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  1. - Top - End - #1
    Orc in the Playground
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    Default 3.5 homebrew my little pony timberwolf (PEACH)

    you may notice that this is very similar to a winter wolf, as that was the base for the monster. after seeing spike at your service, i started formulating what a timberwolf's stats would be in D&D, so i decided to make one. I decided not to add in the fusion at the end of the episode to its abilities, if someone wants to recommend the changes to make for that, be my guest, but I am not up for doing it on my own. so i present to you, the timberwolf!



    Timberwolf
    Medium Construct (Augmented Magical Beast)
    Hit Dice: 2d10+20 (31)
    Initiative: +2
    Speed: 50 ft
    Armor Class: 17 (+2 dex, +5 natural) touch 12, flat-footed 15
    Base Attack/Grapple: +2/+4
    Attack: Bite +5 melee (1d6+3)
    Full Attack: Bite +5 melee (1d6+3)
    Space/Reach: 5 ft./5 ft.
    Special Attacks: Trip
    Special Qualities: Construct Traits, Darkvision 60 ft., Low-Light Vision, Forest Regeneration 5, Scent, Stinking Breath, Vulnerability to Fire
    Saves: Fort +3, Ref +5, Will +1
    Abilities: Str 14, Dex 15, Con -, Int 2, Wis 13, Cha 10
    Skills: Hide +3, listen +2, move silently +3, spot +2, survival +2
    Feats: weapon focus (bite), TrackB
    Environment: forests, especially dark, enchanted ones
    Organization: solitary, pair, or pack (3-5, with the lead timberwolf being 4-6 HD, and therefore large)
    Challenge Rating: 2
    Treasure: 1/10 coins, 50% goods, 50% items
    Alignment: usually neutral evil
    Advancement: 3 HD (Medium), 4-6 (Large)
    Level Adjustment:-

    This creature looks like a wolf that was sculpted out of the pieces of tree. it stands 4 feet tall, and its putrid breath persists in your nose

    construct traits a Timberwolf gains several (but not all) traits of a construct. a Timberwolf is immune to poisons, sleep effects, disease, death effects, necromancy effects, ability damage, ability drain, and effects that require a fortitude save (unless they affect constructs or are harmless). cannot be raised or resurrected, and is destroyed at 0 hit points, it also does not need to eat, sleep, or breath. unlike normal constructs it is not immune to mind-affecting effects, is subject to critical hits and nonlethal damage, and energy drain, and can still be killed with massive damage.

    Trip (Ex) A Timberwolf that hits with a bite attack can attempt to trip the opponent (+2 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. if the attempt fails, to opponent cannot react to trip the Timberwolf.

    Forest Regeneration (Su) slashing, fire, and acid deal normal damage to a Timberwolf. if a Timberwolf loses a limb or body part, the lost portion regrows in 3d6 minutes. the creature can reattach the severed member instantly by holding it up to the stump. a Timberwolf who is knocked out by non-lethal damage separates into the twigs and branches that it is made out of, and does not reform until restored to full hit points, however, it can be disrupted by either destroying all of the component parts (usually done by burning the entire square until all is destroyed).

    Stinking breath (Ex) Although timberwolves are good hunters and hard to see or hear, they are often easily given away by their rancid breath. Anyone within 100 feet of a timberwolf can recognize its smell with a successful DC 15 Knowledge (nature) check recognize the smell. This grants a +4 Circumstance bonus to Spot and Listen checks to notice timberwolves.

    Skills: a timberwolf receives a +2 bonus to hide in forests
    a Timberwolf has a +4 bonus to tracking when using scent
    Last edited by ArkenBrony; 2013-01-05 at 10:11 PM.

  2. - Top - End - #2
    Bugbear in the Playground
     
    Goblin

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    Default Re: 3.5 homebrew my little pony timberwolf (PEACH)

    You do know that there's a Plant Type, don't you?

  3. - Top - End - #3
    Orc in the Playground
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    Default Re: 3.5 homebrew my little pony timberwolf (PEACH)

    i am familiar with that, but plant type to me would be an actual living plant, Timberwolves always struck me as forest spirits that telekinetically bound the wood together into a tangible form so they could kill, which actually gives me an idea for a class, but that's for later

  4. - Top - End - #4
    Orc in the Playground
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    Default Re: 3.5 homebrew my little pony timberwolf (PEACH)

    whoops, forgot skills! fixed!

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    ZippoMoon's Avatar

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    Default Re: 3.5 homebrew my little pony timberwolf (PEACH)

    Hey Zetsu!

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    Is anyone else getting a mental image of the most macabre ice-trays ever?

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    RedWizardGuy

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    Default Re: 3.5 homebrew my little pony timberwolf (PEACH)

    If the fey type's HD and qualities didn't stink so much, they'd be perfect as fey.

  7. - Top - End - #7
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    PirateGirl

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    Default Re: 3.5 homebrew my little pony timberwolf (PEACH)

    You might want to consider giving it the Augmented Subtype (Augmented Construct).

    For creatures that have AC akin to wood, their AC bonus is a bit too high. Wood has a Hardness of 5 so I would change it from +11 natural to +5 natural.

    Otherwise, these look really good.

    One other thing: Int 9 indicates these should have a language.

    Debby
    Last edited by Debihuman; 2013-01-04 at 02:50 AM.
    P.E.A.C.H. Please Evaluate And Critique Honestly. Being nicer and kinder doesn't hurt either. Note I generally only critique 3.5 and Pathfinder material.
    Please, please, please when using non-core material, cite to the books. There are too many books to wade through to find the one with the feat, special ability or spell you use.
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  8. - Top - End - #8
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    DracoDei's Avatar

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    Default Re: 3.5 homebrew my little pony timberwolf (PEACH)

    I was actually considering making these myself.

    Little Ponies are Small in my book (Big Mac, Royal Guards, etc are Medium, or maybe have Powerful Build). Thus I would make them medium (base them on normal wolves).

    I'd actually drop the DR.

    Consider replacing Rejuvination with Regeneration 5 overcome by slashing, fire, and acid and just note the fluff that being knocked out by subdual damage equates to having the pieces scattered.

    Maybe fire

    Agree that fey sounds like "nature spirit", but the HD and BAB problems are non-negligible.

    Do they need to drink?

    As a fan of making the crunch match the fluff, CONSIDER putting something in about the strong smell tending to ruin their chances at surprise (they might easily get a surprise round, but you will know they are in the area). Not sure about it having a mechanical nauseating effect.
    [Public Service Announcement]P.E.A.C.H stands for Please Examine And Critique Honestly[/Public Service Announcement]
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  9. - Top - End - #9
    Orc in the Playground
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    Default Re: 3.5 homebrew my little pony timberwolf (PEACH)

    Quote Originally Posted by Debihuman View Post
    You might want to consider giving it the Augmented Subtype (Augmented Construct).

    sounds like a plan, what would that give by RAW?

    For creatures that have AC akin to wood, their AC bonus is a bit too high. Wood has a Hardness of 5 so I would change it from +11 natural to +5 natural.

    well, you are probably right, but treants get a +17 to natural armor, so i wasn't sure

    Otherwise, these look really good.

    One other thing: Int 9 indicates these should have a language.

    winter wolves don't indicate having a language either, but i think this might be better with animal Int

    Debby
    Quote Originally Posted by DracoDei View Post
    I was actually considering making these myself.

    Little Ponies are Small in my book (Big Mac, Royal Guards, etc are Medium, or maybe have Powerful Build). Thus I would make them medium (base them on normal wolves).

    i briefly debated this, and maybe it is the way to go, i just wanted to start at large because i imagined it would be used in campaigns where the pcs are medium, but it shouldn't be a big deal to change to medium

    I'd actually drop the DR.

    that was thrown on at the last minute to simulate the hardness of wood, but as a pieced together creature where you break it apart as opposed to breaking the pieces, i guess it would make sense to change

    Consider replacing Rejuvination with Regeneration 5 overcome by slashing, fire, and acid and just note the fluff that being knocked out by subdual damage equates to having the pieces scattered.

    also debated this, i guess i thought that they didn't heal as they were injured but after they died, though i guess they were all downed in one hit so there was no way to show this

    Maybe fire

    wut?

    Agree that fey sounds like "nature spirit", but the HD and BAB problems are non-negligible.

    i agree

    Do they need to drink?

    as built yes, as thought up in head, no

    As a fan of making the crunch match the fluff, CONSIDER putting something in about the strong smell tending to ruin their chances at surprise (they might easily get a surprise round, but you will know they are in the area). Not sure about it having a mechanical nauseating effect.

    sounds good to me
    thanks for the peaching, will implement these changes tonight or tomorrow, i've got quite a bit to do, and to keep the ideas fresh in my head, and for you alls reference i will change:

    -augmented construct
    -lower armor
    -lower Int
    -medium
    -drop Dr
    -rejuvination into regeneration
    -change immunities
    -remove stench, but give reason for it to be unable to surprise

  10. - Top - End - #10
    Titan in the Playground
     
    DracoDei's Avatar

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    Default Re: 3.5 homebrew my little pony timberwolf (PEACH)

    None of them were ever injured without being scattered I don't think.

    As for what I ,meant by "maybe fire", I can't remember exactly, and so I think we can safely ignore it.

    For medium creatures just use a larger pack, perhaps lead by one with increased HD that bumps it up to Large.

    Speaking of which, bonus points if you write rules for the formation of the the "King Wolf" from the finale (ignore how it was defeated, that was stupid from a D&D POV).
    Last edited by DracoDei; 2013-01-04 at 05:45 PM.
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  11. - Top - End - #11
    Orc in the Playground
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    Default Re: 3.5 homebrew my little pony timberwolf (PEACH)

    Quote Originally Posted by DracoDei View Post
    None of them were ever injured without being scattered I don't think.
    right, because applejack was too much of a BAMF to not kill them in one hit each, so i will change that
    Quote Originally Posted by DracoDei View Post
    As for what I ,meant by "maybe fire", I can't remember exactly, and so I think we can safely ignore it.
    ok
    Quote Originally Posted by DracoDei View Post
    For medium creatures just use a larger pack, perhaps lead by one with increased HD that bumps it up to Large.
    sounds good
    Quote Originally Posted by DracoDei View Post
    Speaking of which, bonus points if you write rules for the formation of the the "King Wolf" from the finale (ignore how it was defeated, that was stupid from a D&D POV).
    that will be difficult, but i am up to trying

  12. - Top - End - #12
    Titan in the Playground
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    Default Re: 3.5 homebrew my little pony timberwolf (PEACH)

    I have two things to say.

    1. Definitely using these in the pony D&D game I'm running.

    2. I love your avatar, Zetsu.

  13. - Top - End - #13
    Orc in the Playground
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    Default Re: 3.5 homebrew my little pony timberwolf (PEACH)

    Edited the monster

    Quote Originally Posted by Mystic Muse View Post
    I have two things to say.

    1. Definitely using these in the pony D&D game I'm running.
    wonderful!!
    Quote Originally Posted by Mystic Muse View Post
    2. I love your avatar, Zetsu.
    found it here, i will add that to my sig

  14. - Top - End - #14
    Titan in the Playground
     
    DracoDei's Avatar

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    Default Re: 3.5 homebrew my little pony timberwolf (PEACH)

    Quote Originally Posted by Mystic Muse View Post
    1. Definitely using these in the pony D&D game I'm running.
    Ok, if you do so, do the RIGHT thing, the POLITE thing (even though almost nobody does it in my experience).

    1. Pay attention during the encounter. Take notes if necessary. Don't throw out any scrap paper you use for the encounter.
    2. After the encounter, or maybe at end of session, ask the players each for their thoughts on the monster.
    3. Come here ASAP, before everything fades from your mind (alternatively write up your notes soon and do the rest later.
    4. If it is within the "Necromancy Limit", reply with your findings to this thread. If it is longer then that, send your findings to zetsu1919 via PM.


    It is what Rarity would do (and Twilight, but for different reasons).




    To zetsu1919:
    I really think that slashing damage should be lethal... or at least half of it. That helps keep the CR down and is flavorful. I can see why you wouldn't want to include that part, but...
    Last edited by DracoDei; 2013-01-04 at 09:45 PM.
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  15. - Top - End - #15
    Orc in the Playground
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    Default Re: 3.5 homebrew my little pony timberwolf (PEACH)

    i took a long think about slashing, and i decided to change it.

  16. - Top - End - #16
    Troll in the Playground
     
    PirateGirl

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    Default Re: 3.5 homebrew my little pony timberwolf (PEACH)

    Base attack is +1 not +2, attack should be +4 melee and Track should be a bonus feat. It's a little weird to use a Knowledge check to smell something. This might be more appropriate:

    Stinking breath (Ex): Although timberwolves are good hunters and hard to see or hear, they are often easily given away by their rancid breath. Anyone within 100 feet of a timberwolf can recognize its smell with a successful DC 15 Knowledge (nature) check recognize the smell. This grants a +4 Circumstance bonus to Spot and Listen checks to notice timberwolves.

    You also might want to give the timberwolves a +2 racial bonus to Hide in Forests.

    Debby
    Last edited by Debihuman; 2013-01-04 at 11:26 PM.
    P.E.A.C.H. Please Evaluate And Critique Honestly. Being nicer and kinder doesn't hurt either. Note I generally only critique 3.5 and Pathfinder material.
    Please, please, please when using non-core material, cite to the books. There are too many books to wade through to find the one with the feat, special ability or spell you use.
    my creations in homebrew signature thread

  17. - Top - End - #17
    Orc in the Playground
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    Default Re: 3.5 homebrew my little pony timberwolf (PEACH)

    changed, but the construct thing was a mistake, i wanted it purely magical beast

  18. - Top - End - #18
    Troll in the Playground
     
    PirateGirl

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    Default Re: 3.5 homebrew my little pony timberwolf (PEACH)

    If it is a pure Magical Beast, why then do you give it Construct traits? That's why the Augmented Construct subtype makes more sense. It apparently has the HD and bonus hit points as a Construct and is lacking a Con score like a Construct. Technically, this violates a lot of rules that just adding the appropriate subtype would fix. The subtype technically does not add anything to the creature but would explain which features of Constructs it has.

    Debby
    Last edited by Debihuman; 2013-01-05 at 09:09 PM.
    P.E.A.C.H. Please Evaluate And Critique Honestly. Being nicer and kinder doesn't hurt either. Note I generally only critique 3.5 and Pathfinder material.
    Please, please, please when using non-core material, cite to the books. There are too many books to wade through to find the one with the feat, special ability or spell you use.
    my creations in homebrew signature thread

  19. - Top - End - #19
    Orc in the Playground
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    Default Re: 3.5 homebrew my little pony timberwolf (PEACH)

    i had a reason for what i did that i can't remember, so i made the changes, with a few alterations to the construct trait to make what i want to work

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    RedWizardGuy

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    Default Re: 3.5 homebrew my little pony timberwolf (PEACH)

    Nah, Augmented is really the domain of templates. (Augmented doesn't mean anything specific, aside from that a given creature counts as whatever its previous type was before a template, there are no inherent traits granted for saying 'augmented'.)

    There's no problem with just specifying some traits to have, if the author only desires specific ones.

    What you might consider doing is having it count as multiple types for specific purposes. Is it a construct, who counts as magical beast for wild empathy? Or maybe a magical beast, with explicit immunities like a construct.

    Non-ability scores and immunities are default for certain types (but not always, like with warforged), but you can also say that a given creature of any type just *has* certain non-abilities. As long as you itemize everything as a listed exception to the norm, YOU are the author, and can tell the type system to sit down and shut up.
    Last edited by RedWarlock; 2013-01-05 at 10:24 PM.

  21. - Top - End - #21
    Troll in the Playground
     
    PirateGirl

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    Default Re: 3.5 homebrew my little pony timberwolf (PEACH)

    BAB is that of Magical Beast and should be that of a Constructs since that is how you are presenting it.

    The choice is yours, but pick one and stick with it.

    Construct Features
    • 10-sided Hit Dice.
    • Base attack bonus equal to ¾ total Hit Dice (as cleric).
    • No good saving throws.
    • Skill points equal to (2 + Int modifier, minimum 1) per Hit Die, with quadruple skill points for the first Hit Die, if the construct has an Intelligence score. However, most constructs are mindless and gain no skill points or feats.


    Magical Beast Features

    • 10-sided Hit Dice.
    • Base attack bonus equal to total Hit Dice (as fighter).
    • Good Fortitude and Reflex saves.
    • Skill points equal to (2 + Int modifier, minimum 1) per Hit Die, with quadruple skill points for the first Hit Die.


    Debby
    P.E.A.C.H. Please Evaluate And Critique Honestly. Being nicer and kinder doesn't hurt either. Note I generally only critique 3.5 and Pathfinder material.
    Please, please, please when using non-core material, cite to the books. There are too many books to wade through to find the one with the feat, special ability or spell you use.
    my creations in homebrew signature thread

  22. - Top - End - #22
    Orc in the Playground
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    Default Re: 3.5 homebrew my little pony timberwolf (PEACH)

    as an augmented magical beast, it gets the magical beast features, which i have given it

  23. - Top - End - #23
    Troll in the Playground
     
    PirateGirl

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    Default Re: 3.5 homebrew my little pony timberwolf (PEACH)

    The Augmented Subtype gives it TRAITS not FEATURES. If it is a construct with a construct's features then it should have a contruct's BAB. You were far more correct when this was a Magical Beast with Construct traits.

    Debby
    P.E.A.C.H. Please Evaluate And Critique Honestly. Being nicer and kinder doesn't hurt either. Note I generally only critique 3.5 and Pathfinder material.
    Please, please, please when using non-core material, cite to the books. There are too many books to wade through to find the one with the feat, special ability or spell you use.
    my creations in homebrew signature thread

  24. - Top - End - #24
    Orc in the Playground
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    Default Re: 3.5 homebrew my little pony timberwolf (PEACH)

    the augmented subtype says the traits of the current creature type, but the features of the original, features are things such as hit dice, skill points, BAB, and saves

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