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    Titan in the Playground
     
    AmberVael's Avatar

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    Default Miner Cancels Drink; Interrupted By Fish [3.5, Monsters]

    So, recently I found that I needed some statblocks for just plain old fish, but I couldn't find any. So I decided to make a couple of fish stat blocks. Then I realized that regular fish are boring, and decided to add one that was a little more interesting, particularly to people familiar with a certain game. So if you're not interested in plain fish, skip down to the last one.


    Small Fish
    Size/Type: Diminuitive Animal (Aquatic)
    Hit Dice: 1/4d8 (1hp)
    Initiative: +1
    Speed: Swim 30ft (6 squares)
    Armor Class: 15 (+4 size, +1 Dex), touch 15, flat-footed 14
    Base Attack/Grapple: +0/-17
    Attack: -
    Full Attack: -
    Space/Reach: 1 ft./0 ft.
    Special Attacks: -
    Special Qualities: Low-light vision
    Saves: Fort +1, Ref +3, Will +0
    Abilities: Str 1, Dex 12, Con 8, Int 1, Wis 10, Cha 2
    Skills: Escape Artist +5, Listen +2, Spot +2, Swim +13
    Feats: Alertness
    Environment: Aquatic
    Organization: Varies
    Challenge Rating: 1/10
    Advancement: -
    Level Adjustment: -

    The statistics here represent the average small fish, such as bluegill, crappie, or fish of similar proportions.

    Skills
    A small fish has a +4 racial bonus on escape artist checks. A small fish uses its Dexterity modifier instead of its Strength modifier for Swim checks. A small fish has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.


    Trout
    Size/Type: Tiny Animal (Aquatic)
    Hit Dice: 1/4d8 (1hp)
    Initiative: +2
    Speed: Swim 30ft (6 squares)
    Armor Class: 14 (+2 size, +2 Dex), Touch 14, flat-footed 12
    Base Attack/Grapple: +0/-12
    Attack: -
    Full Attack: -
    Space/Reach: 2.5 ft./0 ft.
    Special Attacks: -
    Special Qualities: Low-light vision
    Saves: Fort +2, Ref +4, Will +0
    Abilities: Str 3, Dex 15, Con 10, Int 1, Wis 11, Cha 2
    Skills: Escape Artist +6, Hide +2, Listen +2, Move Silent +2, Spot +2, Swim +14
    Feats: Alertness
    Environment: Temperate aquatic
    Organization: Hover (10-100)
    Challenge Rating: 1/10
    Advancement: -
    Level Adjustment: -

    Skills
    Trout have a +4 racial bonus on escape artist checks. A trout uses its Dexterity modifier instead of its Strength modifier for Swim checks. A trout has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.


    Dwarf Carp
    Size/Type: Small Animal (Aquatic)
    Hit Dice: 2d8+2 (11)
    Initiative: +2
    Speed: 5ft (1 square), Swim 40ft (8 squares)
    Armor Class: 15 (+1 size, +2 Dex, +2 natural) touch 13, flat-footed 13
    Base Attack/Grapple: +1/+6
    Attack: Bite +3 (1d4+1)
    Full Attack: Bite +3 (1d4+1) and tail slap -3 (1d3)
    Space/Reach: 5ft/5ft
    Special Attacks: Improved Grab
    Special Qualities: Down to the Depths
    Saves: Fort +4, Ref +5, Will +0
    Abilities: Str 13, Dex 15, Con 13, Int 1, Wis 10, Cha 2
    Skills: Escape Artist +6, Listen +2, Spot +2, Swim +15
    Feats: AlertnessB, Weapon Focus (bite)
    Environment: Temperate Aquatic
    Organization: Solitary or School (5-30)
    Challenge Rating: 1
    Advancement: 3-5 HD (Medium), 6 HD (Large)
    Level Adjustment: -

    The deceptively named dwarf carp is the terror of fishermen and sailors everywhere. Most dwarf carp are easily three feet in length, while the largest specimens rival horses. Their name actually stems from their more common appearance within bodies of water in mountainous terrain and other areas favored by dwarves.
    While their bite is deadly, the true danger of the dwarf carp is their instinct to drag their enemies underwater. The tenacious strength of a dwarf carp in its natural habitat has drowned many a man.

    Improved Grab (Ex)
    When a dwarf carp hits an opponent of any size with its bite attack, it deals normal damage and may attempt to start a grapple as a free action without provoking an attack of opportunity.

    Down to the Depths (Ex)
    A dwarf carp ignores size penalties to grapple checks and has a +4 racial bonus to grapple checks.

    Skills
    Dwarf carp have a +4 racial bonus on escape artist checks. A dwarf carp has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
    Last edited by AmberVael; 2012-12-06 at 11:58 AM.

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    Firbolg in the Playground
     
    danzibr's Avatar

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    Default Re: Miner Cancels Drink; Interrupted By Fish [3.5, Monsters]

    Hmm cool. I could totally see myself using a bunch of dwarf carp in a low-level campaign. In fact... I think I'll throw it in my "Escape from the Underdark" campaign. Have to change the habitat though.
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    Troll in the Playground
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    Default Re: Miner Cancels Drink; Interrupted By Fish [3.5, Monsters]

    wait, shouldnt the Carp have total concealment?
    My Homebrew: found here.
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    Titan in the Playground
     
    AmberVael's Avatar

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    Default Re: Miner Cancels Drink; Interrupted By Fish [3.5, Monsters]

    Quote Originally Posted by danzibr View Post
    Hmm cool. I could totally see myself using a bunch of dwarf carp in a low-level campaign. In fact... I think I'll throw it in my "Escape from the Underdark" campaign. Have to change the habitat though.
    Glad you find it useful! I don't really put much stock in the environment type stuff myself, so I just kind of threw whatever looked mildly right at it and left it at that. If you want to put it in an underground lake it sounds perfectly fine to me.

    Quote Originally Posted by toapat View Post
    wait, shouldnt the Carp have total concealment?
    Explain this please?

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    Troll in the Playground
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    Default Re: Miner Cancels Drink; Interrupted By Fish [3.5, Monsters]

    Quote Originally Posted by Vael View Post
    Explain this please?
    Im refferencing the fact that the Carp in Dorf Fortress is almost the most dangerous creature in the game, third only to the Were-carp Carp and the Were-carp zombie carp
    My Homebrew: found here.
    When you Absolutely, Positively, Gotta Drop some Huge rocks, Accept NO Substitutes

    PM Me if you would like a table from my homebrew reconstructed.

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    Barbarian in the Playground
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    Default Re: Miner Cancels Drink; Interrupted By Fish [3.5, Monsters]

    You're a very strange one Vael.

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    Troll in the Playground
     
    Amechra's Avatar

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    Default Re: Miner Cancels Drink; Interrupted By Fish [3.5, Monsters]

    Were-Dwarf Carp Dwarf!

    Reaping Mauler actually might be useful!
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