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  1. - Top - End - #1
    Ogre in the Playground
     
    inuyasha's Avatar

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    Default once again, another cool spell: soul rip!

    Hello, some of you may know me from my lightning speed spell, my failed attempt at making Cthulhu, or my requests for a demon army. Well now I present you with another spell, Soul rip, a spell that can rip a targets soul out of its body, trapping it in the astral plane forever, MUHAHAHAHAHAHAHA

    soul rip
    necromancy [evil]
    Level: Wis/Sor 9 Clr 9
    Components: V, S, M
    Casting time: 1 standard action
    Range: touch
    Targets: living creature touched
    Duration: instantaneous
    Saving throw: fortitude partial (see text)
    Spell resistance: yes
    When you cast this spell and touch a living creature, it rips the target's soul from their body and banishes it to the astral plane. The target's soul is connected to its body as if using Astral Projection, but the target is unable to travel to other planes or back to its body. This effect can be reversed only by a Wish or Miracle spell, or by divine intervention.

    If the target makes its save it resists the effect, but still takes 1d6 wisdom drain and 1d6 charisma drain as its soul is damaged. Unlike normal ability drain, this drain cannot be healed by a normal Restoration spell, but can be healed by Greater Restoration, Wish, or Miracle, or by divine intervention.

    Material component: an ounce of githyanki blood, which is consumed when the spell is cast
    So let me know what you think, feel free to criticize (constructive criticism is good), feel free to make alterations, and yes theres probably alot of things wrong with this spell. Just feel free to tell me
    Last edited by inuyasha; 2013-01-16 at 09:01 PM.
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    Ogre in the Playground
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    Default Re: once again, another cool spell: soul rip!

    permanant ability damage is called ability drain, but I will point out that a touch range spell is...less than desirable. Especially considering there are better lower-level save or dies.

    I suggest having the spell be limited by HD, but granting you the touch-attack soul-rip for a period of time. 1 round/2 levels? This would bring it to about level 7
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    Default Re: once again, another cool spell: soul rip!

    Quote Originally Posted by Madara View Post
    permanant ability damage is called ability drain, but I will point out that a touch range spell is...less than desirable. Especially considering there are better lower-level save or dies.

    I suggest having the spell be limited by HD, but granting you the touch-attack soul-rip for a period of time. 1 round/2 levels? This would bring it to about level 7
    ok :) thanks for the comments
    Come post a magic item to show that not all unique items are immensely powerful tools of the gods!
    Jester of The Rudisplorkers Guild!!

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    Quote Originally Posted by Xuldarinar View Post
    ..What have I done..? What have you done? That poor lantern archon..

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    The photo got removed, but I'm a silver trophy winner of Pathfinder Grab Bag XII: of Dungeons and Dragons

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    Ogre in the Playground
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    Default Re: once again, another cool spell: soul rip!

    -If it's so evil, maybe it should have the [Evil] descriptor? And "very powerful" sort of goes with being level 9, so just give it the [Evil] descriptor and cut out that first sentence entirely.

    Although I'm not sure why it would be particularly evil in the first place.

    -I would disagree with Madara, as it seems to be fairly well-balanced against Imprisonment. There are in fact lower-level save-or-die spells, but they can be reversed with a simple Raise Dead or at worst Resurrection (in the case of a death effect, which has the added downside of being blockable by Death Ward), whereas this needs a Wish or Miracle, and has a fairly nasty effect even with a save.

    So I would change it to the following:

    Soul Rip
    Necromancy
    Level: Sor/Wiz 9, Clr 9
    Components: V, S, M
    Casting time: 1 standard action
    Range: touch
    Target: Living Creature Touched
    Duration: Instantaneous
    Saving throw: Fortitude partial (see text)
    Spell resistance: Yes
    When you cast this spell and touch a living creature, it rips the target's soul from their body and banishes it to the astral plane. The target's soul is connected to its body as if using Astral Projection, but the target is unable to travel to other planes or back to its body. This effect can be reversed only by a Wish or Miracle spell, or by divine intervention.

    If the target makes its save it resists the effect, but still takes 1d6 wisdom drain and 1d6 charisma drain as its soul is damaged. Unlike normal ability drain, this drain cannot be healed by a normal Restoration spell, but can be healed by Greater Restoration, Wish, or Miracle, or by divine intervention.

    Material component: an ounce of githyanki blood, which is consumed when the spell is cast

  5. - Top - End - #5
    Ogre in the Playground
     
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    Default Re: once again, another cool spell: soul rip!

    Quote Originally Posted by Yitzi View Post
    -If it's so evil, maybe it should have the [Evil] descriptor? And "very powerful" sort of goes with being level 9, so just give it the [Evil] descriptor and cut out that first sentence entirely.

    Although I'm not sure why it would be particularly evil in the first place.

    -I would disagree with Madara, as it seems to be fairly well-balanced against Imprisonment. There are in fact lower-level save-or-die spells, but they can be reversed with a simple Raise Dead or at worst Resurrection (in the case of a death effect, which has the added downside of being blockable by Death Ward), whereas this needs a Wish or Miracle, and has a fairly nasty effect even with a save.

    So I would change it to the following:

    Soul Rip
    Necromancy
    Level: Sor/Wiz 9, Clr 9
    Components: V, S, M
    Casting time: 1 standard action
    Range: touch
    Target: Living Creature Touched
    Duration: Instantaneous
    Saving throw: Fortitude partial (see text)
    Spell resistance: Yes
    When you cast this spell and touch a living creature, it rips the target's soul from their body and banishes it to the astral plane. The target's soul is connected to its body as if using Astral Projection, but the target is unable to travel to other planes or back to its body. This effect can be reversed only by a Wish or Miracle spell, or by divine intervention.

    If the target makes its save it resists the effect, but still takes 1d6 wisdom drain and 1d6 charisma drain as its soul is damaged. Unlike normal ability drain, this drain cannot be healed by a normal Restoration spell, but can be healed by Greater Restoration, Wish, or Miracle, or by divine intervention.

    Material component: an ounce of githyanki blood, which is consumed when the spell is cast
    yea that actually sounds good :)
    Come post a magic item to show that not all unique items are immensely powerful tools of the gods!
    Jester of The Rudisplorkers Guild!!

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    Quote Originally Posted by Xuldarinar View Post
    ..What have I done..? What have you done? That poor lantern archon..

    trophies
    The photo got removed, but I'm a silver trophy winner of Pathfinder Grab Bag XII: of Dungeons and Dragons

  6. - Top - End - #6
    Titan in the Playground
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    Default Re: once again, another cool spell: soul rip!

    The spell component should probably have a price, unless you just want it to be flavor. (Do you really want all spell component pouches everywhere to have an ounce or two of githyanki blood? Gross.)

    Also, you should probably go into a bit more detail about what the target can or cannot do; they should likely be considered helpless, but you may wish to make it harder for a random Astral Plane traveler or native to gank them. Similarly, does dimensional anchor protect against this?

    Finally, consider using ability burn instead of ability drain.
    Quote Originally Posted by Water_Bear View Post
    That's RAW for you; 100% Rules-Legal, 110% silly.
    Quote Originally Posted by hamishspence View Post
    "Common sense" and "RAW" are not exactly on speaking terms
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  7. - Top - End - #7
    Ogre in the Playground
     
    inuyasha's Avatar

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    Default Re: once again, another cool spell: soul rip!

    Quote Originally Posted by tuggyne View Post
    The spell component should probably have a price, unless you just want it to be flavor. (Do you really want all spell component pouches everywhere to have an ounce or two of githyanki blood? Gross.)

    Also, you should probably go into a bit more detail about what the target can or cannot do; they should likely be considered helpless, but you may wish to make it harder for a random Astral Plane traveler or native to gank them. Similarly, does dimensional anchor protect against this?

    Finally, consider using ability burn instead of ability drain.
    so having alot of githyanki blood is gross but it isnt gross to have to reach in and pull out hunks of bat crap and sulfur every time you cast fireball?
    Last edited by inuyasha; 2013-01-16 at 09:31 PM.
    Come post a magic item to show that not all unique items are immensely powerful tools of the gods!
    Jester of The Rudisplorkers Guild!!

    My cool avatar by Kymme
    My homebrew

    Quote Originally Posted by Xuldarinar View Post
    ..What have I done..? What have you done? That poor lantern archon..

    trophies
    The photo got removed, but I'm a silver trophy winner of Pathfinder Grab Bag XII: of Dungeons and Dragons

  8. - Top - End - #8
    Titan in the Playground
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    Default Re: once again, another cool spell: soul rip!

    Quote Originally Posted by inuyasha View Post
    so having alot of githyanki blood is gross but it isnt gross to have to reach in and pull out hunks of bat crap and sulfur every time you cast fireball?
    I'm actually on record as being against all 0-cost spell components, standard or homebrewed. (Which is why none of my homebrewed spells have them.) I figured I'd just give the short version.
    Quote Originally Posted by Water_Bear View Post
    That's RAW for you; 100% Rules-Legal, 110% silly.
    Quote Originally Posted by hamishspence View Post
    "Common sense" and "RAW" are not exactly on speaking terms
    Projects: Homebrew, Gentlemen's Agreement, DMPCs, Forbidden Knowledge safety, and Top Ten Worst. Also, Quotes and RACSD are good.

    Anyone knows blue is for sarcas'ing in "Take 10 SAN damage from Dark Orchid" Use of gray may indicate nitpicking Green is sincerity

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