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  1. - Top - End - #1
    Pixie in the Playground
     
    HalfOrcPirate

    Join Date
    Nov 2012

    Question DC Adventures World settings

    I doing an Villain campaign with my group and it went pretty well (despite the math argument, That will go into that on a later post) Afterwords I'm thinking the next session to take place either on Earth 2 or L.A.
    Earth 2 is on the opposite side of the Anti-matter Universe and is the home of the Crime syndicate of Amerika (Evil JLA), Or to L.A. home to Heroes like Blue Demon, Zaruel (The Angel) and John Constantine.

    Should I go for the big scale adventure off world, or Bad ass mystical adventure on the westside?

  2. - Top - End - #2
    Ogre in the Playground
     
    DruidGirl

    Join Date
    Jan 2007

    Default Re: DC Adventures World settings

    Quote Originally Posted by Shawn T View Post
    I doing an Villain campaign with my group and it went pretty well (despite the math argument, That will go into that on a later post) Afterwords I'm thinking the next session to take place either on Earth 2 or L.A.
    Earth 2 is on the opposite side of the Anti-matter Universe and is the home of the Crime syndicate of Amerika (Evil JLA), Or to L.A. home to Heroes like Blue Demon, Zaruel (The Angel) and John Constantine.

    Should I go for the big scale adventure off world, or Bad ass mystical adventure on the westside?
    Depends on what your players are running.
    If they're mystically overpowered then send them to the Anti-Earth and have them mistaken for their heroic counterparts who are now running around on their Earth "ruining" their reputation!

    Or if they have no mystical powers then by all means have them run into Felix Faust and end up having to beg for help from John Constantine and friends...:

    Oh look this sorceror has stolen your souls to power his latest effort to gain ultimate power or perhaps to swap for his own soul, their only hope is if John Constantine the only occultist they can reach without fighting the entire JLA or JSA maybe even both can help them... of course he has Blue Devil for backup after all the bad guys are going to betray them once he gets their souls back but why not do both and have the end scene of this adventure lead to an adventure in anti-earth unaware they've swapped places?!

  3. - Top - End - #3
    Titan in the Playground
     
    Grod_The_Giant's Avatar

    Join Date
    Oct 2006
    Location
    Pittsburgh, PA
    Gender
    Male

    Default Re: DC Adventures World settings

    Ask them which they prefer?
    Hill Giant Games
    I make indie gaming books for you!
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    STaRS: A non-narrativeist, generic rules-light system.
    Grod's Guide to Greatness, 2e: A big book of player options for 5e.
    Grod's Grimoire of the Grotesque: An even bigger book of variant and expanded rules for 5e.
    Giants and Graveyards: My collected 3.5 class fixes and more.

    Quote Originally Posted by Grod_The_Giant View Post
    Grod's Law: You cannot and should not balance bad mechanics by making them annoying to use

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