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Thread: Need an Urban Fantasy system
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2012-12-19, 02:29 AM (ISO 8601)
- Join Date
- Dec 2011
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Need an Urban Fantasy system
Hey, I'm thinking of running a quick campaign soon, and I wanted to get and urban fantasy sort of setting and game system. But it needs to have two things
1) There needs to be magic available to the players, and would preferably have more than blasters.
2) Guns and melee should both be viable.
3) Needs to be fairly easy to learn.
Thanks in advance.
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2012-12-19, 02:44 AM (ISO 8601)
- Join Date
- Jul 2008
Re: Need an Urban Fantasy system
Dresden Files RPG.
http://www.evilhat.com/home/dresden-files-rpg/
http://www.jimbutcheronline.com/bb/index.php?board=5.0
It's based on the FATE system, which is pretty easy to learn.
Wizards can both blast and do ritual spells that do more complex stuff.
Playable character archetypes include vampires, werewolves, other were-animals, focused spellcasters (e.g. that guy who does ONLY fire magic or ONLY talks to ghosts), wizards, pure mortals, changelings (child of a magical creature and a mortal), and people of faith (your faith makes you powerful, but it doesn't necessarily have to be faith in god).
Guns and Melee both work great. Guns have the range advantage, but melee characters who invest in Strength and Speed powers (such as werewolves and some changelings) can be very deadly.
And it's all based on the amazing series, the Dresden Files, by Jim Butcher - it's about a wizard private eye who solves magical crimes in modern Chicago, and gets tangled up with faeries, vampires, werewolves, necromancers, and even fallen angels.I spent an hour on the edge of dreams,
I walked between the worlds,
and when I woke I never knew
to which side I had fallen
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2012-12-19, 02:50 AM (ISO 8601)
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- Jul 2008
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- Poland
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Re: Need an Urban Fantasy system
Dresden Files sounds like a good choice. Another idea is to use Spirit of the Century and homebrew a few Occult stunts that will let you use magic more overtly. The big advantage SotC has here is that, in addition to being based on FATE, it's absolutely free - you can legally find an OGL on the internet.
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2012-12-19, 05:29 AM (ISO 8601)
- Join Date
- Oct 2005
Re: Need an Urban Fantasy system
Witchcraft looks pretty good, although I've never had the chance to play myself.
Thanks to Veera for the avatar.
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5E Sorcerous Origin: Arcanist
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2012-12-19, 12:19 PM (ISO 8601)
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- Jul 2009
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- 2nd, 5th, 8th and 11th di
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Re: Need an Urban Fantasy system
IMO Dresden Files is the best Urban Fantasy game. There is also the new Fate Core kickstarter though it doesn't have an official magic system yet but plenty of advice to put one together.
You could also use Mutant & Masterminds with just a few tweaks or justifications for specific types of magic using the powers.
If you are looking for something on the minimal side of lite then take a look at Risus or MiniSix, both will work very well.
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2012-12-19, 06:07 PM (ISO 8601)
- Join Date
- Mar 2008
Re: Need an Urban Fantasy system
Savage Worlds?
Gives a "Yes" to all three questions, and is cheap to boot (Explorer's Edition).
- MNo matter where you go...there you are!
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2012-12-19, 08:17 PM (ISO 8601)
- Join Date
- Feb 2012
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2012-12-19, 09:15 PM (ISO 8601)
- Join Date
- Jun 2011
Re: Need an Urban Fantasy system
I don't know if they Dresden Files RPG would be any good outside of the Dresdenverse. Plus, for some, the rules system is way too light on mechanics.
Otherwise it's decent enough, if you've read the books you'll love all the writing in the marginsLast edited by Anderlith; 2012-12-19 at 09:22 PM.
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2012-12-19, 09:20 PM (ISO 8601)
- Join Date
- Jun 2008
Re: Need an Urban Fantasy system
I'm amused that nobody's brought up World of Darkness.
But honestly, Dresden Files is a more interesting system.
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2012-12-20, 11:21 AM (ISO 8601)
- Join Date
- Mar 2008
Re: Need an Urban Fantasy system
That was my first thought, but I decided to discard it because I didn't think it met criteria #1 sufficiently (magic available to players) - sure, disciplines/paths/kith powers are magic-y, but I didn't think that was what OP meant - Mage would be the obvious exception. Secondly though, for some reason I don't think of WoD as Urban Fantasy, despite having clearly fantastical elements.
- MNo matter where you go...there you are!
Holhokki Tapio - GitP Blood Bowl New Era Season I Champion
Togashi Ishi - Betrayal at the White Temple
Da Monsters of Da Midden - GitP Blood Bowl Manager Cup Season V-VI-VII
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2012-12-20, 01:12 PM (ISO 8601)
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- Aug 2006
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- ATL
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Re: Need an Urban Fantasy system
+1 on Dresden Files. We've tested it in a non-DF setting and it works fine and has just enough rules to have a really flexible system.
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2012-12-20, 03:15 PM (ISO 8601)
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- Dec 2012
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- California
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Re: Need an Urban Fantasy system
Why hasn't Shadowrun been brought up yet? Too Sci-fi?
'I believe you find life such a problem because you think there are the good people and the bad people. You're wrong, of course. There are, always and only, the bad people, but some of them are on opposite sides.'
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2012-12-21, 04:35 AM (ISO 8601)
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- Mar 2006
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- Southeast of paradise
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Re: Need an Urban Fantasy system
What level are the players at, and just how much magic do you want to give them? Technically, I think d20 modern/past with urban arcana can work; magic is available, just not at the start. It's not that great, but if they've played D&D 3.x they will have the advantage of familiarity.
If the players and DM don't mind learning a new system, I imagine DF can be quite good, but if they do have some experience with d20, they may as well put it to use.
On a somewhat unrelated note, a group I'm playing in worked fairly well using Star Wars ORE for wuxia, so I'd imagine it might work tolerably well for urban fantasy too. It needs some finetuning, but on the plus side it's a total of 15 pages, "force powers" included .Last edited by The_Shaman; 2012-12-21 at 04:40 AM.
Mr.Shizzles avatar by The Gremlin. Thanks!
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2012-12-21, 02:22 PM (ISO 8601)
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- Oct 2006
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- Pittsburgh, PA
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Re: Need an Urban Fantasy system
Another vote for Dresden Files- I haven't played it, but the books are a blast to read, and FATE looks like it has a lot of cool elements. Also, <shamelessselfplug> my homebrew system, STaRS, might do what you need for a quick, easy game </shamelessselfplug>
Hill Giant Games
I make indie gaming books for you!Spoiler
STaRS: A non-narrativeist, generic rules-light system.
Grod's Guide to Greatness, 2e: A big book of player options for 5e.
Grod's Grimoire of the Grotesque: An even bigger book of variant and expanded rules for 5e.
Giants and Graveyards: My collected 3.5 class fixes and more.
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2012-12-24, 12:14 PM (ISO 8601)
- Join Date
- Aug 2006
- Location
- London, UK
Re: Need an Urban Fantasy system
Seconded. Although the Fate system, with as much or as little as you want to take specifically from Dresden Files, is also a good option on all fronts except possibly the financial.
EDIT: In making the choice between the two systems... imho, Fate plays better with more experienced roleplayers who get into the habit of creatively leveraging Aspects etc., whereas Savage Worlds is simple to play pretty much from the get-go (still possible to make errors in first-time character creation, however). On the flipside, I've only ever played Savage Worlds for one-shots, and I don't know how it keeps its appeal over prolonged play.Last edited by paddyfool; 2012-12-24 at 12:17 PM.