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  1. - Top - End - #1
    Bugbear in the Playground
     
    PirateCaptain

    Join Date
    Apr 2011
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    Default Casting From Sanity

    Is there a good rpg model for casting spells using one's Sanity score? I like the idea of magic being fueled by one's soul/sanity, and I'm looking for a system to back me up.

    Any system at all would be helpful. Thank you.
    Quote Originally Posted by Zap Dynamic View Post
    Ninjadeadbeard just ninja'd my post. How apt.
    Ninjadeadbeard's Extended Homebrew

  2. - Top - End - #2
    Ogre in the Playground
    Join Date
    Aug 2008
    Location
    Midwest, not Middle East
    Gender
    Male

    Default Re: Casting From Sanity

    Arkham Horror does this, but it's a board game so I'm not sure how much help it will be.

  3. - Top - End - #3
    Troll in the Playground
    Join Date
    May 2010

    Default Re: Casting From Sanity

    Quote Originally Posted by Ninjadeadbeard View Post
    Is there a good rpg model for casting spells using one's Sanity score? I like the idea of magic being fueled by one's soul/sanity, and I'm looking for a system to back me up.

    Any system at all would be helpful. Thank you.
    Call of Cthulhu (Arkham Horror is based on this (very loosely).) - If you use magic, eventually you go insane and become an NPC. Every spell you cast costs SAN Points, and they don't come back easily. That's what you get for messing with a vastly superior alien race's mathematics-based reality-manipulation technology, monkey-boy.

    Conan d20 - Magic causes Corruption checks. Fail too many, you get ugly, evil, crazy, or all of the above.

    Black Company d20 - ditto.

    Mage: the Ascension - Casting too many spells causes Paradox, which can result in practically any weird thing the GM wants, from you getting sucked into another dimension to obsessive-compulsive disorder

    Mage: the Awakening - Overusing magic causes Hubris, which is bad for your Morality Meter. When it goes to zero, you become an NPC.

    Unknown Armies - To become able to use magic, you have to be so obsessed with something (like booze, television, sex, books...) that reality itself is forced to wrap itself around your obsession. Just the actions you'll need to take to get and keep the power you need to use your magic (like never sobering up, cutting yourself, never touching soil) will make you seem like a mental case to most people.

    There's plenty more where these came from, but I hope this is a good start.
    Last edited by Arbane; 2012-12-13 at 05:36 PM.
    Imagine if all real-world conversations were like internet D&D conversations...
    Protip: DnD is an incredibly social game played by some of the most socially inept people on the planet - Lev
    I read this somewhere and I stick to it: "I would rather play a bad system with my friends than a great system with nobody". - Trevlac
    Quote Originally Posted by Kelb_Panthera View Post
    That said, trolling is entirely counterproductive (yes, even when it's hilarious).

  4. - Top - End - #4
    Barbarian in the Playground
     
    BardGuy

    Join Date
    Jul 2008

    Default Re: Casting From Sanity

    Not quite the same thing but...

    The Dresden Files RPG uses a system of Stress and Consequences. Stress goes away after each scene, but Consequences last longer depending on how severe they are. There are three types of Stress - Physical, Mental, and Social, and characters with higher stats in the relevant area can endure more stress before taking a Consequence.

    Casting spells almost always causes Mental Stress to the caster. Bigger spells cause more Stress, but this can be reduced by having high Mental stats and/or carrying "focus items" - things like a staff, a wand, an amulet, or some other piece of equipment that helps you control your spells. If a caster screws up his spellcasting roll, he might take additional Physical or Mental Stress as backlash from the failed spell.

    Thus, it is possible for a spellcaster to cause Mental Consequences to himself due to casting too much or screwing up a spell. These can be anywhere from migraines to hallucinations to going absolutely insane, depending on how far they overstretch themselves.
    I spent an hour on the edge of dreams,
    I walked between the worlds,
    and when I woke I never knew
    to which side I had fallen

  5. - Top - End - #5
    Barbarian in the Playground
    Join Date
    Mar 2011
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    Default Re: Casting From Sanity

    Also, in the Dresden Files RPG, if you break one of the Laws of Magic, you have to take a Lawbreaker stunt. If this drops your refresh rate below zero, you become an NPC. If not, every third time you break that specific Law, your refresh rate will drop by one until you've spent 3 total refresh (although you also get a +1 bonus to breaking that Law every time your refresh rate is dropped, which makes it more tempting to use). Also, every third time one of your Aspects is corrupted into one relating to the Lawbreaking (which happens until you have no more left to turn), basically twisting everything that makes you you into something that reflects on your magical sins, and causing you to be easily Compelled to further acts of Lawbreaking.

  6. - Top - End - #6
    Banned
     
    Flumph

    Join Date
    Mar 2007
    Location
    Lancaster, UK

    Default Re: Casting From Sanity

    The Sanity variant rules for D&D 3.5 are OGL and include this feature. The rules themselves are mostly cribbed from better sanity related games but I feel I should mention them for completeness:
    http://www.d20srd.org/srd/variant/campaigns/sanity.htm

  7. - Top - End - #7
    Troll in the Playground
     
    Flumph

    Join Date
    Oct 2007

    Default Re: Casting From Sanity

    Quote Originally Posted by Arbane View Post
    Mage: the Awakening - Overusing magic causes Hubris, which is bad for your Morality Meter. When it goes to zero, you become an NPC.
    Only to a certain extent though. You won't become a paragon of Wisdom if you're throwing magic all over the place, but you won't fall below the middle-range from that alone. It also has Paradox like MtAs, but whether that actually becomes a problem depends on how and when you're using magic - some characters may barely run into it.

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