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2013-03-18, 11:51 AM (ISO 8601)
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Re: D&D 5th Edition: 8th Revision and Counting
http://www.enworld.org/forum/showthread.php?p=5611853
(down thread somewhere around the 80+ area. Current sub numbers in post 73. 106 is where the test is proposed, and it follows from there. See 116 and 119. I'd post links if I weren't on a tablet.)
-OLast edited by obryn; 2013-03-18 at 12:00 PM.
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2013-03-18, 11:59 AM (ISO 8601)
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Re: D&D 5th Edition: 8th Revision and Counting
DDI subscription always get overlooked, particularly when comparing Pathfinder "book" sales to 4e "book" sales. I was initially skeptical, but DDI is one of the things that makes DMing 4e a dream.
They'd be crazy not to create a 5e/DnDNext version.
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2013-03-18, 12:30 PM (ISO 8601)
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Re: D&D 5th Edition: 8th Revision and Counting
Yep. I mean, all along, people have been wondering, "How can WotC afford to develop a game for two years without any major new releases other than reprints?" This is the answer - and it's not that 4e was a financial failure, so WotC's cutting their losses. It's that 4e is still bringing in boatloads of money that nobody really needs to work for. It's not the mythical $50m+ that Hasbro wants (really, you'd need a core book release for that; funny how that works), but any TTRPG publisher in the world would be besides themselves with glee over $6m+/year.
The reprints and PDF sales aren't being done as a stop-gap measure to keep the lights on, like some have suspected. In light of this data, it's clear what they are. They're an outreach project. Public relations. A way to remind lapsed players that WotC exists and that they're making this new D&D and to get them back into the habit of buying D&D stuff from them. And all of it has been fantastic press and elevated WotC in the eyes of the community. It was a great move, and dovetails well with WotC's own rather squishy design goals of reuniting the fan base.
So yes. They'd be foolish not to try and keep such a great revenue stream. They'll need it when they start planning for D&D Double-Next in 2017.
-OLast edited by obryn; 2013-03-18 at 12:30 PM.
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2013-03-18, 12:39 PM (ISO 8601)
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2013-03-18, 12:42 PM (ISO 8601)
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Re: D&D 5th Edition: 8th Revision and Counting
Interesting.
Okay, so DDI has a revenue of $6M per year. Looking around for other figures, I note that Magic the Gathering is making $200M, and Hasbro as a whole is making $4300M. I have been unable to find reliable figures for Paizo, but Steve Jackson games makes about $3M per year (based on 2007 figures). From Hasbro's perspective, then, that $6M strikes me as "nice but unimpressive".
More to the point, WOTC is clearly acting as if their D&D brand is in trouble, considering they've cancelled several books and product lines, and they clearly have lost marketshare to Paizo. It's good, then, that 4E is still producing revenue, because I seriously doubt Hasbro would be willing to invest in 5E otherwise.Guide to the Magus, the Pathfinder Gish class.
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2013-03-18, 12:47 PM (ISO 8601)
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Re: D&D 5th Edition: 8th Revision and Counting
So what you're saying is that D&D is a little fish in a big pond? Good to see you've at least made it to the year 2000 Kurald.
Thanks to Elrond for the Vash avatar.
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2013-03-18, 12:54 PM (ISO 8601)
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Re: D&D 5th Edition: 8th Revision and Counting
Probably comparable income-wise, but with higher production costs.
Steve Jackson games makes about $3M per year (based on 2007 figures). From Hasbro's perspective, then, that $6M strikes me as "nice but unimpressive".
More to the point, WOTC is clearly acting as if their D&D brand is in trouble, considering they've cancelled several books and product lines, and they clearly have lost marketshare to Paizo. It's good, then, that 4E is still producing revenue, because I seriously doubt Hasbro would be willing to invest in 5E otherwise.
Edited to add: There is no way - no way whatsoever - that any edition five years old will ever make as much money as a new edition release. You can call that "trouble" or you can call that "the obvious way the edition treadmill works." 4e is in "trouble" now in exactly the way 3.5 was in "trouble" in 2007. The difference here is that they're not even bothering with new books, because they have a much smoother, less-expensive way to make money this time around.
-OLast edited by obryn; 2013-03-18 at 12:59 PM.
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2013-03-18, 12:58 PM (ISO 8601)
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Re: D&D 5th Edition: 8th Revision and Counting
Spoilering the HP stuff since the topic has moved on:
SpoilerThere may be different explanations that make more or less sense, but if the argument is over what HP are intended to be, it's been the case in every edition that HP are intended to be physical resilience plus the ability to reduce the deadliness of hits (whether that's luck, divine favor, reflexes, or something else for a given character is immaterial).
And that interpretation is fairly consistent. At low levels it's basically all meat and you die to one or two hits from a weapon, then you start picking up skill and are able to survive a few hits as you avoid the worst of them, then once you start becoming more superhuman you can reduce a bunch of incoming attacks to barely scratching you because you have skin like steel or Neo-like reflexes, and so forth. Cure light wounds heals about one wound on average, roughly half a level 1 commoner's hit points in 3e; cure moderate heals something that can bring them down to 1 HP, cure serious cures something that can take them down to the negatives and cure critical can bring them from near-dead to full health.
The partly-physical-wounds paradigm is only "an abstract number that tells you how close you are to dying" if you assume PCs are regular, normal humans all the way up to level 20, which hasn't been the case since at least BECMI and isn't really supported by the rest of the rules; if John McClane can survive a few dozen cuts and a few bullet grazes, it's not inconsistent (to me, at least) that a mid-level PC can do the same.
Re: Temp HPs... Temporary hit points are massively weaker than actual healing, in practice. In order for the Next Warlord to function as a "cleric replacement"
(Also, Temp HPs are a really weird concept if you're sticking with "hit points are largely meat points." You don't avoid any of the verisimilitude issues, if that's important to you. I don't understand why temp HPs are okay for morale-based effects but actual HPs aren't.)
It's not restricted to 3e. D&D characters start getting to be all-around superhuman by level 6ish in AD&D and 3e, in the former case explicitly because the benchmark for "average person" is 0th or 1st level and by low-mid level you can effortlessly defeat tons of those, in the latter case implicitly because HP, skills, and other stats let you do superhuman things by that level.
The Conan vs. commoner example is not playtesting, it's applying the rules inaccurately. The scenario would call for an opposed check, not a roll vs. a DC.
And where exactly does it say that everyone must be within 20 points of each other regardless of level? If a rules packet does indeed state that, you have my apologies.
However, Mike Mearls did say that they purposely include mechanics they expect do be unpopular just to gauge the reaction.
No system that uses hit points can be referred to as a reality simulator.
I disagree. 3E did not have functional math, and it got worse with every level. Outside of the "sweet spot", it was completely broken.
So, L&L. Reactions:
Regarding the druid, it's fairly common knowledge that the 3e caster + wild shape + companion setup makes the druid too versatile and powerful and that the class would need to be split up or at least make some of those things mutually exclusive. Let's see what they've done, shall we?
The druid in the packet gains wild shape at 1st level, along with the choice of a circle. The circle of the oak grants improved spellcasting, while the circle of the moon focuses on wild shape. The druid matches the cleric's healing in terms of spells, but also has more access to damaging spells.
Wild shape is a daily ability that allows a druid to turn into a specific, chosen form. For instance, a 1st-level druid can transform into a hound that has a high speed, low-light vision, and a superior ability to find hidden things. Its bite attack makes it a useful combatant.
So, what's new with the paladin? Nothing. Smite, turn/rebuke undead, spells, mount, save bonus, detect alignment, no maneuvers or other fighter-y stuff. No surprise there, but it is somewhat surprising that they're going with Good paladins (not just LG) and adding a N paladin in core. Hopefully it'll turn out better than expected.
On to the ranger:
The ranger's favored enemy serves to give this class a set of special abilities that grant the class a set of static bonuses and advantages. This class feature illustrates the ranger's role as guardian of the wild.
The favored enemy bonuses are themed around specific opponents such as dragons or giants, but the mechanics are versatile enough that you can gain their benefits against a wide range of creatures. For instance, picking dragon as a favored enemy grants a ranger immunity to fear. This ability is useful against a dragon's fear aura, but is equally useful against undead, spellcasters, and so forth.
The fighter is getting expertise dice that are spent to gain a bonus to AC or attack rolls, along with other specific abilities. A die spent is gone until the fighter pauses for a moment to rest, with an action spent to rest allowing the fighter to regain a die.
So we're going from X dice every round to X dice that can be refreshed one at a time with an action. Why am I not surprised that they're screwing the fighter over yet again?
Our default assumption is that if you fight with two weapons of the appropriate size and are proficient with both of them, you are on par with a two-handed weapon user or a sword and board character.
The word of power mechanic has been renamed as the swift spell rule, allowing us to use it as necessary with other classes and clearing up confusion between the rule and spells such as power word stun.
Overall? Not impressed. I'll have to see the packet to be sure, but it looks like they're taking even more steps backwards in this one.
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2013-03-18, 01:13 PM (ISO 8601)
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Re: D&D 5th Edition: 8th Revision and Counting
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2013-03-18, 01:21 PM (ISO 8601)
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Re: D&D 5th Edition: 8th Revision and Counting
I definitely liked shapeshift better than standard wild shape, but balance-wise the shapeshift variant was solid because it was weaker than the standard wild shape and wasn't more powerful than low-level martial characters. The druid they mentioned sounds like they have shapeshift plus a path that will improve it, and I have my doubts that the wild shape-focused druid will be at all balanced with a fighter.
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2013-03-18, 01:25 PM (ISO 8601)
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Re: D&D 5th Edition: 8th Revision and Counting
However, 4E is not just cancelling books now. It was cancelling books years ago, starting with the PHB Races series and the Foo Power 2 series. For 3E, the "mid-way revision" (aka 3.5) was highly successful, and for 4E, it was clearly not.
Anyway, I like what I hear of the 5E druid so far. The 4E druid, in my view, is a mistake: it can shapeshift into anything you want, but which form you pick has zero game effect whatsoever. 5E takes the opposite approach: you can shapeshift only into limited forms, but they each give you a distinctive game effect.
On the other hand, I don't like swift actions. I don't think a multitude of action types is necessary to gameplay. The only reason power words needed to exist was to clerics could cast a healing spell and attack in the same round; there's more elegant fixes for that.Last edited by Kurald Galain; 2013-03-18 at 01:26 PM.
Guide to the Magus, the Pathfinder Gish class.
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2013-03-18, 01:47 PM (ISO 8601)
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Re: D&D 5th Edition: 8th Revision and Counting
"Clearly not" being $6m/year? Sure. I have deep doubts that 3.5 was making anywhere near this much post-2005 or so.
If books aren't your real money-maker, why focus on them? They don't necessarily need book sales right now, clearly. I would be stunned if 4e now, including DDI, is less profitable (net, not necessarily gross) than 3.5 was circa 2006 or so.
Edition revisions don't happen because people don't like your game or because the game was bad. They happen because they make absurd amounts of money, in TTRPG terms.
-O
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2013-03-18, 01:55 PM (ISO 8601)
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Re: D&D 5th Edition: 8th Revision and Counting
Oh, DDI is still doing fine. It's just that it's the earlier parts that are doing fine, and that the most recent books that were intended as a substitude didn't catch on as such. Compare this with 3.5, which mostly replaced 3.0, spawned a new series of popular splatbooks, and managed to keep the edition going for another five years.
Last edited by Kurald Galain; 2013-03-18 at 01:59 PM.
Guide to the Magus, the Pathfinder Gish class.
"I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums. I'm not joking one bit. I would buy the hell out of that." -- ChubbyRain
Crystal Shard Studios - Freeware games designed by Kurald and others!
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2013-03-18, 02:09 PM (ISO 8601)
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Re: D&D 5th Edition: 8th Revision and Counting
I don't know why you're bringing your idiosyncratic views on Essentials into this. DDI is all of 4e; it's not one or the other. If DDI is successful, the line is successful, regardless of what books were released. It's all available in the builders, compendium, etc.
-O
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2013-03-18, 02:16 PM (ISO 8601)
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Re: D&D 5th Edition: 8th Revision and Counting
I can see the druid maybe working if a few things happen. 1) Natural Spell doesn't exist, or at least not for quite a few levels. 2) The Fighter/Rogue is mathematically better than the wildshapes that the druid can get into in and out of combat respectively.
I'm hoping that at level 1 a Fighter can take on a dog, and also that a Rogue can find hidden thing better than the dog. Hoping. We'll see.
Excellent. WotC is taking the suggestion for favored enemy that people have been making for the past year or so. No fighting style restrictions, more magic...hopefully this ends up looking more like the AD&D ranger than the 3e Drizzt clone, but we'll see.
So we're going from X dice every round to X dice that can be refreshed one at a time with an action. Why am I not surprised that they're screwing the fighter over yet again?
Well, that was their default assumption in 3e as well, and guess how that turned out?
Overall? Not impressed. I'll have to see the packet to be sure, but it looks like they're taking even more steps backwards in this one.Last edited by Dienekes; 2013-03-18 at 02:18 PM.
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2013-03-18, 02:59 PM (ISO 8601)
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Re: D&D 5th Edition: 8th Revision and Counting
After that is the fighter even able to fill his role?
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2013-03-18, 04:23 PM (ISO 8601)
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Re: D&D 5th Edition: 8th Revision and Counting
Well, obviously the one that only suits videogames needs to go, and the one that only works in a tabletop needs to stay. Or go by seniority, same result. Or go by which is obviously more fun, same result...
No, it's about tactics. Ambushes, traps, running away, fooling or bribing monsters into fighting each other, etc.
Oh please yes please. The worst thing AD&D 2E did was change that into an optional rule offhandedly mentioned in one sentence (not even in tables), from where it died an undeserved death of anonymity.
Fortunately, D&D 5E looks to be about 75% frantic backpedaling from 4E.
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2013-03-18, 05:03 PM (ISO 8601)
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Re: D&D 5th Edition: 8th Revision and Counting
On yet another fighter nerf:
What is it about the fighter specifically that keeps that keeps getting them shafted? WoTC doesn't like giving martial characters nice things, I know that, but they do give them iconic okay things sometimes, like Favored Enemy or Rage. WoTC doesn't understand that non-casters need better stuff to be good, but they seem to actively hate the fighter specifically. Does anyone even know?Last edited by Axinian; 2013-03-18 at 05:04 PM.
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2013-03-18, 05:14 PM (ISO 8601)
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2013-03-18, 05:32 PM (ISO 8601)
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Re: D&D 5th Edition: 8th Revision and Counting
What is it about the fighter specifically that keeps that keeps getting them shafted? WoTC doesn't like giving martial characters nice things, I know that, but they do give them iconic okay things sometimes, like Favored Enemy or Rage. WoTC doesn't understand that non-casters need better stuff to be good, but they seem to actively hate the fighter specifically. Does anyone even know?
That said, as we've sort of discussed before, the fighter tends to suck in new D&D because all of the fighter's cool niches that he used to occupy have been split off into their own classes.
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2013-03-18, 05:32 PM (ISO 8601)
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2013-03-18, 06:24 PM (ISO 8601)
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Re: D&D 5th Edition: 8th Revision and Counting
I think the main problem is that the "designers" are having a hard time thinking about what a Fighter means.
SpoilerYou've seen this from WotC since 3.x (their class feature was feats for goodness sake!) but even TSR had a hard time pinning down the Fighter. Of course, back in the day, you saw very few Rangers and Paladins because it was damn hard to roll stats that qualified for them so it's not like they had to fight to keep their positions.
Anyhoo, WotC keeps seeing nice stuff to give more "defined" classes like Paladins, Rangers and Barbarians and as a result they are accidentally carving away the Fighter's niche. WotC doesn't mean to keep nerfing Fighters, but they aren't exactly interested in devoting time to them.
Additionally, Mearls is obviously of the "Casters are Cool" bent so he likes spending more time working on their Special Snowflake Class Design instead of focusing on more boring stuff like combat rules or balancing party composition. This, IMHO, is why we'll be seeing more "magical mundanes" (expect Monks to get some sort of spell system!) and fewer mundane heroes.Lead Designer for Oracle Hunter GamesToday a Blog, Tomorrow a Business!
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2013-03-18, 07:13 PM (ISO 8601)
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Re: D&D 5th Edition: 8th Revision and Counting
Hmm, it says that martial damage bonus is gone in the math section. I haven't played Next in awhile so I'm not certain if this means that what I think it means, that martial damage dice are out and replaced by this take an action to regain 1 die mechanic, or if martial damage dice and martial damage bonus are two different things.
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2013-03-18, 07:21 PM (ISO 8601)
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Re: D&D 5th Edition: 8th Revision and Counting
Yep. I'm giving them the benefit of the doubt until I see it, but using an Encounter-based refresh for the Fighter is a worthwhile basic idea. (However, I think missing a round to get back one "die" sounds unnecessarily punitive and think the Warblade from Bo9S's refresh would be fine.)
The question comes down, like I said before, to which thing the Fighter is...
(1) The swordy guy who swords stuff and oh yeah sometimes he has this weak thing he can do, I guess
...or...
(2) The highly-skilled warrior using a limited (but potent) system of maneuvers for their fighting and who only needs to go back to basic swording in rare circumstances.
The problem being, of course, that WotC need to court us 4e fans like they're courting everyone else. And right now, they're not doing a good job of it.
From my perspective, if the game doesn't respect its entire heritage - including 4e - I'm a lot less interested. I thought 4e had (and has!) flaws, but overall found it to be a huge improvement over 3.x in all the ways I wanted it to be. I don't need (or even want) Next to be 4.5, but if WotC doesn't respect D&D's entire heritage, including 4e, they've failed to meet their own stated design goals. And failed to keep me as a customer.
-O
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2013-03-18, 07:23 PM (ISO 8601)
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Re: D&D 5th Edition: 8th Revision and Counting
If my text is blue, I'm being sarcastic.But you already knew that, right?
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2013-03-18, 07:34 PM (ISO 8601)
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Re: D&D 5th Edition: 8th Revision and Counting
Yep. I'm giving them the benefit of the doubt until I see it, but using an Encounter-based refresh for the Fighter is a worthwhile basic idea. (However, I think missing a round to get back one "die" sounds unnecessarily punitive and think the Warblade from Bo9S's refresh would be fine.)
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2013-03-18, 07:38 PM (ISO 8601)
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Re: D&D 5th Edition: 8th Revision and Counting
Last edited by Seerow; 2013-03-18 at 07:39 PM.
If my text is blue, I'm being sarcastic.But you already knew that, right?
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2013-03-18, 08:01 PM (ISO 8601)
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Re: D&D 5th Edition: 8th Revision and Counting
So um, I'm new to the idea of 5th edition and I don't want to wade through the whole thread, would anybody mind summing up the changes we know about thus far? I know that WOTC has claimed they are going to rely upon fan support.
Also isn't this a little soon for 5th edition, or did 4th not sell well? From my personal experience it broke the base even more than 3rd did but was that a market thing?
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2013-03-18, 08:41 PM (ISO 8601)
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Re: D&D 5th Edition: 8th Revision and Counting
So we have a new Legends & Lore, anyone else think the Paladin class is sounding weak?
The Ranger on the other hand is sounding really cool so far.
Mixed feelings :/
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2013-03-18, 09:16 PM (ISO 8601)
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