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2012-12-18, 06:40 AM (ISO 8601)
- Join Date
- Mar 2011
- Location
- Cydonia
Making each coin worth more without disrupting WBL (3.5/PF)
One thing I dislike about D&D is the fact that gold isn't really worth too much. Seriously, 2 gold coins for a leather backpack? Why bother mining the stuff? Things like prospecters would never exist in a D&D world.
So, I had an idea. Why not increase the value of each coin to the next step up?
A copper is now worth 1sp,
a silver is now worth 1gp,
a gold is now worth 1pp,
and platinum coins don't exist.
The prices in the books don't change - a longsword still costs "15gp", but now you are paying for it with 15 silvers, not gold. Fifteen actual gold coins would buy you ten longswords. For things that are worth less than an sp, like a torch, are now bought with bartering instead of coins, unless bought in bulk.
I personally don't know if this is realistic, but I like it better. It's simpler, easier on the characters' backs, and easier on the players' pencils.
Thoughts?
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2012-12-18, 06:45 AM (ISO 8601)
- Join Date
- Dec 2009
Re: Making each coin worth more without disrupting WBL (3.5/PF)
Things worht less then a sp could also be paid for with part of a coin. Cutting a coin into two, four or eight parts used to be fairly common.
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2012-12-18, 07:04 AM (ISO 8601)
- Join Date
- Mar 2011
- Location
- Cydonia
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2012-12-18, 07:18 AM (ISO 8601)
- Join Date
- Feb 2012
Re: Making each coin worth more without disrupting WBL (3.5/PF)
I usually don't go with 1gp is always 1 coin. So when in my group they/we find 200gp, we don't take that as finding twohundred coins. It's not like that with modern currencies, why should it be in a constructed fantasy world if we don't want it?
That said, do note that an expert in his field will be earning 1gp per week in wages. 2gp is two weeks' worth of comfortable middle class income.Last edited by hymer; 2012-12-18 at 07:19 AM.
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2012-12-18, 07:54 AM (ISO 8601)
- Join Date
- Aug 2006
- Location
- England
- Gender
Re: Making each coin worth more without disrupting WBL (3.5/PF)
That's exactly what Lamentations of the Flame Princess does. All the lists are in silver pieces and silver pieces aquired aligns with experience points.
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2012-12-18, 10:43 AM (ISO 8601)
- Join Date
- Apr 2012
- Location
- Michigan
- Gender
Re: Making each coin worth more without disrupting WBL (3.5/PF)
So basically you're switching to a silver piece standard as opposed to gold?
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2012-12-18, 11:46 AM (ISO 8601)
- Join Date
- Dec 2007
- Location
- San Antonio, Texas
- Gender
Re: Making each coin worth more without disrupting WBL (3.5/PF)
Hackmaster does the silver standard as well.
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2012-12-18, 12:19 PM (ISO 8601)
- Join Date
- Mar 2011
- Location
- Cydonia
Re: Making each coin worth more without disrupting WBL (3.5/PF)
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2012-12-18, 12:23 PM (ISO 8601)
- Join Date
- Oct 2006
- Location
- Pittsburgh, PA
- Gender
Re: Making each coin worth more without disrupting WBL (3.5/PF)
I think the bigger problem is with D&D's mundane economy, not with the gold standard as such...
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2012-12-18, 02:05 PM (ISO 8601)
- Join Date
- Dec 2011
- Gender
Re: Making each coin worth more without disrupting WBL (3.5/PF)
I did this in my game and it works fine until you have to explain it to someone who is new to the game itself
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2012-12-18, 02:49 PM (ISO 8601)
- Join Date
- Jan 2012
Re: Making each coin worth more without disrupting WBL (3.5/PF)
I agree.
The root flaw in the system is that the design philosophy assumes two opposing positions and, being generic in function, fails to provide sufficient justification for the results.
On one hand D&D 3.5 tries to encourage a realistic simulation of a medieval fantasy economy, but for players, wealth functions more as an abstraction of power. When the players get above the sixth level or so, things get out of hand.
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2012-12-19, 10:39 AM (ISO 8601)
- Join Date
- Apr 2012
- Location
- Michigan
- Gender
Re: Making each coin worth more without disrupting WBL (3.5/PF)
How would you handle craft, profession, and perform rules? I think it would make sense to keep the earnings for profession on a gold piece standard, so non-adventurers wouldn't be in a constant struggle to keep from starving to death.
I agree that D&D magic v. Mundane economy is absurd, but that would require a much more comprehensive rework. I think that you would have to entirely alter the game to drastically reduce WBL to have it make sense.Last edited by White_Drake; 2012-12-19 at 10:41 AM.