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  1. - Top - End - #1
    Firbolg in the Playground
    Join Date
    Mar 2011
    Location
    Australia

    Default To Have Something More than Raw Power [Warlock PRC/And others Later. PEACH]

    Ok, as an event of Part boredom, seeing so many warlock fixes, being about to play a few warlock character, and a desire to do something from a while ago, here come a small cluster of Warlock PRC/Warlock Based Classes designed around the idea of a Warlock that figured out Raw Power is worse than Adaptability. Probably because he partied or fought a Psion, Wizard or [Insert other Spellcasting Tier 1 Class Here].

    First, will be a DnD 3.5 PRC. For those that are interested, I will be drawing some inspiration from the Invoker, Warlock Archetypes, and the Eldritch Paragon.

    But yes, again, for all concerned, this is looking to be a couple of PRC's and Warlocks designed about producing a Wizlock. Hopefully without completely overshadowing the party wizard.


    Now for the first course.

    -----

    Eldritch Scholar
    ‘Well. It was only a matter of time until one was born that had enough brains to realise they were weaker than their potential, as well as enough force of will to make something of it.’
    Mal'Ana'Nan Kelveoch, Cerebromancer.

    Background: Eldritch Scholar arise from a small pool of warlocks, being individuals who have realised that the pact that bound them or the source that fuels them wasn't enough, and had both the luck, brute force of will and intelligence, to make something of it.
    Races: Any of the more intelligent and wilful species that become warlocks would be more than happy and able to become Eldritch Scholar's. However those that work towards unlocking their bloodlines to become something similar but different to sorcerers, are somewhat more likely as they are used to the dedication required.
    Other Classes: It takes a while for anyone to realise that an Eldritch Scholar is more than a warlock, or a few minutes on the receiving end of one. Those that respect power respect Eldritch Scholars more for they have become more powerful, while wizards and others who originally had to study to achieve their powers often have a grudging respect for Eldritch Scholars, for they have gone a long way from those who got power by selling themselves or through sheer chance.
    Role: Fire/battlefield Support. Eldritch Scholars have all the endurance of warlocks of similar level, but lack the raw power of the Warlock and come up just short of the adaptability of a Wizard.
    Eldritch Scholars in the World: Eldritch Scholars become much the same as the archetypical wizard, either holed up in a tower studied something esoteric [But Even More So], or travelling to try out this or that new do idea. Often a combination of both, as high level Scholars will have access to rings of sustenance and very large storage devices.
    Inspiration: Didn't I tell you before... You know, up there ^?

    Prerequisites
    Skills: 9 Spellcraft, 9 Knowledge [Arcarna], 9 Concentration
    Feats: Iron Will
    'Spellcasting': Access to one or more Least Invocations.
    Special: Must have a positive int mod. Must have travelled with a wizard/Psion/[Other 'casting' class that can learn powers] and expressed an interest in their learning’s, or must have sought to learn further powers of their own free will.


    Hit Die: d6
    Abilities: If it was important before it was important now. However, Intelligence is now important, as it adds additional invocations, and works a few abilities.
    Class Skills-The Eldritch Scholar's class skills (and the key ability for each skill are):
    Concentration (Con), Craft (Int), Decipher Script (Int), Gather Information (Cha), Knowledge (all skills taken individually) (Int), Profession (Wis), Spellcraft (Int) and Use Magic Device (Cha)

    Skill Points per Level: 4+ Int Modifier

    Eldritch Scholar
    Level Base Attack Bonus Fort Save Ref Save Will Save Special Previous Spellcasting
    1st
    +0
    +0
    +0
    +2
    Cracked the Code/Student of the Eldritch Arts +1 Previous Invoking Class
    2nd
    +1
    +1
    +1
    +3
    Eldritch Scribe, Eldritch Secret +1 Previous Invoking Class
    3rd
    +2
    +1
    +1
    +3
    Bonus Feat +1 Previous Invoking Class
    4th
    +2
    +1
    +1
    +4
    Eldritch Secret +1 Previous Invoking Class
    5th
    +2
    +1
    +1
    +4
    With But Force of Will +1 Previous Invoking Class
    6th
    +3
    +2
    +2
    +5
    Greater Eldritch Secret, Bonus Feat +1 Previous Invoking Class
    7th
    +3
    +2
    +2
    +5
    A True Student +1 Previous Invoking Class
    8th
    +4
    +3
    +3
    +6
    Greater Eldritch Secret +1 Previous Invoking Class
    9th
    +4
    +3
    +3
    +6
    Bonus Feat, Contingency +1 Previous Invoking Class
    10th
    +5
    +3
    +3
    +7
    A Lore master in His Own Right, A True Secret +1 Previous Invoking Class
    Class Abilities

    Weapon and Armour Proficiency: A Eldritch Scholar gains no new weapon or armour proficiencies.

    Previous Invoking Class: The Eldritch Scholar advances in Warlock just like any other class that advances arcane casting/invoking, with the exception that eldritch blast damage only increases as if the Eldritch Scholar gained 3/4 of a level in Warlock.

    Cracked the Code/Student of the Eldritch Arts: At first Level a Warlock has spent weeks, maybe months (...or even years!) studying all he could about the eldritch arts, and seeking, struggling, to learn more and expand his abilities, finally has, and not through sheer dumb luck, with the ability to replicate it. The Eldritch Scholar gains the Extra Invocation feat, and can learn invocations as is listed under the 'Adding Invocations' section, up to a maximum of his 1/2 levels in all invoker classes rounded down, + 1/2 the Eldritch Scholars Int Mod rounded up. [If you somehow get 0 or Below 1, there is a problem...]

    In Example Terry, the resident Eldritch Scholar in a world where they have become common place, is a Warlock [Some Variety]6/Eldritch Scholar 1 with 16 Int. He can now learn 5 [(6+1)/2=3.5, Rounding makes 3, +2 for int/2 rounded up] Invocations of his choices, to add to his list of known invocations, of either the Least or Lesser Variety.


    Eldritch Scribe: Many arcarnists, diviners and others learn through studding writings or held manifestations, and through that learn to infuse items with the same magic. The Eldritch Scholar gains the Scribe Scroll feat, being able to create a scroll of any Invocation he knows.

    Eldritch Secret: At 2nd Level and every other even level [as is on the table] the Eldritch Scholar may pick an Eldritch Secret from the table Eldritch Secrets on Page 2.

    Bonus Feat: At Third Level, and every other level divisible by three [as is on the table] the Eldritch Scholar gains a bonus feat from the New/Other Homebrewers Feats list on page 3.

    With But Force of Will: With sheer force of will, their unique power source and much learning, the Eldritch Scholar [probably by accident at first] learns to be able to cast invocation very differently from their counterparts.
    At 5th level, a Eldritch Scholar can spend a full phase action to invoke and invocation he knows without requiring somatic components. Invocations with shorter use times go one step up in time [Free to Swift, Swift to Move, Move to Standard] required to invoke, and any invocation requiring any components other than Foci and/or Materials loose those components. Invocations with longer casting times retain the same casting time, however the Arcane Scholar instead appears to be sitting in deep concentration looking at something for no apparent reason...

    At 8th Level, time is no longer modified when manifesting without components, and Foci/Materials with costs above 1gp can instead be paid for with XP in the ration of 5gp/1XP. Also, all warlock invocations are treated as having no components if components are under 1gp in value.

    Greater Eldritch Secret: At 6th and 8th level, the Warlock has reached new heights of his arts, and can choose from the Greater Eldritch Secrets list instead of the Eldritch Secrets list if so desired. [See Page 2]

    A True Student: The Eldritch Scholar has well and truly begun mastering his art, and now can learn invocations as is listed under the 'Adding Invocations' section, up to a maximum of 3/4 his levels in all invoker classes, rounded down, + the Eldritch Scholars Int Mod.

    In Example Terry, the resident Eldritch Scholar in a world where they have become common place, is a Warlock [Some Variety]6/Eldritch Scholar 7 with 16 Int. He can now learn 13 [(6+7)/1.25=9.75, Rounding makes 10, +3 for int] Invocations of his choices, to add to his list of known invocations.

    Contingency: Did you think planning, paranoia and forethought were just the domains of Wizards and their Ilk?
    The Eldritch Scholar gains the Craft Contingency Spell Feat, where any of his invocations are valid choices for 'spells'

    A True Secret: At 10th level, the Warlock has reached the pinnacle [or so he thinks] of his arts, and can chose a single secret from the True Secret list, 2 Secrets from the Greater Eldritch Secrets List or 3 Secrets from the Eldritch Secrets list. [See Page 2]

    A Lore master in His Own Right: The Eldritch Scholar has well and truly become something that wizards must fear, being able to learn invocations as is listed under the 'Adding Invocations' section, up to a maximum of his levels in all invoker classes +Twice his Int mod.

    In Example Terry, the resident Eldritch Scholar in a world where they have become common place, is a Warlock [Some Variety]6/Eldritch Scholar 10 with 16 Int. He can now learn 24 [16+6[Int*2]] Invocations of his choices, to add to his list of known invocations.


    -----

    Ok, Posting this up now for people to point out obvious errors as I have done the base... I need to think of a different way to limit maximum invocations as over level 16, there would be little reason other than cost [when I put it up] to learn non dark invocations, and there is still a cap. However, this cap triples the base warlock classes invocations know from study, and just over doubles the cap of some of the large invocation numbers from some homebrew classes, where one to assume 16 int. And any player worth their salt can achieve that.
    As said, tweaks to come, and as is obvious, I have to type in secrets and bonus feats [looking at the time now, maybe starting tomorrow], just give me a few moments for spare posts... I'm thinking 8.
    Last edited by Erik Vale; 2014-09-26 at 07:27 PM.
    Spoiler: Quotes!
    Show

    Quote Originally Posted by Sun Hunter's Recruitment
    Quote Originally Posted by Sliver View Post
    Saying no to a Sun's Hunter is as close as it gets to an invitation to have your place destroyed by them)\
    Quote Originally Posted by Vedhin View Post
    In other words, be nice to the murderhobos so they don't murder you?
    Quote Originally Posted by JanusJones View Post
    The professional, well-funded, well-backed, card-carrying, licensed murderhobos, yes.
    Quote Originally Posted by Chilingsworth View Post
    Congrats, you made me laugh hard enough to draw my family's attention.


    Life is Hectic.

  2. - Top - End - #2
    Firbolg in the Playground
    Join Date
    Mar 2011
    Location
    Australia

    Default Re: To Have Something More than Raw Power [Warlock PRC]

    Eldritch Secrets

    Spoiler
    Show

    Ability Focus (Ex): Choose one invocation you can use. You increase the save DC of the selected invocation by +2. This dark secret can be chosen multiple times; its effects do not stack. Each time you select this dark secret, it applies to a different invocation.

    Additional Invocation: As per the feat of the same name.

    Extra Class Skill (Ex): Select one skill that is not on your list of class skills. You add this skill to your list of class skills. This dark secret can be chosen multiple times; its effects do not stack. Each time you select this dark secret, it applies to a different skill.

    Forbidden Knowledge (Ex): Select 2 Knowledge skills that are not on your list of class skills. You add these two Knowledge skills to your list of class skills. This dark secret can be chosen multiple times; its effects do not stack. Each time you select this dark secret, it applies to two new Knowledge skills.

    Potent Blast (Su): You add your Charisma modifier to your eldritch blast damage rolls and to your caster level checks to overcome spell resistance against the targets of your eldritch blast.

    Piercing Blast (Sp): You increase the critical multiplier of your eldritch blast to x3.

    Potent Invocations (Sp): You add your Charisma modifier to the DC of caster level checks to dispel your invocations.

    Slashing Blast (Sp): You increase the threat range of your eldritch blast to 18-20.

    Lost Heir: You gain the Pact Heir Template with no additional level adjustment. If you already have the template, it nolonger causes any level adjustment [which obviously grants another level].


    Greater Eldritch Secrets

    Spoiler
    Show

    Twin Essences (Sp): You can apply two eldritch essences simultaneously to your eldritch blast. This stacks with Master of Essences Epic Feat, allowing you to apply three eldritch essences simultaneously to your eldritch blast.

    Twin Shape(Sp): You can apply two eldritch shapes simultaneously to your eldritch blast.

    Advanced Ability Focus (Ex): Choose one invocation you have applied the ability focus dark secret to. You increase the save DC of the selected invocation by an additional +2, for a total of +4. This advanced dark secret can be chosen multiple times; its effects do not stack. Each time you select this advanced dark secret, it applies to a different invocation.

    Extra Invocation (Sp): You gain an additional invocation of any level you may select from normally.

    Heir Eldritch: If you have the Pact Descendent template, you now gain the Pact Heir template with no aditional level adjustment. If you already have the template, it nolonger causes any level adjustment [which obviously grants another level].

    Taping Heirator: You gain a additional Special Quality from either the Pact Heir or Pact Descendent list, or an additional special quality from the Pact Heir list. You still cannot choose a special quality multiple times, not that it would help...


    True Secrets:
    Spoiler
    Show

    Tri-Essences (Sp): You can apply three eldritch essences simultaneously to your eldritch blast. This stacks with Master of Essences Epic Feat, allowing you to apply four eldritch essences simultaneously to your eldritch blast.

    Tri-Shape(Sp): You can apply three eldritch shapes simultaneously to your eldritch blast.

    Eldritch Echo
    Whenever you use an invocation, you may choose to have it automatically cast again at the beginning of your turn in the following round. No matter where you might have moved in the previous round, the second invocation originates from the same location and affects the same area as the original spell. If the original invocation designates a ranged target, the repeated invocation affects the same target if it is within 30 feet of its original position; otherwise, the second invocation fails. If the original invocation has a range of touch, the repeated invocation affects the same target if it is within 5ft of its original position; otherwise, the second invocation fails.

    Enduring Invocations
    All personal range invocations with a duration of 24 hours are now permanent duration, though you may choose to dismiss or restart the effect as a free action. Should any such invocation be dispelled, it may be resumed as normal or as a free action in [Dispellers caster level/5] turns.

    Last edited by Erik Vale; 2013-09-30 at 03:01 AM.
    Spoiler: Quotes!
    Show

    Quote Originally Posted by Sun Hunter's Recruitment
    Quote Originally Posted by Sliver View Post
    Saying no to a Sun's Hunter is as close as it gets to an invitation to have your place destroyed by them)\
    Quote Originally Posted by Vedhin View Post
    In other words, be nice to the murderhobos so they don't murder you?
    Quote Originally Posted by JanusJones View Post
    The professional, well-funded, well-backed, card-carrying, licensed murderhobos, yes.
    Quote Originally Posted by Chilingsworth View Post
    Congrats, you made me laugh hard enough to draw my family's attention.


    Life is Hectic.

  3. - Top - End - #3
    Firbolg in the Playground
    Join Date
    Mar 2011
    Location
    Australia

    Default Re: To Have Something More than Raw Power [Warlock PRC]

    New Feats/Other Feats [Some by other homebrewers]

    Spoiler
    Show

    Ability Focus: As per SRD.
    Obtain Familiar: As per SRD.
    Improved Familiar: As per SRD, possibly with this expanded list.
    Practised Spellcaster [Warlock]: As Per SRD

    Esoteric Knowledge:
    Prerequisite: 1+ Eldritch Secret
    Benifit:
    You gain either:
    1 Secret from the highest list you have access to from the Eldritch scholar class [I.E Eldritch Secret, Greater Eldritch Secret, True Secret.].
    2 Secrets from the list below the highest list you have access to from the Eldritch scholar class [I.E Eldritch Secret, Greater Eldritch Secret, True Secret.].
    3 Secrets from the list below the list below the highest list you have access to from the Eldritch scholar class [I.E Eldritch Secret, Greater Eldritch Secret, True Secret.].
    Special: You may take this feat more than once.

    Floating Invocation (Least)
    Prerequisite: Access to Least Invocations, Invoker Level 3 or Higher, 2 Least Invocations.
    Benefit: Choose one of your existing Least Invocations, This is now changeable on a daily basis: once every 24hrs you may change your Floating Invocation to a different Least Invocation. This process takes 1hr and can only be done after getting a good nights sleep. This Feat may only be taken once.

    Floating Invocation (Lesser)
    Prerequisite: Access to Lesser Invocations, Floating Invocation (Least)
    Benefit: Choose one of your existing Lesser Invocations, This is now changeable on a daily basis: once every 24hrs you may change your Floating Invocation to a different Lesser Invocation. This process takes 1hr and can only be done after getting a good nights sleep. You can change any or all of your Floating Invocations during the same time period. This Feat may only be taken once.

    Floating Invocation (Greater)
    Prerequisite: Access to Greater Invocations, Floating Invocation (Lesser)
    Benefit: Choose one of your existing Greater Invocations, This is now changeable on a daily basis: once every 24hrs you may change your Floating Invocation to a different Greater Invocation. This process takes 1hr and can only be done after getting a good nights sleep. You can change any or all of your Floating Invocations during the same time period. This Feat may only be taken once.

    Floating Invocation (Dark)
    Prerequisite: Access to Dark Invocations, Floating Invocation (Greater)
    Benefit: Choose one of your existing Dark Invocations, This is now changeable on a daily basis: once every 24hrs you may change your Floating Invocation to a different Dark Invocation. This process takes 1hr and can only be done after getting a good nights sleep. You can change any or all of your Floating Invocations during the same time period. This Feat may only be taken once.

    Addaptable Invoker
    Prerequisite: Floating Invocation Lesser.
    Benifit: Chose a number of additional invocations equal to you int modifier, you may swap these invocations out as if they were your choice for a floating invocation feat. Choices do not need to be made from the same list.
    Special: This feat can only be taken once at full affect, additional choices only grant int/[number of times the feat has been taken] additional choices.

    Half Tested Invocations:
    Prerequisite: Floating Invocation Lesser
    Benefit: You may now spend only 1/2 the xp/money and half the time to 'half' learn a invocation. From now on, when you meditate for an hour to swap out invocations, you may swap out any learned invocations for a half learned invocation of the same grade. You may always swap out these invocations back from a half learned to a fully learned invocation.

    Inexorable Heritage
    Prerequisite: Heritage class ability
    Benefit: You are considered to be up to 2 levels higher, up to a maximum of your hit dice, for determining what Heritage abilities you have.
    Special: You may take this feat multiple times. Its effects stack.

    Studied Powers
    Prerequisite: Cracked the Code/Student of the Eldritch Arts Class Feature
    Benefit: Class levels in Eldritch Scholar retroactively and from now count as full warlock levels for the purpose of eldritch blast, in addition to normal.

    Greater Studied Powers
    Prerequisite: A True Student Class Feature
    Benefit: Class levels in Eldritch Scholar retroactively and from now on count as half a level of warlock for advancing and gaining all class features excluding Eldritch blast and Invocations Known, which advance as normal.



    Spoiler: Familiar List, Transcribed for Table Update
    Show

    Arcane Spellcaster Level Available Familiars
    2 Eagle
    Formian Worker (L)
    Small Monstrous Scorpion
    Small Monstrous Spider
    Stirge
    Tiny Animated Object (*)

    Arcane Spellcaster Level Available Familiars
    3 Darkmantle
    Esquilax
    Giant Bee
    Homunculus (*)
    Krenshar
    Lemure (E)
    Mantaray
    Medium Monstrous Scorpion
    Medium Monstrous Spider
    Medium Shark
    Medium Viper
    Octopus
    Psuedodragon (D)
    Small Animated Object (*)
    Wolf Skeleton or Shell (U)

    Arcane Spellcaster Level Available Familiars
    5 Bat Swarm
    Blink Dog
    Choker (A)
    Dire Bat
    Dire Weasel
    Dretch (C)
    Elemental Draketooth (D)
    Hippogriff
    Imp (E)
    Lantern Archon (G)
    Large Monstrous Spider
    Large Shark
    Large Viper
    Medium Animated Object (*)
    Owlbear Skeleton or Shell (U)
    Quasit (C)
    Shocker Lizard
    Thoqqua
    Vargouille
    Worg
    Wyrmling White Dragon (D)

    Arcane Spellcaster Level Available Familiars
    7 Ethereal Marauder
    Giant Eagle
    Hell Hound (E)
    Howler (E)
    Huge Viper
    Large Animated Object (*)
    Large Monstrous Scorpion
    Ogre Husk or Zombie (U)
    Troll Skeleton or Shell (U)
    Very Young White Dragon (D)
    Wyrmling Black Dragon (D)
    Wyrmling Blue Dragon (D)
    Wyrmling Brass Dragon (D)
    Wyrmling Bronze Dragon (D)
    Wyrmling Copper Dragon (D)
    Wyrmling Green Dragon (D)

    Arcane Spellcaster Level Available Familiars
    9 Griffon
    Huge Shark
    Seacat
    Very Young Black Dragon (D)
    Very Young Blue Dragon (D)
    Very Young Brass Dragon (D)
    Very Young Green Dragon (D)
    Wyrmling Red Dragon (D)
    Wyrmling Silver Dragon (D)

    Arcane Spellcaster Level Available Familiars
    11 Achaierai
    Bearded Devil (E)
    Huge Animated Object (*)
    Huge Monstrous Spider
    Nightmare (E)
    Phase Spider
    Young Black Dragon (D)
    Young Green Dragon (D)
    Very Young Bronze Dragon (D)
    Very Young Copper Dragon (D)
    Very Young Red Dragon (D)
    Very Young Silver Dragon (D)
    Visaru (U)
    Winterwolf
    Wyrmling Gold Dragon (D)

    Arcane Spellcaster Level Available Familiars
    13 Babau (C)
    Chain Devil (E)
    Digester
    Juvenile White Dragon (D)
    Young Blue Dragon (D)
    Wyvern

    Arcane Spellcaster Level Available Familiars
    15 Bulette
    Chimera
    Flesh Golem (*)
    Gargantuan Animated Object (*)
    Hellcat (E)
    Juvenile Black Dragon (D)
    Succubus (C)

    Arcane Spellcaster Level Available Familiars
    17 Athach (Dwarf Only)
    Behir
    Destrachan
    Erinyes (E)
    Gargantuan Monstrous Spider
    Giant Octopus
    Hellwasp Swarm
    Shield Guardian (*)
    Young Adult White Dragon (D)

    Arcane Spellcaster Level Available Familiars
    19 Avoral
    Delver
    Dire Shark
    Dragon Turtle (D)
    Roc
    Vrock (C)
    Yrthak
    Zelekhut (L)
    * Requires the Animation Receptacle
    A Requires a Master with the Aberration type
    C Requires an Chaotic Master
    D Requires a Master with the Dragon type
    E Requires an Evil Master
    G Requires an Good Master
    L Requires a Lawful Master
    U Requires a Master with the Deathborn, Deathless, or Undead type

    Improved familiars otherwise use the rules for regular familiars, with two exceptions: If the creature’s type is something other than animal or vermin, its type does not change; and improved familiars do not gain the ability to speak with other creatures of their kind (although many of them already have the ability to communicate). An Improved Familiar causes your familiar to act as though you were of lower level. When you gain an Improved Familiar apply the indicated adjustment to the master’s level (in parentheses) for purposes of determining the Familiar’s characteristics and special abilities.

    Required Level (LA)
    2 (-1)
    3 (-2)
    5 (-3)
    7 (-4)
    9 (-5)
    11 (-6)
    13 (-7)
    15 (-8)
    17 (-9)
    19 (-10)
    Last edited by Erik Vale; 2014-09-26 at 07:21 PM.
    Spoiler: Quotes!
    Show

    Quote Originally Posted by Sun Hunter's Recruitment
    Quote Originally Posted by Sliver View Post
    Saying no to a Sun's Hunter is as close as it gets to an invitation to have your place destroyed by them)\
    Quote Originally Posted by Vedhin View Post
    In other words, be nice to the murderhobos so they don't murder you?
    Quote Originally Posted by JanusJones View Post
    The professional, well-funded, well-backed, card-carrying, licensed murderhobos, yes.
    Quote Originally Posted by Chilingsworth View Post
    Congrats, you made me laugh hard enough to draw my family's attention.


    Life is Hectic.

  4. - Top - End - #4
    Firbolg in the Playground
    Join Date
    Mar 2011
    Location
    Australia

    Default Re: To Have Something More than Raw Power [Warlock PRC]

    Learning New Invocations

    To Learn a new invocation, a Eldritch Scholar must Spend much time in meditation, practice, search of various bits of esorteric knowledge and expanding of his own knowledge. Much like a wizard designing a new spell, the warlock is designing a new 'expression' of his or her innate tallent. Unfortuneately this process is much harder for Warlocks.

    This process takes/costs:
    Spell Level^2*2000 [Twice that of a Sorcerrers knowstone] gp in materials per spell level. [This is given/chosen in the invocations discription, as it is required for DC's. Common Invocation Grade/Spell Levels include: 1-3/Least, 3-5/Lesser, 5-7/Greater, 7-9/Dark]
    56 Hours of 'work' per Invocation Grade. [i.e. Least, Lesser...]
    500xp Per Invocation grade [i.e. Least, Lesser...]

    For the 56 hours of thought, a Eldritch scholar normally spends 4 hours per day. However, for every hour spent learning past 4 generally burns out the Eldritch Schollar, due to the nature of the power and how the mind must interact with it.
    For every Hour [or part there of] the Eldritch Scholar studdies past the fourth, the Eldritch Schollar must roll a Concentration, Fortitude and Will Save with DC's of:
    10+Spell Level+Invocation Grade+Number of hours past fourth.

    If the Concentration save fails, the Eldritch schollar makes no progress and the hour counts as having not been used.
    If the Will save fails, The Eldritch scholar suffers 1 point of inteligence damage, and suffers a -2 to all inteligence based skill roles as the Eldritch scholar wears out his mind. Should the Eldritch scholar be reduced to 3 Inteligence in this way, he imidiately suffers 1 point of Inteligence Drain and falls unconcious for 24 hours.
    If the Fortitude save fails, the Eldritch Scholar suffers 1 point of Charisma Damage and gains the fatigued condition as thr process of touching his sould Fatigues him and burns out his very esscence. Should the Eldritch Scholar be reduced to 0 Charisma this way, the Eldritch Scholar immidiately suffers 1 point of Charisma Drain, gains the fatigued condition for 72 hours [that affects the Eldritch Scholar regardless of immunities. The duration is so long due to the becoming comatose as of 0 charisma].

    {{I'm thinking of raising the limits, but they mostly exist as a, Did you really? Sure, go ahead, heres a kill switch. The Int threshold is higher as the Eldritch schollar just gained animal inteligence.}}
    Last edited by Erik Vale; 2014-09-26 at 07:11 PM.
    Spoiler: Quotes!
    Show

    Quote Originally Posted by Sun Hunter's Recruitment
    Quote Originally Posted by Sliver View Post
    Saying no to a Sun's Hunter is as close as it gets to an invitation to have your place destroyed by them)\
    Quote Originally Posted by Vedhin View Post
    In other words, be nice to the murderhobos so they don't murder you?
    Quote Originally Posted by JanusJones View Post
    The professional, well-funded, well-backed, card-carrying, licensed murderhobos, yes.
    Quote Originally Posted by Chilingsworth View Post
    Congrats, you made me laugh hard enough to draw my family's attention.


    Life is Hectic.

  5. - Top - End - #5
    Firbolg in the Playground
    Join Date
    Mar 2011
    Location
    Australia

    Default Re: To Have Something More than Raw Power [Warlock PRC]

    Spoiler: Ignore, Unfinished, no current plans to.
    Show
    Ok, Heres the base Class

    Scholar Eldritch

    Scholar Eldritch

    Background:

    Races:

    Other Classes: Lesser Scholars Eldritch are often mistaken for warlocks,

    Role:

    Eldritch Scholars in the World:

    Hit Die: d4
    Abilities: Intelligence is a Scholar Eldritch's Key Ability.
    Class Skills-The Eldritch Scholar's class skills (and the key ability for each skill are):
    Concentration (Con), Craft (Int), Decipher Script (Int), Gather Information (Cha), Knowledge (all skills taken individually) (Int), Profession (Wis), Search (Int), Sense Motive (Wis) Spellcraft (Int) and Use Magic Device (Cha)

    Skill Points per Level: 4+ Int Modifier


    Level Base Attack Bonus Fort Save Ref Save Will Save Special Least Lesser Greater Dark
    1st
    +0
    +0
    +0
    +2
    Eldritch Blast 1d6, Invocations, Scrounged Lore 2 - - -
    2nd
    +1
    +0
    +0
    +3
    Detect Magic, Uncovered Secrets 3 - - -
    3rd
    +x2
    +1
    +1
    +3
    Pactwalkers Resistance 4 - - -
    4th
    +3
    +1
    +1
    +4
    Eldritch Blast 2d6, Pact Boon 5 - - -
    5th
    +3
    +1
    +1
    +4
    Studying Invoker 6 - - -
    6th
    +4
    +2
    +2
    +5
    Path Walkers Resilience 7 2 - -
    7th
    +5
    +2
    +2
    +5
    Eldritch Blast 3d6, Path Boon 7 3 - -
    8th
    +6
    +3
    +3
    +6
    7 4 - -
    9th
    +6
    +3
    +3
    +6
    Pathwalkers Resilience 7 5 - -
    10th
    +7
    +3
    +3
    +7
    Eldritch Blast 4d6, Pact Boon, Learned Invoker 8 7 2 -
    11th
    +8
    +4
    +4
    +7
    Identify 8 7 3 -
    12th
    +9
    +4
    +4
    +8
    Pathwalkers Resilience 8 7 4 -
    13th
    +9
    +4
    +4
    +9
    Eldritch Blast 5d6, Path Boon 8 7 5 -
    14th
    +10
    +5
    +5
    +9
    8 7 6 -
    15th
    +11
    +5
    +5
    +10
    Pathwalkers Resilience, Studied Invoker 8 7 6 2
    16th
    +12
    +5
    +5
    +10
    Eldritch Blast 6d6, Pact Boon 9 8 7 3
    17th
    +12
    +6
    +6
    +11
    Arcane Sight 9 8 7 4
    18th
    +13
    +6
    +6
    +11
    Pathwalkers Resilience 9 8 7 5
    19th
    +14
    +6
    +6
    +12
    Eldritch Blast 7d6, Pact Boon 9 8 7 6
    20th
    +15
    +7
    +7
    +12
    Path Leader, Invoker Savant 10 9 8 7

    Eldritch Blast:
    [Warlock class feature, Subject to ASF]

    Invocations:
    [Warlock class feature, Subject to ASF]

    Scrounged Lore:
    [Bardic Knowledge]

    Uncovered Secrets:
    A Scholar Eldritch taps into his heritage, knoweledge of the worlds magic, secrets of invocations long lost and minor pacts with various forces in the world to empower himself. At level 2, a Scholar Eldritch must choose a path, which determines the specifics of various class features.

    Further information can be found in the below post.

    Eldritch Learning:
    [Functions as Eldritch Secret]

    Greater Eldritch Learning:
    [Functions as Greater Eldritch Secret]

    Eldritch Secret
    [Functions as True Eldritch Secret]
    Last edited by Erik Vale; 2014-09-26 at 07:08 PM.
    Spoiler: Quotes!
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    Quote Originally Posted by Sun Hunter's Recruitment
    Quote Originally Posted by Sliver View Post
    Saying no to a Sun's Hunter is as close as it gets to an invitation to have your place destroyed by them)\
    Quote Originally Posted by Vedhin View Post
    In other words, be nice to the murderhobos so they don't murder you?
    Quote Originally Posted by JanusJones View Post
    The professional, well-funded, well-backed, card-carrying, licensed murderhobos, yes.
    Quote Originally Posted by Chilingsworth View Post
    Congrats, you made me laugh hard enough to draw my family's attention.


    Life is Hectic.

  6. - Top - End - #6
    Firbolg in the Playground
    Join Date
    Mar 2011
    Location
    Australia

    Default Re: To Have Something More than Raw Power [Warlock PRC]

    Spare post... Duh.
    "Have you been enjoying my white text? Just don't ask for anything else thats white. I don't sell slaves if you haven't noticed."
    Spoiler: Quotes!
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    Quote Originally Posted by Sun Hunter's Recruitment
    Quote Originally Posted by Sliver View Post
    Saying no to a Sun's Hunter is as close as it gets to an invitation to have your place destroyed by them)\
    Quote Originally Posted by Vedhin View Post
    In other words, be nice to the murderhobos so they don't murder you?
    Quote Originally Posted by JanusJones View Post
    The professional, well-funded, well-backed, card-carrying, licensed murderhobos, yes.
    Quote Originally Posted by Chilingsworth View Post
    Congrats, you made me laugh hard enough to draw my family's attention.


    Life is Hectic.

  7. - Top - End - #7
    Firbolg in the Playground
    Join Date
    Mar 2011
    Location
    Australia

    Default Re: To Have Something More than Raw Power [Warlock PRC]

    Spare post... Duh.
    "You mean, it's the 7th post, I'm almost done? Good. My heads started hurting now that I thought of sleep, stupid eyes and clocks. Damn their inventors."
    Spoiler: Quotes!
    Show

    Quote Originally Posted by Sun Hunter's Recruitment
    Quote Originally Posted by Sliver View Post
    Saying no to a Sun's Hunter is as close as it gets to an invitation to have your place destroyed by them)\
    Quote Originally Posted by Vedhin View Post
    In other words, be nice to the murderhobos so they don't murder you?
    Quote Originally Posted by JanusJones View Post
    The professional, well-funded, well-backed, card-carrying, licensed murderhobos, yes.
    Quote Originally Posted by Chilingsworth View Post
    Congrats, you made me laugh hard enough to draw my family's attention.


    Life is Hectic.

  8. - Top - End - #8
    Firbolg in the Playground
    Join Date
    Mar 2011
    Location
    Australia

    Default Re: To Have Something More than Raw Power [Warlock PRC]

    And this would make the 8th reserve post. Which means people with bursting 'Moron you screwde this up in some way with your copy paste of layout' posts can go ahead. I mean, if the general populace isn't so jaded as to say 'Another warlock fix. Nothing to see here...
    Dispite the warlock fixe base class version being yet to be made.
    Oh, and yes, constructive critisisms... You can come in with those.'
    Spoiler: Quotes!
    Show

    Quote Originally Posted by Sun Hunter's Recruitment
    Quote Originally Posted by Sliver View Post
    Saying no to a Sun's Hunter is as close as it gets to an invitation to have your place destroyed by them)\
    Quote Originally Posted by Vedhin View Post
    In other words, be nice to the murderhobos so they don't murder you?
    Quote Originally Posted by JanusJones View Post
    The professional, well-funded, well-backed, card-carrying, licensed murderhobos, yes.
    Quote Originally Posted by Chilingsworth View Post
    Congrats, you made me laugh hard enough to draw my family's attention.


    Life is Hectic.

  9. - Top - End - #9
    Titan in the Playground
     
    ClericGuy

    Join Date
    Jan 2013

    Default Re: To Have Something More than Raw Power [Warlock PRC/And others Later. PEACH]

    Looking forward to seeing the Secrets.
    Currently sick as a dog and unable to focus properly. Will heal soon.

  10. - Top - End - #10
    Ettin in the Playground
     
    Amechra's Avatar

    Join Date
    Dec 2010
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    Where I live.

    Default Re: To Have Something More than Raw Power [Warlock PRC/And others Later. PEACH]

    This'll go great with some levels in Scion of Ashardalon.

    Or maybe Unrepentant Pact-Bound Hunter; getting more Ranger spells/Assassin spells as Invocations is luverly.
    Quote Originally Posted by segtrfyhtfgj View Post
    door is a fake exterior wall
    If you see me try to discuss the nitty-gritty of D&D 5e, kindly point me to my signature and remind me that I shouldn't. Please and thank you!

  11. - Top - End - #11
    Firbolg in the Playground
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    Mar 2011
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    Australia

    Default Re: To Have Something More than Raw Power [Warlock PRC/And others Later. PEACH]

    Ok, been tinkering with Secrets and Feats, and I'm done barring suggestions.

    As for learning new invocations, this is tricky. I still wan't some sort of cap beyond gold/xp given the potential power, however my cap feels a little low.

    I'm thinking costs should be closer to that of the Psion, at 1000 gold/power level and a week time, however warlocks have unlimited so it needs to be higher.
    The only comparison I have though, is a item that instantly and permanently grants a lesser for 20000 however. Which seems a little high [however some is XP cost.]

    I myself am vaugly thinking 1500 gp and 500xp/level [or double that per grade] taking 1-2 weeks per invocations [perhaps 1/2 grades or part thereof] with it taking 4 hours per day. [reduce time for ability damage as you burn out]
    Last edited by Erik Vale; 2013-01-30 at 09:52 PM.
    Spoiler: Quotes!
    Show

    Quote Originally Posted by Sun Hunter's Recruitment
    Quote Originally Posted by Sliver View Post
    Saying no to a Sun's Hunter is as close as it gets to an invitation to have your place destroyed by them)\
    Quote Originally Posted by Vedhin View Post
    In other words, be nice to the murderhobos so they don't murder you?
    Quote Originally Posted by JanusJones View Post
    The professional, well-funded, well-backed, card-carrying, licensed murderhobos, yes.
    Quote Originally Posted by Chilingsworth View Post
    Congrats, you made me laugh hard enough to draw my family's attention.


    Life is Hectic.

  12. - Top - End - #12
    Firbolg in the Playground
    Join Date
    Mar 2011
    Location
    Australia

    Default Re: To Have Something More than Raw Power [Warlock PRC/And others Later. PEACH]

    Ok, method of learning invocations up. It could be a little expensive.
    Spoiler: Quotes!
    Show

    Quote Originally Posted by Sun Hunter's Recruitment
    Quote Originally Posted by Sliver View Post
    Saying no to a Sun's Hunter is as close as it gets to an invitation to have your place destroyed by them)\
    Quote Originally Posted by Vedhin View Post
    In other words, be nice to the murderhobos so they don't murder you?
    Quote Originally Posted by JanusJones View Post
    The professional, well-funded, well-backed, card-carrying, licensed murderhobos, yes.
    Quote Originally Posted by Chilingsworth View Post
    Congrats, you made me laugh hard enough to draw my family's attention.


    Life is Hectic.

  13. - Top - End - #13
    Firbolg in the Playground
    Join Date
    Mar 2011
    Location
    Australia

    Default Re: To Have Something More than Raw Power [Warlock PRC/And others Later. PEACH]

    Ok, A bit of a wait but there goes the base class [under everything else]. Just the most basic numbering, with invocations, I've gone 1 per level until you hit 5, after which you gain a new grade. Then on, you gain a new invocation of that grade every 2 levels, with Shapes and Essences gained every 2 levels after 1st [which starts with one].
    As a lucky coincidence, at level 20 you learn one of every grade as well as a shape/essence.


    As with the PRC, I plan on them having the ability to learn invocations, however the ability to swap out known ones for others might be better given the sheer number available. As it stands the Scholar Eldritch would have little over 4* the amount of invocations of the base warlock, and just of 2* the amount of most fixes.
    Spoiler: Quotes!
    Show

    Quote Originally Posted by Sun Hunter's Recruitment
    Quote Originally Posted by Sliver View Post
    Saying no to a Sun's Hunter is as close as it gets to an invitation to have your place destroyed by them)\
    Quote Originally Posted by Vedhin View Post
    In other words, be nice to the murderhobos so they don't murder you?
    Quote Originally Posted by JanusJones View Post
    The professional, well-funded, well-backed, card-carrying, licensed murderhobos, yes.
    Quote Originally Posted by Chilingsworth View Post
    Congrats, you made me laugh hard enough to draw my family's attention.


    Life is Hectic.

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