning around, Eradan Blackstar draws his sword and stands beside Harold, ready to take the shaman's charge.

    The Feartarbh crashes into Harold and his new-found friend. Despite a negative to his Agility, Harold manages to sidestep, but Blackstar is not so lucky, taking the Feartarbh's massive horns in the stomach and is thrown to the ground, choking on blood. Longhorn then tries to hit Harold with his maul, but Harold is slightly too quick for the huge weapon.

    Maebh blasts two flaming craters into the Feartarbh's back, finally bringing him down.

    You need to remember that he already took a fair bit of damage from her earlier attack and Harold's spearthrow.

    Thanks to her Talents, Maebh's Destruction spells are now significantly buffed. Flares are now doing D10+ about 5 Damage for Maebh, not including the burning Damage the fire spells inflict.

    Maebh strides over to the dead Feartarbh, ignoring Harold's frantic shouts to stay in position. She compromises by going over there anyway and grabbing her spear, but then starting to walk back to her spot.

    Failed Perception Checks all round.

    An arm tightens in a vice-like grip around Breanna's neck and a swordblade held to her throat.

    "Now you're all going to let me go, or we'll all see what colour her blood is." - Mordra, using the Leathe as a shield.
    "We've already seen it!" - Maebh, stalling for time as she sees that, critically, Goldshine has not noticed Kel'Serrar standing above him.
    "Ok, you want to cut her throat. Why should we care?" - Harold.
    "Hey!" - Breanna, indignant.
    "I'm role-playing!" - Dev.
    "So am I!" - Lady Darkmoon.

    "Do you realise you're going to be a mindless walking corpse in a few days!?" - Harold.
    "No I won't be!" - Mordra, in denial.
    "You're in denial!" - Maebh, still stalling.

    There is some discussion here where Ladyhawk gets slightly confused regarding in-game and out-of-game relationships and Dev suggests that he, as Harold, doesn't really care about whether or not Breanna carks it.

    In the interest of fostering inter-party spirit I point out that they have known each other for about a week now and have fought together.
    "Well, he fought and I watched." - LD
    "Not helping!"

    Harold tries to subtly hobble over with his sabre drawn.
    "No further! I want to get out of here alive. Stand aside!" - Goldshine, frantic.

    An opportunity here for Breanna to finally use her magic. We finally get to see the power of Black Magic.

    Arm against her throat, Mordra doesn't realise Breanna going slightly limp as she focusses on calling up the daemon within her, nor the subsequent tensing as she starts to squeeze the power out of the daemon she has trapped.

    A successful Calling Check to trap a Level 1 daemon, garnering her 6 Power Dice she has available to use until she releases the daemon back into the Otherworld. She uses three of these to power her spell. This was far more than she needed, but she wanted to be sure of getting the required casting value.

    A thunderous catamount wailing erupts from the tunnel behind Goldshine.

    Lady Darkmoon cast Phantom Noise, asking specifically for the "roar" of a mountain lion.

    The wailing shrieking meow startles Goldshine, prompting him to weaken his grip around Breanna's throat. She bites his hand and he lets go of her, letting her fall to the ground. Seeing that Breanna is on the ground at her assailant's feet, Maebh refrains from casting a Flare at him as Harold, standing in front of the wagon and draught horse, considers his options.

    "Can I cut the horse and smack it on the arse so it charges forward?" - Dev figuring out what he can do.
    "Excuse me, that's my horse." - Ladyhawk enraged.
    "Smack it on the butt with the flat of my blade..." - Dev, not following her point of contention.
    "After you cut it..." - Me, pointing out the obvious.
    "Oh I meant whatever's tying it to the cart." - Dev.
    "But then you wouldn't be able to tie it back up."
    "Fine, untie it then." - Dev.
    "If the horse dies, you're pulling the cart." - Ladyhawk.

    Harold manages to free the horse from the yoke of the wagon.

    Successful Dexterity Check to do it in time.

    "11, I mean 12, I mean 21... 17." - Dev getting thoroughly confused reading out the result of the D100 roll. We all laughed, even Dev.
    "I'm just shouting out random numbers by this stage!" - Dev, mocking himself.

    The horse stands there and looks at him, as if to say, "Thank you."
    "Can I slap it on the arse now?" - Dev.
    Harold smacks the horse's rump with the flat of his blade and sends the draught horse bolting in a straight line towards the doorway. However it is not by any stretch a trained warhorse, so it shies away from the armed man and stands next to the doorway, skittish and wary of both Harold and the dark doorway.

    Mordra attempts to attack the prone Leathe who manages to roll away from his wild sword strokes. Kel'Serrar then sends an arrow into the top of the Midlander's head, burying it to the fletching through his skull and into his neck. Goldshine falls to the ground, very dead.

    Upon the Midlander's death, Maebh goes to comfort the horse and hitch it back up to the wagon.

    And everyone goes up a level! And there was much rejoicing....
    Quite a bit happened, but for continuity I'll keep it brief here and give details in the Wrap-Up at the end of the session. Suffice to say for now, Breanna picked up two new spells, Maebh got Fireball, Wall of Blades and some other stuff, Kel'Serrar a bunch of archery based Talents and Harold a bunch of Stat increases. There was obviously a lot more to it, but that's all you need to know for now.

    The other party is now all dead. The only one which is not completely dead is Eradan Blackstar who is lying in great agony upon the ground not far from where Harold is standing. Harold goes over to the wounded man and kneels beside him.

    "Is there any way you particularly want to die?" - Harold, steeling himself for what must be done.
    *Incomprehensible choking noises of pain* - Blackstar, who has, let's face it, been momentarily impaled by about three feet of Feartarbh horn.
    "Alrighty then." - Ladyhawk, mock cheerful.

    Then follows, in hindsight, what might be the strangest conversation I have ever been part of. Dev puts forward that he should stab him in the chest, something Ladyhawk contests, believing his head should be struck off to make it quick.

    Instead of the usual points of contention, namely the desecration of the corpse that course of action entails, Dev counters with the fact that decapitation is not a "big thing" in most cultures, whatever that means. Sins and I then point out that decapitation was in fact, a very common form of execution throughout the ages of our world. This goes on for many minutes, before Dev relents.

    Harold takes up his sword and partially decapitates the mortally wounded ranger, leaving the head attached by a scrap of skin as a mark of respect.

    In reality a Japanese tradition if my memory serves me correctly, however in Norbayne it seems like a Danann notion.

    While he does this, Breanna releases the daemon she has harnessed within her.

    It is late in the afternoon and the party then sets about to the main business of the day: Looting the dead.

    Once again, for continuity's sake I'll condense the looting here and make the details known in the Wrap-Up at the end. The important thing to know is that Maebh manages to obtain more than her fair share of money again.

    Harold goes through Mordra's belongings and finds the letter from Petyr Rangard, reading it in the man's mirror.
    I know what you planned to do. The deal is off.

    "Hey, friends come listen to this." - Harold. He then reads the letter.
    "What?" - Breanna.
    "That's it." - Harold.
    "You're joking. We don't get our money?" - Maebh, despondent.
    "No, no. They don't get their money." - Harold.
    "Oh good." - Maebh, satisfied. She then turns to Mordra's corpse. "Ha ha, we get yours too."
    "Well we've done our job. Our job was to contact them." - Harold, summing everything up.
    "So now we just have to find the guy who owes us money, I suppose?"- Maebh.
    "Admit it, you're curious. You want to find out what's behind that big door don't you?" - Kel'Serrar.
    "I do!" - Harold. "Okay then, people, let's do this."
    "Well we've got the key now. It's currently in the hands of our assassin." - Kel'Serrar, indicating that the shield-shaped stone was pilfered by the light-fingered Breanna after Goldshine's unfortunate run-in with Kel'Serrar's arrow.
    "So all we need to do is convince her to unlock the door."- Kel'Serrar.

    Harold pulls forth a torch from his pack.
    "Let's do this." - Harold. He then holds his torch out to Maebh expectantly, who lights it with a conjured flame from her hand.
    He takes a few steps and realises that he needs some extra support. So he finds Longhorn's maul in the tray of the wagon and hacks off the head, fashioning a long oaken walking staff for himself.

    "You can even rename yourself Harold Oakenstaff!"

    They head inside. Both Kel'Serrar and Maebh halt at the doorway to the Main Hallway, both of them preparing actions. Kel'Serrar has an arrow nocked while Maebh has her Wall of Blades spell readied. Harold and Breanna move forwards until, at the centre of the room Harold stops. With a small hesitation, Breanna creeps toward the indent in the wall where the key needs to be placed.

    There is a lot of fear that there's a hell of a lot of Corpsewalkers inside the doorway. So the plan is for Breanna to open the door and then scamper back with Harold behind Maebh who will bring up her Wall of Blades to hinder whatever is chasing them.

    In Dev's words, discretion will be the better part of valour.

    Ladyhawk raises a good point when Breanna reaches the centre of the room. How is the little Leathe going to open the massive stone doors? They discuss it for a bit before deciding that their best bet is to just place the key into position and see what happens.

    Breanna places the shield-shaped key into the indent and gives the gem set into the key a slight press. The doors slowly but surely grind open.

    She bolts for it, back to the relative safety of the two Danann.

    The massive doorway reveals a huge black expanse before Harold, who walks towards it. Once upon the threshold, the flames of his torch reveal an elevated stone platform almost one hundred yards from the floor with two huge staircases leading down on either side. Almost two hundred yards from the base of the stairs is what appears to be a congregation of people bearing torches. It is unlikely they are Corpsewalkers as they are bearing torches, but Harold can't tell from where he is standing.

    "Come over here." - Harold, beckoning the others over to the doorway. Maebh and Kel'Serrar stride over, Breanna a little more hesitantly.

    The others suggest that Breanna go in under the cover of Shadowskin and scout out the chamber. With much grumbling, she attempts to call up another daemon and succeeds. She feels the same daemon as before start to well up within her, but it manages to slip free before she can properly get ahold of it. Using the power it granted her, she tries to cast but fails.

    "Well you are an assassin. How about you just sneak in and stay out of the light?" - Harold.

    "You remember what happened last time she tried that?" - Kel'Serrar. I'm not actually sure what he's referring to here but it was still funny.
    "Oh yeah..." - Harold, turning to Breanna, "Go for it."

    Shrugging, she tries to call up a daemon once more. This time she goes for a more powerful individual, but she loses control for a split second. A ghastly face made of orange light materialises in the air before her and emits a silent shriek before vanishing.

    Panting, she tries once again. In her haste, she calls up the one from earlier. This time she gets a proper hold of him and manages to siphon off a significant amount of magical energy. The daemonic energy courses through her and hides her in a veil of shadows. In the uncertain light, the others lose track of her and Harold feels a light breeze on the back of his calf accompanied by very light footsteps.

    "Drop my money now!" - Harold, indignant.
    She has not stolen his money, but she specifically tells me she wanted to blow on his calf to freak him out.

    With a quiet, unseen laugh she descends invisibly into the darkness.

    Once down the stairs and upon the main floor, she creeps forward to see what she can. Staying outside the meagre light afforded by the torches, Breanna hides in the shadows and takes note of what she sees.

    There is a ring of people, clad in dark red hooded robes, each bearing a torch in their hands and an identical curved knife at their wastes. They are all chanting in unison. The Leathe listens carefully and she cannot make out the words, nor the language used, but the tone is one of adoration, worship.

    After her spying mission, Breanna heads back to the rest of the party, making a weird croaking noise in the back of her throat to try and freak the others out.
    "Kill it with fire!" - Harold.
    Before they can swing, Breanna begins to laugh and she reappears between them.

    "My response is condescension." - Sins.
    "I am being condescending. Condescension, condescension, condescension." - Dev, with a laugh.
    I was sure Dev was going to say condensation. "I will spray drops of water at you!"

    We move onwards.

    "There was a group of people, not half-dead people, but people-people holding torches and chanting something in a language I could not understand. But it was not aggressive, it was kind of.... worshippy." - Breanna.

    "And I do not care if that was illiterate. That is how you use the term illiterate Dev." - LD to much laughter. "Illiterate: To not be literate."
    "PG, how fond are you of your little sister?" - Dev.
    "Very fond. Do not kill me." - LD.
    "Uh... Moderately."
    "MODERATELY!?" - LD, enraged.
    "So if I give her a quick death you'd be alright with that?" - Dev, questioning.
    "No, slow and drawn out. I want to be able to say good-bye."
    We wouldn't hurt her. Not permanently anyway.

    Later I brought the matter to LD's attention that her use of the word illiterate was incorrect too. She brought another matter to my attention, namely that she did not care as she got a laugh at Dev's expense and that was all that mattered.

    There is some debate as to whether or not it's worth going in there altogether. Eventually they decide to do so.

    "Maebh, wait up here by the door with that Blade Wall ready." - Harold.
    Maebh nods.
    "Alright then, Maebh stay here, Kel'Serrar with me." - Harold. He then turns to Breanna. "You do whatever you like cause you're pretty much useless in a fight."
    Breanna smiles and nods sheepishly.

    This exchange was quite amusing given what is to come.

    That's all for now, more to come.
    Last edited by Phoenixguard09; 2014-07-13 at 10:45 PM.

  26. - Top - End - #26
    Dwarf in the Playground

    Join Date
    Jun 2012
    Queensland, Australia

    Default Re: Three Coins, Two Birds and a Gilded Sword: A Norbayne Campaign Log

    And here we go again, the last half of Session 1.3

    Harold attempts to approach the group subtly.
    The group throws synonyms at Dev for almost a minute here as he tries to describe his manner of movement.
    "Succinctly is not the right word..." - Dev.
    "Stealthily?" - Sins.
    "Discretely?" - Ladyhawk.
    "Sneakily?" - Sins, channelling some Gollum.
    "Quietly?" - Dev.

    This continued for way longer than it had to before he finally settled on subtly. Not that it really mattered, but at least by now I had a really good idea of how he was walking.

    Breanna uses the harnessed daemon within her to re-cast Shadowskin. She has to struggle to hold onto it and ends up having to let go of the entity, but she manages to cast. Just.

    As she hides herself, both Breanna and Harold hear that the chanting is getting stronger and louder as the cult gets closer to the end of their ritual. There is a massive flash of light in the middle of the congregation.

    Failed Common Knowledge: Black Magic Check from Breanna.

    Something is being summoned. Whatever it is, it is trapped within some sort of magical cage.

    The cultists around it appear jubilant, cheering their success until the entity begins to fight against its bonds. With some panicked shouts, the robed figures dismiss the daemon before it can break through.

    Do not read this if you are one of the players.

    This is a very powerful daemon which the cult is trying to harness for an, as yet, unknown purpose. It takes a hell of a lot to call and then bind a daemon of such magnitude. To give an idea, the more powerful daemon which Breanna could not control was a Level 2. This is more akin to Level 20. It's about as close to an actual god as Norbayne could get.

    After it is dismissed there is some quiet talking between the cultists which cannot be heard by the party. Then many magical doors appear in the air and the cult trickles away, leaving four "priests" behind, who begin to work magic upon where the attempted binding took place.

    One is quite tall, one is quite short and the other two are of middling height.

    "I'll take the short one, you get the tall one." - Breanna to Harold.
    "I was actually going to suggest that you try and sneak around them as quietly as you can." - Harold in reply.
    "Yep. That's good for me." - Breanna nodding in agreement.
    "You can shoot them from here I take it?" - Harold to Kel'Serrar.
    The Danann nods and has an arrow nocked and ready.

    Breanna meanwhile begins her quiet journey around to the rear of the cultists, knives ready in the darkness as Harold strides confidently towards the group, making sure that if they notice anyone, it will be him.

    As she gets closer, Breanna can hear them talking. Two are Midlanders, one is a Northmann and the last is a Selkye, all of whom are clad in the dark red hooded robes of their cult. The Selkye is quite old, his sparse hair and long, drooping moustache are grey with age, while the Northmann is of middling age with a long, dark beard and the two Midlanders are younger.

    The Northmann appears to be the leader of this group, but judging by the deference the others show him, the Selkye seems to be a high-ranking member of perhaps a sister cult. However the Northmann and the Selkye seem to have a slightly antagonistic relationship as they have a few minor disagreements.

    The four of them continue to talk amongst themselves and Breanna is able to gather that they are planning to destroy Summer Hill from within. As Harold gets closer, one of the Midlanders looks up and sees the flickering torchlight.

    "Brothers! Are you there?" - Midlander cultist, fearfully.

    Harold's figure becomes more recognisable as he comes closer.

    "What the hell are you doing here!?" - Northmann cultist, angry.
    "I thought this was an abandoned cave. Which I could loot." - Harold, trying to talk his way out of it.

    I think Dev expected me to roll here to see if he deceived them. But honestly, who the hell would buy that story?

    The massive Northmann, who stands at a comparable height to the six foot tall Harold walks up to the Invarrian, his hands crackling with daemon-fire.

    "We can't let you leave her now."- Northmann cultist, threatening.
    "Dun dun dun duh!" - LD
    "But why? I just wandered in here. I wanted to ask you the way out." - Harold, changing his story in an attempt to charm them.
    "You've seen too much. There's no getting out now." - Northmann cultist.
    "What do you mean? I didn't see anything. I just heard you talking." - Harold, in his panic admitting that he was listening.
    "In which case you have head too much." - Northmann cultist, reaching out towards Harold with his flaming hands.

    As he does so, his fingers lengthen into "massive-bone-scythe-flaming-claws".
    As an aside, try saying "massive-bone-scythe-flaming-claws" five times and really fast. We tried. And generally failed.

    Harold leans back and swings his staff at the Northmann but his earlier wound slows him down and the Northmann uses a very interesting parrying technique, namely holding up his "massive-bone-scythe-flaming-claws" and shearing through the wood of Harold's staff, depriving it of about a foot and a half of its length. Harold dodges back as fast as he can but his eyes are confused by the flickering flame passing in front of his eyes and he dropped his torch upon the ground to help him swing his staff better. Even so he manages to evade the cultists' strikes for now.

    Hearing the commotion, Maebh rushes in through the doorway and to the top of the stairs, still with her Wall of Blades at the ready. A glowing wall of bluish-purple magical blades grounds itself in front of Harold. Both the Invarrian and the Northmann fall back, desperately avoiding the blades. Ten yards long, it doesn't prevent Breanna from going around it.

    Of the other three cultists, the older of the two Midlanders disappears through one of their portable doors, while the younger one stays with the Selkye elder. With a crackling of magic, the elder then begins to mentally fight with Maebh over control of the Blade Wall. It is a huge strain, but the Danann manages to maintain control over it for now.

    Breanna can see in the light provided by the cultists' torches that the Selkye is astounded at finding someone who can match him in sheer willpower and beads of sweat are trickling down his forehead from the strain.

    Staying in the shadows, the Leathe assassin swiftly creeps around the Midlander and strikes the Selkye from behind, slashing deeply into his throat.

    Finally Breanna succeeds in using her insanely buffed Sneak Attack, causing the most damage in a single attack in the campaign so far at a whopping 24.

    He falls forward onto the ground with his throat a bloody mess. The Midlander heard the noise of the knife slitting the elder's throat, followed by his gurgling death rattle.

    "Master!" - Midlander cultist, running over to the dead Selkye. He then crouches next to the corpse, head bowed and sobbing. Crucially he is doing so right in front of Breanna.

    Harold stands on the opposite side of the wall to the hulking, demonically clawed Northmann.
    "Are you the child of a man I sliced the head off up in Unterguardt? Cause he was hilarious when he was dying." - Harold, drawing his sword. Not the best taunt he's come up with.

    Interestingly enough, this Northmann is not actually from Unterguardt himself, his family having shifted to the Northlands before he was born. Despite this, Harold's remark incenses him. We can never know, but it is likely he had a child who was killed in an Invarrian raid, a common occurrence in the Northlands of Norbayne. It probably had nothing to do with Harold Oakenshield at all, but he is very angry.

    The earth beneath Harold's feet begins to shake and rumble.

    "Oh ****." - Harold.

    "You insulted a mage, genius." - Sins
    "Actually, I believe you have insulted a warlock."
    "Oh great. I hate you." - Dev, to me.
    "Hey, you did this. I hate you." - Ladyhawk with a laugh.

    They hear a groaning noise from within the ground and Harold makes a split second decision to try and leap to the side. Not a moment too soon as a black, cavernous hole simply rips open in the floor of the chamber.

    Focussing her magic, Maebh prepares a Fireball. She must be a bit tired though, for her magic backlashes slightly, leaving Maebh herself smouldering. Her fireball, fuelled with all the power she can give it crashes into her Wall of Blades. All is silent before a blinding magical explosion propels everyone outwards from the centre of the impact.

    I described it as a mini-supernova which emitted a pulse of blinding light.

    Once again do not read this if you are one of the players.

    There are two main reasons why this happened. The first was how long she had the Blade Wall readied. When combined with her newly-found Focus Stone, that meant that the Wall was VERY powerful. Secondly, she miscast her Fireball. The fact that she lost control of the magic meant that she attempted to use more power in casting it than she should have. So now you know.

    Of them all, only Kel'Serrar doesn't hide his eyes in time.

    Everyone had to get under Initiative to hide their eyes. Failure would mean at least temporary blindness. Kel'Serrar's Initiative is currently 31. Sins rolled a 32.

    There was much bemoaning of his bad luck.

    I played it out that he managed to close his eyes just before the blinding light burned his retinas out of his face and caused permanent damage. He'd be blinking the after-images out of his eyes for a few hours, but no lasting ill-effects.

    Despite this, he doesn't loose the arrow he had nocked, holding on to it despite the shock and blinding light he experiences for the second before he manages to close his eyes.

    Both Harold and the Northmann are thrown back a considerable distance, the cultist sprawling against the wall. The Blade Wall now has a gaping hole in it.

    Kel'Serrar, half-blind, sets his arrow aflame and instinctively shoots the Northmann through the gap in the Blade Wall.

    "The Blind Man sees!" - Dev.

    In one of the most amazing shots of his life, Kel'Serrar smashes the arrow into the crazy Northmann warlock's chest. Shaking off the impact and the magical explosion, he gets very, very, very angry.

    "Can't you just be very, very, very dead?" - Harold.

    It was repeated so many times on the night that I promised it would make it into the write-up. The blind man shot him. Indeed. The blind man shot him.

    There was some suggestion that perhaps Kel'Serrar should go around with a blindfold from now on.

    Meanwhile back in front of Breanna.

    "Master, wake up!" - Distressed Midlander cultist.

    Breanna attempts to slit the man's throat, but he hears a slight rustle of clothing and tries to stand up. In the struggle, the hilt of her dagger gets caught in his throat and he falls to the ground unconscious.

    Harold staggers up and starts to lope, limping as he goes to try and attack the Northmann as the warlock gets up. He sees the running Invarrian and attempts to throw a ball of flaming razor-wire. Razor-fire if you will. Dev patted my head condescendingly at this point. I actually thought razor-fire was a good term. It certainly got across the danger involved. The ball unravels as it flies through the air, catching Harold's leg as he dodges to the side, delivering minor burns and lacerations to the Invarrian's calf. Luckily though, the web of fire dissipates into the air behind him, not causing any more damage.

    With a great surge of power, Maebh calls up another Fireball and throws it into the Northmann's face, literally blowing off his head.

    All that's left of the cult that attempted to summon a daemon minutes ago is two mangled corpses and a single unconscious Midlander.

    Harold tries to find his staff and succeeds, avoiding the Wall of Blades and the gaping hole in the ground in the process.
    "Go fetch. Fetch the stick!" - Ladyhawk.

    Maebh suggests interrogating their prisoner, while unsurprisingly Breanna reckons they should cut his throat while they have the chance.

    Together, Maebh and Harold tie him up, but then disagree on what to do next. Maebh thinks that taking him outside where he might be able to run away and hide is too dangerous, while Harold believes that they would have access to more skilled interrogators back in Summer Hill. Kel'Serrar then brings up the point that there are secret doors that lead to this room and the other Midlander escaped. With that, Maebh relents and the Invarrian hefts the prisoner out to the wagon.

    Well he attempts to, but without help he has some difficulty doing so, his wounds causing no end of trouble. In the end, the grizzled duellist decides, screw it and just drags the prisoner up the huge flight of stairs and then through the hallway, tunnel and out into daylight where he and Kel'Serrar haul him onto the wagon.

    Interesting points from Sins here.

    "Coincidentally, has anyone noticed that this is all rather neat and tidy? Bandits, notes. So far we've delivered one note that evidently they weren't all that happy to receive as it wasn't the message they were planning on. Is anyone finding this just a little bit odd?" - Kel'Serrar.
    "I'm finding it very odd, but for now, I just want to leave." - Harold.
    "Feel free to leave, but when we go collect our payment, let's just say, I don't want to be in the room." - Kel'Serrar.
    "Yeah.... I'm going to need you in the room I think." - Harold.

    They discuss what to do when they finally get back to Petyr Rangard and tell him what happened here as they climb onto the wagon and head back to Summer Hill. They eventually decide that wherever they meet him, it will either be in an open space where he can't kill them off quietly, or in a place of their choosing with Kel'Serrar covering the meeting with his bow and Breanna hiding behind a curtain.

    Night comes swiftly and finds Maebh sitting at the fore driving the horse. In the wagon behind her the prisoner is still drifting in unconscious slumber with Breanna watching him intently while sharpening her knives.
    "You're really creepy, you know that right?" - Harold, addressing Breanna before turning over and trying to go to sleep.
    "Sharp.... sharp....." - Breanna, crooning to her knives.

    I made a joke here about how Breanna was internally thinking, "I wonder what colour your spleen is..." I think it may now be her new threat. She wrote it down on her character sheet. We shall see how that pans out.

    Harold gave her instructions that she was allowed to slit his throat if he looked threatening in the slightest. As such, she was alert to his every move. Harold himself slept in the tray while Kel'Serrar sat on the back taking the first watch.

    In the middle of the night, the party hears a low growl from the tree line.

    And we left it there cause Sins had to go.

    The Wrap-Up

    Everyone levelled up halfway through this session. Here's a detailed recount of everyone's choices.

    Maebh's Choices
    Increases to her Ballistic Skill, Strength, Willpower and Intelligence along with Fire Ball, Wall of Blades and Aethyric Shield for her Spells. She then took Healing, Intimidation and Search for her Skills and the Destructive Will Talent, which adds double the first digit of her Willpower Statistic to any Destruction Spells she casts, meaning that her Fireball causes D10+11 Damage plus her boosted Fire Damage from Make it all Burn.

    Kel'Serrar's Choices
    Increases to his Ballistic Skill, Strength, Dexterity and Intelligence along with improving his Dodge Blow Skill as much as he could along with +10% bonuses to Silent Movement and Concealment. Finally he took several Talents, all of which helped him hurt things with archery. Eagle Eye, which equates to +3 Damage when using Aimed Shot, plus adding the first digits of both his Strength and Perception Statistics through Powerful Shot and Precise Shot respectively. Lastly, he picked up Witchflame, giving him +1 to Hit when using his Flaming Arrow Spell.

    Breanna's Choices
    Increases to her Weapon Skill, Strength, Toughness and Intelligence along with an increase to her Health and two Spells, Obscuring Mist and Terrifying Visage. In all, she's now quite an effective scout and by now her stat-line has caught up to her Talent choices, making her an effective killer too, at least from hiding, something Obscuring Mist should help with.

    Harold's Choices
    Increases to his Weapon Skill, Dexterity and Intelligence. In addition to this, he garnered a basic ability in just about every Basic Skill available. Harold now has Animal Care, Charm, Command, Concealment, Deception, Disguise, Dodge Blow, Gambling, Haggling, Intimidation, Riding, Silent Movement and Taunting. Of course he had a few of them before this level up, but quite a few of them are new. Additionally he picked up Swordmaster for +1 Damage when using a sword and Fall on Their Own Blades, which, on a successful parry, allows him to turn one opponent's blade into the path of another opponent.

    Along with this, the party looted the other party from Summer Hill and picked up their equipment.
    The list:
    Maebh picked up Mordra Goldshine's arming sword, claiming it for use in her magic, as a sword is considered a non-essential ingredient in Wall of Blades.
    Breanna picked up the same man's dagger, adding it to her collection of little bladed instruments.
    Kel'Serrar took Eradan Blackstar's cloak, seeing as the dead man no longer had any use for it. Bloodied an dirty it might be, but that is nothing to a Danann.
    Harold added to his portable armoury, taking Worron Radyzor's steel cuirass, greaves and vambraces, adding them to his defences, in turn destroying any hope he might be able to travel quietly. He also takes Eradan's longsword, belting it on. Because he didn't have enough blades already.
    All the rest is piled onto the wagon to be sold when they find a merchant who will take it. They also found some money on the dead men and split it, fairly equally.

    And that's all I think. Once again we finish it up with a massive cliff-hanger, but this time at least it's not practically an instant before potential death.
    Or is it?

    Please let us know if you're reading this, or have any questions or anything. We love getting feedback.

  27. - Top - End - #27
    Bugbear in the Playground
    ReaderAt2046's Avatar

    Join Date
    Oct 2012

    Default Re: Three Coins, Two Birds and a Gilded Sword: A Norbayne Campaign Log

    I just logged into Norbayne and have started posting random ideas. Please let me know what you think, and when you're going to release Norbayne as a published product, and when you and Ladyhawk are going to get married (Ok, just kidding on that last one.)

    Also, I'm glad to see Breeana getting a chance to really use her SA abilities. Look forward to the next installment!
    Prince Fraternal of Pudding, Snuzzlepal, Feezy Squeez Lover, MP, Member of The Most Noble And Ancient Order Of St. George, King of Gae Parabolae.

    Lego Ergo Sum

    "Everyone's cute if you just look at them the right way"~Rebekah Patton Durham, Princess of Pudding.

    "If they have stats, we can kill them... I'd like to point out that we also have stats..." ~ PhoenixGuard09.

    Warhammer 40K: Where the faction that is a cross between the Inquisition and Space Nazis are the good guys.

  28. - Top - End - #28
    Ettin in the Playground
    Amidus Drexel's Avatar

    Join Date
    May 2012
    The Algol System

    Default Re: Three Coins, Two Birds and a Gilded Sword: A Norbayne Campaign Log

    Quote Originally Posted by Phoenixguard09 View Post
    As an aside, this might be the first time I have ever been forced to say that the minotaur is between you and the possum you want to throw at it.

    Everything does seem to be fitting in a little perfectly; they should be suspicious. (I'm of the opinion that an adventuring party should always be suspicious, though. )
    Avatar by FinnLassie
    A few odds and ends.

  29. - Top - End - #29
    Dwarf in the Playground

    Join Date
    Jun 2012
    Queensland, Australia

    Default Re: Three Coins, Two Birds and a Gilded Sword: A Norbayne Campaign Log

    Thank you Reader, any suggestions are very much appreciated. I hope you stay over there for as long as you wish.

    To Amidus, indeed things are fitting together rather well, though I can't figure out if that's because my plot's too simplistic or if things just seem that way to them.

    Or something else entirely. I'm not completely sure, but I do know that the person which the players feel is most suspicious carries a dark secret, the impacts of which have already been felt by them all.

    Of course, you should be able to tell who the suspect is, but only the most careful readers will be able to tell if he is a "villain."

    One of the main premises of Norbayne was no alignment system. People can do good things or bad things depending on the situation. Doing something bad for the greater good in a situation which offers very few options doesn't necessarily make someone an evil person.

    For that matter someone can be honourable, but not a good person. Or nice, but evil. Or a good person to some and not to others. All in all, alignment is far too large of a concept to approach from a rules perspective.

    Whether a character is good or evil should depend on how the player actually feels about them. And for that matter, NPC's should react to a character on an individual basis, not implicitly trusting someone because they are good, but not trusting the nice, but sort of evil guy.

    Oh and spells which only affect people of an evil alignment for example. How could that possibly work?

    Sorry, that was a bit of a rant and I actually forgot what the point of it was. But anyway, that's why there's no alignment in Norbayne. Because I don't believe that anyone is truly, completely evil. Or good for that matter. It's all shades of grey.

    Cheers and sorry for the rant everyone,

  30. - Top - End - #30
    Dwarf in the Playground

    Join Date
    Jun 2012
    Queensland, Australia

    Default Re: Three Coins, Two Birds and a Gilded Sword: A Norbayne Campaign Log

    Small update, the next Norbayne game is set for tomorrow evening.


Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts