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    Default Sanguine Heritors [3.5e Bloodlines](Please PEACH)

    This is the list of Bloodlines in the Keran setting. Also there are three forms of Bloodlines;
    • Racial Bloodlines: These are any Bloodlines gained through racial features. The bonus granted by the Affinity abilities in the Bloodline are increased by +2.
    • Talent Bloodlines: These are any Bloodlines gained through class features. These Bloodlines count levels you take in the class which granted it as Bloodline levels.
    • True Bloodlines: These are normal bloodlines, and are gained like normal.


    Note: You may only have up to one Bloodline of each type, unless you possess the Mudblood Bloodline.

    Bloodline List

    • Eternal Bloodline - Lich
    • Feral Bloodline - Natural (Elemental and Fae)
      • Faetouched Bloodline - Fey

      • Primal Bloodline - Elemental

        • Primal Depths Bloodline - Water Elementals
        • Primal Life Bloodline - Positive Elementals
        • Primal Flame Bloodline - Fire Elementals
        • Primal Forest Bloodline - Wood Elementals
        • Primal Negative Bloodline - Negative Elementals
        • Primal Sky Bloodline - Air Elementals
        • Primal Stone Bloodline - Earth Elementals

    • Guardian's Bloodline - Celestial
      • Crusader's Bloodline - Terosian
      • Ruler's Bloodline - Archon
        • Nebula Bloodline - Star Archon
        • TrueAegis Bloodline - Shield Archon
        • WolfBlade Bloodline - Hound Archon
    • Hellish Bloodline - Fiendish

      • Ascended Bloodline - Devil
        • Dark Trader Bloodline - Contract Devil
        • Torturer's Bloodline - Bone Devil
        • Twisted Mother's Bloodline - Handmaiden Devil

      • Heretic's Bloodline - Demonic
        • Burning Bloodline - Balor
        • Seductress Bloodline - Succubus
        • The Darkness - Shadow Demon
        • Twisted Assassin Bloodline - Babau
    • Mortalheart Bloodline - Humaniod Races
      • Exiled Bloodline - Dunesti
      • Divergent Bloodline - Half-Elf
      • Knightborn Bloodline - Karmainian

    • Noble Drake Bloodline - Draconic

      • Landbound Drake Bloodline - Wild Dragons
        • Dunebound Drake Bloodline - Dry Dragon
        • Plainbound Drake Bloodline - Plains Dragon
      • Prismatic Drake Bloodline - Chromatic Dragons
        • Bloodscaled Drake Bloodline - Red Dragon
        • Snowscaled Drake Bloodline - White Dragon

      • Oreborn Drake Bloodline - Metallic Dragons
        • Copperborn Drake Bloodline - Copper Dragon
        • Silverborn Drake Bloodline - Silver Dragon

    • Tainted Future Bloodline - Koumarn1 2
    • Ur-Servant Bloodline - Angel2


    1. The Tainted Future Bloodline represents the character mutating into a Koumarn, not having a Koumarn ancestor.
    2. Despite being a single tier Bloodline, this will be a Major Bloodline.
    Last edited by Milo v3; 2012-12-03 at 06:55 AM.
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    Default Re: Sanguine Heritors [3.5e Bloodlines]

    Eternal Bloodline
    {table=head] Level |
    Minor

    1 |
    2 |
    3 |
    4 |+2 on Spellcraft Checks
    5 |
    6 |
    7 |
    8 |Dead Soul
    9 |
    10 |
    11 |
    12 |Intelligence +1
    13 |
    14 |
    15 |
    16 |Eternal Flesh
    17 |
    18 |
    19 |
    20 |Corpse Affinity +2
    [/table]

    Undead normally cannot breed with the living, for obvious reasons. But there is a singular exception; a Lich which has undergone the Ritual of Pale Imitation. These Liches continue to sweat, produce saliva and blood, and are effectively still alive. As such, they can reproduce with the living. The resulting child is tainted by the negative energy which animated its progenitor, gifting them with longer lives, and slowly twisting them into negative energy beings themselves.

    Dead Soul: Despite being born a living creature, the undead blood within them slowly converts them. This changes them from being animated by positive energy to negative. They are granted Tomb Tainted Soul (Libris Mortis) as a bonus feat, even if they don’t fulfil the prerequisites.
    Eternal Flesh: As the negative energy slowly sustains their body, its ability to retain your living form grows stronger. This forcefully slows your aging; making it so that you age one year for every five years of your life.
    Corpse Affinity: You gain the indicated bonus on all Bluff, Diplomacy, Gather Information, Intimidate, and Perform checks made to interact with Undead.
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    Default Re: Sanguine Heritors [3.5e Bloodlines]

    Feral Bloodline
    {table=head] Level |
    Minor

    1 |
    2 |
    3 |
    4 |+2 on Survival Checks
    5 |
    6 |
    7 |
    8 |Heart of the Beast
    9 |
    10 |
    11 |
    12 |Wisdom +1
    13 |
    14 |
    15 |
    16 |Step of the Wilds
    17 |
    18 |
    19 |
    20 |Nature Affinity +2
    [/table]

    This bloodline can represent several different things; a Fey or Elemental ancestor, your character having lived in the wilds as a child, that your family have been hunters for generations, etc. But they all cause your character to have an innate bond with the wilds and its life.

    Heart of the Beast: Those with Feral Blood often find themselves lost in the primal thrill of the hunt and unleash more force than normally necessary. You gain the Pounce Ability, meaning that when you make a charge, you can follow with a full attack—including rake attacks if the character also has the rake ability.
    Step of the Wilds: Beasts of the wilderness soon learn to move quickly but leave no tracks. When travelling through the wilderness you leave no tracks, and your base land speed is increased by +10 ft.
    Nature Affinity: You gain the indicated bonus on all Bluff, Diplomacy, Gather Information, Intimidate, and Perform checks made to interact with Animals.

    Faetouched Bloodline
    {table=head] Level |
    Minor
    |
    Intermediate

    1 |
    2 | |+2 on Knowledge (Nature) checks
    3 |
    4 |+2 on Knowledge (Nature) Checks|Ancient Blood
    5 |
    6 | |Wisdom +1
    7 |
    8 |Ancient Blood|Pierce the Veil
    9 |
    10 | |Fae Affinity +2
    11 |
    12 |Wisdom +1|Enter the Veil
    13 |
    14 | |+2 on Handle Animal Checks
    15 |
    16 |Pierce the Veil|Primary Embodied Creation
    17 |
    18 | |Charisma +1
    19 |
    20 |Fae Affinity +2|Secondary Embodied Creation
    [/table]

    The Fae have a history of passing from the Feywild to Keran with great frequency, and every now and then the blood of the Fae will passed onto a mortal child. This blood infuses the child with an alien bond to nature, and slowly grants them access to the land which is their birthright.

    Ancient Blood: The Fae are famous for their tricks and deception, but Faetouched seem to innately know when others try to deceive them. You are granted Fey Heritage (Complete Mage) as a bonus feat, even if they don’t fulfil the prerequisites and recieve a +2 bonus to sense motive checks.
    Pierce the Veil (Su): Slowly your mind starts to bridge the gap between your two native worlds, allowing you to see from one to the other. You are constantly under the effect of a See Invisbility spell, except that it only allows you to view Ethereal creatures or objects. This ability can be supressed or reactivated as a free action.
    Fey Affinity: You gain the indicated bonus on all Bluff, Diplomacy, Gather Information, Intimidate, and Perform checks made to interact with Fey.
    Enter the Veil (Su): As the two worlds you exist in slowly merge, you start to learn how to force the two to violently converge on your position. During dawn or dusk on either Keran or the Feywilds, you can expend a full-round action to teleport from Keran to the Feywilds (and vice versa). Your position on the new plane was your position on the previous plane, if that would be in an object or creature you are placed in the nearest empty square.
    Primary Embodied Creation: As Fae are divine modifications of the elementals, they are formed of elemental energy. You gain one of the following subtypes of your choice; Air, Earth, Fire, Positive, Negative, Water, Wood. In addition you gain another ability which corresponds to your choosen Subtype (all these abilities are extraordinary):
    Air: You gain a +10 ft racial bonus to each movement mode you possess.
    Earth: You gain Damage Reduction 10/-. If you already possess damage reduction of some form, you may instead choose to increase it by 5.
    Fire: When making unarmed, natural, or melee attacks with metal weapons you deal 1d6 points of additional fire damage.
    Positive: You gain 1 additional hitpoint per HD.
    Negative: You may drink blood from a helpless creature as a move-action. This restores 1 hit point per HD of the target. The target must have a circulatory system.
    Water: Whenever you would make a 5 foot step you may make a 15 ft. foot step.
    Wood: Whenever you don't move in a round you gain a cumulative +1 racial bonus to Armour Class (Maximum +5).
    Secondary Embodied Creation: Fae are formed from two elements in unison, as such you may gain an additonal Subtype from Primary Embodied Creation and its corresponding ability.

    Breezestep Bloodline
    {table=head] Level |
    Minor
    |
    Intermediate
    |
    Major

    1 | | |+2 on Balance Checks
    2 | |+2 on Balance Checks|Drifting Step
    3 | | |Dexterity +1
    4 |+2 on Balance Checks|Drifting Step|Light Wind
    5 | | |Aurae Affinity +2
    6 | |Dexterity +1|Calm Strike
    7 | | |+2 on Tumble Checks
    8 |Drifting Step|Light Wind|Skyborn Soul
    9 | | |Wisdom +1
    10 | |Aurae Affinity +2|Light Wind
    11 | | |Aurae Affinity +4
    12 |Dexterity +1|Calm Strike|Breath of Life
    13 | | |+2 on Jump Checks
    14 | |+2 on Tumble Checks|Gale Dash
    15 | | |Charisma +1
    16 |Light Wind|Skyborn Soul|Light Wind
    17 | | |Aurae Affinity +6
    18 | |Wisdom +1|Winds of Two Worlds
    19 | | |+2 on Spot Checks
    20 |Aurae Affinity +2|Light Wind|Life of the Sky
    [/table]

    The Aurae are the Fae of breezes, representing themselves as graceful and beautiful humanoids. Many humanoids find these Aurae beautiful and small traces of thier power can be found in some families.

    Drifting Step: The Aurae are personification of a breeze, and can reshape portions of the breeze to form a shield of dense air. They gain a bonus to AC equal to a quarter of their character level as long as they are in winds no stronger than Light.
    Light Wind: As they rely on weakers winds, Aurae slowly learn how to slow the air flow nearby. The strength of the wind in a 50 ft. radius is moved one increment closer to Light, than it really is. This can be suppressed and reactivated as a free action. If you gain Light Wind additional times, the Strength of the wind is moved an additional increment towards Light.
    Aurae Affinity: You gain the indicated bonus on all Bluff, Diplomacy, Gather Information, Intimidate, and Perform checks made to interact with Aurae.
    Calm Strike: A weaver of light winds, you can reduce the amount of air in an area to lower air resistance, increasing the strength of your blows. In Light Winds, you can expend a swift action to deal 1d4 additional points of damage.
    Skyborn Soul: As the Fae blood overtakes your own, your body becomes closer to that of the Aurae. This grants you the Air Subtype and a +5 racial bonus to fly checks.
    Breath of Life: Aurae are creatures of positive energy in addition to the air, this allows them to exhale life into the air itself. You can breath out positive energy as a Move-Action. This deals 5d4 points of positive energy damage to all creatures in a 25 ft. cone in front of the character, a reflex save (DC 10 + 1/2 Character Level + Con Modifier) halves the damage dealt. Once the character uses this breath weapon, he must wait a minute before using it again.
    Gale Dash: Utilising the power of the wind, you can travel short distances swiftly. As a full-round action you can jump to a location with your line of sight up to a distance equal to your base land speed x6. When making a Gale Dash you must make a jump check (DC 10 + 5/10 ft. Traveled), failure means you are dealt damage as if you fell the distance you travelled.
    Winds of Two Worlds: Slowly the gentle strength of the wind grows within you, drawing you towards the Feywilds. While in an area with Light Winds, you can expend a full-round action to teleport from Keran to the Feywilds (and vice versa). Your position on the new plane was your position on the previous plane, if that would be in an object or creature you are placed in the nearest empty square.
    Life of the Sky: As the density of positive energy in your lungs grow, slowly your body becomes infused with it. This grants you the Positive Subtype, and you can expend a full-round action to create a tiny bird (uses Raven statistics). Any birds created may have whatever appearance you desire, though you have no control on their actions.

    Facetwisted Bloodline
    {table=head] Level |
    Minor
    |
    Intermediate
    |
    Major

    1 | | |+2 on Disguise Checks
    2 | |+2 on Disguise Checks|Polyvultus
    3 | | |Charisma +1
    4 |+2 on Disguise Checks|Polyvultus|Thieves Tongue
    5 | | |Changling Affinity +2
    6 | |Charisma +1|Quick Shift
    7 | | |+2 on Bluff Checks
    8 |Polyvultus|Thieves Tongue|Warped Animation
    9 | | |Constitution +1
    10 | |Changling Affinity +2|Expansive Change
    11 | | |Changling Affinity +4
    12 |Charisma +1|Quick Shift|Face Lift
    13 | | |+2 on Sense Motive Checks
    14 | |+2 on Bluff Checks|Shifting Freedom
    15 | | |Dexterity +1
    16 |Thieves Tongue|Warped Animation|Identity Theft
    17 | | |Changling Affinity +6
    18 | |Constitution +1|Twisted Life
    19 | | |+2 on Diplomancy Checks
    20 |Changling Affinity +2|Expansive Change|Pass the Veil
    [/table]

    As humanoid shapeshifters, many changelings have been known to have relations with mortals. This shapeshifting blood slowly warps their body into a mass of biomatter, which can be reshaped at their whim. This bloodline can also be induced into mortals which dwell to long in the Feywilds when young.

    Polyvultus (Su): The flesh of the Changeling is morphic, and with some effort those with changeling blood can shapeshift slowly over time. As a free action, the Facetwisted can select a minor physical trait like your skin colour, appearance of hair, face shape, etc. Slowly over time your body will reshape and gain that trait. How long this takes is dependant on the trait (see below), though you can have an infinite number of traits being changed.

    {table="head"]Trait|Transition Time
    Decrease Fat/Weight (Cannot change size category)|1 hour
    Decrease Height (Cannot change size category)|1 hour
    Eye Colour|1 Round
    Eye Shape|3 Rounds
    Facial Structure|1 hour
    Hair Colour|1 Round
    Hair Shape|1 Minute
    Increase Fat/Weight (Cannot change size category)|1 hour
    Increase Height (Cannot change size category)|1 hour[/table]

    Thieves Tongue (Su): Masters of deception, the Changelings can speak all languages, you on the other hand require assistance to gain such powers. As a standard action, you can make a touch attack on an adjacent creature. On a successful hit, you can learn a single language the target knows ,for as long as you remain in contact with the target + 1d8 rounds.
    Changeling Affinity: You gain the indicated bonus on all Bluff, Diplomacy, Gather Information, Intimidate, and Perform checks made to interact with Changelings.
    Quick Shift: Unlike you Changelings can change their form at a whim without a second's notice. But with training you can forcefully change at a faster rate. At the cost of 1d4 hit points damage, you can change the transition time of a Polyvultus use, making it occur instantaneously.
    Warped Animation (Ex): Changelings are beings of Positive and Negative energy in synergy. As a full-round action you can force the animating energy within your body to change between Positive and Negative. When changed to positive you are affected by positive and negative energy as if you were a living creature. When changed to negative you are affected by positive and negative energy as if you were an undead.
    Expansive Change Changelings lack many of the traits other creatures have, utilising their shapechanging abilities to gain them. A Facetwisted can change their gender or even make themselves appear to be another race with thier Polyvultus ability. This adds the following to the above table:

    {table="head"]Trait|Transition Time
    Gender|1 Day
    Race|1 Week[/table]

    Face Lift (Su): Some Facetwisted possess the ability to grant others their disguises. As a full-round action you can grant a willing adjacent creature of the same size and type, your current appearance. This reverts you to your natural form while the creature has your gifted appearance. The target can be returned to their normal appearance with a full-round action from the target or the Facetwisted.
    Shifting Freedom: The Facetwisted eventually attain the fast shapechanging powers of their ancestors. All uses of Polyvultus which normally have their transition times reduced to 1 minute, if already lower than 1 minute it the transition time isn't reduced.
    Identity Theft (Su): The Facetwisted often find it easier to copy a form with an example. As a standard action, you can make a touch attack on an adjacent creature. On a successful hit, you can change your form to copy the appearance of the target for 1 hour per character level. This can only be used on creatures of your size and type.
    Twisted Life: The changing energies within your body slowly warp your physiology, resulting in you becoming similiar to the undead. You gain an immunity to poison, sleep effects, paralysis, stunning, disease, and fatigue effects.
    Pierce the Veil: As a Fae, Changelings can pass between worlds. After you have finally mastered their more innate talents you can manifest this gift. While passing through a doorway or portal on either Keran or the Feywilds, you can expend a standard action to teleport from Keran to the Feywilds (and vice versa). Your position on the new plane was your position on the previous plane, if that would be in an object or creature you are placed in the nearest empty square.

    Note: None of the Changes caused by Polyvultus have any mechanical effect. Also, other changes can be done under the permission of the DM.
    Last edited by Milo v3; 2012-12-04 at 02:36 AM.
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    Default Re: Sanguine Heritors [3.5e Bloodlines]

    Reserved for Guardian.
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    Default Re: Sanguine Heritors [3.5e Bloodlines]

    Reserved for Hellish Bloodline.
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    Default Re: Sanguine Heritors [3.5e Bloodlines]

    Reserved for Mortalheart.
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    Default Re: Sanguine Heritors [3.5e Bloodlines]

    Reserved for Noble Drake Bloodline.
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    Default Re: Sanguine Heritors [3.5e Bloodlines]

    Reserved for Tainted Future.
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    Default Re: Sanguine Heritors [3.5e Bloodlines]

    Reserved for Ur-Servant.
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    Default Re: Sanguine Heritors [3.5e Bloodlines](Please PEACH)

    Even though I haven't added all the Bloodlines yet, I'd like to hear any critiques, question, PEACH's, etc. people have about these.
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    Default Re: Sanguine Heritors [3.5e Bloodlines](Please PEACH)

    Out of curiosity, are you aiming towards Welknair's balancing point, or somewhere else?

    It would help to know that, so I know what to compare your bloodlines too for balance reasons.

    Other than that, I love bloodlines, and I'm pleased to see someone make more!
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    Default Re: Sanguine Heritors [3.5e Bloodlines](Please PEACH)

    Quote Originally Posted by Amechra View Post
    Out of curiosity, are you aiming towards Welknair's balancing point, or somewhere else?

    It would help to know that, so I know what to compare your bloodlines too for balance reasons.

    Other than that, I love bloodlines, and I'm pleased to see someone make more!
    I'm aiming for them to be less powerful than Welknair's, but much better than UA's.
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    Default Re: Sanguine Heritors [3.5e Bloodlines](Please PEACH)

    You aren't narrowing the range too much there .

    But yeah, once I'm less busy, I might do a little critiquing...
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    Default Re: Sanguine Heritors [3.5e Bloodlines](Please PEACH)

    Quote Originally Posted by Amechra View Post
    You aren't narrowing the range too much there .

    But yeah, once I'm less busy, I might do a little critiquing...
    Yeah, I've only see Welknair's and UA's bloodlines. I've never seen anyone elses before, so I'm not 100% sure where I'm actually aiming with the balance.

    EDIT: Facetwisted is added, though I may have gone overboard.
    Last edited by Milo v3; 2012-12-04 at 02:52 AM.
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