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2012-12-15, 07:05 PM (ISO 8601)
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Re: Iron Chef Optimization Challenge in the Playground XL
Putting the sting to the opposition.
Originally Posted by Erin Blackhand
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2012-12-15, 07:07 PM (ISO 8601)
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- Dec 2006
Re: Iron Chef Optimization Challenge in the Playground XL
It's a bug, get it!. . . Good luck with that.
Originally Posted by The Cockroach
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2012-12-15, 07:11 PM (ISO 8601)
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Re: Iron Chef Optimization Challenge in the Playground XL
No jokes or riddles.
Originally Posted by Matthew Mara
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2012-12-15, 07:12 PM (ISO 8601)
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Re: Iron Chef Optimization Challenge in the Playground XL
Source list for Matthew Mara.
SourcesSpoiler
core-ranger, combat reflexes, EWP, monk, alertness, imp trip, spring attack
eberron campaign setting-master inquisitive, investigate
masters of the wild-watch detective
PHB2-vexing flanker, adaptable flanker,
Races of the wild-wolfpack
complete adventurer-nightsong infiltrator, vigilante
races of destiny-urban soul
Cityscape web enhancementLast edited by Amphetryon; 2012-12-15 at 07:31 PM.
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2012-12-15, 07:14 PM (ISO 8601)
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Re: Iron Chef Optimization Challenge in the Playground XL
Also, Semper Ubi Sub Ubi.
Originally Posted by E. Pluribus
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2012-12-15, 07:16 PM (ISO 8601)
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Re: Iron Chef Optimization Challenge in the Playground XL
Staying revenant, er, relevant.
Originally Posted by Aredhel Melwasul
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2012-12-15, 07:17 PM (ISO 8601)
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- Dec 2006
Re: Iron Chef Optimization Challenge in the Playground XL
Seeing double?
Originally Posted by The Twins
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2012-12-15, 07:22 PM (ISO 8601)
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- Dec 2006
Re: Iron Chef Optimization Challenge in the Playground XL
Paging Admiral Akbar. . . .
Originally Posted by Deron Betar
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2012-12-15, 07:23 PM (ISO 8601)
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- Dec 2006
Re: Iron Chef Optimization Challenge in the Playground XL
Part 2:
It's a Trap!Spoiler
Combat trap smith? What is that?
Glad you asked. Since the SI is so focused on infiltration and traps, I figured that would be a good element to accent with this side dish. This class is centered around building combat traps in the middle of combat. unlike normal traps, these only take 1 full round (provoking AoOs) to make (at lvl 10, a standard action w/o AoOs)
Your traps (with the exception of the scorcher/great scorcher) do not deal hp damage, but instead debuff adversaries with some rather ruinous conditions. Obviously, personal taste and the capabilities of the rest of the party will play into your trap selection a little (there are 12 choices, of which you can ultimately have 6) but here is the order I suggest for Deron:
1: scorcher, glitterburst
2: scorcher, glitterburst, equalizer
3: scorcher, (swap glitterburst for web), equalizer, flashbang
4: web, equalizer, flash bang, (swap scorcher for sleeper), stinkburst
5: web, equalizer, flashbang, sleeper, stinkburst, great scorcher
what do these traps do?
scorcher is ref vs 2d6 fireball
glitter burst is glitter dust (no save)
equalizer is ref vs fall prone
web is ref vs the web spell
flash bang is fort vs blind/deaf (dazzle on save)
sleeper is fort vs. sleep (fatigue on save!)
stink burst is fort vs stinking cloud (save every round you're in the square)
great scorcher is ref vs 5d6 fireball
the duration on the ones besides the scorchers (which are obviously instantaneous) is a number of rounds equal to your class level.
with the exception of great scorcher and web, which affect the square they're in and all adjacent squares, each of these traps only affect the square it is planted in.
you can plant a trap in any square adjacent to yourself on solid ground and can put as many traps as you like in the same square (though effects for the same trap do not stack, the target does have to make multiple saves for multiple traps, and you can put as many fire traps as you want in one square time providing)
traps are tripped by a tiny or bigger creature stepping on it (flying/incorporeal ones don't count, as usual) and each trap only works one time. the trap "lasts" for one hour or until triggered, whichever's sooner, after which point it doesn't work anymore.
presumably after this point, the trap is inert, though it still exists where you buried it in the ground. I am not sure whether this would mean that it'd detect through trap finding or similar techniques, or if it would just register as garbage. ask your dm for specifics. This is addressed under the dirty tricks section.
enemies can disable your traps normally with a search/DD check = 20+class lvl+int (so get that int high!) but first they need to see it with a spot check (same DC). your traps are easier to see because of reasons, so enemies don't need trap finding, but that's still a pretty high check, plus your traps are nonmagical, so won't ping on a detect magic.
if you can make a lowish craft (trap making) check. The highest check you have to make to successfully deploy a trap at each level is always lower than your minimum possible roll.
when you enter the class at 6, you take SF(trap making) to gain a +3 bonus to the check. the class gives this as a bonus feat the next level, but is one of the rare instances where if you have it already, you are allowed to take a different feat that you meet the prereqs for instead. The rationale for taking the feat early is to give you a bonus to trap making checks ASAP when you need it most.
You have a +5 from 20 int, +3 from skill focus, +9 from max ranks for a total of +17. Your traps' DCs at 1st lvl are only 15, so you can't fail!
This holds true until your very last level. Your bonus at 10 is +21, and your great scorcher trap requires a craft DC of 23, so you still succeed 95% of the time, which turns into 100% next level.
The reason you keep putting ranks in trap making for a few levels is combat transmith's "improvised materials" ability that will be Deron's best friend throughout his career.
From lvls 1-3, combat trap smith makes you use a kit to build traps. It costs 100gp and gives enough material for 10 traps, so it won't exactly bankrupt you.
However, at level 4, you no longer need to rely on your kit if you don't want to by boosting the DC of the trap making check by 5.
As demonstrated earlier, you really don't care all that much about the check since it's impossible for you to fail. When you gain the ability, you can auto-improvise your traps with minimal effort, and it soon becomes impossible for you to fail auto-improvisation.
I put ranks in trap making up through 14, for a total bonus of 25 (17 ranks + 3 skill focus +5 naked int) I am assuming by now that you have been able to get a +6 headband of intellect, since as a skill monkey, int is important to you. Combat trap smith also uses it to calculate the save DC for its traps, so it becomes of even greater importance that your int is as high as possible. If you're low on money in your game, just go ahead and put ranks in it for a few more levels until you can hit DC 28 without rolling to improvise your great scorcher.
As is plain to see, your traps can interact with one another to great effect:
Web + stink immobilizes an enemy and makes them lose actions
Web + fire deals extra damage when they break out of the web and step on the fire trap
Sleep + web makes the str check or escape artist DC harder
The combinations are numerous.
Clone BetterDirty TricksSpoilerNow that you're familiar with the rules about how your traps work, it's time to make things interesting:
Trickery devotion allows you to use a clone of yourself that gains powers as you level up:
1: unseen servant+silent image
5: unseen servant + major image + bluff to do-si-do
10: unseen servant + major image + remote viewing + skills/ability checks+ phantom equipment
15: unseen servant + major image + remote viewing + skills/ability checks + phantom equipment + str = yours/2, cast spells as though project image
your guy lasts 1 minute/character level and has 6+character lvl hp
Whew! that's a lot to handle! Let's take it one step at a time:
You obtain trickery devotion at level 7, since you already took SF(trap making) so get another feat you qualify for at level 2 of combat trap smith. Like all the domain feats, trickery devotion doesn't actually have any prerequisites except that it fit you thematically, and for a character centered around stealth and traps, deception is what you're all about.
Let's start with the basics: your clone can trigger traps and can't be targeted or harmed by any non AoE damage dealing things (so all the traps except your scorchers don't hurt it)
it can pass through difficult terrain and the like without difficulty, so can reach into a square and trigger a trap without difficulty. This can be used with traps that have a range of squares adjacent to itself, like the web (don't use it to trip scorchers, you'll blow up your clone, since he's never entitled to a save).
When the trap is actually in an opponent's square, your clone can also be used to trigger traps under enemies who levitate or hover, which is situational, but nonetheless very fun when it comes up.
Unlike a normal unseen servant, yours actually is visible, and looks exactly like you. Remember! you're a changeling! Take advantage of this. Between your racial bonus to disguise check, your plentiful ranks, synergy from bluff, and cunning knowledge (trickery devotion, used once/day is a good use of your cunning knowledge for disguise for the day) your disguise will be quite difficult to see through, so too will the disguise of your clone.
Domain feats specify that the save DC (if any) is listed in the text. Trickery devotion has no save DC, so unlike a normal major image, it cannot be will disbelieved!
So essentially, for 1 min/character level, you can have a clone of whoever you want at your beck and call! Sound, smell, and heat are included as well as visual appearance, and none of them can be disbelieved.
This, works very well in tandem with your darkstalker feat, which lets you hide from blind sense, blindsight, tremor sense, and scent. You essentially don't show up to your enemy, but your clone does! You can, in fact, use the clone to bait them and lure them over to some of your traps.
Once you hit 5 (so once you get the feat) you can also roll bluff w/ a +4 bonus vs an opponent's sense motive check to confuse them as to which of you is the real one. If they fail, they have it wrong and mix the two of you up. This will be complicated by them not being able to save vs. the clone's major image.
at 10, you can view the world through your clone's body and ignore terrain, fly, etc. Remember to keep it in range of yourself (close range, treat character lvl as caster lvl) or the effect ends.
This can be very useful when it comes to reconnaissance. Your clone does not weigh anything and has no material body, so can scout ahead for you and walk through doorways without springing tripwires, setting off pressure pads, or anything else you don't want him to do.
you can also use skills through your clone and he has versions of your tools, so he can not only find traps for you, he can also disable them.
at 15, you can cast spells through your clone as though via project image. you don't have any spells, but your arcane dilettante SLAs count, and it's nice to have the option there with wands, which can open up all sorts of crazy things. he can also gain 1/2 your str and can attack enemies with whatever equipment he's got (as long as it doesn't leave his grasp)Spoiler
This is the catch-all section for anything this build could theoretically do that would require some judgement on the DM's part. Some of these are just theoretical exploits, others are things that didn't fit anyplace else.
Needle in a Haystack:SpoilerWhat exactly happens to your inert traps once the hour is up? They're not made of magical force, so don't just dissolve. If a character sees a cavern or something with a whole bunch of traps, is there any way for them to tell which are live? Ask your DM.
Set us up the Bomb:SpoilerYou can put an arbitrary number of traps in a square, resources and time permitting. With proper time and inclination, you can deal essentially as much damage as you like to an enemy who is vulnerable to hit point and fire damage. They will have to make a lot of saves and will fail enough to kill them. This clearly falls under the umbrella of "gentleman's agreement not to do this" but it's nonetheless an interesting thought exercise
Now You See Me, Now You Don'tSpoilerQuick change makes minor shape shift a move action. Cloak dance is a move action to gain concealment. Conceal yourself and change your shape, and then pop back in a different shape the next round. Confuse everyone, especially in combination with any of the tricks under the trickery devotion section
SourcesSpoiler
complete champion: trickery devotion
complete scoundrel: combat trapsmith
core: skill focus, alertness, rogue
dungeonscape: factotum
lords of madness: darkstalker
PHB2: cunning evasion, shadow striker
Races of eberron: changeling rogue, quick change
XPH: cloak dance
complete adventurer: nightsong infiltrator(secret ingredient)
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2012-12-15, 07:25 PM (ISO 8601)
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- Dec 2006
Re: Iron Chef Optimization Challenge in the Playground XL
Imitation has more to it than flattery.
Originally Posted by Lycus Blackbeak
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2012-12-15, 07:28 PM (ISO 8601)
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- Dec 2006
Re: Iron Chef Optimization Challenge in the Playground XL
It's a Christmas miraculum! - C. M. Burns
Originally Posted by Santa
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2012-12-15, 07:29 PM (ISO 8601)
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- Dec 2006
Re: Iron Chef Optimization Challenge in the Playground XL
I believe that's the last of them. Judges, I wish you good luck.
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2012-12-15, 07:34 PM (ISO 8601)
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- Jul 2007
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Re: Iron Chef Optimization Challenge in the Playground XL
Missed my mark by about six minutes on my second entry... ah, well. I won't post it here until after judging is done because it's got a little overlap with another entry, and I don't want to inadvertently reveal which build isn't mine. Still, I've only scanned the entries thus far, but this looks like an awesome round!
Optimization Showcase in the Playground
Former projects:
Shadowcaster Handbook
Archer Build Compendium
Iron Chef Awards!
Spoiler
GOLD
IC LXXVI: Talos
IC LXXV: Alphonse Louise Constant
IC XLIX: Babalon, Queen of Bones
IC XLV: Dead Mists
IC XL: Lycus Blackbeak
IC XXXIX: AM-1468
IC XXXV: Parsifal the Fool
IC XXX: Jal Filius
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2012-12-15, 08:00 PM (ISO 8601)
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- Jul 2006
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- Eastern US
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Re: Iron Chef Optimization Challenge in the Playground XL
Is Santa eligible for Honorable Mention? If so, that one gets my vote!
Hello. My name is Inigo Montoya. You killed my father. Prepare to die.
Proud member of the "I LoveAnyway" Club
Thank you, Ceika, so much for the avatar!
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2012-12-15, 08:12 PM (ISO 8601)
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- Dec 2006
Re: Iron Chef Optimization Challenge in the Playground XL
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2012-12-15, 08:19 PM (ISO 8601)
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- Dec 2010
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- Where I live.
Re: Iron Chef Optimization Challenge in the Playground XL
I'm kinda sad that I wasn't able to wrangle my Knight 5/Nightsong Infiltrator 10/Dread Commando 5 build; that would have been awesome.
I'm back to playing videogames for the internet! Current games: Lenna's Inception and Alundra.
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2012-12-15, 08:30 PM (ISO 8601)
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- Jul 2007
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- Bellona
Re: Iron Chef Optimization Challenge in the Playground XL
I'm actually surprised we didn't see at least one Dread Commando. It just screams synergy with Nightsong Infiltrator. Maybe it's another case of everyone dodging the obvious (although if so it was futile - we have some pretty funny and unexpected overlap this competition!). Although I'm curious; with your build, how do you pick up evasion? Impulse Boots?
I began a write-up on a Survivor entry into the SI, and while it was fun, it couldn't actually do much without a lot of heavy cheese, so I scrapped it :POptimization Showcase in the Playground
Former projects:
Shadowcaster Handbook
Archer Build Compendium
Iron Chef Awards!
Spoiler
GOLD
IC LXXVI: Talos
IC LXXV: Alphonse Louise Constant
IC XLIX: Babalon, Queen of Bones
IC XLV: Dead Mists
IC XL: Lycus Blackbeak
IC XXXIX: AM-1468
IC XXXV: Parsifal the Fool
IC XXX: Jal Filius
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2012-12-15, 08:36 PM (ISO 8601)
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- Dec 2010
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- Where I live.
Re: Iron Chef Optimization Challenge in the Playground XL
I think I dropped a few levels in something, and grabbed the Shadow Creature template.
It was a mechanical mess that would have gotten a negative amount in power, and I didn't have enough time to build...I'm back to playing videogames for the internet! Current games: Lenna's Inception and Alundra.
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2012-12-15, 08:44 PM (ISO 8601)
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- Dec 2012
Re: Iron Chef Optimization Challenge in the Playground XL
The awkward moment when you realize game time is about 6 hours a head of your time.
Ah well, I don't need any trophies. Since it's after the reveal, I can blab about my crazy strategy?
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2012-12-15, 08:58 PM (ISO 8601)
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Re: Iron Chef Optimization Challenge in the Playground XL
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2012-12-15, 09:24 PM (ISO 8601)
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- Dec 2012
Re: Iron Chef Optimization Challenge in the Playground XL
I didn't end up entering, time zone fail. It looks like someone did something sort've similar.
General idea: Trickery Devotion + Turning. From there on, throwing in auras and/or maneuvers (white raven tactics).
I think you get the idea.
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2012-12-15, 09:48 PM (ISO 8601)
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- Dec 2012
Re: Iron Chef Optimization Challenge in the Playground XL
I think the math ended up like, the amount of "yous" you could make would be 2^(2+CHA/3+[extraturning feat and/or nightsticks bonus]/3)
more simply, 2^X, X being how many times you can actually make a clone
If X reaches 4, it's noticed.
Once X reaches 6, it's pretty broke.
Anything beyond 6 and your DM flips the table.Last edited by DangerDanger; 2012-12-15 at 09:49 PM.
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2012-12-15, 09:55 PM (ISO 8601)
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- Jun 2011
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- Minnesota
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Re: Iron Chef Optimization Challenge in the Playground XL
I submitted a build I am not happy with because formatting took waaaay too long. I should have gone with my first idea:
Cleric 3/Walker in the Waste 8/Nightsong Infiltrator 9. Apply the Shadow Creature Template to get the Evasion requirement, and use LA Buy Off to get the class levels I needed.
The idea was to have the Sand Golem to create cover for me, and use the Salt Mummy/Golem as teammates for flanking. Walker would have given me Desiccating Touch in addition to Sneak Attack, which would have been nice.
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2012-12-15, 10:14 PM (ISO 8601)
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- Dec 2012
Re: Iron Chef Optimization Challenge in the Playground XL
Now imagine [I]f the Mummies were you giving your bonuses to you as you [give] your bonuses to you as you flank anything with [you] while you flank everything with you, getting bonus hits from you as you get bonus hits from you, all while walking around in [a] perpetual circle slapping your opponents around until the cycle ends only to be re-initiated by you standing a few feet away from you eating a [hamburger].
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2012-12-15, 10:21 PM (ISO 8601)
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- Jun 2009
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Re: Iron Chef Optimization Challenge in the Playground XL
Does the class require the entry get evasion from a class feature, or can any soulmelds, items, etc. that refer back to the class feature count?
Also, amusingly I was trying to put together a Santa Claus build of my own. Since it didn't work out, here I am in the judge's seat. I'm going to start reviewing the builds now, but we'll start here...
For ease of reference
- Erin Blackhand: Strongheart Halfling Ranger 4/Fighter 1/Master Thrower 2/Nightsong Infiltrator 10/Scorpion Wraith 3
- The Cockroach: Dark Skulk Factotum 3/Rogue 2/Nightsong Infiltrator 10/Hellbreaker 1
- Matthew Mara: Human Ranger 1/Monk 2/Master Inquisitive 2/Watch Detective 3/Nightsong Infiltrator 10/Vigilante 1/Urban Soul 1
- E Pluribus: Changeling Savant 4/Rogue 2/Chameleon 4/Nightsong Infiltrator 10
- Aredhel Melwasul: Wood Elf Rogue 3/Ranger 2/Barbarian 1/Revenant Blade 5/Nightsong Infiltrator 9
- The Twins: Dvati Rogue 3/Monk 2/Crusader 3/Fighter 2/Nightsong Infiltrator 10
- Deron Batar: Changeling Rogue 2/Factotum 3/Combat Trapsmith 5/Nightsong Infiltrator 10
- Lycus Blackbeak: Kenku Factotum 3/Totemist 2/Combat Trapsmith 5/Nightsong Infiltrator 10
- Santa: Gray Elf Artificer 6/Wizard 1/Divine Oracle 2/Abjurant Champion 1/Nightsong Infiltrator 10
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2012-12-15, 10:29 PM (ISO 8601)
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- Dec 2010
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- Where I live.
Re: Iron Chef Optimization Challenge in the Playground XL
Sadly, it's from class.
Which is why I dropped my build.I'm back to playing videogames for the internet! Current games: Lenna's Inception and Alundra.
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2012-12-15, 10:36 PM (ISO 8601)
- Join Date
- Jul 2007
- Location
- Bellona
Re: Iron Chef Optimization Challenge in the Playground XL
Optimization Showcase in the Playground
Former projects:
Shadowcaster Handbook
Archer Build Compendium
Iron Chef Awards!
Spoiler
GOLD
IC LXXVI: Talos
IC LXXV: Alphonse Louise Constant
IC XLIX: Babalon, Queen of Bones
IC XLV: Dead Mists
IC XL: Lycus Blackbeak
IC XXXIX: AM-1468
IC XXXV: Parsifal the Fool
IC XXX: Jal Filius
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2012-12-15, 10:46 PM (ISO 8601)
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- May 2010
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- Lancaster, UK
- Gender
Re: Iron Chef Optimization Challenge in the Playground XL
Edited for Anonymity
Last edited by IdleMuse; 2012-12-15 at 10:55 PM.
"Hex grids are the way forward! And slighty to the side..." - Studoku
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2012-12-15, 10:50 PM (ISO 8601)
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- Dec 2006
Re: Iron Chef Optimization Challenge in the Playground XL
IdleMuse, please edit your response so as not to give away which build may be yours. Thank you.
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2012-12-15, 10:50 PM (ISO 8601)
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- Jul 2007
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- Bellona
Re: Iron Chef Optimization Challenge in the Playground XL
Idle, I'd edit your post so that you don't reveal which build is yours.
EDIT: Ninja'd by the chairman.Last edited by Piggy Knowles; 2012-12-15 at 10:50 PM.
Optimization Showcase in the Playground
Former projects:
Shadowcaster Handbook
Archer Build Compendium
Iron Chef Awards!
Spoiler
GOLD
IC LXXVI: Talos
IC LXXV: Alphonse Louise Constant
IC XLIX: Babalon, Queen of Bones
IC XLV: Dead Mists
IC XL: Lycus Blackbeak
IC XXXIX: AM-1468
IC XXXV: Parsifal the Fool
IC XXX: Jal Filius