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Thread: AVB - The Felon Team
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2012-11-26, 02:26 PM (ISO 8601)
- Join Date
- Mar 2008
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- Aldhaven
- Gender
AVB - The Felon Team
This is a private thread for Aldurian and TheFallenOne and their GM(s). If you're not on that list, reading this thread will activate a memetic kill agent.
The escaped prisoner swordsman steps forward and hacks at the man who just stood back up, dealing (1d8+4)[7] damage.
The guard the faux Watchman just attacked takes a step to the side and then full attacks him. He deflects the first swing, but the follow up attack slips through his defenses to tear a deep gash in his side, dealing (2d8+6)[13] damage.
The second guard takes a step to get back into flanking position and attacks the caster convict, missing.
The third guard hits the swordsman prisoner for (1d8+3)[7] damage.
The fourth guardsman swings his sword blindly in your general direction, missing by a wide margin.
The fifth guard continues to lie in a pool of his own blood, dead.Originally Posted by TheFallenOne
Upcoming turn order:
Aldurin
NPC prisoner
Guards
TheFallenOneQuod tibi vis fieri, facias.Spoiler: Links to my content threadsAldhaven - May 27, 2010 and ongoing.
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2012-11-26, 03:28 PM (ISO 8601)
- Join Date
- Oct 2012
Re: AVB - The Felon Team
Not wanting to take any crap from guards trying to be clever, the caster lashes out with another negative energy touch attack at the guard attempting to flank him.
Spoiler(1d20-1)[14] Attack
(1d8+1)[6] damage
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2012-11-26, 06:43 PM (ISO 8601)
- Join Date
- Dec 2005
- Location
- Heidelberg, Germany
- Gender
Re: AVB - The Felon Team
Spoilerhow did you end up with melee touch -1 at level 6?
Martial Spirit heals 2 HP on our swordsman(first attack), 18 on me.
Spoiler: PbP
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2012-11-26, 06:47 PM (ISO 8601)
- Join Date
- Oct 2012
Re: AVB - The Felon Team
SpoilerOh right, forgot to add BaB to my touch attack. So it's really a +2, making the attack roll 16.
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2012-11-26, 09:56 PM (ISO 8601)
- Join Date
- Mar 2008
- Location
- Aldhaven
- Gender
Re: AVB - The Felon Team
The caster drains the man again.
The swordsman swings, but his attack is blocked by the guard's armor.
The two surviving, nonblinded guards realize that the imposter Watchman is the most significant threat, focusing their attacks entirely on him.
Three of their attacks hit him, dealing (1d8+3)[9], (1d8+3)[9], and (1d8+4)[7] damage.
TheFallenOne's turn.Quod tibi vis fieri, facias.Spoiler: Links to my content threadsAldhaven - May 27, 2010 and ongoing.
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2012-11-27, 04:09 AM (ISO 8601)
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- Dec 2005
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- Heidelberg, Germany
- Gender
Re: AVB - The Felon Team
A mad grin shows on his face as the wounds they deliver penerate his skin, but don't inhibit him, and he comes at one of them with singleminded abandon.
SpoilerDR activated
attack first guard to attack me
Claw - (1d20+11)[31] (1d4+11)[15] Riposte - (1d6)[4]
Claw - (1d20+6)[19] (1d4+9)[10] Riposte - (1d6)[1]
Claw - (1d20+6)[21] (1d4+9)[10] Riposte - (1d6)[1]
Claw - (1d20+6)[17] (1d4+9)[11] Riposte - (1d6)[2]
Bite - (1d20+3)[17] (1d6+6)[7] Riposte - (1d6)[6]
Spoiler: PbP
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2012-11-27, 04:11 AM (ISO 8601)
- Join Date
- Dec 2005
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- Heidelberg, Germany
- Gender
Re: AVB - The Felon Team
Spoilerwell, that certainly was lucky
Claw crit - (1d20+11)[25] extra damage - (1d4+11)[14]
Spoiler: PbP
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2012-11-27, 12:29 PM (ISO 8601)
- Join Date
- Mar 2008
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- Aldhaven
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Re: AVB - The Felon Team
Your third claw attack finishes the man off.
Turning to the last remaining guard, you tear into him with one claw and your bite attack, leaving nasty wounds.
Aldurin's turn.Quod tibi vis fieri, facias.Spoiler: Links to my content threadsAldhaven - May 27, 2010 and ongoing.
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2012-11-27, 12:51 PM (ISO 8601)
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- Oct 2012
Re: AVB - The Felon Team
Knowing that his contribution is piss-poor compared to the vicious humanoid but still wanting to end this fight faster, he goes with the same touch attack on the remaining guard in the fight.
"We'll need to finish off the blind one if you want to cut down on witnesses."
Spoiler(1d20+2)[4] attack (1d8+1)[9]
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2012-11-27, 01:15 PM (ISO 8601)
- Join Date
- Mar 2008
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- Aldhaven
- Gender
Re: AVB - The Felon Team
"Like hell you will!"
The guard slashes into the 'vicious humanoid', again hitting twice for (1d8+3)[9] and (1d8+3)[10] damage to TheFallenOne.
Hearing you speak, the blinded one figures out where to find the escapee, and manages to land a single lucky blow, dealing (1d8+3)[5] damage to Aldurin.
The escapee swordsman steps in to attack the blinded man, hitting for (1d8+4)[8] damage.
TheFallenOne's turn.Quod tibi vis fieri, facias.Spoiler: Links to my content threadsAldhaven - May 27, 2010 and ongoing.
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2012-11-27, 02:38 PM (ISO 8601)
- Join Date
- Dec 2005
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- Heidelberg, Germany
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Re: AVB - The Felon Team
DM only
SpoilerUsing Reflexive Psychosis renders me confused. This defaults me to attacking whoever attacked me first and doing nothing else
A confused character’s actions are determined by rolling d% at the beginning of his turn: 01-10, attack caster with melee or ranged weapons (or close with caster if attacking is not possible); 11-20, act normally; 21-50, do nothing but babble incoherently; 51-70, flee away from caster at top possible speed; 71-100, attack nearest creature (for this purpose, a familiar counts as part of the subject’s self). A confused character who can’t carry out the indicated action does nothing but babble incoherently. Attackers are not at any special advantage when attacking a confused character. Any confused character who is attacked automatically attacks its attackers on its next turn, as long as it is still confused when its turn comes. A confused character does not make attacks of opportunity against any creature that it is not already devoted to attacking (either because of its most recent action or because it has just been attacked).
The fierce four-armed human doesn't seem to register what the others say, shredding his last victim even when he is well past dead. When the last non-blinded guard attacks him his eyes become unfocused for a moment, but then he turns and spits a chunk of meat of his companion into the man's face and attacks.
SpoilerDR
Claw - (1d20+11)[25] (1d4+11)[14] Riposte - (1d6)[2]
Claw - (1d20+6)[11] (1d4+9)[11] Riposte - (1d6)[5]
Claw - (1d20+6)[13] (1d4+9)[12] Riposte - (1d6)[3]
Claw - (1d20+6)[25] (1d4+9)[10] Riposte - (1d6)[5]
Bite - (1d20+3)[13] (1d6+6)[11] Riposte - (1d6)[2]
Spoiler: PbP
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2012-11-27, 02:42 PM (ISO 8601)
- Join Date
- Dec 2005
- Location
- Heidelberg, Germany
- Gender
Re: AVB - The Felon Team
DM only again
Spoilererr... Reading that again, it says attackers, not attacker as I thought, so nevermind. I always read that wrong.
Spoiler: PbP
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2012-11-27, 03:22 PM (ISO 8601)
- Join Date
- Mar 2008
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- Aldhaven
- Gender
Re: AVB - The Felon Team
Though only two of your claws find purchase, he has been drained enough by the caster that he succumbs to your assault, falling to the ground unconscious by alive.
Aldurin's turn.Quod tibi vis fieri, facias.Spoiler: Links to my content threadsAldhaven - May 27, 2010 and ongoing.
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2012-11-27, 03:39 PM (ISO 8601)
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- Oct 2012
Re: AVB - The Felon Team
"Excuse me for a moment." He walks up to the unconscious guard, whispering an incantation and touching him. "Did you manage to find the spies you were looking for? I'm kinda curious since I searched the lower cells and they were empty."
DM Only
SpoilerCasts Deathknell on the guard, DC 17 Will save or the guy dies, giving me +2 strength, (1d8)[8] temp HP and +1 caster level for 10 minutes per HD of the guard.
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2012-11-27, 03:48 PM (ISO 8601)
- Join Date
- Dec 2005
- Location
- Heidelberg, Germany
- Gender
Re: AVB - The Felon Team
"No, I need one of them alive", the man answers when his bloodlust subsides for a moment. "There are multiple cell blocks mostly identical to this one."
Spoiler: PbP
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2012-11-27, 03:57 PM (ISO 8601)
- Join Date
- Oct 2012
Re: AVB - The Felon Team
"We'll take the blind one then, he'll make a less problematic prisoner."
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2012-11-28, 12:17 AM (ISO 8601)
- Join Date
- Mar 2008
- Location
- Aldhaven
- Gender
Re: AVB - The Felon Team
Quod tibi vis fieri, facias.Spoiler: Links to my content threadsAldhaven - May 27, 2010 and ongoing.
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2012-11-28, 04:07 AM (ISO 8601)
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- Dec 2005
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- Heidelberg, Germany
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Re: AVB - The Felon Team
He grabs the blinded man, putting him in a painful joint lock. "You're the last one alive. Want to keep it that way better answer my questions."
SpoilerTouch - (1d20+9)[14] Grapple - (1d20+13)[25] nonlethal - (1d3+7)[9]
Heal 2 to swordsman if hit
Spoiler: PbP
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2012-11-28, 09:58 AM (ISO 8601)
- Join Date
- Mar 2008
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- Aldhaven
- Gender
Re: AVB - The Felon Team
You manage to grab him.
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2012-11-28, 10:09 AM (ISO 8601)
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- Dec 2005
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- Heidelberg, Germany
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Re: AVB - The Felon Team
"Well then, cooperation or death? You sadly can't see what fate awaits you if you refuse, but let me tell you it's pretty gruesome."
Spoiler: PbP
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2012-11-28, 10:28 AM (ISO 8601)
- Join Date
- Mar 2008
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- Aldhaven
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Re: AVB - The Felon Team
"Let him go now, and surrender yourselves to the King's justice. This is your only warning."
You turn to see a massive man standing between you and the only known exit. At a mere 7 feet tall, his bulging muscles speak more clearly to you than do his words. His legs, it appears, are not his own. Rather, they have been replaced by what appears to be the powerful legs from a golem of some kind.
(Also, roll initiative again, please.)Last edited by Rizban; 2012-11-28 at 10:32 AM.
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2012-11-28, 01:36 PM (ISO 8601)
- Join Date
- Oct 2012
Re: AVB - The Felon Team
(1d20+1)[13]
SpoilerAt least it's not the docks at night.
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2012-11-28, 01:51 PM (ISO 8601)
- Join Date
- Dec 2005
- Location
- Heidelberg, Germany
- Gender
Re: AVB - The Felon Team
Spoileroooooh, boss fight
Two men part beast facing off; this could get interesting. He pushes the blind watchman away from himself like asked, but in the direction opposite the newly arrived. "I don't think highly of justice pal, and I doubt yours entails any way for us to survive, so why surrender. I would like to know the name of the one who faces me in battle. Would you believe how stubborn some of these guys are, got cut to ribbons before answering such a simple thing."
SpoilerInitiative - (1d20+3)[16]
Knowledge Devotion - (1d20+5)[25]
Arcana - (1d20+1)[2] on the meaning of the legsLast edited by TheFallenOne; 2012-11-28 at 02:09 PM.
Spoiler: PbP
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2012-11-28, 10:44 PM (ISO 8601)
- Join Date
- Mar 2008
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- Aldhaven
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Re: AVB - The Felon Team
The huge man before the fugitives gripped the lapels of what appeared to be his black suit jacket. He cracked his neck to the left, then to the right. "My name is diCarto. And do not say I did not warn you."
He assumes a combat stance, his right foot forward. Beneath the pant leg appears to be a green glow. He begins to flicker insanely in all directions. A tower shield orbits him. He has a very large guisarme in his hands.
"The only way out, gentlemen, is through me." He beckons, his lips pressed together into a flat line.
Despite winning initiative, he simply waits for you to surrender.Quod tibi vis fieri, facias.Spoiler: Links to my content threadsAldhaven - May 27, 2010 and ongoing.
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2012-11-28, 11:02 PM (ISO 8601)
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- Dec 2005
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- Heidelberg, Germany
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Re: AVB - The Felon Team
He draws a wand and readies himself for combat. "That one looks nasty, got something to weaken him a little? Or perhaps some more of your boneboxes", he says to the caster.
SpoilerKnowledge Local 25 should let me identify his race. Depending on how noteworthy he is perhaps some details about him specifically as well.
Draw wand of Blood Wind, shuffle Essentia, ready action
SpoilerBlink outside his melee range if he attacks me
I'm a little unclear on the distances here
Spoiler: PbP
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2012-11-29, 12:01 AM (ISO 8601)
- Join Date
- Mar 2008
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- Aldhaven
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Re: AVB - The Felon Team
The man is about 45 feet away, and your knowledge check reveals that he is not, in fact, humanoid. Indeed, he appears rather monstrous...
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2012-11-29, 02:14 AM (ISO 8601)
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- Oct 2012
Re: AVB - The Felon Team
"I have some ideas but I need some time." He moves closer to diCarto (just under 40 ft away) casts a ray spell toward him and scans the area for resources.
SpoilerRizban you jerk give me back my spell component pouch.
Spell is Ray of Exhaustion, (1d20+4)[6] ranged touch attack inflicting (1d6+3)[7] strength penalty for 7 minutes. No save. Range of the spell is 40 ft, thus the movement.
Ok, now awkward questions go.
Is anyone sweating? Preferably himself, but I'll deal with the awkwardness of wiping it off of someone else.
What color and material of clothing is on the dead guards? Yes it does matter when I have to Macgyver material components.
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2012-11-29, 05:20 AM (ISO 8601)
- Join Date
- Mar 2008
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- Aldhaven
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Re: AVB - The Felon Team
"You were warned."SpoilerHad I been the one escaping from prison, my goal would have been to find a spell component pouch before charging into melee... I'm just saying...
diCarto leans slightly to the side, avoiding the ray with no effort.
He seems to take only a single step forward but is suddenly by the caster's side. He bends and twists, delivering a harsh kick to the back of your knees, tripping you with enough strength that you cannot resist. He slams the heel of his metal foot into your chest, driving the wind out of you and dealing (6d6+9)[28] nonlethal damage.Quod tibi vis fieri, facias.Spoiler: Links to my content threadsAldhaven - May 27, 2010 and ongoing.
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2012-11-29, 05:39 AM (ISO 8601)
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- Dec 2005
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- Heidelberg, Germany
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Re: AVB - The Felon Team
He activates his wand and claws at the air, each time a visible slash going through the air at diCarto.
SpoilerClaw - (1d20+9)[15] (1d4+9)[13]
Claw - (1d20+4)[17] (1d4+7)[8]
Claw - (1d20+4)[22] (1d4+7)[8]
Claw - (1d20+4)[10] (1d4+7)[11]
Bite - (1d20+1)[17] (1d6+4)[8]
5 foot step away from him before this if less than 15 feet between us. If more than 15 I make the step afterwards
What did the swordsguy do?Last edited by TheFallenOne; 2012-11-29 at 05:39 AM.
Spoiler: PbP
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2012-11-29, 06:10 AM (ISO 8601)
- Join Date
- Mar 2008
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- Aldhaven
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Re: AVB - The Felon Team
Snapping out of his reverie, the swordsman with you panics.
"P..P...Perry!"
He throws his sword down and run away as fast as he can.
TheFallenOne then gets in his attacks. All but one of them misses, but that one seems to impact against his suit without causing any damage to him or the suit.
((I belive Aldurin's character is unconscious at this point.))
"Not so fast."
diCarto charges down the hallway towards the fleeing man, knocks him to the ground, and incapacitates him with nonlethal damage.
"Two down. One to go."
TheFallenOne's turn.Quod tibi vis fieri, facias.Spoiler: Links to my content threadsAldhaven - May 27, 2010 and ongoing.
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