Support the GITP forums on Patreon
Help support GITP's forums (and ongoing server maintenance) via Patreon
Results 1 to 12 of 12
  1. - Top - End - #1
    Ogre in the Playground
     
    Seharvepernfan's Avatar

    Join Date
    Mar 2011
    Location
    Cydonia

    Default Making each coin worth more without disrupting WBL (3.5/PF)

    One thing I dislike about D&D is the fact that gold isn't really worth too much. Seriously, 2 gold coins for a leather backpack? Why bother mining the stuff? Things like prospecters would never exist in a D&D world.

    So, I had an idea. Why not increase the value of each coin to the next step up?

    A copper is now worth 1sp,
    a silver is now worth 1gp,
    a gold is now worth 1pp,
    and platinum coins don't exist.

    The prices in the books don't change - a longsword still costs "15gp", but now you are paying for it with 15 silvers, not gold. Fifteen actual gold coins would buy you ten longswords. For things that are worth less than an sp, like a torch, are now bought with bartering instead of coins, unless bought in bulk.

    I personally don't know if this is realistic, but I like it better. It's simpler, easier on the characters' backs, and easier on the players' pencils.

    Thoughts?
    Spoiler: Ironcage Keep
    Show
    Initiative:

    - Leo
    - Enemies
    - Frith (Light, 92 rounds), Obergrym (rage 5 rounds, 14/17 hp), Melrik - CURRENT
    - Enemies
    - Jade
    - Enemies

  2. - Top - End - #2
    Ogre in the Playground
     
    pffh's Avatar

    Join Date
    Dec 2009

    Default Re: Making each coin worth more without disrupting WBL (3.5/PF)

    Things worht less then a sp could also be paid for with part of a coin. Cutting a coin into two, four or eight parts used to be fairly common.
    "Elephant trunks should be used for elephant things only. Nothing else."

    Thank you Geomancer for the Death avatar.

    My lets plays:
    Alien vs Predator: marine chapter - Completed
    Singularity - Canceled

  3. - Top - End - #3
    Ogre in the Playground
     
    Seharvepernfan's Avatar

    Join Date
    Mar 2011
    Location
    Cydonia

    Default Re: Making each coin worth more without disrupting WBL (3.5/PF)

    Quote Originally Posted by pffh View Post
    Things worht less then a sp could also be paid for with part of a coin. Cutting a coin into two, four or eight parts used to be fairly common.
    Ahh, yes, of course. Good idea!
    Spoiler: Ironcage Keep
    Show
    Initiative:

    - Leo
    - Enemies
    - Frith (Light, 92 rounds), Obergrym (rage 5 rounds, 14/17 hp), Melrik - CURRENT
    - Enemies
    - Jade
    - Enemies

  4. - Top - End - #4
    Ettin in the Playground
    Join Date
    Feb 2012

    Default Re: Making each coin worth more without disrupting WBL (3.5/PF)

    I usually don't go with 1gp is always 1 coin. So when in my group they/we find 200gp, we don't take that as finding twohundred coins. It's not like that with modern currencies, why should it be in a constructed fantasy world if we don't want it?

    That said, do note that an expert in his field will be earning 1gp per week in wages. 2gp is two weeks' worth of comfortable middle class income.
    Last edited by hymer; 2012-12-18 at 07:19 AM.
    My D&D 5th ed. Druid Handbook

  5. - Top - End - #5
    Troll in the Playground
     
    Totally Guy's Avatar

    Join Date
    Aug 2006
    Location
    England
    Gender
    Male

    Default Re: Making each coin worth more without disrupting WBL (3.5/PF)

    That's exactly what Lamentations of the Flame Princess does. All the lists are in silver pieces and silver pieces aquired aligns with experience points.
    Attempting to say controversial things that everyone will agree with.

  6. - Top - End - #6
    Barbarian in the Playground
     
    HalflingRogueGuy

    Join Date
    Apr 2012
    Location
    Michigan
    Gender
    Male

    Default Re: Making each coin worth more without disrupting WBL (3.5/PF)

    So basically you're switching to a silver piece standard as opposed to gold?
    Spoiler
    Show
    Like one, that on a lonesome road
    Doth walk in fear and dread,
    And having once turned round walks on,
    And turns no more his head;
    Because he knows, a frightful fiend
    Doth close behind him tread.
    The Rime of the Ancient Mariner -- Samuel Coleridge Taylor

    Spoiler
    Show


  7. - Top - End - #7
    Librarian in the Playground Moderator
    Join Date
    Dec 2007
    Location
    San Antonio, Texas
    Gender
    Male

    Default Re: Making each coin worth more without disrupting WBL (3.5/PF)

    Hackmaster does the silver standard as well.
    The Cranky Gamer
    *It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
    *Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
    *Two Tales of Tellene, available from DriveThruFiction
    *The One Deck Engine: Gaming on a budget
    Avatar is from local user Mehangel
    Written by Me on DriveThru RPG
    If you need me to address a thread as a moderator, include a link.

  8. - Top - End - #8
    Ogre in the Playground
     
    Seharvepernfan's Avatar

    Join Date
    Mar 2011
    Location
    Cydonia

    Default Re: Making each coin worth more without disrupting WBL (3.5/PF)

    Quote Originally Posted by White_Drake View Post
    So basically you're switching to a silver piece standard as opposed to gold?
    I didn't know it was called that, but yes, I suppose.
    Spoiler: Ironcage Keep
    Show
    Initiative:

    - Leo
    - Enemies
    - Frith (Light, 92 rounds), Obergrym (rage 5 rounds, 14/17 hp), Melrik - CURRENT
    - Enemies
    - Jade
    - Enemies

  9. - Top - End - #9
    Titan in the Playground
     
    Grod_The_Giant's Avatar

    Join Date
    Oct 2006
    Location
    Pittsburgh, PA
    Gender
    Male

    Default Re: Making each coin worth more without disrupting WBL (3.5/PF)

    I think the bigger problem is with D&D's mundane economy, not with the gold standard as such...

    STaRS (and STaRS Lite)
    A non-narrativeist, generic rules-light system, by me. Now officially released!

    Grod's Guide to Greatness
    A big book of player options for 5e, by me

    Quote Originally Posted by Grod_The_Giant View Post
    Grod's Law: You cannot and should not balance bad mechanics by making them annoying to use
    Giants and Graveyards: My collected 3.5 class fixes and more.

  10. - Top - End - #10
    Pixie in the Playground
     
    PaladinGuy

    Join Date
    Dec 2011

    Default Re: Making each coin worth more without disrupting WBL (3.5/PF)

    I did this in my game and it works fine until you have to explain it to someone who is new to the game itself

  11. - Top - End - #11
    Troll in the Playground
    Join Date
    Jan 2012

    Default Re: Making each coin worth more without disrupting WBL (3.5/PF)

    Quote Originally Posted by Grod_The_Giant View Post
    I think the bigger problem is with D&D's mundane economy, not with the gold standard as such...
    I agree.

    The root flaw in the system is that the design philosophy assumes two opposing positions and, being generic in function, fails to provide sufficient justification for the results.

    On one hand D&D 3.5 tries to encourage a realistic simulation of a medieval fantasy economy, but for players, wealth functions more as an abstraction of power. When the players get above the sixth level or so, things get out of hand.

  12. - Top - End - #12
    Barbarian in the Playground
     
    HalflingRogueGuy

    Join Date
    Apr 2012
    Location
    Michigan
    Gender
    Male

    Default Re: Making each coin worth more without disrupting WBL (3.5/PF)

    How would you handle craft, profession, and perform rules? I think it would make sense to keep the earnings for profession on a gold piece standard, so non-adventurers wouldn't be in a constant struggle to keep from starving to death.

    I agree that D&D magic v. Mundane economy is absurd, but that would require a much more comprehensive rework. I think that you would have to entirely alter the game to drastically reduce WBL to have it make sense.
    Last edited by White_Drake; 2012-12-19 at 10:41 AM.
    Spoiler
    Show
    Like one, that on a lonesome road
    Doth walk in fear and dread,
    And having once turned round walks on,
    And turns no more his head;
    Because he knows, a frightful fiend
    Doth close behind him tread.
    The Rime of the Ancient Mariner -- Samuel Coleridge Taylor

    Spoiler
    Show


Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •