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Thread: ToB classes
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2013-01-15, 06:48 AM (ISO 8601)
- Join Date
- Nov 2012
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ToB classes
Hello, for a my new campaign I'd like to grant my players the ToB , but since its classes are more powerful than core/normal melee or combat one, I'm worried that players who want to play, for example, a rogue or a scout (which haven't an equivalent or similar concept in TOB classes) will feel left behind. So I ask you, if you can give me links to homebrew ToB versions of these classes, if they exist, or similar ones that I can use like substitutes.
Thank you.Sorry, English isn't my first language ~♪
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2013-01-15, 07:32 AM (ISO 8601)
- Join Date
- Oct 2011
Re: ToB classes
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2013-01-15, 08:06 AM (ISO 8601)
- Join Date
- Oct 2008
- Location
- Freljord
Re: ToB classes
You could start by allowing Martial Study and Martial Stance and the other feats first, before allowing martial adept classes, to "phase in" the use of ToB more.
I know there exist a good handful of martial adept versions for each martial non-adept class, so I may look some of them up for you later.Homebrewer's Signature | Avatar by Strawberries
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2013-01-15, 09:03 AM (ISO 8601)
- Join Date
- Sep 2011
Re: ToB classes
Actually, I believe the swordsage is supposed to be the rogue equivalent.
There is also this thread.
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2013-01-15, 10:38 AM (ISO 8601)
- Join Date
- Aug 2011
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- NL
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Re: ToB classes
The Swordsage can fill in the Rogue/Scout spot pretty decent with Shadow Hand maneuvers and stances. Sure, you won't have high numbers of Sneak attack or Skirmish or the amount of skills, but at least you can teleport a small distance every other round. I'd like to see a Rogue do that at level 3. The Swordsage wont cover everything a Rogue or Scout can do, but it covers the basics like stealth and spot/listen. Between 2 Sworsages can be a world of difference, all based on their choice of manuevers and stances. One can play a Rogue (Shadow Hand), one can play a two weapon fighter (Tiger Claw), one can be a monk that throws people around (Setting Sun) and one can be a combination of all these three.
Homebrew:
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The Darksiders base class, based on the videogame with the same name.
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2013-01-15, 04:04 PM (ISO 8601)
- Join Date
- Oct 2009
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- Central Florida, USA
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Re: ToB classes
Also note that even with the same chassis, differing disciplines hugely change the flavor.
Take a look at the homebrewed Disciplines here. Allowing a Swordsage to trade off Desert Wind and Shadow Hand for, say, Dancing Leaf and one of the ranged disciplines can make for an effective Scout-flavored character. Focusing on movement and archery, with maybe a splash of Diamond Mind or Tiger Claw thrown in, it fits the archetype that you'd expect for Scouts.
Typically speaking of that list, if it's made by The Demented One or ErrantX, it'll be fairly well balanced, and reasonable to allow. At least, IMO.Avatar by Ceika.
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