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  1. - Top - End - #1
    Bugbear in the Playground
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    Default Homebrewer's Spell Compendium: Submissions thread.

    I notice there is no compendium for homebrewed spells. Homebrewed spells can be the bestest of spells ^,..,^
    So I'm going to make a compendium for it. Naturally my own reach is limited.

    And so there is this thread, for everyone to post their spells or links to their spells, or any homebrewed spell you can find.

    For convienience, please do so if you can in this format, or include an entry in this format.

    Arcane/Divine
    Spell Name(Linked to post containing the spell) | Spell Level (And class attached) | Components required | Very short description.



    If there is already a spell compendium, please stop me now. I didn't see one however, so I am pressing forward.
    Last edited by Cipher Stars; 2013-01-07 at 05:19 PM.

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    Default Re: Homebrewer's Spell Compendium: Submissions thread.

    Arcane
    oh hell no! | sir/wis 8 | V | basically a time stop as an immediate action, to get out of those really bad situations

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    Default Re: Homebrewer's Spell Compendium: Submissions thread.

    Ok let's try this... for some reason I'm starting with my oldest work which is... well some of it is 3.0 I think and a lot of it is from when I was still borrowing a 3.5 PHB if not running some weird 3.2. There are more in that post but I have other things I need to do now ): And some of these need an editor.

    Arcane
    Metabolic Burst| Duskblade 1, Sor/Wiz 1| V, S | Gain an extra attack this round at the cost of 1 round of fatigue.

    Fire Stars| Sor/Wiz 7| V, S, M | 2 fireballs capped at 20d6 damage, can't overlap.

    Sense Swap| Sor/Wiz 1| V, S, M | You and willing creature temporarily trade your racial abilities with one sense.

    Ray of Fright| Sor/Wiz 3| V, S, M | Ray panics target, shaken on successful save.

    No Breath| Sor/Wiz 4| V, S | Target does not need to breathe for 1 hour/caster level.

    Metabolic Increase| Duskblade 3, Sor/Wiz 3| V, S | Gain an extra non-spell standard or move action each round for 1 round/caster level or double full attack, spells are more difficult to cast and fatigued for 1 minute per caster level.

    Pnakost's Dark Sphere| Sor/Wiz 4| V, S | Orb of darkness damages creatures not harmed by light (strangely enough I didn't put a level placed damage cap like I should have).

    Pnakost's Hands of Darkness| Sor/Wiz 1| V, S | Hands hold target in place.

    Askidel's Thundersword| Duskblade 6, Sor/Wiz 7| V, S, F | Create a rapier of lightning for touch attacks, can be blown up.

    Morriel's Blast of the Bronze Dragon| Duskblade 3, Sor/Wiz 3| V, S, M | Lightning strikes a target or square and explodes.
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    Bugbear in the Playground
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    Default Re: Homebrewer's Spell Compendium: Submissions thread.

    Quote Originally Posted by zetsu1919 View Post
    Arcane
    Quote Originally Posted by Zaydos View Post
    Arcane


    Added. Thank you for your participation.

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    Default Re: Homebrewer's Spell Compendium: Submissions thread.

    What about things which are specific to a particular class? And what about things like Mysteries or Invocations which aren't exactly spells but occupy the same conceptual space?
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    Bugbear in the Playground
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    Default Re: Homebrewer's Spell Compendium: Submissions thread.

    Any spells are game.
    Non-spells as you describe are excess work unwise to take on at this time.

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    Default Re: Homebrewer's Spell Compendium: Submissions thread.

    What if you have spells that appear on both Arcane and Divine spell lists? For real game examples Scrying, Detect Magic, Daylight, etc.
    Peanut Half-Dragon Necromancer by Kurien.

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    Bugbear in the Playground
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    Default Re: Homebrewer's Spell Compendium: Submissions thread.

    Quote Originally Posted by Zaydos View Post
    What if you have spells that appear on both Arcane and Divine spell lists? For real game examples Scrying, Detect Magic, Daylight, etc.
    Two entries, one for both.

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    Bugbear in the Playground
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    Default Re: Homebrewer's Spell Compendium: Submissions thread.

    Some cantrips I thought up the other night while sleeping.


    Arcane and Divine
    Air Aspect | druid 0, sorcerer/wizard 0 | V, S | Grants +1 bonus damage [air].

    Arcane and Divine
    Earth Aspect | druid 0, sorcerer/wizard 0 | V, S | Grants +1 bonus damage [earth].

    Arcane and Divine
    Fire Aspect | druid 0, sorcerer/wizard 0 | V, S | Grants +1 bonus damage [fire].

    Arcane and Divine
    Cold Aspect | druid 0, sorcerer/wizard 0 | V, S | Grants +1 bonus damage [cold].

    Spoiler
    Show
    Air Aspect

    School enchantment [air]; Level druid 0, sorcerer/wizard 0

    CASTING

    Casting Time 1 standard action
    Components V, S

    EFFECT

    Range touch
    Target object touched
    Duration 1 day/level (D)
    Saving Throw Will negates (harmless); Spell Resistance yes

    Air gently swirls around the object. If cast on a weapon, grants a +1 air damage bonus. Cannot be cast on an item with the earth aspect attribute.


    Earth Aspect

    School enchantment [earth]; Level druid 0, sorcerer/wizard 0

    CASTING

    Casting Time 1 standard action
    Components V, S

    EFFECT

    Range touch
    Target object touched
    Duration 1 day/level (D)
    Saving Throw Will negates (harmless); Spell Resistance yes

    The object feels slightly heavier. If cast on a weapon, grants a +1 earth damage bonus. Cannot be cast on an item with the air aspect attribute.


    Fire Aspect

    School enchantment [fire]; Level druid 0, sorcerer/wizard 0

    CASTING

    Casting Time 1 standard action
    Components V, S

    EFFECT

    Range touch
    Target object touched
    Duration 1 day/level (D)
    Saving Throw Will negates (harmless); Spell Resistance yes

    The object becomes warm to the touch. If cast on a weapon, grants a +1 fire damage bonus. Cannot be cast on an item with the cold aspect attribute.


    Cold Aspect

    School enchantment [cold]; Level druid 0, sorcerer/wizard 0

    CASTING

    Casting Time 1 standard action
    Components V, S

    EFFECT

    Range touch
    Target object touched
    Duration 1 day/level (D)
    Saving Throw Will negates (harmless); Spell Resistance yes

    The object is cool to the touch. If cast on a weapon, grants a +1 cold damage bonus. Cannot be cast on an item with the fire aspect attribute.
    Last edited by Sacrieur; 2013-01-11 at 02:23 AM.
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    Bugbear in the Playground
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    Default Re: Homebrewer's Spell Compendium: Submissions thread.

    Quote Originally Posted by Sacrieur View Post
    Some cantrips I thought up the other night while sleeping.


    Arcane and Divine
    Air Aspect | druid 0, sorcerer/wizard 0 | V, S | Grants +1 bonus damage [air].

    Arcane and Divine
    Earth Aspect | druid 0, sorcerer/wizard 0 | V, S | Grants +1 bonus damage [earth].

    Arcane and Divine
    Fire Aspect | druid 0, sorcerer/wizard 0 | V, S | Grants +1 bonus damage [fire].

    Arcane and Divine
    Water Aspect | druid 0, sorcerer/wizard 0 | V, S | Grants +1 bonus damage [water].

    Spoiler
    Show
    Air Aspect

    School transmutation [air]; Level druid 0, sorcerer/wizard 0

    CASTING

    Casting Time 1 standard action
    Components V, S

    EFFECT

    Range touch
    Target object touched
    Duration 1 day/level (D)
    Saving Throw Will negates (harmless); Spell Resistance yes

    Air gently swirls around the object. If cast on a weapon, grants a +1 damage bonus [air]. Cannot be cast on an item with the earth aspect attribute.


    Earth Aspect

    School transmutation [earth]; Level druid 0, sorcerer/wizard 0

    CASTING

    Casting Time 1 standard action
    Components V, S

    EFFECT

    Range touch
    Target object touched
    Duration 1 day/level (D)
    Saving Throw Will negates (harmless); Spell Resistance yes

    The object feels slightly heavier. If cast on a weapon, grants a +1 damage bonus [earth]. Cannot be cast on an item with the air aspect attribute.


    Fire Aspect

    School transmutation [fire]; Level druid 0, sorcerer/wizard 0

    CASTING

    Casting Time 1 standard action
    Components V, S

    EFFECT

    Range touch
    Target object touched
    Duration 1 day/level (D)
    Saving Throw Will negates (harmless); Spell Resistance yes

    The object becomes warm to the touch. If cast on a weapon, grants a +1 damage bonus [fire]. Cannot be cast on an item with the water aspect attribute.


    Water Aspect

    School transmutation [water]; Level druid 0, sorcerer/wizard 0

    CASTING

    Casting Time 1 standard action
    Components V, S

    EFFECT

    Range touch
    Target object touched
    Duration 1 day/level (D)
    Saving Throw Will negates (harmless); Spell Resistance yes

    The objects surface appears smooth, as if wet. If cast on a weapon, grants a +1 damage bonus [water]. Cannot be cast on an item with the fire aspect attribute.

    What is "damage bonus [fire/air/water/earth]"?


    That's very nice though, creating new spells in this submissions thread. Very lovely :3 Gives more use to it.

    I'll be keeping up on this thread, but updating the Compendium once per day, before I go to bed, with all the new spells since I last updated. I think once a week I'll go on a splurgyspree and run around finding all the spells I can on my own :3
    This way it doesn't take up so much of my time and motivation for things in general.
    Last edited by Cipher Stars; 2013-01-09 at 04:38 PM.

    My Homebrew

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    Bugbear in the Playground
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    Default Re: Homebrewer's Spell Compendium: Submissions thread.

    It's elemental damage, so it can bypass DR.

    I needed to create those spells for my arcane composer class anyway.
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    Bugbear in the Playground
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    Default Re: Homebrewer's Spell Compendium: Submissions thread.

    Quote Originally Posted by Sacrieur View Post
    It's elemental damage, so it can bypass DR.

    I needed to create those spells for my arcane composer class anyway.

    So it's just like the [good] descriptor thingy. For overcoming DR... Mm... Never seen a DR source that is weak to one of those o-0

    I'll be sure to add when I get a few minutes.
    Last edited by Cipher Stars; 2013-01-09 at 04:56 PM.

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    Imp

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    Default Re: Homebrewer's Spell Compendium: Submissions thread.

    Arcane
    Animate Tiny Animal Undead | Sor/Wiz 0, Witch 0 | V,S,M (10 gp onyx) | Animates a tiny animal as an undead that obeys the caster.

    Sacrieur, those cantrips of yours are broken. +2 damage, all day long, on every weapon in the party by mid levels. That's significant power, better by far than magic weapon which is a 1st level spell. For a cantrip, it might be acceptable if the duration is 1 min, not 1 day/level.
    Last edited by kinem; 2013-01-10 at 08:38 PM.

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    Default Re: Homebrewer's Spell Compendium: Submissions thread.

    Quote Originally Posted by Sacrieur View Post
    Some cantrips I thought up the other night while sleeping.


    Quote Originally Posted by kinem View Post
    Arcane


    Updated .

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    Default Re: Homebrewer's Spell Compendium: Submissions thread.

    Hm. I have some hanging about.

    Lessee...


    Chronological Adjustment spells
    .


    There's a bard spell here, in my collected musings thread.

    EDIT: Both Arcane, of course.
    Last edited by The-Mage-King; 2013-01-10 at 08:30 PM.
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    Default Re: Homebrewer's Spell Compendium: Submissions thread.

    I have a fair number, mostly because that's just about all I ever 'brew.

    Divine
    A Hidden Stairway of Light | Clr/FvS 3, Drd 4, Sor/Wiz 4 | V, S, DF | Inspired by those fictional hard-to-see paths only a believer can tread
    Energy Ward | Clr/FvS 3, Drd 3, Pal 3, Rgr 2, Sor/Wiz 3 | V, S, DF | a spell to deal with that annoying interaction resist energy has with protection from energy
    Find Traps | Clr/FvS 2 | V, S | Rogue-friendly replacement

    Arcane
    A Hidden Stairway of Light | Clr/FvS 3, Drd 4, Sor/Wiz 4 | V, S, DF | Inspired by those fictional hard-to-see paths only a believer can tread
    Energy Ward | Clr/FvS 3, Drd 3, Pal 3, Rgr 2, Sor/Wiz 3 | V, S, DF | a spell to deal with that annoying interaction resist energy has with protection from energy
    Open Locks | Sor/Wiz 2 | V, S | Rogue-friendly replacement for Knock
    Maze of Sleepy Repletion | Sor/Wiz 4, Brd 3 | V, S | a spell to emulate The Hobbit, in Mirkwood
    Buried in History | Sor/Wiz 2, Brd 2 | V, S | dumping books on your foes!
    Lorewhelm | Sor/Wiz 4, Brd 4 | V, S | dumping more books on your foes!
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    Default Re: Homebrewer's Spell Compendium: Submissions thread.

    Bite of the Werebat | Drd 6, sor/wiz 7 | assume traits similar to a werebat
    Bite of the Werefox | Clr 4, sor/wiz 5 | assume traits similar to a werefox
    Bite of the Wererhino| Clr 7, sor/wiz 8 | assume trait similar to a wererhino
    Deathless Veil | Clr 8, sor/wiz 8 | assume qualities of a deathless creature
    Flexing Weapon | Brd 1, Clr 1, Hex 1, Pal 1, Rgr 1, Sor/Wiz 1 | bow, whip or similar weapon built to match users strength, automatically adapts to its user's strength
    Mage's Indiscernible Location | sor/wiz 9 | as Mage's Private Sanctum, but with additional effects similar to Mind Blank and Sequester
    Mind Harness | beguiler 8, bard 6, sor/wiz 8 | expose your mind to being affected by spells and effects, while also keeping it well protected
    Missive Token | sor/wiz 6 | create device that can be triggered to cast Sending effect
    Temporal Tide | sor/wiz 7 | Haste allies and Slow enemies
    Time Skip | sor/wiz 9 | subject jumps ahead in the time stream just enough to avoid an attack or other similar occurrence

    Cleansing Sweep | Brd 1, Clr 1, Pal 1, Sor/Wiz 1 | clean area of dust, dirst and similar debris, similar to Prestidigitation
    Essence of Lead | sor/wiz 6 | affected objects and material block divination effects like lead does
    Supress Silence | Brd 2, Clr 3, Sor/Wiz 3 | suppresses other areas of magical silence
    Waterproofing | sor/wiz 2 | affected objects are made waterproof
    Last edited by Andion Isurand; 2013-01-11 at 08:05 PM.

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