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  1. - Top - End - #1
    Bugbear in the Playground
     
    EvilClericGuy

    Join Date
    Aug 2008

    Default Necromantic prodigy PEACH

    Necromantic prodigy is an inherited template that can be applied to any Humanoid, Monstrous Humanoid or Giant. It represents an individual born with the innate ability to create undead. These individuals are often sickly and awkward, seemingly touched by the grave from birth. Necromantic prodigies are often seen as evil because of their powers but can be of any alignment.


    Size and Type
    Size and type are unchanged

    Special Qualities

    Undead Afinity: Unintelligent undead do not react to the presence of a Necromantic prodigy unless attacked by them In addition the take a-4 penalty to charisma baised checks towards living creatures, and a +2 bonus to charisma baised checks made towards sentient undead creatures such as vampires, lichs, ghouls, and ghosts.

    Animate Dead: A Necromantic prodigy can cast Animate Dead 1/day per character level using their character level as caster level.

    Low-light vision: A Necromantic prodigy gains low light vision, this stacks with low-light vision from other sources.

    Light Sensitivity: Necromantic prodigies are dazzled in bright sunlight or within the radius of a daylight spell.

    Base Saves
    By class

    Abilities
    -4 constitution

    Skills
    By class

    Challenge Rating
    By class level

    Alignment
    Any.

    Advancement
    By character class.

    Level Adjustment

    ???

    Notes:
    Necromantic prodigies are designed for use in settings where the “playing with fire” negative energy/undeath rules are in effect. Inspiration was drawn from Ned of Pushing Daises, the Zombie master of Xanth, and
    Spoiler
    Show
    the fact that Xykon was able to create zombies as a kid in SoD
    Also, this was designed for the Librarium Necromantica.
    Last edited by kopout; 2013-01-07 at 02:17 PM.
    Quote Originally Posted by ToySoldierCPlus View Post
    Now you're attempting to model physics when arguing your case for armor made by a guy who explicitly tells the laws of physics to sit down and shut up whenever he starts tinkering stacking with regular armor. Stop that.
    Miny city!
    Industrial miny city!
    transportation!
    round one, fight!

  2. - Top - End - #2
    Troll in the Playground
     
    HalflingRogueGuy

    Join Date
    Feb 2005
    Gender
    Male

    Default Re: Necromantic prodigy PEACH

    First of all, the word is "stacks", not "stakes".

    Second, most necromancers use Charisma (Clerics with Rebuke Undead, Dread Necromancers with, well, everything undead related). So a Charisma penalty doesn't make any sense. A Con penalty does, but let's not pretend that's a big deal... I expect anyone with this template to apply Necropolitan next.

    And Animate Dead as a spell like usually costs a bunch of experience (Spell Stitched) or a casting level (Pale Master) so this should be LA +1 when you're done with it. Furthermore, nobody gets that ability before level 3, and even that's rare (Death Master). Perhaps a spell could provide this template, but it costs the character a level and can only be applied to someone who's already level 6? If so the level adjust wouldn't be needed.

    JaronK

  3. - Top - End - #3
    Dwarf in the Playground
     
    HalflingWizardGirl

    Join Date
    Aug 2011
    Location
    In my bed
    Gender
    Female

    Default Re: Necromantic prodigy PEACH

    Quote Originally Posted by JaronK View Post
    First of all, the word is "stacks", not "stakes".

    Second, most necromancers use Charisma (Clerics with Rebuke Undead, Dread Necromancers with, well, everything undead related). So a Charisma penalty doesn't make any sense. A Con penalty does, but let's not pretend that's a big deal... I expect anyone with this template to apply Necropolitan next.

    And Animate Dead as a spell like usually costs a bunch of experience (Spell Stitched) or a casting level (Pale Master) so this should be LA +1 when you're done with it. Furthermore, nobody gets that ability before level 3, and even that's rare (Death Master). Perhaps a spell could provide this template, but it costs the character a level and can only be applied to someone who's already level 6? If so the level adjust wouldn't be needed.

    JaronK
    A far more simple way of ensuring that low-level characters don't get the spell is to add a minimum hit dice requirement on the Animate Dead SLA.
    Recovering Powergamer

  4. - Top - End - #4
    Barbarian in the Playground
     
    Jane_Smith's Avatar

    Join Date
    Apr 2009
    Location
    Texas, America
    Gender
    Female

    Default Re: Necromantic prodigy PEACH

    Instead of -2 Charisma, perhaps give them a -4 penalty to cha-checks towards living creatures, and a +4 bonus to cha checks made towards sentient undead creatures such as vampires, lichs, ghouls, ghosts, etc? And perhaps even an aura that frightens normal living animals within 60 feet and makes them automatically unfriendly with the base creature?

    Ontop of that, you could also make them half all healing from any form of positive energy source such as cure wound spells and the heal spell. This would later be a boon to them if they become an undead themselves, as it would half damage, as per the slow healing flaw being useful for dread necromancers. A flaw when alive, but becomes a boon when they embrace there "destiny".
    Last edited by Jane_Smith; 2013-01-07 at 07:22 AM.

  5. - Top - End - #5
    Bugbear in the Playground
     
    EvilClericGuy

    Join Date
    Aug 2008

    Default Re: Necromantic prodigy PEACH

    Quote Originally Posted by JaronK View Post
    Furthermore, nobody gets that ability before level 3, and even that's rare (Death Master). Perhaps a spell could provide this template, but it costs the character a level and can only be applied to someone who's already level 6? If so the level adjust wouldn't be needed.
    I'm aware of that. These are the people that do. Making it an acquired template defeats the purpose. If I wanted that I'd have just made it a class.

    Edit: Added Jane_Smith's ideas to undead affinity
    Last edited by kopout; 2013-01-07 at 02:17 PM.
    Quote Originally Posted by ToySoldierCPlus View Post
    Now you're attempting to model physics when arguing your case for armor made by a guy who explicitly tells the laws of physics to sit down and shut up whenever he starts tinkering stacking with regular armor. Stop that.
    Miny city!
    Industrial miny city!
    transportation!
    round one, fight!

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