New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Results 1 to 14 of 14
  1. - Top - End - #1
    Ogre in the Playground
     
    Chainsaw Hobbit's Avatar

    Join Date
    Dec 2009
    Location
    Avatar by Ceika
    Gender
    Male

    Default How Would You Pull Off a Castlevania RPG?

    What system would you use for a game set in the Castlevania universe, and how would you make use of that system? I mean the first 2D game in specific, and the franchise in general.

    Remember that the first game was rewarding because it required the player to evaluate every situation before charging in. It was simple, but strategic, intelligent, and difficult.

  2. - Top - End - #2
    Ogre in the Playground
    Join Date
    Jul 2011

    Default Re: How Would You Pull Off a Castlevania RPG?

    And most of the difficulty came from the controls being clunky and unresponsive in general. Put the same level design into a modern game where the controls are smooth and tactile and the game becomes significantly easier.

    I don't know if this is something you'd want to simulate or not, though.
    Last edited by Craft (Cheese); 2012-12-07 at 02:05 AM.

  3. - Top - End - #3
    Ogre in the Playground
     
    Chainsaw Hobbit's Avatar

    Join Date
    Dec 2009
    Location
    Avatar by Ceika
    Gender
    Male

    Default Re: How Would You Pull Off a Castlevania RPG?

    Quote Originally Posted by Craft (Cheese) View Post
    And most of the difficulty came from the controls being clunky and unresponsive in general. Put the same level design into a modern game where the controls are smooth and tactile and the game becomes significantly easier.

    I don't know if this is something you'd want to simulate or not, though.
    I would sort of simulate this by giving the characters limited fire power, and low hit points. To succeed, they would have to be careful with resources, and would have to use their environment to their advantage. Planning and strategy would be rewarded, and mindlessly charging forth would be punished.

  4. - Top - End - #4
    Ogre in the Playground
    Join Date
    Jul 2011

    Default Re: How Would You Pull Off a Castlevania RPG?

    How would you feel about using a setup like this: D&D 3.5, human-only, commoners-only, level 1, standard array, no feats, no templates, no nothing. Just 10 gp worth of starting equipment and your wits.

  5. - Top - End - #5
    Ogre in the Playground
     
    Chainsaw Hobbit's Avatar

    Join Date
    Dec 2009
    Location
    Avatar by Ceika
    Gender
    Male

    Default Re: How Would You Pull Off a Castlevania RPG?

    I was thinking more NWoD with late medieval tech, or 1st level D&D Next.
    Last edited by Chainsaw Hobbit; 2012-12-07 at 04:31 PM.

  6. - Top - End - #6
    Barbarian in the Playground
     
    Dsurion's Avatar

    Join Date
    Sep 2010

    Default Re: How Would You Pull Off a Castlevania RPG?

    Actually, I had an idea to try a game with Mutants & Masterminds 2e and large amounts of Minions. I tried a game once with 3.5 D&D and it didn't work so well.

  7. - Top - End - #7
    Troll in the Playground
     
    Totally Guy's Avatar

    Join Date
    Aug 2006
    Location
    England
    Gender
    Male

    Default Re: How Would You Pull Off a Castlevania RPG?

    Sound like something old school to me.

    Lamentations of the Flame Princess perhaps? Conservative play, player wits, expected frequent death, it's horror against folks that don't know they're really the victims...
    Mannerism RPG An RPG in which your descriptions resolve your actions and sculpts your growth.

  8. - Top - End - #8
    Titan in the Playground
     
    Grod_The_Giant's Avatar

    Join Date
    Oct 2006
    Location
    Pittsburgh, PA
    Gender
    Male

    Default Re: How Would You Pull Off a Castlevania RPG?

    Quote Originally Posted by Dsurion View Post
    Actually, I had an idea to try a game with Mutants & Masterminds 2e and large amounts of Minions. I tried a game once with 3.5 D&D and it didn't work so well.
    While I highly recommend M&M for to anyone who'll listen, it works best with cinematic play. Not so much tactical, difficult combat.
    Hill Giant Games
    I make indie gaming books for you!
    Spoiler
    Show

    STaRS: A non-narrativeist, generic rules-light system.
    Grod's Guide to Greatness, 2e: A big book of player options for 5e.
    Grod's Grimoire of the Grotesque: An even bigger book of variant and expanded rules for 5e.
    Giants and Graveyards: My collected 3.5 class fixes and more.

    Quote Originally Posted by Grod_The_Giant View Post
    Grod's Law: You cannot and should not balance bad mechanics by making them annoying to use

  9. - Top - End - #9
    Banned
     
    Terraoblivion's Avatar

    Join Date
    Mar 2008
    Location
    Århus, Denmark
    Gender
    Female

    Default Re: How Would You Pull Off a Castlevania RPG?

    ...Find an AD&D 1e retroclone and play I6: Ravenloft?

    Really, Ravenloft and Castlevania hits a lot of the same feel and atmosphere, so it seems pretty close.

  10. - Top - End - #10
    Ogre in the Playground
     
    Chainsaw Hobbit's Avatar

    Join Date
    Dec 2009
    Location
    Avatar by Ceika
    Gender
    Male

    Default Re: How Would You Pull Off a Castlevania RPG?

    Ravenloft would definitely be a good resource. I would say that the major thematic difference between the Castlevania and Ravenloft settings is that the former is more high-magic. Both are similar enough, however, that content could be swapped between them very easily.

  11. - Top - End - #11
    Pixie in the Playground
     
    GreenSorcererElf

    Join Date
    Nov 2011
    Location
    PA
    Gender
    Male

    Default Re: How Would You Pull Off a Castlevania RPG?

    An E6 3.5 game may work well, starting out would be tough but higher levels would only be challenged by bosses. This fits how the gameplay got for me in the early games.
    Generation 4
    The first time you see this in a signature, put it in your own signature and add one to the number. This is a social experiment

  12. - Top - End - #12
    Ogre in the Playground
     
    Seharvepernfan's Avatar

    Join Date
    Mar 2011
    Location
    Cydonia

    Default Re: How Would You Pull Off a Castlevania RPG?

    I toyed around with an E6 Castlevania-ish campaign last year. I came up with a simple little setting, and a few of the "boss" monsters.

    For what you want, E6 works perfectly, assuming that all the really tough fights are higher than CR 6.
    Spoiler: Ironcage Keep
    Show
    Initiative:

    - Leo
    - Enemies
    - Frith (Light, 92 rounds), Obergrym (rage 5 rounds, 14/17 hp), Melrik - CURRENT
    - Enemies
    - Jade
    - Enemies

  13. - Top - End - #13
    Banned
     
    Zeful's Avatar

    Join Date
    Nov 2005
    Gender
    Male

    Default Re: How Would You Pull Off a Castlevania RPG?

    Quote Originally Posted by Craft (Cheese) View Post
    And most of the difficulty came from the controls being clunky and unresponsive in general. Put the same level design into a modern game where the controls are smooth and tactile and the game becomes significantly easier.

    I don't know if this is something you'd want to simulate or not, though.
    See Super Castlevania for the SNES
    But the delay on the whip and the lack of air-control during your jump arcs was actually intentionally added, so they compounded that by making enemies hit hard, spawned enemies in the places that you would be going if you weren't paying attention or rushing, and often made the game require memorization (and thus repetition) and exacting play to get through as much as possible.

  14. - Top - End - #14
    Librarian in the Playground Moderator
     
    LibraryOgre's Avatar

    Join Date
    Dec 2007
    Location
    San Antonio, Texas
    Gender
    Male

    Default Re: How Would You Pull Off a Castlevania RPG?

    New Hackmaster does this quite well, IMO, as does Castles and Crusades (not as well, but more simply).
    The Cranky Gamer
    *It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
    *Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
    *Mutant Dawn for Savage Worlds!
    *The One Deck Engine: Gaming on a budget
    Written by Me on DriveThru RPG
    There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •