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  1. - Top - End - #721
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    The Vorpal Tribble's Avatar

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    Default Re: GITP Monster Competition Chat Thread

    Ok, I'm now going through all the entries, so expect a mail soon.

    If I'm not back in a couple hours, send an advanced HD nymph after me
    Last edited by The Vorpal Tribble; 2008-03-12 at 08:12 AM.

  2. - Top - End - #722
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    Stormthorn's Avatar

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    Default Re: GITP Monster Competition Chat Thread

    Are they heralded by the constant beat of trance music?

    *whips out his glowsticks and makes figure eights*
    I almost added an ability that made you dance to a rythmic sound they produced, but that might be a bit too silly.

  3. - Top - End - #723
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    Default Re: GITP Monster Competition Chat Thread

    Quote Originally Posted by Stormthorn View Post
    I almost added an ability that made you dance to a rythmic sound they produced, but that might be a bit too silly.
    I say that its not silly enough!
    Hi, I'm back, I guess. ^_^
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  4. - Top - End - #724
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    Default Re: GITP Monster Competition Chat Thread

    Hey V.T., how much time I have left before the competition closes?

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  5. - Top - End - #725
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    Default Re: GITP Monster Competition Chat Thread

    Quote Originally Posted by Caracol View Post
    Hey V.T., how much time I have left before the competition closes?
    8 days. Ends on the 20th as it says on the page.

  6. - Top - End - #726
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    Default Re: GITP Monster Competition Chat Thread

    Quote Originally Posted by Stormthorn View Post
    I almost added an ability that made you dance to a rythmic sound they produced, but that might be a bit too silly.
    Well, why not add it in? Maybe an ability 1/day (or more, if you like) where everyone within 30 feet (or so) is subject to irresistible dance.
    The Playgrounder Formerly Known as rtg0922

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  7. - Top - End - #727
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    Default Re: GITP Monster Competition Chat Thread

    Posted my entry, the Bardfly, though I'm somewhat unsure if I was to pay specific attention to the "creepy" part of the theme.

    Oh, and it will sound clichι, but it was midnight when I finished this(in my time zone anyway), and any crunch-related or logical flaws will be glad to be pointed out, I'm sure.

  8. - Top - End - #728
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    Default Re: GITP Monster Competition Chat Thread

    For the bardfly, here's a few things:

    -The bite attacks should be at +5 attack bonus, I think (+3 Dex, +2 size). I think you just didn't take Weapon Finesse into account.

    -I'd change the name of either the swift action move ability or the highest category of windsong effects - they both shouldn't be called "Jet." Maybe call the first "Burst" or something.

    -The save DC against the windsong effects might make more sense as (10 + 1/2 HD + Cha modifier) or something like that. I think it's the standard for creature abilities, though it's fine if yours is different.

    -Mindless creatures technically don't get skill points or feats. The feat could definitely be a bonus feat (it should be notated as such); for the skills, though, you got some 'splainin' to do.

    -For the skills, if you're going to keep them, why would they be good at Move Silently? The whole creature is based on making music as it moves, so I'd even say they should take a penalty.
    The Playgrounder Formerly Known as rtg0922

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  9. - Top - End - #729
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    Default Re: GITP Monster Competition Chat Thread

    Yeah, I didn't have any great detailed ideas when I wrote it up, it was just kind of a whim, so I don't really have interesting fluff for it. Riding on the literary reference.

  10. - Top - End - #730
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    Default Re: GITP Monster Competition Chat Thread

    Quote Originally Posted by rtg0922 View Post
    -I'd change the name of either the swift action move ability or the highest category of windsong effects - they both shouldn't be called "Jet." Maybe call the first "Burst" or something.
    Since the Windsong effect is CAUSED by the use of the swift action move ability, and the table is listing the movement speeds, then that is not a problem.
    Quote Originally Posted by rtg0922 View Post
    -Mindless creatures technically don't get skill points or feats. The feat could definitely be a bonus feat (it should be notated as such); for the skills, though, you got some 'splainin' to do.
    Racial bonuses might be the way to go.
    Last edited by DracoDei; 2008-03-13 at 01:49 AM.
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  11. - Top - End - #731
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    Default Re: GITP Monster Competition Chat Thread

    -The bite should indeed be +5. Hmph.

    -As Dracodei explained, that entry is for the effect when the Jet ability is used.

    -Well, I figured it more depends on the size and growth of the creature instead of its Charisma score (which I fail to draw a connection). I would keep it if it's optional.

    For the next two, I totally forgot what I was thinking about when writing those parts. Will correct them soon enough. Thanks by the way.

  12. - Top - End - #732
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    Default Re: GITP Monster Competition Chat Thread

    Looks like I need to work on my reading comprehension skills. Actually, I didn't make the connection with using the Jet swift-action ability as the trigger for the Jet windsong category - I just thought the creature would be using the Run action or something like that. Oh, well - it's fine as is now that I understand that.
    The Playgrounder Formerly Known as rtg0922

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  13. - Top - End - #733
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    Default Re: GITP Monster Competition Chat Thread

    Hmm, maybe it'd be better if I made it "Jet ability used" or something like that. Your initial misunderstanding is a positive feedback too, thanks.

    Edit: Oh, and though nothing too obscure, a quarter cookie to the attentive person who notices the simple pattern of the Windsong effects.
    Last edited by Cespenar; 2008-03-13 at 06:05 PM.

  14. - Top - End - #734
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    Default Re: GITP Monster Competition Chat Thread

    I will post an addition. Soon. Maybe.
    I'm a bit out of ideas...

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  15. - Top - End - #735
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    Default Re: GITP Monster Competition Chat Thread

    I broke down and added a Silly Variant Rule to connect the swarm to actual raves. Hope you all like it.

    Edit: Also added some lore and a few other finishing touches. I want my first attempt at a competition on this site (after three years of forum membership) to at least be a good effort.
    Last edited by Stormthorn; 2008-03-16 at 01:37 AM.

  16. - Top - End - #736
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    Default Re: GITP Monster Competition Chat Thread

    DarkShard, if you happen to see this, there are a couple of things you need to check in your entry. Your creepy-crawly needs a type (probably Vermin or Magical Beast), it needs to add 10 x Con mod to HP, it's saves need the base saves added in (which can be found here and depend on creature type).

    Otherwise, I like the idea a lot. Throw in a random NPC at the beginning of the encounter to showcase the Assimilate ability, and your PCs are sure to freak out a little. Also, reminds me a little of these two strips from Kukuburi - 18 and 19.
    The Playgrounder Formerly Known as rtg0922

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  17. - Top - End - #737
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    Default Re: GITP Monster Competition Chat Thread

    Entry added, any comment-suggestions?
    V.T., are you gonna send me a PM too?

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  18. - Top - End - #738
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    Default Re: GITP Monster Competition Chat Thread

    Caracol, your swarm would be a monster to kill. Diminunitive and Fine swarms cant be hurt by normal weapons and this one absorbes magic, so its lots of thrown acid vials and alchimist fires if you want to get rid of it.

  19. - Top - End - #739
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    The Vorpal Tribble's Avatar

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    Default Re: GITP Monster Competition Chat Thread

    Yeah, I'll be getting to the rest sometime in the next couple days.

  20. - Top - End - #740
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    Default Re: GITP Monster Competition Chat Thread

    Quote Originally Posted by Stormthorn View Post
    Caracol, your swarm would be a monster to kill. Diminunitive and Fine swarms cant be hurt by normal weapons and this one absorbes magic, so its lots of thrown acid vials and alchimist fires if you want to get rid of it.
    Seriously? Oh darn. I didn't knew that. Any suggestions?

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  21. - Top - End - #741
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    Default Re: GITP Monster Competition Chat Thread

    Oh, hey, didn't notice this thread. Any comments/suggestions for the Barbed Fleshworm? Is it so unoriginal that I should replace it with something else?
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  22. - Top - End - #742
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    Default Re: GITP Monster Competition Chat Thread

    Okay, Assimilator Flies fixed. And also, I think the Barbed Fleshworms are fairly unique. It'll be annoying for the person to try and kill it, only to see that it stabs them in the heart in death, then leaves their eggs to finish the job.

  23. - Top - End - #743
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    The Vorpal Tribble's Avatar

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    Default Re: GITP Monster Competition Chat Thread

    Ok, everyone should now have received a message about their critter. If not just let me know and I'll try to go over it before the deadline.


    Btw, Icewalker, you have till midnight to finish off Gregor. Otherwise will have to disqualify it for being incomplete. If you don't have anything just throw it together and see what happens.

  24. - Top - End - #744
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    Default Re: GITP Monster Competition Chat Thread

    I have yet to receive any message.
    Homebrew Stuff:
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  25. - Top - End - #745
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    Default Re: GITP Monster Competition Chat Thread

    D'oh, apologies all, the deadline is 'tomorrow' at midnight. Got the dates mixed up.

    I have yet to receive any message.
    Should now.

  26. - Top - End - #746
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    Default Re: GITP Monster Competition Chat Thread

    The headless dragon is now up in all its acranial glory.
    Hi, I'm back, I guess. ^_^
    I stream LPs of single player games on Twitch! Mon, Wed & Fri; currently playing: Paper Mario: The Thousand Year Door

  27. - Top - End - #747
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    Default Re: GITP Monster Competition Chat Thread

    Good news, everyone! After toiling in my lab, fiddling with the very fabric of time itself, my Quintessence Golem is finally complete!

    Questions? Comments? Wild screams of protest?
    The Playgrounder Formerly Known as rtg0922

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  28. - Top - End - #748
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    Lord Iames Osari's Avatar

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    Default Re: GITP Monster Competition Chat Thread

    And the Llorrick is finished, too.

  29. - Top - End - #749
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    Default Re: GITP Monster Competition Chat Thread

    Quote Originally Posted by Lord Iames Osari View Post
    And the Llorrick is finished, too.
    I see what you did there...

    Stupid Rick-rolling monsters...

    Regarding the intercept summon ability - the wording seems weird to me. I understand what it's supposed to mirror, but I feel like it needs some specifics. Do they have to know about the summoning? Does every summoning ever have the chance of summoning one? (I assume that lasts one's a yes.) I like it, it just might need some clarification.
    Last edited by RTGoodman; 2008-04-03 at 10:52 PM.
    The Playgrounder Formerly Known as rtg0922

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  30. - Top - End - #750
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    Lord Iames Osari's Avatar

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    Default Re: GITP Monster Competition Chat Thread

    Llorricks sense the energy of the spell as it's being cast, which alerts them to the fact that the spell is being cast.

    As for your second question:

    Intercept Summon (Su): Llorricks are attracted to the energy of summoning and calling spells. As a result, any time a summoning or calling spell is cast, there is a 5% chance per spell level that a llorrick appears instead of whatever is being summoned or called.

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