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    Default The Vision of Light (OOC)

    Welcome to Creation!

    Journal of the Upheaval: Places
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    Nations
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    The Kingdom of Emdar
    Population: Unknown, as its recent establishment and veritable city-state status, plus frequent skirmishes, make establishing an accurate census futile.

    Government: Emdar is a divinely-driven monarchy under the nominal rule of Zealous Vitality, a minor god who rules by proxy through a mortal designee known as the Voice, although most in town use the more common title of King or Queen - or Prince or Princess to denote the next in line, chosen entirely at the whim of Vitality and not through succession or trial.

    Emdar, however, also has a set of noble families, which trace their lineage to the families that originally settled the area a few generations ago. As such, there is really no such thing as "old money" in Emdar and any nobles that happen to be wealthy tend to belong to families with active trade interests. On paper, being a noble gets you no more in the way of civil rights or perogatives than any other citizen. In reality, the fact that a number of Emdar's legal punishments are fines means that the upper class can get away with a lot more. Zealous Vitality doesn't care how disputes are settled so long as Emdar continues to grow and flourish.

    Infrastructure: Emdar has only one major city, of the same name, situated on the Sapphire Falls River. The city is semi-divided along the river cutting through it. The "High Side" or "High End" tends to be clean, well kept, and orderly - by all accounts the better part of the city, and while you do not have to be a noble to live there, cost of living limits it to well-off merchants, artisans, the aristocracy, and their servants. The Low Side or Low End is more slums and cheaper establishments. While the city walls are of relatively equal quality all around, the reach of the legal authorities is not. Note that these are trends rather than absolute truths - the River Docks area is a very broad and poorly-defined dividing line between the areas, but it's possible to commit crimes in the High Side or live like a King in the Low Side - just more difficult.

    Other towns and villages exist, but these are almost like tributaries to a city state rather than a fully cohesive nation. Zealous Vitality and the Voice always seem to be a few years away from attempting to consolidate all of them into a unified country.

    UPDATE (15th Day of Resplendent Fire, 768 RY): Emdar has fallen, subject to simultaneous attacks by Haltan and Linowan forces while the majority of its military presence was elsewhere. The city-state fell in a single night, in one of the most brutal and bloody surprise raids in recent memory. Even if some aspect of the city survives, Zealous Vitality will be no more than a fraction of what he was, the Voice was slain, and the Voice-elect cannot be found, and is presumed dead.



    Journal of the Upheaval: People
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    Terrestrial Exalted
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    Peleps Kaizoku Atarove
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    Age: Unknown, but unlikely to be under one hundred
    Affiliations: The Noble House Peleps, The Thousand Scales, The Realm Navy, Linowan
    Appearance: So far, Peleps Kaizoku Atarove is rarely seen without her black-blue jade armor and Wavecutter Daiklave. She has black hair, fair skin that sometimes sports a tan, and even, beautiful features.
    Personality: Peleps Kaizoku appears to be arrogant and domineering, although not entirely without reason. As a well-established dragon-blooded leader, her powers (both physical and political) are significant, to say the least. With a talent for strategy and a hearty supply of Charms and other tricks, Kaizoku is dangerous - even before one factors in her calculating nature and ruthlessness.
    History: Peleps Kaizoku served with distinction in the Realm Navy for many decades, eventually earning a sizable command and the respect of her many peers. She was eventually transferred to Linowan to attempt to rally the Realm's mortal allies against the Haltans - and more importantly, the Bull of the North - until sufficient reinforcements could be sent to counter the Bull's ever-growing forces. To that end, she's been raiding unfriendly and neutral targets for supplies and valuables and attempting to forge stronger alliances between the disparate Linowan boat clans. While she's making progress, what good it will do against the mighty Anathema remains to be seen...

    V'neef Ezri (Bandit Queen Ezri)
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    Age: 133
    Affiliations: The Thousand Scales (Defunct), Meandering Way Merchant Company
    Appearance: Ezri has dark skin and green hair, and is typically found wearing either her standard 'day-wear' hides (see above picture), or a set of functional, if ornate, green jade armor (see the other above picture). Ezri is generally well armed, either with fine mortal equipment or her green jade powerbow.
    Personality: Ezri appears to be significantly less inhibited than the average Emdarian citizen. She tends to speak freely about what's on her mind even as she remains secretive about her own history and that of her partner, Meander. Friendly and highly competent, Ezri's motives for helping Titus with the rescue, like Meander's motives, remain unknown.
    History: Ezri has shared little of her history, though it is now known that she once lead a large group of Realm soldiers and blames Kaizoku for their loss. At some point she was a bandit queen, judging by the name, and later joined Meander for reasons unknown.

    Mortals
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    Caelia
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    Age: Younger than Titus
    Affiliations: Unknown
    Appearance: With raven-black hair and cute features not quite hitting adulthood, Caelia stands a bit shorter than the average adult woman. Her one interaction with Titus had her wearing a lot of gear, including weapons and armor stolen from the Aelius estate.
    Personality: Caelia appears to be optimistic, brave, enthusiastic, and perhaps a touch naive.
    History: Almost nothing of Caelia's history is known.

    UPDATE (7th Day of Descending Fire, year 768 RY): Caelia was captured by the Haltans during the fall of Emdar. Given the Haltan habit of feeding prisoners to their Fair Folk allies, she is presumed dead as soon as the Haltans return to their republic.

    Horatia
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    Age: 18
    Affiliations: The Jade Marks Gang (Defunct)
    Appearance: Horatia has managed to procure an honest-to-goodness set of boiled leather armor, possibly from that Guild gentleman who came to town and was never heard from again. With deep brown hair and blue eyes, her overall appearance is diminished only by a somewhat underfed look.
    History: Titus knows little of Horatia's history, save that it involves almost getting run over by a noble.
    Personality: Flirtatious and charming, Horatia solves most problems by talking her way out of them. Her personal ambitions, if any, are unknown.

    UPDATE (15th Day of Resplendent Fire, 768 RY): Horatia was killed in the Jade Marks' Dockside warehouse during the Fall of Emdar.

    Meander
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    Age: Unknown
    Affiliations: Meandering Way Merchant Company
    Appearance: Meander can be found most typically in functional but... odd clothes, as though worn in another time and place. There's no disguising the fact that he's vaguely foreign, but vaguely foreign to what is impossible to pin down - he's an oddity so commonplace as to no longer be odd, and details of his appearance easily slip the mind.
    Personality: Meander appears to be laid back and easygoing, remarkably so for a lone merchant traveling the East with a lone guard. He appears to have some kind of social relationship with his guard, Ezri, in addition to the professional one as her employer. If this has caused any disruption in their working life, it can't be easily seen. Notably, Meander seems to be prepared for nearly anything, showing a level of prescience that is truly remarkable.
    History: Meander has divulged almost nothing of his history, and Ezri, for all her willingness to talk about all manner of other things, is similarly uninformative.

    Nero
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    Age: 19
    Affiliations: The Jade Marks Gang (Defunct)
    Citizenship: Emdarian
    Appearance: Nero is possessed of pale skin and brown hair that, for whatever reason, seems to grey out in the wintertime, suggesting that his ancestry comes from far further to the North and West than Emdar. As the only member of the Jade Marks taller than Titus, Nero towers over most of his gang, but his thin, lanky frame and sardonic grin make him less intimidating than he otherwise might be.
    History: Nero is the oldest member of the Jade Marks, and keeps his past to himself.
    Personality: Organized and disciplined, Nero realized early on that the vicious economics of Emdar and the constant raiding surrounding it made succeeding in a relatively closed market or moving somewhere else close to impossible. Given that a criminal enterprise seemed the only way to go, he elected to start his own gang and has since been running the most efficient petty crimes ring ever to grace the Northeast. Not brilliant, per se, Nero is savvy enough to know that engendering loyalty through gratitude and security will get him a lot further than trying to intimidate every tough type in the low side, and runs the Jade Marks accordingly. His strikes have been growing more ambitious of late, though, and he's made frequent references to "the plan," which he apparently hopes will propel the Marks out of their rut...

    UPDATE (7th Day of Descending Fire, year 768 RY): Nero was captured by the Haltans during the fall of Emdar. Given the Haltan habit of feeding prisoners to their Fair Folk allies, he is presumed dead as soon as the Haltans return to their republic.

    Nova
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    Age: 12
    Affiliations: The Jade Marks Gang (Defunct)
    Citizenship: None
    Appearance: Nova looks young even for her age, with green hair and green eyes. She dresses in whatever is available from the guild, seemingly without regard to utility or stealth.
    Personality: Inquisitive and cheerful by default, Nova has an uncanny ability to avoid danger and find hidden goodies that ultimately convinced Nero to start her on jobs at her young age...
    History: Nova was found by Nero during a rare break-in by the Marks, in a Guild slave-holding pen with a somewhat sub-par lock. He sprang her and offered her the use of some of the Jade Marks' resources for a bit until he could locate her family. After fruitlessly searching for weeks, he eventually concluded that the strange girl was from out of town and thus beyond his ability to restore to her true home, wherever it might be.

    Nova has never blamed Nero for failing to find her home, as her memories of it are rather blurry, and her descriptions of it tend more toward hyperbole and nostalgia than anything useful. Regardless, Nova never gives the impression that she's anything less than thrilled to be working with the Jade Marks.

    UPDATE (7th Day of Descending Fire, year 768 RGB): Nova escaped from Emdar with Nero's assistance and made her way - somehow - to Shadowholt. A brief meeting with Titus revealed that she no longer considers herself among the Jade Marks, had aged considerably for the three week absence, and that she potentially has access to Essence-based abilities. She left after a few cryptic remarks, displaying none of her characteristic good cheer. No further explanation was provided.


    Journal of the Upheaval: Groups
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    The Jade Marks
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    The Jade Marks are the most successful pickpocketing ring in Emdar. They do engage in other criminal activities, albeit sparingly, and remain successful due to the skills of Nero, who in addition to being a skilled thief himself is also an excellent organizer and leader, and Titus, who is the gang's best filcher and an exceptionally skilled street fighter - as well as one of the few true lower-class criminals in Emdar who can afford a decent diet.

    The gang has multiple hideouts, all of them legally obfuscated and foreboding to outside appearances. More importantly, the gang's membership is at around thirty and growing, and Nero's efforts have become more ambitious of late. No serious confrontations have occurred yet, but the possibility of a turf war looms over the docks of Emdar...

    UPDATE (7th Day of Descending Fire, 768 RY): The Jade Marks fared poorly in the fall of Emdar. Over half the gang lost their lives during the attack and the rest were scattered among the refugees. Nero and Titus disappeared, and their absence catalyzed the breakup of the gang.



    Journal of the Upheaval: Artifacts
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    Weapons
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    Odd Daiklave
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    This weapon was formerly the property of the Aelius Family of Emdar. Immediately prior to the fall of the city, it was stolen by the Jade Marks gang, who subsequently lost it during the Haltan and Linowan assault on the Docks district. It was last seen being hurled into the river by Nero, but could theoretically be anywhere by now. Such things tend to resurface in time, however, for now little else about the weapon is known.


    The Chain of Fools (●●●)
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    This bizarre weapon is difficult to classify. The sword was originally developed and used in the first age by a rather active and dedicated Night Caste Solar who required flexibility and capability in her weapon above all else - even common sense - leading to the creation of this segmented monstrosity. The weapon can be forced into a rigid, locked state with an expenditure of essence, but typically a swing or thrust with any force behind it will cause the weapon to extend, as the segments are connected with a number of coiled, springy cables connected to some sort of mechanism in the hilt and inside the blade segments themselves. Needless to say, the weapon is extremely difficult to use, especially since, while the blade, hilt, and components are all forged of nigh indestructible five-metal alloy, the mechanisms are no longer perfectly aligned after so long in disuse, meaning that the weapon can theoretically 'break' in the hands of an unskilled - or unlucky - wielder.

    Stats (Standard): Speed 5, Accuracy +2, Damage +6L/3, Defense +2, Rate (Special), Range (Special), Tags: 2, C, M, O, P, R, Special

    Stats (Solid): Speed 5, Accuracy +2, Damage +8L/2, Defense +0, Rate 2, Tags: O, P

    Stats (Clinch): Speed 6, Accuracy +0, Damage +6L/2, Defense -, Rate 1, Range (Special), Tags: 2, C, M, O, P, R, Special

    All modes: Attune 5

    Specials (Rate and Range): As mentioned before, the weapon is difficult to use. In Standard mode, the weapon has a range equal to ten times the wielder's permanent strength. This range is halved when attempting to clinch, as a large portion of the weapon is taken up with grappling the opponent. Rate, in Standard mode, is equal to the wielder's permanent dexterity divided by two, rounded up.

    Specials (Mode switching): An expenditure of three motes of essence is required to shift the weapon into or out of its solid state. The weapon is considered Martial, Melee, and Throwing, but only counts as a Chain or Seven Section Staff for Martial Arts styles that have lists of specific form weapons.

    Specials (Drawbacks): As mentioned before, the weapon is difficult to use. A Difficulty 2 Dexterity + Martial Arts roll is required to retract the weapon properly after it has been successfully parried, or before any action in which it is being used to attack multiple times. A failure limits the wielder to making a single attack with it that action, even if the extra attacks originate from a charm. On a botched roll, the mechanisms in the weapon break and the sword will not retract to allow for further activity, flopping uselessly about. An hour of maintenance by someone with no fewer than three dots of Lore or Craft is required to restore it to a working state. If the weapon is being used to clinch, a failure breaks the weapon, and a botch shatters it completely. What measures might need to be taken to repair it in that unhappy circumstance remain a mystery. Additional circumstances may also cause the weapon to break or shatter. Creation is a strange and wondrous place, however; it's possible that someone of sufficient skill and resources could correct this drawback...


    Journal of the Upheaval: Maps
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    Journal of the Upheaval: Custom Mechanics
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    Switch Character: On occasion, another character can be played through a bonus story segment for some sort of outside-the-box benefit.
    Last edited by Jade_Tarem; 2013-08-05 at 11:00 AM.
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  2. - Top - End - #2
    Bugbear in the Playground
     
    Daemon

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    Default Re: The Vision of Light (OOC)

    Here's the character sheet! I fell asleep the other night, and I'm doing some work now, but you can expect an IC post in the next few hours.

    Titus will speak in Sienna, which is about as close to his hair color as I can get.

    Also, Emdar looks awesome.

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    Name: Titus, son of Janus
    Race: Heroic Mortal
    Sex: Male
    Hair: Dusty Brown, short and relatively well taken care of
    Eyes: Dark Brown
    Skin: Tanned
    Age: 16

    Concept: A young, street-fighting thief with a family to feed.

    Motivation: Provide for his family by any means necessary, preferably through thievery.

    Intimacies: Family (provide for, protect), Thief Gang (allies, respect for superiors)

    Characterization: Titus is a man of his word. If he says he's going to do something, he'll do it. He told his father, Janus, that he would make money for the family. He didn't say how. Titus had always had amazing dexterity, and had plenty of experience filching his father's pockets for kicks. The difference was he always returned his stolen goods to his father. When he was 12, he first approached one of poorer nobles; poor because he had few guards. All it took was darting past as if chasing after a friend. He made off with a sack of silver pieces, but got spotted by more experienced thieves. They quietly directed him into an alley, and told him he had a choice; work with their gang, and he'd be rich. Just do as his elders told him. If he refused, he'd be beaten and left in the road. It was an easy choice. Since then, Titus has moved his way up into being one of the most notorious (and successful, of course) pickpockets in the city, while also gaining a reputation among the local gangs for being a superior street-fighter. It's so much worse that he's young, but his own gang considers him a prodigy, and an obedient one. Titus gave his word that he'd work with the gang, and he always pays his dues. It helps that he's been able to feed his family for years. While not a coward, he's also not stupid when it comes to knowing when he's outnumbered. Although he wants to improve his skills to their peaks (and beyond, if he can), Titus first and foremost takes care of himself, so he can take care of his family. He doesn't want to get caught, but only because it could ruin his gang and his family's lives.

    When it comes to fighting amongst the gangs, Titus has made some enemies. Unless it's to a member of his family or his gang, Titus is cold. He's incredibly limited to who he cares about. When he fights, his tactics are ruthless due to him wanting to take down the enemy as quickly as possible. Joints are typically broken. His victims are sometimes crippled from their wounds, which has earned him the hatred of several other gangs.

    That said, he's gotten so protective of his sister (and missing his mother) that he sort of projects onto women. He outright refuses to hit a woman. It's seen as prick-ish.

    To his gang-mates, he'll talk freely, but rarely does he initiate conversation unless it's for business. An exception would be to the hypothetical leader of the gang, who he'd respect and want to emulate, possibly.

    While those close to him know he's completely open and caring with his siblings, they also know that with anyone outside that circle is subject to his temper. If he feels that his gang has been insulted, or heaven forbid his family, he'll lash out on impulse, typically physically. With his gang-mates, if they were to make the mistake of insulting his family's pride, he'd restrict himself to raging out verbally.

    Physical Description: Titus hit a heavy growth spurt early on, and got stuck at 6' even, probably for all time. He has a dense build, however, which comes from training in brutal street-fighting with his gang and others, as well as daily exercise making sweeps for valuables through the city and avoiding authorities. His limbs are slightly longer than normal, with fingers that look almost lady-like, strangely mixed with worked knuckles. He typically wears simple burlap pants and a tan vest. He doesn't care for a shirt, but wears sandals worked for kicks. His face his well proportioned, with half-lidded eyes and a small, pointed nose. He's grown into his tall frame relatively well, and could be considered handsome.

    Notes: Janus, his father, lives on a farm just outside the capitol of the small kingdom. He has 5 children in total: Titus, 16; Demetrius, 12; the identical twins Albus and Alphonse, 10; and the youngest daughter, Victoria, 8. Demetrius is eager to be a farmer like his father, and is built like an ox of a child. The twins are very intelligent, and enjoy finishing each other's sentences. Janus hopes they'll eventually be accepted into the army as officers due to their strategic minds. Victoria is energetic with a volatile temper, but a good heart; Janus hopes her temper will dissipate so that she can get married to a man with money.

    Janus owns a small farm and several fields but only makes so much money, and can barely keep enough crops to feed himself; the kingdom's military demands a heavy tax. The family is aware that Titus makes his money with a gang, but they are not aware of the extent of his achievements in theft and violence. They silently accept it, while regretting that he has to do such a thing to help them survive. Titus stays mobile enough to avoid the authorities, especially to avoid any drafts they conduct; fortunately, the age to be drafted is 16, which means that Demetrius is safe for another few years.

    The family's mother, Helena, died after giving birth to Victoria. Janus was and is grieved, but does not take it out onto the children; instead, he loses himself in his work tending the fields. He has also gained a rather profound sense of protectiveness over his children, especially his youngest daughter. While the children all still very much love Titus and he them, Titus and Janus are barely on speaking terms since the father learned his son was in a street gang. Titus still loves his father, but tacitly accepts his gruff refusal to speak to his son (unless it involves one of the other children, or an emergency). As a result, Titus only comes home to drop off food and other necessary goods.


    Attributes

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    Physical Primary
    Strength: ***
    Dexterity: *****
    Stamina: ***

    Mental Secondary
    Perception: ***
    Intelligence: **
    Wits: ***

    Social Tertiary
    Charisma: **
    Manipulation: *
    Appearance: ***


    Abilities

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    Athletics: ***
    Awareness: ***
    Dodge: ***
    Integrity: ***
    Martial Arts: ***** (Fighting Unarmed *)
    Resistance:***
    Lore: *
    Larceny (Favored): **** (Pickpocketing **)
    Linguistics: * (Riverspeak, Low Realm, Linowan)
    Stealth: *
    Survival: **


    Virtues

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    Compassion: **
    Conviction: ****
    Temperance: *
    Valor: **

    Willpower: ***** ***


    Backgrounds

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    Contacts (Thief Gang): *
    Resources (Small Farm and Gang Supplies): ***
    Followers (Gang Rookies): *


    Combat Statistics

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    Health Levels

    -0 [ ]
    -1 [ ] [ ]
    -2 [ ] [ ]
    -4 [ ]
    -X [ ]

    Remaining WP/Total WP
    8/8

    Combat

    Martial Arts: 6
    Melee: 0

    Join Battle [Wits + Awareness]: 6

    Attacks
    Punch: Speed 5, Accuracy +1, Damage +0B, Defense +2, Rate 3, Tag Natural
    Kick: Speed 5, Accuracy +0, Damage +3B, Defense -2, Rate 2, Tag Natural
    Clinch: Speed 6, Accuracy +0, Damage +0B, Defense +0, Rate 1, Tag Natural/Piercing

    Defenses

    Dodge DV [Dex + Dodge + Spec.]: 8/2
    Parry DV [Dex + MA + Spec. + Defense]: 11/2
    Dodge MDV [WP + Integrity + Spec.]: 11/2
    Parry MDV [Charisma/Manipulation + Social Ability + Spec.]: ?/2

    Soak: 0L/3B
    Last edited by Astro_sol; 2013-05-18 at 11:51 PM.

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    Jade_Tarem's Avatar

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    Default Re: The Vision of Light (OOC)

    Ran out of time for the OOC material tonight. Will get it up tomorrow. A fast note or two - yes, Nero is talking about pulling a burglary job (which is a bit ambitious for the Jade Marks).

    Also, if it was unclear, the city is semi-divided along the river cutting through it. The "High Side" or "High End" tends to be clean, well kept, and orderly - by all accounts the better part of the city, and while you do not have to be a noble to live there, cost of living limits it to well-off merchants, artisans, the aristocracy, and their servants. The Low Side or Low End is more slums and cheaper establishments. While the city walls are of relatively equal quality all around, the reach of the legal authorities is not. Note that these are trends rather than absolute truths - the River Docks area is a very broad and poorly-defined dividing line between the areas, but it's possible to commit crimes in the High Side or live like a King in the Low Side - just more difficult.
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    Bugbear in the Playground
     
    Daemon

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    Default Re: The Vision of Light (OOC)

    Makes sense. Ooooo, burglary. Has this sort of thing happened before, at all? (I imagine this will be addressed anyway, but I'm specifically curious)

    Looking forward to OOC material!
    Last edited by Astro_sol; 2012-12-10 at 11:15 AM.

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    Default Re: The Vision of Light (OOC)

    Nero has planned and executed burglaries twice before, to Titus's knowledge, but neither of the targets was a noble estate.

    Also, I'd like to quickly point out that Creation's years are longer than RL years, and double check which ones you were using when you said that Titus was 18. If you meant Creation years, that would make Titus twenty-two-ish in real life.

    In the IC where I said Nero was 23, I meant in RL years, and will change that.

    Also, some OOC material is up. I'll hit the IC later today.
    Last edited by Jade_Tarem; 2012-12-11 at 09:50 AM.
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    Bugbear in the Playground
     
    Daemon

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    Default Re: The Vision of Light (OOC)

    I'd read that fact about longer years than normal...reading up on lifespans, though, it seems like the average maximum lifespan for a mortal is about what it is for one of ours today. At least, that's what the internet is telling me. I can't seem to find the information in the core book...

    Regardless, I meant Titus' age in RL terms as well. I can modify that ASAP.

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    Default Re: The Vision of Light (OOC)

    New party member acquired!

    More OOC stuff added. I'll put Horatia and Nova in there tomorrow. In true RPG fashion, I'm putting every remotely-important character in the journal, regardless of whether or not they'll be around for long.
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    Default Re: The Vision of Light (OOC)

    Apologies for the delay. Sudden family plans happened last night, plus, the next IC post also needs a bit of work.
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    Bugbear in the Playground
     
    Daemon

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    Default Re: The Vision of Light (OOC)

    It's no problem! Feel free to take your time for quality's sake. As well as family stuff, families are important last I heard.

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    Default Re: The Vision of Light (OOC)

    So congrats on rolling eight freaking successes on thirteen dice (well, 11 - Titus's stuff counted for 1 die, which got subtracted via mortality). Contests of skill are actually not that complicated in Exalted until they become extended contests - or combat. We may need to work out a system to keep a single combat from taking months in real life - combats have been known to go to fifty ticks or more, even for Mano-a-Mano action.

    I generally try to use the OOC for dice rolls, although we can put them in the IC in spoilers if you want. I just found that it was neater to use the OOC for it and leave the IC for narration.

    I know I'm behind a bit on the Journal stuff, but I've been having too much fun with the IC.
    Last edited by Jade_Tarem; 2012-12-15 at 03:35 AM.
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    Bugbear in the Playground
     
    Daemon

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    Default Re: The Vision of Light (OOC)

    Ah! My games vary with how they treat their dice rolls; some pull my technique here, so pull yours, some use the dice threads...just depends on the GM. In the future I shall endeavor to roll dice here.

    Each of those successes was a 10, too. I feel a beam of light shining down on me. Or maybe it's the power of devils. Who knows. I'm having fun in the IC, too, and not just because of dice-luck!

    I'll post in a bit, after breakfast. IC posts are hard to do on an empty stomach.

  12. - Top - End - #12
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    Jade_Tarem's Avatar

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    Default Re: The Vision of Light (OOC)

    So I cooked up a sheet for Nova real quick...

    Spoiler
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    Basics
    Spoiler
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    Name: Nova

    Exalt Type: None (Heroic Mortal)
    Caste: None
    Concept: This unerringly cheerful and inquisitive child-thief is the newest member of the Jade Marks, and one of their better scouts in spite of her age. She may have an edge they know nothing about, though...

    Anima: None

    Motivation: To do right by the Jade Marks, and one day to explore all of Emdar.


    Attributes and Abilities
    Spoiler
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    Attributes

    Physical
    Strength ●
    Dexterity ● ● ● ●
    Stamina ● ●

    Social
    Charisma ● ● ●
    Manipulation ● ● ●
    Appearance ● ●

    Mental
    Perception ● ● ●
    Intelligence ● ● ●
    Wits ● ● ●


    #############################################

    Abilities

    Dawn
    Archery
    Martial Arts
    Melee ●
    Thrown
    War

    Zenith
    Integrity ● ●
    Performance
    Presence
    Resistance ● ●
    Survival

    Twilight
    Craft
    Investigation ● ●
    Lore ●
    Medicine
    Occult

    Night
    Athletics ● ● ● ●
    Awareness ● ● ● ● ●
    Dodge ● ● ● ●
    Larceny ● ●
    Stealth ● ● ● ● ● (Favored) (Specialty: In Cities ● ●)

    Eclipse
    Bureaucracy
    Linguistics ● ● (Native: Riverspeak; Other: Low Realm)
    Ride
    Sail
    Socialize ● ●


    Artifacts and Equipment
    Spoiler
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    Knife
    Speed 5, Accuracy +1, Damage 2L, Defense +0, Rate 3, MinStr ●, Can be Thrown
    An ordinary knife. Nova has yet to stab anyone, but sometimes the threat is enough.


    Charms and Combos
    Spoiler
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    Charms

    Excellencies:
    1st Dodge Excellency
    1st Perception Excellency - Nova can expand her awareness, if need be, to avoid incoming attacks and upcoming ambushes, as well as spot things that even the most eagle-eyed among others might miss.

    Nova's dice cap for increasing dice is equal to her permanent essence score (One).

    Athletics
    Forgotten Earth - 1m, Reflexive, Instant
    Nova has, somehow, learned that gravity is a relatively subjective thing. By expending some of her personal essence, she can triple her maximum jumping distance for a single jump.


    Combat Statistics
    Spoiler
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    Join Battle/Debate: 5

    Attacks
    Clinch: Spd 6, Acc +0, Dmg +0B, Dfn +0, Rt 1, Tgs C, N
    Kick: Spd 5, Acc +0, Dmg +3B, Dfn -2, Rt 2, Tgs N
    Punch: Spd 5, Acc +1, Dmg +0B, Dfn +2, Rt 3, Tgs N

    Defenses
    Dodge DV (Dex + Dodge + Essence) = (3 + 4 + 1): 8/2
    Parry DV (Dex + Melee + Defense + Essence) = (3 + 1 + 0 + 1): 5/2
    Martial Arts: 0
    Melee: 1
    Dodge MDV (Willpower + Integrity + specialty + Essence) = (10 + 2 + ? + 1): 13/2
    Parry MDV (Charisma + Ability + specialty + Essence) = (3 + ? + ? + 1): 4/2

    Soak: 0L/2B

    Health
    -0 [ ]
    -1 [ ][ ]
    -2 [ ][ ]
    -4 [ ]
    Incapacitated []

    Willpower: 10/10

    Virtues
    Compassion ● ● ●
    Conviction ● ●
    Temperance ●
    Valor ● ● ●

    Intimacies:
    Jade Marks (Loyalty)
    "Sifu" (Teacher/Student)
    Haltans (Enmity)
    The Guild (Enmity)
    Nero (Gratitude)
    [Three Open]

    Essence ●
    Personal: 10/10 (0 Committed)
    Peripheral: 0/0 (0 Committed)
    Committed: None
    Permanent: 1

    Bonus Points (21/21)

    Experience Points: N/A
    Last edited by Jade_Tarem; 2012-12-15 at 09:28 PM.
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  13. - Top - End - #13
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    Daemon

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    Default Re: The Vision of Light (OOC)

    Nova's an Enlightened Mortal? Holy crap. Charms and stuff.

    This should be fun.

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    Default Re: The Vision of Light (OOC)

    Indeed! Nova is a god-blooded mortal, complete with a ten-mote personal essence pool.

    Now! This is going to get stupidly-long if we post at the rate of one-per-day action/reaction. Not because we're bad at this, but because that's how PbP is. Instead, I'd like to run this little mission sort of like an old-style text based adventure. Nova can always take the following actions:

    1) New Adjacent Area: Nova makes a Stealth + Dex roll and an Investigation + Perception Roll. Stunting not permitted, since you can't describe areas you haven't gone to yet.

    2) Explore Current Area (Mundane): Nova makes a Wits + Investigation Roll to look for hidden treasure, booby traps, alarms, or surprise lookout points.

    3) Explore Current Area (Spiritual): Nova makes a Wits + Awareness Roll and adds her essence to pick up a feeling for anything spooky or funky about the room - or to tell if she's getting close to the sword.

    4) Backtrack: Requires only a Stealth + Dexterity roll.

    2, 3, and 4 can be stunted. Opportunities to use Nova's charms might also arise, so be on the lookout for that. Nova, however, has a limited amount of time. There's no telling how many hallways, rooms, hidden closets, etc. might be in the estate, and she only has enough time to take 60 of those actions.

    Combat (likely to occur if Nova is spotted) will shift us to regular combat-tick-time.

    I'll keep track of what rooms you've explored in this thread. To begin with:

    1st Floor areas (0/?)

    2nd Floor areas (1/?)

    Servant's Lavatory - 2nd Floor Room, window usually(?) left open. Unexplored.

    3rd Floor areas (0/?)
    Last edited by Jade_Tarem; 2012-12-17 at 08:53 PM.
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    Daemon

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    Default Re: The Vision of Light (OOC)

    Right, then. Sorry for the wait, had an unexpectedly busy day. However, here I am. I'mma have Nova exfil from the lavatory, and pronto. I'm assuming there's one exit. How much do you want me to put in the IC for her right now, besides the fact that she's leaving the bathroom? I'll post something basic after these rolls.

    Anyway, rollin'.

    Stealth + Dex (11d10)[2][9][5][1][10][9][8][5][7][3][9](68)

    Inv + Per (5d10)[7][1][5][9][5](27)

    EDIT: Not bad, Nova...
    Last edited by Astro_sol; 2012-12-18 at 09:26 PM.

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    Default Re: The Vision of Light (OOC)

    No post for today, but I'll get one up tomorrow.
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    Default Re: The Vision of Light (OOC)

    So, I derped a bit when coming up with my idea for how I want to run this, and it hit me today that if I actually have you roll out sixty actions, this special mission will easily take two to three months to complete in real life. This was not at all what I intended.

    So I'm switching back to dramatic time for vastly improved efficiency. I'm going to say that this first roll means that Nova has worked out how to get around the estate, but hasn't thoroughly explored any one area yet.

    I'll provide a general layout of the estate tonight, and let you move on to the next post. Sorry for jerking you around on this - I'm learning too!
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    Daemon

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    Default Re: The Vision of Light (OOC)

    It's completely fine. This is how it's supposed to work, right? Live and learn. I'm learning, too, so this is actually kinda good for me.

    And oh would you look at that, a general layout of the estate. I'm sure I can do a series of rolls to determine which areas she explores, and we can focus on the ones with interesting things in them/the ones she botches.

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    Default Re: The Vision of Light (OOC)

    Alright, there are actually fewer than sixty things to do at the estate, so we're going to see what Nova can and can't find. To make this go faster than three months of real time (doi!) I'm going to try this differently:

    You can make an IC post of whatever type you like, with stunting allowed. If you can think of a clever way for Nova to get up to the third floor, I'll consider it. If not, there's always her Forgotten Earth Charm, but it will require another Dex + Stealth roll.

    As for exploring the mansion, the best way to do this, and the way I should have done it to begin with, is as an extended contest. Go ahead and make five Investigation + Wits rolls (remember the three stunt dice). You may not need all of them, but each duration will be fifteen minutes, and for each of those, I'm going to roll the chance for something to happen to Titus and Horatia that will need to be dealt with.
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    Daemon

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    Default Re: The Vision of Light (OOC)

    Right, I'll get those rolls rolled, and post an IC after breakfast. 5 dice + 3 stunt dice. Hopefully I can make up some cool stunts.

    1: (8d10)[3][5][10][5][7][7][8][1](46)
    2: (8d10)[4][2][2][9][3][10][10][1](41)
    3: (8d10)[9][3][10][1][5][5][7][10](50)
    4: (8d10)[6][8][6][3][5][6][7][7](48)
    5: (8d10)[1][6][2][7][2][9][7][6](40)

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    Default Re: The Vision of Light (OOC)

    Aaaand my five corresponding rolls, some of which may not be used...

    (1d100)[62]
    (1d100)[55]
    (1d100)[18]
    (1d100)[38]
    (1d100)[37]

    (5d10)[4][8][6][2][1](21)
    (5d10)[6][8][8][1][6](29)
    (5d10)[9][2][1][2][1](15)
    (5d10)[3][9][4][6][10](32)
    (5d10)[10][3][4][2][9](28)
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    Default Re: The Vision of Light (OOC)

    Sorry for the delay. Nova attained total success in 45 minutes before the guards could obtain enough successes to spot her. Her extended stay in the estate is almost over.

    During her stay, Nova has discovered:

    The aqueduct passage
    The vault
    The third floor conundrum
    The traps

    And for a bonus, has also discovered:

    The princess

    There is one last matter, though. To get to the third floor, Nova will have to use her charm. She did discover a good jumping-off point, but will need to make another Dex + Stealth roll to actually do this without being spotted.

    Unfortunately, Nova wasn't swift enough to keep trouble from brewing outside. Some rival gang member has arrived and apparently wants sweet, sweet revenge on Titus for a lifetime of misdeeds. Your next IC post can be Titus-only, if you want; just the stealth roll from Nova in the OOC thread can let you conclude the admittedly-short character swap mission.
    Last edited by Jade_Tarem; 2012-12-22 at 04:31 AM.
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    Daemon

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    Default Re: The Vision of Light (OOC)

    Alrighty then! A Dex + Stealth roll for Nova. I'll add a little IC for her to spice things up, as well.

    4 + 7 + 3 stunt dice, I believe.

    ROLLIN': (14d10)[7][5][7][10][10][4][9][7][8][2][5][2][7][6](89)

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    Default Re: The Vision of Light (OOC)

    Oh my! It appears that Horatia is attempting to engage Laelius in a very hostile sort of Social Combat Tutorial. The delay in posting may have been due to me having to look up the rules again.

    As best as Titus can guess, Horatia is attempting to provoke Laelius into fighting Titus one-on-one, as opposed to six-or-seven-on-one. If this were, say, a bandit ambush, Laelius could cut short this Social Combat at any time by rolling a Join Battle and starting Actual Combat. But this isn't a bandit ambush - it's the middle of a crowded street, Laelius brought a bunch of cronies along, and his 'cred,' for whatever it's worth, is on the line, so he might converse long enough to be convinced. For his part, he's likely going to talk a seven-on-one fight up as fair, somehow.

    As before, you normally wouldn't get this much information about him up front, and after this combat you won't without other rolls. This is getting ahead of ourselves, though, so the first step is: A Join Debate roll.

    Here's Horatia's: (7d10)[3][1][3][2][2][10][7](28)
    And Laelius's: (4d10)[5][1][1][10](17)
    Last edited by Jade_Tarem; 2012-12-23 at 10:54 PM.
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    Daemon

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    Default Re: The Vision of Light (OOC)

    Right! What all will you need from me, besides what I'm guessing is an IC post for Nova along with a Dex + Stealth roll? I'm not sure how Titus would contribute to Social Combat, unless you want me to just straight take control of Horatia.

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    Default Re: The Vision of Light (OOC)

    Actually, we're more or less done with Nova.

    As for Social Combat, you'll find that Social Combat is a lot like Real Combat, so both Titus and Horatia can participate on the same 'side.' You can leave it all to Horatia, but having Titus there might help (it might also expose you to Social Attacks, though). At other times, Titus will either have to engage in Social Combat or else do something physical to avoid it, like running away or attacking.

    For now, I just need the Join Debate (Wits + Awareness) roll.
    Last edited by Jade_Tarem; 2012-12-23 at 11:26 PM.
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    Daemon

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    Default Re: The Vision of Light (OOC)

    You got it!

    6d10, I believe.

    (6d10)[6][9][4][1][7][7](34)

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    Default Re: The Vision of Light (OOC)

    Horatia is going to let you make the first move (you have both attained a roll of 3 to Laelius's 2, therefore your roll sets the "reaction count" and you get to go on tick 0. Laelius acts on tick (3-2 = 1). Technically you both go at the same time, but in dramatic time one of you is talking before the other). Any valid Social actions will work.

    Edit: as with combat, stunting can add dice here - the difference is that few people are swayed in their opinions by wild acrobatics and impressive use of scenery, so the actual strength of your IC arguments/taunts/seduction(?) will determine how many stunt dice you get. As before, you simply roll the stunt dice with each roll action and I'll decide how many apply.
    Last edited by Jade_Tarem; 2012-12-24 at 12:05 AM.
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    Daemon

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    Default Re: The Vision of Light (OOC)

    Well, if I'm reading this correctly, non-Exalted characters receive a two-die penalty for trying abilities in which they have zero dots. Titus has two dots in charisma, and just one in manipulation, and none in Presence, Investigation, or Performance. TBH I don't think he can do anything, besides just regular, powerless taunting. Which I can totally do, I just don't think he can make any actual attacks. I could have him be on the defensive, though.

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    Default Re: The Vision of Light (OOC)

    In that case, you might want to have Horatia do everything after all (and may want to consider diversifying ). In a normal game, you can (and should) specialize this heavily to fulfill the 'beating things up' role - but this isn't a normal game. This is a solo game and Titus is going to have to be kind of a Renaissance man to get around Creation - there's no rush, but he's not always going to have helpful NPCs around to do things for him.
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