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Thread: Tar Valon OOC

  1. - Top - End - #1
    Ogre in the Playground
     
    ElfPirate

    Join Date
    Jan 2012

    Default Tar Valon OOC

    Well done you made it! Greetings and congratulations all around, but this is where the hard work begins (whether it be scrubbing pots or endless fitness training).

    IC

    Post here and choose a colour for your character's speech.

    Banter is allowed and approved.

    {table=head]Player|Progress|Character|Race/Class
    Indeed it is|Approved|Ballicus Thatroun|Warder Trainee-Armsman
    Da Prophet|Approved|Namir of House Traywin|Scholar- Noble
    Lentrax|Approved|Alric|Warder Trainee-Dai'dore
    Malak'ai|Approved|Koeil Tojer|Warder Trainee-Armsman
    Ifni|Approved|Cirelyn din Raithe|Novice-Wilder/Initiate
    Hoverfrog|Approved|Jino Joei|Novice-Initiate
    A'den|Approved|Milak Farid|Warder Trainee-Woodsman
    D_Man_7733|Approved|Soryn Dranamel|Warder Trainee-Armsman
    The_Snark|Approved|Taye Sirrahi|Novice-Wanderer/Initiate
    KingOfGames|Approved|Masuman Sier|???-Wanderer
    Bleddyn|Approved|Jeral|Trainee-Wanderer
    [/table]

    The 16 for reference:

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    1. What game system are you running (D&D, Call of Cthulu, Palladium, GURPS, etc.), and if applicable what edition (Original, Classic, Revised, 1st, 2nd, 3rd, 5th, 10th, etc.)?

    Wheel of Time RPG

    2. What 'type' or variant of game will it be (i.e. "Shadow Chasers" or "Agents of Psi" for d20 Modern)? What is the setting for the game (eg. historic period, published or homebrewed campaign setting, alternate reality,
    modern world, etc.)?

    Tar Valon, winter of 979NE, one year after the Aiel War ended.

    3. How many Players are you looking for? Will you be taking alternates, and if so, how many?

    We'll see.

    4. What's the gaming medium (OOTS, chat, e-mail etc.)?

    GitP Forums

    5. What is the characters' starting status (i.e. experience level)?

    Level 2.

    6. How much gold or other starting funds will the characters begin with?

    Do level one wealth as normal, and then double it!

    7. Are there any particular character classes, professions, orders, etc. that you want... or do not want? What are your rules on 'prestige' and/or homebrewed classes?

    No male channellers. No Algai'd'siswai.
    Homebrew classes are great for a bit of a new angle, but run it past me first.

    8. What races, subraces, species, etc. are allowed for your game? Will you allow homebrewed races or species? 'Prestige' races or species?

    No Seanchan, Aiel or Ogier. Or Shadowspawn.

    9. By what method should Players generate their attributes/ability scores and Hit Points?

    Roll 4d6b3 6 times, assign as you please, re rolls for a net modifier of less than +3. Max Hp at first level, roll or average afterwards (choose before rolling).

    10. Does your game use alignment? What are your restrictions, if so?

    Alignment is loose. If you desperately want to be a darkfriend with a hidden agenda then PM and we'll talk, but I'd like the party to be cohesive.

    11. Do you allow multi-classing, or have any particular rules in regards to it?

    Multiclassing causes no xp penalty.

    12. Will you be doing all of the die rolling during the course of the game? Will die rolls be altered, or left to the honor system?

    Roll on the IC thread and I'll do mine in secret.

    13. Are there any homebrewed or optional/variant rules that your Players should know about? If so, list and explain them, or provide relevant links to learn about these new rules.

    Yes, see below.

    14. Is a character background required? If so, how big? Are you looking for anything in particular (i.e. the backgrounds all ending up with the characters in the same city)?

    Yes, this will be important. You should all try to work together to involve yourselves in each other's backgrounds at least for your time at the tower, since all of you will have been there for a few years. The initiates ought to know each other and probably some of the Warders in training (otherwise you'll be a very disparate party). If there is something that you would like to be kept a secret, again PM me.

    15. Does your game involve a lot of hack & slash, puzzle solving, roleplaying, or a combination of the above?

    An even mix. If you can't solve the puzzles, combat or role play will usuaully solve them for you.

    16. Are your Players restricted to particular rulebooks and supplements, or will you be allowing access to non-standard material? What sources can Players use for their characters?

    The main rulebook and the expansion, Prophecies of the dragon. Most things from Under the Dragon's Banner and Age of Illusion are also fair game (unofficial source books).


    Homebrew rules:

    Spoiler
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    Rules:
    -Countering weaves: As Prophecies of the Dragon.
    -Cutting weaves as UtDB.
    -Shield: As the rulebook weave but doesn't allow a Will Save to resist. Instead the caster and the target make opposed Power checks. If the caster beats the targets check then the target is shielded. A target who is not holding the source gets a -6 penalty on their check.
    *A power check is a D20 + 2 casting stat modifiers + Caster level + 4x the strength of any angreal or sa'angreal currently in use.
    -Noble revised class UtDB.
    -Bend Dream and Dreamjump are combined into one feat- Improved Dreamwalk.
    -Simultaneous Casting Feat (UtDB) approved. Only need to take it once and then cast as many weaves as you can from Multiweave feat (still limited to 1/3 caster level).

    Also: Channellers can pick any Affinity to begin, not just those normally restricted to their gender (to balance lack of male channellers and to be honest you will be exceptional as it is).


    List of Aes Sedai and Warders: (Important people in general)

    Amyrlin Seat: Sierin Vayu (Grey Ajah)
    Keeper: Duhara (Red)
    Mistress of Novices: Amira Moselle (Red)

    Red Ajah:
    Galina Casban (Sitter)
    Tsutama (Sitter)
    Toveine (Sitter)
    Sieroan (Teaching Jino)

    Green Ajah:
    Adelorna (Sitter)
    Stephanie Islan (Sitter)
    Talene (Sitter)
    Allana Mosvani
    Sarema Sedai
    Leana (Deceased)

    White Ajah:
    Ferane (Sitter)
    Seaine (Sitter)
    Velina Behar (Sitter)
    Ialta

    Grey Ajah:
    Serancha Colvine
    Annalis Metuan (Sitter)
    Yukiri (Sitter)
    Evanellein (Sitter)
    Kirwen (Curious about Sea Folk)
    Nora

    Yellow Ajah:
    Suana Dragand (Sitter)
    Magla Daronos (Sitter)
    Doesine Alwain (Sitter)
    Romanda Cassin (Recently Retired)

    Blue Ajah:
    Eadyth (Sitter)
    Lyrelle (Sitter)
    Lelaine (Sitter)

    Brown Ajah:
    Jesse Bilal
    Saerin (Sitter)
    Takima (Sitter)
    Janya Frende (Sitter)
    Deiza din Carin (Sea folk sister)

    Accepted:
    Beris (breaking Jino’s block- likes to terrify her)
    Chiel Nakari (Kandori; trying to break Cirelyn’s block)

    Novices:
    Helean
    Dianara Lesing

    Warders:
    Domnick Shivan: Blademaster and Trainer.
    Isten Adiren (Bonded to Sarema)


    Other characters:
    Thera- A tinker Alric met
    Jon- Whitecloak, believes Alric is a darkfriend
    Yazi- Arafellin, helped Alric fight trollocs in blight (whilst mad)
    Enu: A soldier who is old friends with Namir
    Nihu: A man that Namir caused to become exiled.
    Tarmin ‘Hawkeye’ of House Traywin
    Areine: Aunt of Cirelyn
    Kalan din Fared: Grandfather of Cirelyn
    Last edited by al'Lan Mandrag; 2013-02-08 at 01:22 PM.
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  2. - Top - End - #2
    Troll in the Playground
    Join Date
    Aug 2010
    Location
    England.
    Gender
    Male

    Default Re: Tar Valon OOC

    Jino will choose DarkOrange
    I didn't choose the life of a murderhobo, it chose me.
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  3. - Top - End - #3
    Ogre in the Playground
    Join Date
    Jun 2012

    Default Re: Tar Valon OOC

    Koeil is calling Navy.


    Peeking Druid and Sleepy Kitty Avatar by Kurien and Awesome Party banner by Akrim.elf .

  4. - Top - End - #4
    Halfling in the Playground
     
    PirateGuy

    Join Date
    Jul 2011

    Default Re: Tar Valon OOC

    Ballicus gets Red

  5. - Top - End - #5
    Ogre in the Playground
     
    MindFlayer

    Join Date
    Sep 2009
    Location
    The Great Northwest

    Default Re: Tar Valon OOC

    Forgot to roll for HP. (1d10)[3] Milak will go Sienna.
    Last edited by A'den; 2012-12-19 at 04:54 PM.

  6. - Top - End - #6
    Titan in the Playground
     
    BlackDragon

    Join Date
    Apr 2007

    Default Re: Tar Valon OOC

    Cirelyn will claim Teal.

    And hoverfrog, as you said in the recruiting thread, yes, Cirelyn and Jino should definitely know each other. The fact that they're both wilders might make Cirelyn sympathetic to Jino, especially as Jino's apparently drawn a much nastier Accepted than Cirelyn to try to break her block. Jino might be too shy and nervous to realize that Cirelyn's reserve is mostly shyness rather than confidence, though. (And I think Cirelyn doesn't like Helean very much, so if she avoids her, she might not have encountered Jino that often except during classes.)

    EDIT: Background copied from Recruiting thread:
    Spoiler
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    Personality:
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    Cirelyn tends to be quiet and very reserved, at least on the surface. She's accustomed to being an outsider and she reflexively regards all new acquaintances with a degree of caution. She's good at reading people, but tends to keep her thoughts to herself unless asked. The Aes Sedai generally regard her reserve and composure as positive traits, although they'd be happier if she confided in someone.

    She has a tendency to be over-cautious, although sometimes frustration leads her to go too far the other way and make a string of hasty decisions on impulse; when these go badly, the result tends to be a cascading series of failures (as each one that goes badly makes her more frustrated and more likely to do something stupid).

    She still feels rather isolated, and that it's her against the world; consequently, she tends to be suspicious of offers that seem altruistic, and is generally not very good at trusting people.


    Appearance:
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    Cirelyn is a little taller than average for a woman of the Atha'an Miere, lightly built, and - in contrast to the reputation of her people - more gawky than graceful. Her skin is very dark, and her hair jet-black; even after leaving the ships far behind, she keeps it cut short. Her clear gray eyes, though, reveal that her heritage is not solely Atha'an Miere. She has fine-boned features and an air of somewhat aloof composure, although people who get to know her well realize that it's more shyness and reserve than haughtiness.


    Background:
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    Twenty-three years ago, there was a festival week in Ebou Dar. Of course, this was nothing unusual; Ebou Dar has nearly as many festival days as not. At this particular celebration, a young Sea Folk woman named Quechia din Raithe went ashore from her parents' ship, and returned from the carnival several days later with a smile on her face, and a song on her lips, and a feathered mask and a jeweled brooch in her hands.

    What had seemed like a little harmless fun (or so all assumed) became less so when Quechia realized she was with child. And even less so, when nine months later, despite all the midwife could do, Quechia did not survive her daughter's birth. A daughter with gray eyes, that marked her shorebound blood for all to see.

    Cirelyn din Raithe was raised by her grandparents, Corana din Raithe and Kalan din Fared, for the first six years of her life. Her home was their soarer, the Gray Gull, which Corana and Kalan ran as a partnership, Sailmistress and Cargomaster. Then Corana's leg was shattered when the mast broke in a storm, and she died a few days later of the resulting infection and fever.

    Cirelyn remembers little of her grandmother - a stern voice, and hard eyes that rarely had much of a smile in them, especially for the child who reminded her of her own loss and her daughter's shame. But while Corana had lived, Cirelyn had had a home; with her death, it was no longer so clear that would be true.

    Kalan broke with tradition for her sake. He could have - should have - handed the Gull over to his daughter Areine. A ship needed a Sailmistress, and not a child. But he wanted Quechia's daughter to have the Gull (a gray gull for a little gray-eyed bird, he said once, half-laughing and half serious, Areine has the wealth to build her own ship), and so he kept sailing, and kept trading, in defiance of the ancient rules that demanded a woman to captain. Areine was not especially happy about this, but the Gull was only a soarer after all, and she loved and respected her father.

    The circumstances of Cirelyn's birth, and Kalan's break with tradition, made social situations rather awkward. Many of the Sailmistresses preferred not to deal with the Gull at all. And so Kalan took his ship along the less-frequented trade routes, the ones that even now were not well-mapped, the ones where a ship could easily founder, or be trapped in still air or broken in a deadly storm.

    Over the years, he taught his granddaughter many skills - to sail, to navigate by the stars, to keep ledger-books and understand how the networks of trade fitted together. Even how to use weapons, a little. Some of these skills were traditionally reserved to men, but as he'd said once, there's nothing traditional about us, little bird, and you'll need every edge you can get.

    Kalan taught Cirelyn to tell the weather, and the signs of an oncoming storm, and if as she grew older her weather-sense was almost uncanny - well, she was a quick learner. And if they had fair winds more often than not, and entirely escaped the fearful tempests that were said to haunt the routes they sailed - well, perhaps it was just overcautiousness by others, fueled by exaggerations from those who'd sailed these sea-lanes successfully and wanted to keep them for themselves.

    For a long time, she was happy.

    And then, with Cirelyn's eighteenth birthday approaching, Areine sent a message requesting the Gull's presence: the disposition of the family assets needed to be properly sorted out. And so they went, a little reluctantly (but Kalan loved his daughter, as well as his granddaughter) - and then Cirelyn hopped over the railing onto the deck of her aunt's ship, and the world changed.

    Areine had done well for herself, medallions crowding the chain that crossed her cheek, and her Windfinder was newly assigned and very enthusiastic. But she took one look at Cirelyn and the welcoming smile drained from her face in utter shock; she grabbed the younger woman's arm, and pulled her quickly into the cabin, before peppering her with a long series of questions. By the time Areine came to see what was happening, it was clear that negotiating rights to the Gull and the family docking and repair facilities was no longer the first item on the agenda.

    The recriminations lasted for some time, especially once the older Windfinders became involved. Why hadn't anyone caught it earlier, she could have done so much damage... (and how could they have expected a Windfinder's talent to show up in a half-shorebound brat anyway...)

    Cirelyn was told to bid farewell to her grandfather, and placed in a hastily-arranged apprenticeship to a middle-ranked Windfinder. She tried hard to be a good apprentice, and to learn what she was taught, and she only cried at night when she could hide the tears - but torn away from everything she knew and loved, she was unhappy. And she found that the wind no longer danced to her will.

    After three months of frustration and tears and an ever-growing certainty that the Windfinders had been wrong, that she wasn't one of them, that wherever she was supposed to be it wasn't here - and a yearning, sharp as a knife in the heart, to be home again, perching in the crow's-nest of the Gull - she was summoned again, to another gathering of Windfinders.

    They were very polite; generous, even. They said her teacher had spoken well of her, saying that she was diligent and respectful and trustworthy. But they also felt that she'd begun her apprenticeship rather late, and it would be much easier for her to leave than someone who'd begun earlier.

    Leave?

    Oh yes, they explained, every few years they needed to send a girl to the Tower, else the Aes Sedai would become suspicious that the Atha'an Miere apparently produced no channelers. It was important that those girls be quiet and good at keeping secrets; that the Windfinders could channel must always remain concealed from the Aes Sedai, lest they all be forced to leave their ships behind, and their talents denied to their own people. Imagine all the unnecessary deaths, in storms that Windfinders could have quelled.

    And for her it would be easier; the Aes Sedai would expect someone who'd learned to channel on their own to have... disadvantages... of the sort she had, she wouldn't need to feign anything. They probably had more experience dealing with these sorts of problems, anyway.

    And Areine's Windfinder smiled at her, and she swallowed down the hot coal of fury and hurt in her throat, and bowed politely, and said, Of course, I'll do my duty.

    From there it had gone quickly. They'd allowed her to return to the Gull one last time, to bid farewell to her grandfather and collect her mother's keepsakes. There had been smiles, and thanks for her courage, and good wishes for her new life, from the Windfinders who'd singled her out for exile. And a purse of money, and a succession of slow barges up-river, until at last she caught her first sight of Tar Valon.

    She'd stared, unable to help herself, at the Ogier-built beauty of the city. Her new home...? But no. Home would always be the Gull, and sunlight on water, and the salt breeze. Even if she'd wanted to leave all that behind - too many secrets, an anchor binding her to the past. But this was surely a new shore as fascinating as any she'd ever visited.

    Fascinating - and just as hard, and just as dangerous, as she soon learned. The training was relentless, and though she did her best to comply with what they asked of her, there was so much to learn. And the consequences of a slip could be deadly: that was drilled into them again and again. And she was an outsider here - again, still, as she'd always been.

    Not for gray eyes, now, but for her dark skin and the swaying walk of one who'd grown up on a ship, and for the word Wilder, that seemed to hang around her like a miasma. She got used to the glances and the gossip, from those who'd heard fool stories of the Atha'an Miere; sometimes it was innocent enough, and sometimes - especially when she was already in a bad mood - it made her want to break something. There were Aes Sedai from among the Atha'an Miere, but there wasn't an easy way for a novice to seek them out, and if they wanted to speak to her, they showed no sign of it.

    (She could imagine why. Reminder of the sea, of what they'd left behind - would she have wanted to talk to them, even if she could?)

    But she did well. They said she had the potential to be very strong, and any block could be broken. She was studious and hard-working and serious - too serious, according to the other novices. She came to adjust to the rhythm of life in Tar Valon, so different from the Gull.

    Her teachers had been talking about the test for Accepted, of late. And for the first time in several years she'd felt again the edge of fear.


    10-Minute Background (copied from Jino's):
    Spoiler
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    Five Things:
    (1) Cirelyn loves windy days, the open sky, and being out on the water; she also enjoys navigation by the stars and finds a certain calm in mathematics, in part because it reminds her of her grandfather.

    (2) She misses her grandfather and their ship, sometimes painfully so. She grew up on its decks, and the crew tended to be rather protective of her; they were mostly older friends of her grandfather, who chose to stay on in dead-end positions sailing increasingly dangerous routes, after her grandmother the Sailmistress died.

    (3) She is a voracious reader, and very curious about new lands and people. She has dreams for the future, about being free to travel alone and independent, without anyone else dictating the course of her life, seeking the secrets and lost things buried in unexplored corners of the world - she just doesn't talk about those dreams to anyone else.

    (4) It's fairly difficult to make her lose her composure; when she makes a serious mistake she tends to just take a deep breath and try to fix it and/or do it correctly on the next try, up to the point where she's so exhausted that she physically can't attempt it anymore. She's been rebuked a few times for not knowing when to stop.

    (5) She's angry at the Windfinders who sent her into exile, and her aunt and cousins who she's fairly sure argued for it behind closed doors. But it's a slow-burning anger, and not worth risking all the ships that might lose their Windfinders if the Aes Sedai learned their secret.
    She's angry because they took her away from her grandfather and her ship, who needed her - and she's angry because part of her was glad to go, for a prospect other than years of drudgery in apprenticeship to women who disdained her as half-shorebound and a crippled channeler, and she's a little ashamed of that. She's angry because of the position that they put her in, where she's no longer truly Sea Folk but she can't leave them behind, either, can't be fully loyal to Tar Valon when she knows what depends on her keeping faith with the ones who exiled her. It's not an anger she can really direct into action, and so it just simmers away quietly beneath her calm.

    Goals:
    (1) She wants to return to the Sea Folk as Aes Sedai and make sure her grandfather is safe, that he's not forced into an unwilling too-early retirement on land, and that his ship goes to the heir he would prefer.

    (2) She wants to get access to the full archives of the White Tower, to read the secrets of history and strange lands doubtless hidden within.

    (3) She would like to find a place, or a role, where she can truly feel that she belongs, without having to deny part of who she is to try to fit in. This is more a wistful dream than a goal; she doesn't have any really good ideas on how to achieve it, just that she'd know it if she ever found it. She has to feel a sense of happiness and belonging in order to channel; she usually does it by remembering her grandfather teaching her to sail. But it would be nice to feel those emotions again genuinely.

    Two Secrets:
    (1) The week before she came of age, Cirelyn's grandfather gave her a carved wooden box that had belonged to her mother Quechia. Inside was a feathered mask, her mother's golden jewelry, and a few childhood keepsakes, shells and wave-polished stones. Her grandfather identified most of the jewelry - a set of opal-and-gold bangles he'd given Quechia at her coming-of-age, small crystal bottles of scent that had been a gift from Areine - but there was one piece he didn't recognize, a small enamel brooch shaped like a butterfly. Cirelyn took it with her, along with the other pieces, when she went to the White Tower; she wonders, sometimes, if it might be a clue to her unknown father.

    (2) Cirelyn's aunt Areine, who is now one of their clan's senior Sailmistresses (in the running for Wavemistress), did want Cirelyn to leave, and pressured the Windfinders to make it happen - but it wasn't (as Cirelyn thinks) because she wanted one of her daughters to inherit the Gull. Areine knew, as Cirelyn did not, that her father Kalan (Cirelyn's grandfather) was suffering from a sickness that was slowly killing him, and she was certain that he'd never leave his ship and stay on shore to get the treatment he needed if Cirelyn was still around (because he wanted to make sure she'd always have a place on the Gull if she needed it). She didn't tell Cirelyn because she didn't want to make her feel guilty; she thought it would be easier for her to be angry at her rather distant aunt than blame herself for delaying Kalan's treatment. The majority of the Windfinders had genuinely hoped for Cirelyn's apprenticeship to work out; several of them felt rather guilty that her abilities had gone unnoticed for so long.

    Three People:
    (1) Kirwen Sedai of the Gray Ajah; she is very interested in the Sea Folk, and volunteered to give Cirelyn "private lessons", which mostly translates to Kirwen grilling Cirelyn for information on the Sea Folk. As a result, Cirelyn has become rather adept at avoiding the Gray sister. However, in their sessions together, she has picked up a wide smattering of knowledge on all sorts of esoteric topics; Kirwen is very well-traveled and her rooms are filled with a fascinating assortment of memorabilia.

    (2) Chiel Nakari - a Kandori Accepted who works as an assistant to Kirwen Sedai, and is intent on helping Cirelyn break her block. This is complicated by the fact that Cirelyn is very cagey about the nature of her block: she's been pretending to be confused about the conditions that allow her to channel, because she doesn't feel comfortable confiding her inner emotions to the Accepted (or Aes Sedai, for that matter). Chiel is a pleasant, friendly, even-tempered woman, the kind of person who everyone likes; she's starting to wonder a little despairingly if she's the right person to break Cirelyn's block. (Put simply: she's too nice.) She might ask one of the other Accepted for help, one of these days...

    (3) Isten Adiren - a rather grizzled old Warder, bonded to Sarema Sedai of the Green Ajah. Sarema has grown somewhat distant from Isten of late; he was her first Warder, and she's facing the prospect of his imminent death while she probably has centuries to live. They took a fairly active role in the Aiel War, and in its wake, Sarema has been spending most of her time in the Tower, studying the archives for accounts of historical battles to try to improve her grasp of tactics and strategy (and also keeping an eye on the trainees for Warder candidates). Isten has been somewhat at a loose end, and talking with Cirelyn has filled that gap a little. He reminds Cirelyn of her grandfather in some ways; they trade stories of their travels (he's spent a lot of time in the Borderlands), and he's taught her some tricks about swordplay and reading body language, while she's told him a little about the Sea Folk, and reading the weather at sea, and how to navigate by the stars. Novices aren't supposed to talk to men, but Isten is a Warder and old enough to be Cirelyn's great-grandfather, so it's largely been overlooked.

    Three Memories:
    (1) Learning to sail on the Gray Gull when she was very young, with her grandfather standing behind her and guiding her small hands on the wheel. It was a calm day, the water was a brilliant blue-green, and there was a pod of dolphins leaping alongside. They were sailing along a sheltered bay, in one of the islands in the archipelago that the mainlanders call the Isles of the Sea Folk; the cliffs rising up on either side were blanketed in lush greenery. Her grandmother Corana was still alive then, and she was leaning on the rail and smiling - it was the most relaxed Cirelyn ever remembers seeing her.

    (3) Fighting a storm around Windbiter's Finger, scrambling to get the sails tied down in time, and feeling simultaneous terror and exhilaration as the icy wind roared around her like a torrent. Everything she cared about was in the little soarer - but she knew that no matter how fierce the storm, her grandfather would bring the Gull safely through it. And they were flying, faster than she'd ever gone before, as if the sea and the wind were lifting them up like a giant's hands and slinging them through the storm. She was laughing, and she'd never felt so happy.
    (This was probably the first time she channeled. Her faith in her grandfather was touching but probably misplaced; it was a very nasty storm.)

    (3) Bidding farewell to her grandfather, her aunt, and her Windfinder teacher on the deck of her aunt's ship, before she stepped down into the rowboat that would take her to the river-barge and the first leg of the long journey up to Tar Valon. She didn't cry, although she wanted to, when she embraced her grandfather and promised him that she'd see him again some day. Not crying when she said goodbye to her aunt and her teacher, on the other hand, was very easy: you didn't want me - so be it, then. She kept that mask of chilly composure all the way to Tar Valon.
    Last edited by Ifni; 2013-06-12 at 11:25 PM.
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    Quote Originally Posted by The_Snark View Post
    I must not argue on the Internet.
    Internet argument is the mind-killer.
    It is the little death that brings total aggravation.
    I will face my annoyance.
    I will permit it to pass over me and through me.
    When it has gone past I will turn my inner eye to see its path.
    Where the irritation has gone there will be nothing. Only I will remain.

  7. - Top - End - #7
    Barbarian in the Playground
     
    WolfInSheepsClothing

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    Default Re: Tar Valon OOC

    Claim blue :-)

  8. - Top - End - #8
    Titan in the Playground
     
    Lentrax's Avatar

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    Default Re: Tar Valon OOC

    Alric is Green.

    Co-Founder of LUTAS.
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    A novella about a wizard and a rock star, cross-dimensional travel, and healing wounds neither knew were there.

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  9. - Top - End - #9
    Ogre in the Playground
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    Jun 2012

    Default Re: Tar Valon OOC

    It's been ages since I read the early books in the series, how would a trainee warder address the Giadan Blademaster?
    Would it be a simple Giadin? Would it be Domnik Giadan? Would it be "Blademaster"?


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  10. - Top - End - #10
    Ogre in the Playground
     
    MindFlayer

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    Default Re: Tar Valon OOC

    Master (last name) mostly Gaiden was a term Aes Sedai usually used for Warders or Warders each other.

    Also came late during the OOC does anyone want to establish any pre-existing ties?

    And most of the Novices should be expected to be called Mistress (such and such) by the trainees if I recall.
    Last edited by A'den; 2012-12-19 at 06:55 PM.

  11. - Top - End - #11
    Ogre in the Playground
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    Default Re: Tar Valon OOC

    Ah, thanks A'den. I do kinda remember that now from when Hammar is berating Gawain and Galad after their fight with Mat.


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  12. - Top - End - #12
    Halfling in the Playground
     
    PirateGuy

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    Default Re: Tar Valon OOC

    Wow, the IC thread is moving quick. I'll try to catchup and get something in!

  13. - Top - End - #13
    Bugbear in the Playground
     
    ElfWarriorGuy

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    Default Re: Tar Valon OOC

    Hey guys, Soryn got approves so you'll see me soon hopefully.

    EDIT: Soryn Possesses the colour Yellow
    Last edited by D_Man_7733; 2012-12-20 at 07:03 PM.
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  14. - Top - End - #14
    Ogre in the Playground
     
    MindFlayer

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    Default Re: Tar Valon OOC

    Yellow is a little harsh to read maybe bold it or go a darker shade? Maybe gray?

    EDIT 1: And welcome aboard.
    Last edited by A'den; 2012-12-20 at 10:27 PM.

  15. - Top - End - #15
    Bugbear in the Playground
     
    ElfWarriorGuy

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    Default Re: Tar Valon OOC

    Ok, DimGray it is then
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  16. - Top - End - #16
    Titan in the Playground
     
    Lentrax's Avatar

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    Default Re: Tar Valon OOC

    So, who wants to carry a complete and total stranger to a bed?

    Co-Founder of LUTAS.
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  17. - Top - End - #17
    Ogre in the Playground
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    Default Re: Tar Valon OOC

    Lentrax, does Alric wear a Hadori? Or has he given that up?


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  18. - Top - End - #18
    Titan in the Playground
     
    Lentrax's Avatar

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    Default Re: Tar Valon OOC

    He does not wear the hadori.

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  19. - Top - End - #19
    Titan in the Playground
     
    BlackDragon

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    Default Re: Tar Valon OOC

    Just a heads-up; I'll be traveling tomorrow and will probably not have Internet access again until Sunday evening EST.
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    Quote Originally Posted by The_Snark View Post
    I must not argue on the Internet.
    Internet argument is the mind-killer.
    It is the little death that brings total aggravation.
    I will face my annoyance.
    I will permit it to pass over me and through me.
    When it has gone past I will turn my inner eye to see its path.
    Where the irritation has gone there will be nothing. Only I will remain.

  20. - Top - End - #20
    Ogre in the Playground
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    Default Re: Tar Valon OOC

    I most likely wont be on much the next couple of days either, though I will might be able to post still.


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  21. - Top - End - #21
    Ogre in the Playground
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    Default Re: Tar Valon OOC

    As I said, I most likely wont be on much the next couple of days. If I don't manage to get back on before the 25th, Happy Holidays and all the best wishes of the season .


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  22. - Top - End - #22
    Titan in the Playground
     
    BlackDragon

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    Default Re: Tar Valon OOC

    Quick question for clarification: from my memory of New Spring, Sheriam is probably very recently raised at this point, if she's Aes Sedai at all. Is that correct? (I remember her being roughly contemporary with Siuan and Moiraine) I'm traveling and can't check.

    If we're just using the same name but it's a different person, no worries, I just want to make sure I don't write something based on book-Sheriam when it's someone else.

    (And yes, I am traveling at present; the Air New Zealand lounge at Auckland is very nice )
    Last edited by Ifni; 2012-12-22 at 08:52 PM.
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    Quote Originally Posted by The_Snark View Post
    I must not argue on the Internet.
    Internet argument is the mind-killer.
    It is the little death that brings total aggravation.
    I will face my annoyance.
    I will permit it to pass over me and through me.
    When it has gone past I will turn my inner eye to see its path.
    Where the irritation has gone there will be nothing. Only I will remain.

  23. - Top - End - #23
    Ogre in the Playground
     
    ElfPirate

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    Default Re: Tar Valon OOC

    This is true, and something I'm slightly confused about. Sheriam was only raised at this point, so Alric couldn't have known she was Aes Sedai 15 years ago (for some reaosn I was thinking that Alric's madness and leana's death could have only been a few months ago, but the '15 years ago' headers gives it away rather...)
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  24. - Top - End - #24
    Ogre in the Playground
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    Default Re: Tar Valon OOC

    Welcome to The Land of the Long White Cloud Ifni. Beautiful day down here at the top of the South Island.
    Never actually been to Jafa-land myself but my best mate just arrived back home from there last night.


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  25. - Top - End - #25
    Titan in the Playground
     
    Lentrax's Avatar

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    Default Re: Tar Valon OOC

    That is my fault. I was just going, and didn't really think about it. I can change the name of the sister to something else.
    Last edited by Lentrax; 2012-12-23 at 03:05 AM.

    Co-Founder of LUTAS.
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  26. - Top - End - #26
    Troll in the Playground
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    Default Re: Tar Valon OOC

    I've made a slight change in direction for Jino who really can't go through every post quaking in her boots. She's nervous and afraid of most things but will stand up to men who try to boss her around. It should hopefully give more dimension to her personality, give her direction to overcome her block and make for more interesting play.
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  27. - Top - End - #27
    Ogre in the Playground
     
    ElfPirate

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    Default Re: Tar Valon OOC

    Ok, why don't we just have a blanket change of all current references to Sheriam Sedai being replaced by Anaiya Sedai (who is also of the blues).

    I like it hoverfrog: out of interest, how soon would you like to remove Jino's block, will it be your level 3 feat? I'm already coming up with role playing bits, but I don't want to do it too soon (also it son't really be possible for you to be raised accepted without ditching the block, unless you become very strong or compensate in some way).
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  28. - Top - End - #28
    Titan in the Playground
     
    Lentrax's Avatar

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    Default Re: Tar Valon OOC

    Changed my post. sorry bout that everyone.

    Co-Founder of LUTAS.
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  29. - Top - End - #29
    Titan in the Playground
     
    Lentrax's Avatar

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    Default Re: Tar Valon OOC

    Part of Alric's shattered psyche.

    And I think I have found something for Alric to live for as well, but we will see how that works out.

    Co-Founder of LUTAS.
    For all you lesser superheroes out there.

    Custom STO avatar by Durkoala.


    A novella about a wizard and a rock star, cross-dimensional travel, and healing wounds neither knew were there.

    Spoiler: Online stuffs
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    Lentrax has a Deviantart now, check it out!

    Streaming Monday, Wednesday, and Friday at 11CST on Twitch.

    Follow me on Twitter!

  30. - Top - End - #30
    Barbarian in the Playground
     
    WolfInSheepsClothing

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    Default Re: Tar Valon OOC

    i am sorry all, christmas is a little hectick for me, but i will increase my writing speed a lot on the new year.

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