Support the GITP forums on Patreon
Help support GITP's forums (and ongoing server maintenance) via Patreon
Results 1 to 7 of 7
  1. - Top - End - #1
    Bugbear in the Playground
     
    sirpercival's Avatar

    Join Date
    Oct 2011

    Default Celestial Impetus (Epic Martial Discipline)

    CELESTIAL IMPETUS

    Lots and lots of thanks to Prime32 for some of these ideas, as well as Bozwevial for writing the opening flavor text!

    Stolen wholesale from TheDementedOne: Rules for Epic Martial Disciplines
    Spoiler
    Show

    Quote Originally Posted by The Demented One View Post
    Epic Martial Disciplines

    Epic martial disciplines are the fighting styles of the most powerful warriors and swordsmen in all creation. Powerful secret techniques wielded by gods, archfiends, and epic heroes, they represent the absolute pinnacle of the Sublime Way.

    Learning Epic Martial Disciplines
    Every epic discipline has an epic feat associated with it, called an initiation feat. Once an epic character has taken the initiation feat of a discipline, he gains the ability to learn the maneuvers of that epic discipline. Unlike normal maneuvers, epic maneuvers must be learned individually–each one has a unique XP cost and training time to learn. Learning even a single epic maneuver is an arduous quest for the mightiest of heroes, as they must seek out a master of the discipline to learn it from. Such beings include deities, demon princes, and things far more strange. Without such a mentor, the training time required to learn an epic maneuver is doubled–and even then, the pinnacle maneuver of an epic discipline can never be learned without a mentor. As with normal martial maneuvers, a martial adept must meet certain prerequisite number of maneuvers known from the same discipline to learn epic maneuvers. Each discipline has a single “pinnacle” maneuver, one that requires all other maneuvers of the discipline to be learned before it can be mastered.

    Using Epic Maneuvers
    Epic maneuvers are readied and initiated differently than normal maneuvers. Whenever a martial adept readies his maneuvers, he may choose a single epic martial discipline to ready for that day. Doing so readies all epic maneuvers of that discipline that he has learned. They do not count towards his normal maneuvers readied. Each readied epic maneuver can be initiated once per encounter–they cannot be recovered by any means. The martial adept may enter epic stances of his readied discipline as if they were normal martial stances, save that no ability or effect can ever allow him to gain the benefits of any other or second stance at the same time as he gains the benefits of an epic stance. Epic maneuvers do not have a level, but are treated as being of 10th level for all purposes. The saving throw against an epic maneuver has a DC of 20 + the listed ability modifier, although many epic maneuvers list ways in which their DC can be increased. All epic maneuvers are extraordinary abilities, unless otherwise listed.


    Though Arraignment XI is legendary for its invention of the Celestial Impetus style, the kolyarut is equally famous for being the only inevitable in history to have worked with a partner. Arraignment and the great wyrm Jhankathear, a force dragon, first met when the inevitable came to enforce the terms of a protection contract which Jhankathear had neglected for a century. The two fought for four days before coming to an uneasy truce, during which the wyrm told Arraignment of an encroaching flight of Chaos dragons which prevented it from fulfilling its duties. The inevitable considered the circumstances and offered a renegotiation of the contract: Arraignment would assist Jhankathear in destroying the Chaos dragons in return for the renewal of the wyrm's protection. All of Limbo calmed for an instant as the pact was sealed, and immediately the pair began to wreak havoc on any dragon who dared enter Jhankathear's territory. Noting the ruthless efficiency of the wyrm's powers, Arraignment learned to manipulate force and wield it with precision as sword and armor alike. But as fierce as the pair were, they were not prepared for the inevitable retaliation of the Chaos dragons. The sky went dark with beating wings, and though the partnership spilled blood until it stained the earth, eventually they were overwhelmed. At the last moment, Arraignment turned to its partner and did the unthinkable: It released the wyrm from its contract. The inevitable fought off the bulk of the flight alone, showering missiles of pure force down on the forces of Chaos until it was rendered completely nonfunctional. In memory of its partner, Jhankathear bound itself to the very land it had been contracted to protect, becoming a genius loci. Though the dragon has not manifested in living memory, rumors persist that it merely sleeps, awaiting an epic hero to master the style born of an unlikely partnership and become an unstoppable force.

    Key Skill: Craft (Sculpture)
    Discipline Weapons: Dagger, longsword, rapier, spinning sword, short sword

    Abundant Vector [Epic, Initiation]
    You are a true master of Force.
    Prerequisites: Craft (sculpture) 24 ranks, Martial Lore 24 ranks, must be capable of initiating 9th-level maneuvers from any one discipline.
    Benefit: As a free action, you may apply the [Force] descriptor to any attack you make, affecting incorporeal and ethereal creatures normally; all of your attacks also ignore any deflection bonuses to AC that your opponents benefit from, if any. In addition, you may learn maneuvers from the Celestial Impetus discipline.

    Maneuvers:
    Spoiler
    Show

    All of these maneuvers are supernatural abilities unless indicated otherwise; in addition, each of them has the [Force] descriptor.

    Force Veil
    Celestial Impetus (Boost)
    Initiation Action: Swift action
    Range: 0 ft
    Target: One held weapon
    Duration: 1 round
    XP Cost: 20,000 XP
    Training Time: 10 days

    You craft a shroud of concealing force around your weapon, making it invisible and difficult for your opponents to react to. Until the beginning of your next turn, opponents are denied their Dexterity bonus to AC against attacks with that weapon, and each such attack deals +6d6 bonus force damage. Opponents who can see invisible creatures (e.g., from see invisibility or true seeing) are not denied their Dex bonus, but still suffer the extra damage.

    Articulated Transparency
    Celestial Impetus (Boost)
    Prerequisite: 1 Celestial Impetus maneuver
    Initiation Action: Swift action
    Range: Personal
    Target: You
    Duration: 1 round
    XP Cost: 30,000 XP
    Training Time: 15 days

    You briefly transform yourself into a being of pure force, vanishing from the senses. Until the beginning of your next turn, you are invisible and undetectable, as per the superior invisibility spell. This maneuver is an extraordinary ability; a creature with true seeing must make a caster level check (DC 10 + your initiator level) to see you.

    Prison of Duress
    Celestial Impetus (Strike)
    Prerequisite: 1 Celestial Impetus maneuver
    Initiation Action: Standard action
    Range: Melee attack
    Target: Attacked creature
    Duration: 1 round/2 levels
    XP Cost: 30,000 XP
    Training Time: 15 days

    At the completion of your attack, your foe is trapped in a nearly-invisible cage of force. As part of initiating this maneuver, make a single melee attack against your opponent which deals +6d6 force damage. If you succeed, your enemy must make a Reflex save (DC 10 + 1/2 your initiator level + your Intelligence modifier) or be trapped inside a forcecage (as the spell, but trapping a creature of any size).

    Reaving Potency
    Celestial Impetus (Strike)
    Prerequisite: 1 Celestial Impetus maneuver
    Initiation Action: Standard action
    Range: Melee attack
    Target: Attacked creature or area effect
    Duration: Instantaneous
    XP Cost: 30,000 XP
    Training Time: 15 days

    Your attack shatters force effects. As part of initiating this maneuver, make a melee attack which deals +6d6 force damage. If your target is under the effects of any targeted [Force] effect, it is automatically dispelled, and your target takes an additional 3d6 force damage as the effect ruptures. The damage from multiple force effects is cumulative.

    Alternately, you may strike an area [Force] effect with this maneuver to dispel it, which inflicts 3d6 force damage to everything within (Reflex save, DC 10 + 1/2 initiator level + your Intelligence modifier, for half damage).


    Violent Repulsion
    Celestial Impetus (Counter)
    Prerequisite: 1 Celestial Impetus maneuver
    Initiation Action: Immediate action
    Range: Melee touch attack
    Target: Touched creature
    Duration: Instantaneous
    XP Cost: 30,000 XP
    Training Time: 15 days

    You turn your weapon into a plow of force which attempts to throw an attacker away from you. Initiate this maneuver in response to a melee attack made against you; when you do so, make a melee touch attack against your opponent with your weapon, which does not provoke attacks of opportunity. If the attack is successful, your opponent must make a Reflex save (DC 10 + 1/2 initiator level + your Intelligence modifier) or be pushed back a number of feet equal to your Craft (Sculpture) check result, rounded up to the nearest multiple of 5 feet.

    Auspice of Duplication
    Celestial Impetus (Boost)
    Prerequisite: 2 Celestial Impetus maneuvers
    Initiation Action: Swift action
    Range: Close (25 feet + 5 ft/2 levels)
    Effect: One duplicate
    Duration: 1 round
    XP Cost: 45,000 XP
    Training Time: 20 days

    With your effort of will, a figure of sharp, transparent blue planes appears in the square you designate, mimicking your movements. This maneuver creates a duplicate of you made entirely of force, which lasts until the beginning of your next turn. It follows your movements exactly, whether you attack, move, or take other actions. If the duplicate threatens a creature when you make an attack, the threatened creature is attacked as well, suffering the same amount of damage on a successful hit as you would have dealt. All damage dealt by the force duplicate is force damage. If you initiate another maneuver, the duplicate does not gain the benefit of that maneuver, though if it is a strike which requires an attack, the duplicate attacks as normal.

    The duplicate provokes attacks of opportunity as normal for moving through threatened squares, though it is made of force (just like a wall of force) and ignores most kinds of attacks. The duplicate makes no sound from its movements, and can move into square even if they would not normally support you (such as in open air or over water). It threatens an area just like you do; if a creature provokes an attack of opportunity from the duplicate, you can move your weapon to make it attack just like a normal attack of opportunity.

    Impenetrable Skin
    Celestial Impetus (Counter)
    Prerequisite: 2 Celestial Impetus maneuvers
    Initiation Action: Immediate action action
    Range: Personal
    Target: You
    Duration: Instantaneous
    XP Cost: 45,000 XP
    Training Time: 20 days

    You coat your skin with a thick layer of pure force, to protect you from attack. Initiate this maneuver in response to an attack made against you. You gain a +12 untyped bonus to armor class against that attack. If the attack hits you anyway, you automatically recover this maneuver (this is an exception to the rule that Epic maneuvers cannot be recovered by any means).

    Impulse Labyrinth
    Celestial Impetus (Stance)
    Prerequisite: 2 Celestial Impetus maneuvers
    Initiation Action: Swift action
    Range: Personal
    Target: You
    Duration: Stance
    XP Cost: 45,000 XP
    Training Time: 20 days

    When you enter this stance, you create a shifting maze of cube-shaped force blocks which surround you and your enemies. The labyrinth comes into existence centered on you, and remains fixed in position thereafter, though it ceases to exist if you leave this stance or exit its area. The labyrinth is an enclosed sphere of any size between 60ft and 120ft in radius (your choice), but its border is otherwise identical to the Otiluke's Resilient Sphere spell.

    Within the labyrinth, you and your allies are always considered to have cover against enemies. In addition, in place of any attack within an attack sequence, you may launch one of the cubes at an enemy; the target must make a Reflex save (DC = 10 + 1/2 your initiator level + your Intelligence modifier) or take 8d6 force damage and become entangled for 1 round. This effect may originate from any point within the labyrinth. You never run out of cubes; they replenish themselves instantaneously.

    Bladeswarm
    Celestial Impetus (Strike) [Pinnacle]
    Prerequisite: 8 Celestial Impetus maneuvers
    Initiation Action: Standard action
    Range: Medium (100 feet + 10 ft/level)
    Target: One or more creatures
    Duration: Instantaneous
    XP Cost: 100,000 XP
    Training Time: 50 days

    The master of the Celestial Impetus discipline is a wonder in battle; his ultimate attack can decimate even the gods. You create 10 copies of your weapon per level, and send them at one or more enemies within range. Each force weapon deals force damage equal to the base damage of your weapon + your Intelligence modifier; inanimate objects are not damaged by the blades.

    These weapons may be commanded to attack separate targets, or multiple weapons may be sent to attack a single foe. The force blades strike unerringly, even if a target is in melee combat or has less than total cover or total concealment. Specific parts of a creature can’t be singled out. A creature who is subject to an effect which specifically protects against magic missiles receives a Reflex save (DC 10 + 1/2 your initiator level + your Intelligence modifier) for half damage.
    Last edited by sirpercival; 2013-02-12 at 08:52 AM.
    (member in good standing of the troll-feeder's guild)

    I am the assassin of productivity.

    Super boss Muscle Wizard avvie by Ceika.

    gitp extended sig
    minmaxboards extended sig (more stuff)

  2. - Top - End - #2
    Troll in the Playground
     
    Amechra's Avatar

    Join Date
    Dec 2010
    Location
    Where I live.

    Default Re: Celestial Impetus (Epic Martial Discipline)

    ...and now you've officially doubled the number of existing Epic Disciplines. Good on yeh.

    I like how the ultimate strike is... magic missile. An epic version of magic missile, but magic missile all the same.
    Quote Originally Posted by segtrfyhtfgj View Post
    door is a fake exterior wall
    Due to time constraints, I will be away from the forums until early in January. Take care until then.

  3. - Top - End - #3
    Bugbear in the Playground
     
    sirpercival's Avatar

    Join Date
    Oct 2011

    Default Re: Celestial Impetus (Epic Martial Discipline)

    Quote Originally Posted by Amechra View Post
    ...and now you've officially doubled the number of existing Epic Disciplines. Good on yeh.


    I have one more in the works (Devouring Shadow), and Bozwevial is working on March of Aeons.

    I like how the ultimate strike is... magic missile. An epic version of magic missile, but magic missile all the same.
    I'm pretty proud of that one.
    Last edited by sirpercival; 2013-01-15 at 03:35 PM.
    (member in good standing of the troll-feeder's guild)

    I am the assassin of productivity.

    Super boss Muscle Wizard avvie by Ceika.

    gitp extended sig
    minmaxboards extended sig (more stuff)

  4. - Top - End - #4
    Barbarian in the Playground
     
    Dante & Vergil's Avatar

    Join Date
    Sep 2007

    Default Re: Celestial Impetus (Epic Martial Discipline)

    Quote Originally Posted by sirpercival View Post


    I have one more in the works (Devouring Shadow), and Bozwevial is working on March of Aeons.
    Do you guys have Etas on those?

  5. - Top - End - #5
    Bugbear in the Playground
     
    sirpercival's Avatar

    Join Date
    Oct 2011

    Default Re: Celestial Impetus (Epic Martial Discipline)

    Quote Originally Posted by Dante & Vergil View Post
    Do you guys have Etas on those?
    March of Aeons has been posted already. I have no idea when I'll be posting Devouring Crypt, it's still in the concept stage.
    (member in good standing of the troll-feeder's guild)

    I am the assassin of productivity.

    Super boss Muscle Wizard avvie by Ceika.

    gitp extended sig
    minmaxboards extended sig (more stuff)

  6. - Top - End - #6
    Barbarian in the Playground
     
    Dante & Vergil's Avatar

    Join Date
    Sep 2007

    Default Re: Celestial Impetus (Epic Martial Discipline)

    Quote Originally Posted by sirpercival View Post
    March of Aeons has been posted already. I have no idea when I'll be posting Devouring Crypt, it's still in the concept stage.
    Ok, sounds good, and thanks!

  7. - Top - End - #7
    Bugbear in the Playground
     
    sirpercival's Avatar

    Join Date
    Oct 2011

    Default Re: Celestial Impetus (Epic Martial Discipline)

    Opening flavor text up, courtesy of Bozwevial.
    (member in good standing of the troll-feeder's guild)

    I am the assassin of productivity.

    Super boss Muscle Wizard avvie by Ceika.

    gitp extended sig
    minmaxboards extended sig (more stuff)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •