New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Page 31 of 51 FirstFirst ... 6212223242526272829303132333435363738394041 ... LastLast
Results 901 to 930 of 1501
  1. - Top - End - #901
    Firbolg in the Playground
    Join Date
    Dec 2007
    Location
    On my back, in my heart
    Gender
    Male2Female

    Default Re: Crossroads: The New World

    This is a totally awesome conversation.

    I would like to point out, the point of diversion was already decided upon in the first post. During the flight from the city, Cortez and many of his men were captured and made to dance before Huitzilopochtli, the war god as the priests prepared to sacrifice them. In reality, one of cortez's lieutenants managed to lead a charge to free him, but died. In crossroads, the charge was defeated, and cortez, the conqueror, had his soul fed to the god of war*.

    After that, there was little hope of escape. Leaderless and desperately low on morale, his men were trapped on the wrong side of the lake from their allies. Both paths around the lake were guarded by aztecs, and they had left all their artillery behind. They had left against orders, and Cortez even killed the man sent to capture and bring him back to Cuba. Their ship was scuttled. At this point, it was mostly panic. Some of the initial landing party managed to escape into the jungles, but the vast majority of them were killed, captured and sacrificed, or just captured and interrogated.

    If we are gonna have a figure from the assault still out there, I suggest Pizarro. If Cortez is officially dead, and Pizarro has nowhere to sail south from, he can still be an important figure in this world by having him linger after the failed assault, stirring up rebellion as the aztecs attempt to restructure.


    Note: I think we should also address what happens to a sacrifice's soul when properly sacrificed. Is it actually consumed by the gods? Or does it move to the spirit world as normal?
    My Homebrew
    Five-time champion of the GITP monster competition!

    Current Projects:
    Crossroads: the New World: A pathfinder campaign setting about an alternate history of North America, where five empire collide in a magical land full of potential. On the road to publication!

    Epic Avatar and Sigitar by AlterForm
    Spoiler
    Show

  2. - Top - End - #902
    Firbolg in the Playground
     
    Pokonic's Avatar

    Join Date
    Jan 2010
    Location
    Malbolge
    Gender
    Male

    Default Re: Crossroads: The New World

    Quote Originally Posted by Admiral Squish View Post

    Note: I think we should also address what happens to a sacrifice's soul when properly sacrificed. Is it actually consumed by the gods? Or does it move to the spirit world as normal?
    I would leave it ambiguous, really. The only priests around who can contact the spirit world should only be really high-level, and having one involved in the campaign would be a plot point in itself. But for the sake of things, let's assume that any direct sacrificing sends the sacrafice-y to the spirit world, no passing go or anything, but the gods are satisfied by a combination of the ritual cannibalism and the act of sacrifice itself.
    Quote Originally Posted by Tychris1 View Post
    Pokonic look what you have done! You fool, you`ve doomed us all!
    Quote Originally Posted by Doorhandle View Post
    Oh Pokonic, never change. And never become my D.M.
    To those that are wondering; it's a unicorn leather knife hilt.
    Spoiler: Avatars
    Show



  3. - Top - End - #903
    Firbolg in the Playground
    Join Date
    Dec 2007
    Location
    On my back, in my heart
    Gender
    Male2Female

    Default Re: Crossroads: The New World

    Quote Originally Posted by Pokonic View Post
    I would leave it ambiguous, really. The only priests around who can contact the spirit world should only be really high-level, and having one involved in the campaign would be a plot point in itself. But for the sake of things, let's assume that any direct sacrificing sends the sacrafice-y to the spirit world, no passing go or anything, but the gods are satisfied by a combination of the ritual cannibalism and the act of sacrifice itself.
    Well, as it stands, a ninth-level cleric can plane shift to the spirit world. still, that kind of power would certainly be rare. Probably only high priests in powerful cities would be able to have that kind of spellcasting.

    I don't know about just sending the sacrifice to the spirit world, though. Doesn't seem like much of a sacrifice if the soul just passes on normally. I'm thinking, either the soul goes straight through the spirit world to the afterlife instantly, to an uncertain fate. Or the spirit gets sent to the spirit world, but faces one of the aztec deity's agents once it gets there, in a spirit world parallel of the pyramid they were sacrificed upon. Maybe even different spirit beings depending upon, specifically, which god the sacrifice is for.

    Also, we should probably write up the exact sacrifice process so people know what happens, because I suspect there will be many occasions where players get captured and sacrificed. Where they're usually kept before the sacrifice, how they're escorted up the pyramid, what the priest does to them, and what they do with the body afterward.
    My Homebrew
    Five-time champion of the GITP monster competition!

    Current Projects:
    Crossroads: the New World: A pathfinder campaign setting about an alternate history of North America, where five empire collide in a magical land full of potential. On the road to publication!

    Epic Avatar and Sigitar by AlterForm
    Spoiler
    Show

  4. - Top - End - #904
    Orc in the Playground
     
    SuperDave's Avatar

    Join Date
    Jun 2012
    Location
    Kalamazoo, Michigan
    Gender
    Male

    Default Re: Crossroads: The New World

    Quote Originally Posted by Admiral Squish View Post
    Also, we should probably write up the exact sacrifice process so people know what happens, because I suspect there will be many occasions where players get captured and sacrificed. Where they're usually kept before the sacrifice, how they're escorted up the pyramid, what the priest does to them, and what they do with the body afterward.
    In most cases, probably something like this.

    Quote Originally Posted by Admiral Squish View Post
    I don't know about just sending the sacrifice to the spirit world, though. Doesn't seem like much of a sacrifice if the soul just passes on normally. I'm thinking, either the soul goes straight through the spirit world to the afterlife instantly, to an uncertain fate. Or the spirit gets sent to the spirit world, but faces one of the aztec deity's agents once it gets there, in a spirit world parallel of the pyramid they were sacrificed upon. Maybe even different spirit beings depending upon, specifically, which god the sacrifice is for.
    So I started thinking about this, and the muse struck me, and before I knew what I'd done, I'd already written a rough draft of the sacrifice's journey through the Spirit World.

    Spoiler
    Show
    Gods, Souls, and Sacrifice in Crossroads: The New World

    Sacrifices are to the gods what food is to mortals. A mortal who feasts entirely on flesh is likely to be violent and warlike; a god who consumes only the souls of warriors is also likely to be violent and warlike. A holy man who refuses flesh becomes quiet and contemplative; a god who is offered fresh grains and ripe fruit will be more likely to be a patron of agriculture than a war-god.

    The spiritual essence of everything which is sacrificed to a god becomes part of that god’s being. Each adherent contributes something to the massive, roiling stew of ideas and feelings and prayers which form their deity: some worshipers eagerly carve out great portions of their own lives (or deaths) for the greater glorification of their god, while most only offer minor ingredients, or merely season the concoction with the occasional song or prayer. But every action done in a god’s name, no matter how small, makes that god a little greater.

    A sacrifice is most commonly a physical object or the life-force of a living being, though literally any object, living creature, or abstract concept (such as a holy vow or a sacred hymn) can be offered as a sacrifice: even entire landscapes can be sacrificed, with the proper consecration and method of destruction. However, not all gods are equally fond of all types of offerings, and may find certain kinds of offerings displeasing or even offensive.

    A sacrifice creates a spirit-double of itself in the Spirit World; sacrificed objects and beings create translucent shadows of themselves, while sacrificed phenomena create an appropriate form to represent themselves (for example, a vow of silence might be represented by a parrot or a mockingbird, to symbolize the power of speech which is being given up).

    When an enduring phenomenon (such as a vow of poverty or the construction of an important communal structure) is dedicated to a god, this creates a stream of low-level spiritual energy which flows continuously from its source, through the Spirit World, and thence to the Beyond.

    A sacrifice’s spirit-double traverses the Spirit World in a manner very similar to that of dead souls. As soon as it arrives in the Spirit World, it begins to make its way across the phantasmal terrain (at what speed?), taking the shortest possible route to the Beyond, but avoiding hazards wherever necessary. Halting or altering the spirit-double’s course requires a successful Charisma check, DC equal to either the offerant’s Will save (for objects) or the Will save of the individual being sacrificed (for sentient creatures). A being which is sacrificed to a deity it does not worship is entitled to a Will save (DC ??) to resist the lure of the Beyond, made once during every ?? rounds it travels through the Spirit World.

    The spirit-doubles of objects which are sacrificed can be destroyed before they reach the Great Beyond, but the spirit-doubles of beings which are destroyed in this manner simply disintegrate, becoming one with the substance of the Spirit World. Given mortals’ limited ability to comprehend and traverse the Spirit World, and the brief nature of their lives, no mortal can truly claim to know for certain what ultimate fate awaits spirit-doubles destroyed in this manner. The spirit-double of a sentient creature can be subdued and returned to its body (see “The Spirit World” entry for rules on resurrection), but sacrificed objects cannot be repaired simply by returning their spirit-double to the Material Plane. A repair spell will restore the physical form of a magic item to wholeness, but without the magical essence which once inhabited the object, it will quickly crumble back to its damaged state. Only by being reunited with its spirit-double can a magical item be returned to its original enchanted condition.

    When a sentient creature’s spirit-double reaches the Threshold of the Great Beyond (in how long?), it is entitled to one final save to resist the lure of the Beyond. If it fails or forgoes this save, it automatically drops into the Beyond, becoming part of the essence of the god to whom it was sacrificed. Naturally, interrupting the progress of a sacrifice towards its intended recipient can (and frequently does) have dire consequences.

    While the process of adding essence to a god cannot be represented by any system, the quality, nature, and number of sacrifices a god receives will all affect its temperament, aspects, domains, portfolios, and overall strength. The only thing which is truly fatal to a god is to be forgotten. As long as at least one sentient creature remembers a god’s name, and as long as they retain even the tiniest shred of fear or respect for a god, that god can never truly be said to die.


    Lemme know what you think. We're less than two weeks out from The Big Day, so I might not be able to respond, but I just wanted to leave this here before the moment had passed.
    My Homebrew Projects

    Crossroads: The New World - Tribes, colonists, trade confederacies, and empires both new and old collide in an alt-history North America, circa 1750 A.D. (On the road to publication!)

    Author of Motor City Breakdown, Co-Author & Accuracy Consultant for Ashes of the Motor City
    Major Contributor, Tenebrous Seas Wiki

  5. - Top - End - #905
    Firbolg in the Playground
    Join Date
    Dec 2007
    Location
    On my back, in my heart
    Gender
    Male2Female

    Default Re: Crossroads: The New World

    Quote Originally Posted by SuperDave View Post
    In most cases, probably something like this.
    Oh, most certainly. Though, maybe we should double-check the exact procedure. We should write it down, as well, so people don't just make assumptions.

    Quote Originally Posted by SuperDave View Post
    So I started thinking about this, and the muse struck me, and before I knew what I'd done, I'd already written a rough draft of the sacrifice's journey through the Spirit World.

    Spoiler
    Show
    Gods, Souls, and Sacrifice in Crossroads: The New World

    Sacrifices are to the gods what food is to mortals. A mortal who feasts entirely on flesh is likely to be violent and warlike; a god who consumes only the souls of warriors is also likely to be violent and warlike. A holy man who refuses flesh becomes quiet and contemplative; a god who is offered fresh grains and ripe fruit will be more likely to be a patron of agriculture than a war-god.

    The spiritual essence of everything which is sacrificed to a god becomes part of that god’s being. Each adherent contributes something to the massive, roiling stew of ideas and feelings and prayers which form their deity: some worshipers eagerly carve out great portions of their own lives (or deaths) for the greater glorification of their god, while most only offer minor ingredients, or merely season the concoction with the occasional song or prayer. But every action done in a god’s name, no matter how small, makes that god a little greater.

    A sacrifice is most commonly a physical object or the life-force of a living being, though literally any object, living creature, or abstract concept (such as a holy vow or a sacred hymn) can be offered as a sacrifice: even entire landscapes can be sacrificed, with the proper consecration and method of destruction. However, not all gods are equally fond of all types of offerings, and may find certain kinds of offerings displeasing or even offensive.

    A sacrifice creates a spirit-double of itself in the Spirit World; sacrificed objects and beings create translucent shadows of themselves, while sacrificed phenomena create an appropriate form to represent themselves (for example, a vow of silence might be represented by a parrot or a mockingbird, to symbolize the power of speech which is being given up).

    When an enduring phenomenon (such as a vow of poverty or the construction of an important communal structure) is dedicated to a god, this creates a stream of low-level spiritual energy which flows continuously from its source, through the Spirit World, and thence to the Beyond.

    A sacrifice’s spirit-double traverses the Spirit World in a manner very similar to that of dead souls. As soon as it arrives in the Spirit World, it begins to make its way across the phantasmal terrain (at what speed?), taking the shortest possible route to the Beyond, but avoiding hazards wherever necessary. Halting or altering the spirit-double’s course requires a successful Charisma check, DC equal to either the offerant’s Will save (for objects) or the Will save of the individual being sacrificed (for sentient creatures). A being which is sacrificed to a deity it does not worship is entitled to a Will save (DC ??) to resist the lure of the Beyond, made once during every ?? rounds it travels through the Spirit World.

    The spirit-doubles of objects which are sacrificed can be destroyed before they reach the Great Beyond, but the spirit-doubles of beings which are destroyed in this manner simply disintegrate, becoming one with the substance of the Spirit World. Given mortals’ limited ability to comprehend and traverse the Spirit World, and the brief nature of their lives, no mortal can truly claim to know for certain what ultimate fate awaits spirit-doubles destroyed in this manner. The spirit-double of a sentient creature can be subdued and returned to its body (see “The Spirit World” entry for rules on resurrection), but sacrificed objects cannot be repaired simply by returning their spirit-double to the Material Plane. A repair spell will restore the physical form of a magic item to wholeness, but without the magical essence which once inhabited the object, it will quickly crumble back to its damaged state. Only by being reunited with its spirit-double can a magical item be returned to its original enchanted condition.

    When a sentient creature’s spirit-double reaches the Threshold of the Great Beyond (in how long?), it is entitled to one final save to resist the lure of the Beyond. If it fails or forgoes this save, it automatically drops into the Beyond, becoming part of the essence of the god to whom it was sacrificed. Naturally, interrupting the progress of a sacrifice towards its intended recipient can (and frequently does) have dire consequences.

    While the process of adding essence to a god cannot be represented by any system, the quality, nature, and number of sacrifices a god receives will all affect its temperament, aspects, domains, portfolios, and overall strength. The only thing which is truly fatal to a god is to be forgotten. As long as at least one sentient creature remembers a god’s name, and as long as they retain even the tiniest shred of fear or respect for a god, that god can never truly be said to die.


    Lemme know what you think. We're less than two weeks out from The Big Day, so I might not be able to respond, but I just wanted to leave this here before the moment had passed.
    I would like to clarify that passing on from the spirit world is not a matter of physical movement, it's more like... taking a step upward from a two-dimensional plane, but with more dimensions. It's hard to explain. Though, I suppose some religions would have you move on the spirit world to reach some spiritual 'gateway' to the Beyond, like egyptian souls going to the halls of Maat to be judged, or christian souls moving to the pearly gates.

    However, sacrificed souls wouldn't move to their own gateways to the beyond, they would be drawn to the passage of the god they were sacrificed to. But as far as I know, the aztecs didn't have a 'gate' of any sort. Maybe they would just be drawn to a spirit world version of an aztec pyramid?
    My Homebrew
    Five-time champion of the GITP monster competition!

    Current Projects:
    Crossroads: the New World: A pathfinder campaign setting about an alternate history of North America, where five empire collide in a magical land full of potential. On the road to publication!

    Epic Avatar and Sigitar by AlterForm
    Spoiler
    Show

  6. - Top - End - #906
    Firbolg in the Playground
     
    Pokonic's Avatar

    Join Date
    Jan 2010
    Location
    Malbolge
    Gender
    Male

    Default Re: Crossroads: The New World

    Quote Originally Posted by Admiral Squish View Post
    Oh, most certainly. Though, maybe we should double-check the exact procedure. We should write it down, as well, so people don't just make assumptions.



    I would like to clarify that passing on from the spirit world is not a matter of physical movement, it's more like... taking a step upward from a two-dimensional plane, but with more dimensions. It's hard to explain. Though, I suppose some religions would have you move on the spirit world to reach some spiritual 'gateway' to the Beyond, like egyptian souls going to the halls of Maat to be judged, or christian souls moving to the pearly gates.

    However, sacrificed souls wouldn't move to their own gateways to the beyond, they would be drawn to the passage of the god they were sacrificed to. But as far as I know, the aztecs didn't have a 'gate' of any sort. Maybe they would just be drawn to a spirit world version of an aztec pyramid?
    Hmm.

    I would say that, if we really wanted to give the sacrifical rituals actual in-game rules, that we apply it to a restriction-applicable PrC for the purposes of making it more grounded for a game. I mean, of course, there can always be sacrifices left and right, but unless the PC's are entirely dedicated to doing a Aztec campaign, rules for "domestic" sacrifices probably don't need to be written.

    On the other hand, a PrC dedicated to being one of the "High Priests" who preform the sacrifices might be fun to play around with. Naturally, in a world with more travel, it might be possible for a Mexica 'traveling priest' to come to pass, traveling with others while still making dues with there gods with a captive or two. Presumably, such a PrC would revolve around 'keep the blood flowing and you get nice things, don't and you get casting penalties'. One idea that might be a bit much would be that, on the third level or so, the PC could get a skin jacket that gives some nice bonuses...but there's the natural issue of actually wearing the thing in public.
    Quote Originally Posted by Tychris1 View Post
    Pokonic look what you have done! You fool, you`ve doomed us all!
    Quote Originally Posted by Doorhandle View Post
    Oh Pokonic, never change. And never become my D.M.
    To those that are wondering; it's a unicorn leather knife hilt.
    Spoiler: Avatars
    Show



  7. - Top - End - #907
    Firbolg in the Playground
    Join Date
    Dec 2007
    Location
    On my back, in my heart
    Gender
    Male2Female

    Default Re: Crossroads: The New World

    Quote Originally Posted by Pokonic View Post
    Hmm.

    I would say that, if we really wanted to give the sacrifical rituals actual in-game rules, that we apply it to a restriction-applicable PrC for the purposes of making it more grounded for a game. I mean, of course, there can always be sacrifices left and right, but unless the PC's are entirely dedicated to doing a Aztec campaign, rules for "domestic" sacrifices probably don't need to be written.

    On the other hand, a PrC dedicated to being one of the "High Priests" who preform the sacrifices might be fun to play around with. Naturally, in a world with more travel, it might be possible for a Mexica 'traveling priest' to come to pass, traveling with others while still making dues with there gods with a captive or two. Presumably, such a PrC would revolve around 'keep the blood flowing and you get nice things, don't and you get casting penalties'. One idea that might be a bit much would be that, on the third level or so, the PC could get a skin jacket that gives some nice bonuses...but there's the natural issue of actually wearing the thing in public.
    Well, with the restrictions of long-distance travel imposed by a lack of flight, and the intermittent availability of links, it's honestly not only entirely possible, but quite likely that entire campaigns could remain within a single area of the map, never crossing the border into another empire. An adventuring party that started at level one would probably have to wait until at least level 9 to start using links in any serious fashion.

    I could see a sacrifice-based PrC, but I think it would be mostly for NPCs. And yeah, skin jackets are gonna have to be a thing.
    My Homebrew
    Five-time champion of the GITP monster competition!

    Current Projects:
    Crossroads: the New World: A pathfinder campaign setting about an alternate history of North America, where five empire collide in a magical land full of potential. On the road to publication!

    Epic Avatar and Sigitar by AlterForm
    Spoiler
    Show

  8. - Top - End - #908
    Firbolg in the Playground
     
    Pokonic's Avatar

    Join Date
    Jan 2010
    Location
    Malbolge
    Gender
    Male

    Default Re: Crossroads: The New World

    Quote Originally Posted by Admiral Squish View Post
    Well, with the restrictions of long-distance travel imposed by a lack of flight, and the intermittent availability of links, it's honestly not only entirely possible, but quite likely that entire campaigns could remain within a single area of the map, never crossing the border into another empire. An adventuring party that started at level one would probably have to wait until at least level 9 to start using links in any serious fashion.

    I could see a sacrifice-based PrC, but I think it would be mostly for NPCs. And yeah, skin jackets are gonna have to be a thing.
    My thing is; do we really want the PC's to have access to what should be a pretty localized 'thing' (the sacrifical rituals would be centered on a city, I would imagine), and having a PC go around sacrificing people would probably not help with the whole 'alignment' thing, even if there's no explict alignment issues with worshiping the Mexica deities.
    Quote Originally Posted by Tychris1 View Post
    Pokonic look what you have done! You fool, you`ve doomed us all!
    Quote Originally Posted by Doorhandle View Post
    Oh Pokonic, never change. And never become my D.M.
    To those that are wondering; it's a unicorn leather knife hilt.
    Spoiler: Avatars
    Show



  9. - Top - End - #909
    Pixie in the Playground
    Join Date
    Jun 2012

    Default Re: Crossroads: The New World

    Love the concept you are going for, I was reading the list of classes and noticed the description of druids and I thought that I might mention that spirit shaman from 3.5 as it would convert fairly easy would fit pretty well also you should check out the creature catalog http://creaturecatalog.enworld.org/c...rted/index.php as it has much more animals that would help again not exactly pathfinder but it is close

  10. - Top - End - #910
    Orc in the Playground
     
    SuperDave's Avatar

    Join Date
    Jun 2012
    Location
    Kalamazoo, Michigan
    Gender
    Male

    Default Re: Crossroads: The New World

    Quote Originally Posted by Charles C. Mann
    In their penchant for ceremonial public slaughter, the [Triple] Alliance and Europe were more alike than either side grasped. In both places the public death was accompanied by the reading of ritual scripts. And in both the goal was to create a cathartic paroxysm of loyalty to the government - in the Mexica case, by recalling the spiritual justification for the empire; in the European case, to reassert the sovereign’s divine power after it had been injured by a criminal act. Most important, neither society should be judged - or in the event judged each other - entirely by its brutality. Who would want to live in the Greece of Plato and Socrates, with its slavery, constant warfare, institutionalized pederasty, and relentless culling of surplus population? Yet Athens had a coruscating tradition of rhetoric, lyric drama, and philosophy. So did Tenochtitlan and the other cities of the Triple Alliance. In fact, the corpus of writings in classical Nahuatl, the language of the Alliance, is even larger than the corpus of texts in classical Greek.
    The more I think about it, the more I come to feel that the traditional D&D alignment system is really not appropriate for this setting. Any social/ethnic group we represent as anything other than "good-aligned" is gonna get mad at us, and rightfully so. Plus, shoehorning the real world, with all its complexities and gray areas into a neat little alignment grid would force DMs to make awkward (and potentially divisive) judgments about real historical peoples and practices. And it's never fair to judge the past by the standards of the present.

    Perhaps we could say instead that all Smite Good/Evil/Law/Chaos and similar alignment-based spells could be changed to Smite Foreign instead? (For example, a foo creature's Strike Evil ability would affect a Yaoguai demon, but it would also affect a White Buffalo or an Angel, because those beings don't fit into the foo creature's conception of "Good".)

    Edit: Alternatively, we could substitute Lord_Gareth's Color Wheel alignment system in place of the traditional alignment grid. Or we could just get rid of the whole idea of alignment altogether. I'm flexible.

    Quote Originally Posted by alyksandr View Post
    Love the concept you are going for, I was reading the list of classes and noticed the description of druids and I thought that I might mention that spirit shaman from 3.5 as it would convert fairly easy would fit pretty well also you should check out the creature catalog http://creaturecatalog.enworld.org/c...rted/index.php as it has much more animals that would help again not exactly pathfinder but it is close
    We're very flattered that you like the setting, alyksandr! I'm not sure whether we plan to use the Spirit Shaman or the Pathfinder Shaman, but we'll definitely make use of the monsters in the Creature Catalog. Thanks for letting us know about both of them!
    Last edited by SuperDave; 2013-09-30 at 07:08 AM.
    My Homebrew Projects

    Crossroads: The New World - Tribes, colonists, trade confederacies, and empires both new and old collide in an alt-history North America, circa 1750 A.D. (On the road to publication!)

    Author of Motor City Breakdown, Co-Author & Accuracy Consultant for Ashes of the Motor City
    Major Contributor, Tenebrous Seas Wiki

  11. - Top - End - #911
    Ogre in the Playground
     
    zabbarot's Avatar

    Join Date
    Jan 2013

    Default Re: Crossroads: The New World

    To be honest I'd prefer we stick with the alignment system. It still works better than people give it credit for. There's no reason to suggest that any group is good aligned. Humans tend to be neutral in D&D. Some times they do bad things, often they try to be good. In most cases they end up neutral though.

    On sacrifice: There are many theories on why the Aztecs and Mesoamerica as a whole believed in sacrifice. Some are political, suggesting that the sacrifice was to scare people in line, and others are ecological, suggesting that they lacked an available protein source and the sacrifices were to provide meat. Either of these would fall pretty definitely south of neutral, but we're creating a fantasy. So far we've gone with the fantastic explanations for most things so if we stick with that here even sacrifice can be a neutral act.

    The gods sacrificed themselves to keep the world alive. This the Aztec belief. They in turn sacrifice to repay this debt to their gods. Sacrifice comes in many forms; life, blood, art, gold, game, grains. Religiously, sacrifice is about duty. It is something owed, and it's not an evil act to repay a debt. Taken this way we could probably swing it to neutral to perform and Good to volunteer.

  12. - Top - End - #912
    Titan in the Playground
     
    PirateCaptain

    Join Date
    Jun 2007
    Location
    On Paper
    Gender
    Male

    Default Re: Crossroads: The New World

    I say drop the alignment system, or keep it but seperate it from any mechanics. Any moral complexity tends to go away when you can literally say a magic word to find out who is evil.

    In a campaign I'm playing in now, the DM replaced all Alignment-based spell with "Supernatural", so paladins Smite and Detect Supernatural, Clerics cast Protection from Supernatural, ect.

    We could do something like that, but with different flavors, with each group having spells and abilities that target other groups.

    For example: Inquisition-Aligned Clerics and Paladins get the most powerful variant of these abilities, their abilities target Heresy. Paladins smite Heresy, Clerics cast Protection From Heresy, ect. This abilities target All foreign divine magic, as well as all Arcane magic from anything besides a Scarred Monk. However, they are also severely limited. Inquisitors are unique in that they cannot associate or accept help from anybody they would deem Heretical. So while a Missionary and a local Shaman could theoretically work together, an Inquisitor could not, but the Inquisitor has more effective powers

    From what I remember, Native Americans did not believe that they had the "one True Religion". I recall learning about the pueblos (I think) who even after being Converted would still practice their old religious traditions alongside christianity. So from that perspective alignment-targeted Spells and Abilities might work best just as a general "Protection from Supernatural" .

    Although I feel the Inquisitors should have stronger versions (or maybe just more access to such abilities) to reflect their philosophy/Counteract their limitations.
    Quote Originally Posted by Dsurion View Post
    I don't know if you've noticed, but pretty much everything BRC posts is full of awesome.
    Quote Originally Posted by chiasaur11 View Post
    So, Astronaut, War Hero, or hideous Mantis Man, hop to it! The future of humanity is in your capable hands and or terrifying organic scythes.
    My Homebrew:Synchronized Swordsmen,Dual Daggers,The Doctor,The Preacher,The Brawler
    [/Center]

  13. - Top - End - #913
    Bugbear in the Playground
    Join Date
    Mar 2009
    Location
    Stockholm, Sweden
    Gender
    Male

    Default Re: Crossroads: The New World

    If we use alignments (regardless of version), may I suggest that we only apply it to individuals. There's no evil societies, no good religions, no lawful organisations or chaotic groups. They're all unaligned. They're not inherently any one of them, nor does being part of them make you belong to any alignment.

  14. - Top - End - #914
    Ogre in the Playground
     
    zabbarot's Avatar

    Join Date
    Jan 2013

    Default Re: Crossroads: The New World

    Quote Originally Posted by BRC View Post
    I say drop the alignment system, or keep it but seperate it from any mechanics. Any moral complexity tends to go away when you can literally say a magic word to find out who is evil.

    In a campaign I'm playing in now, the DM replaced all Alignment-based spell with "Supernatural", so paladins Smite and Detect Supernatural, Clerics cast Protection from Supernatural, ect.

    We could do something like that, but with different flavors, with each group having spells and abilities that target other groups.

    For example: Inquisition-Aligned Clerics and Paladins get the most powerful variant of these abilities, their abilities target Heresy. Paladins smite Heresy, Clerics cast Protection From Heresy, ect. This abilities target All foreign divine magic, as well as all Arcane magic from anything besides a Scarred Monk. However, they are also severely limited. Inquisitors are unique in that they cannot associate or accept help from anybody they would deem Heretical. So while a Missionary and a local Shaman could theoretically work together, an Inquisitor could not, but the Inquisitor has more effective powers

    From what I remember, Native Americans did not believe that they had the "one True Religion". I recall learning about the pueblos (I think) who even after being Converted would still practice their old religious traditions alongside christianity. So from that perspective alignment-targeted Spells and Abilities might work best just as a general "Protection from Supernatural" .

    Although I feel the Inquisitors should have stronger versions (or maybe just more access to such abilities) to reflect their philosophy/Counteract their limitations.
    For the sake of mechanics, we could probably change most of these effects to "Smite Outsider" and similar. Outsider being the creature type. Smite Heresy and Detect Heresy would literally just effect anyone of a different religion, yes?

    And you are correct about Native Americans and religion. Actually I'm pretty sure the "one true god" thing is almost unique to Abrahamic religions, but let's not debate that now

    Quote Originally Posted by Aux-Ash View Post
    If we use alignments (regardless of version), may I suggest that we only apply it to individuals. There's no evil societies, no good religions, no lawful organisations or chaotic groups. They're all unaligned. They're not inherently any one of them, nor does being part of them make you belong to any alignment.
    This is what I was getting at with my bit about humans tending to be neutral. I figure at best organizations might have a Good or Lawful (ect. ect.) aligned agenda. How well they actually stick to it can be played out at the table. For example the Church tries to be good, some time it does a great job of it, some time it messes up. Most monks at least strive to be Good, but for some it might just be a living, and the same can go all the way to the top. The organization as a whole is a sum of it's parts, so it's pretty much neutral. The larger an organization is the closer it will probably balance out to neutral.

    The only time I feel it's really appropriate to have the diametrically opposed Good and Evil or Chaos and Law is with Outsiders, where good and evil can be real, physical, and enforced.

  15. - Top - End - #915
    Firbolg in the Playground
     
    Pokonic's Avatar

    Join Date
    Jan 2010
    Location
    Malbolge
    Gender
    Male

    Default Re: Crossroads: The New World

    I say we keep the good/evil axis for the sake of Outsiders and social interaction in general.

    I mean, on the off chance that someone manages to get there hands on the Lesser Key of Solomon, chances are that person isn't going to be on the right side of the moral pool. I would deem it simpler for the alignment-detecting abilities to function differently for each class, as apposed to just making it strictly "supernatural bad". I mean, a Scarred Monk probably would not appreciate, oh, let's say a poor little Leshi that somehow got surpremely lost, but a native american shamen would probably not have any issue with the creature, considering it's a mild TN that helps with plantlife.

    The only real issue I would see with using the G/E axis for world, givin that most humans tend to fall between a decent N, is the aztec's and the whole 'sacrifical death cult' deal. The Scarred Monk's might be the default fantasy evil faction, but the human sacrifice-practioner is a bit hard to write off as Chaotic N.
    Quote Originally Posted by Tychris1 View Post
    Pokonic look what you have done! You fool, you`ve doomed us all!
    Quote Originally Posted by Doorhandle View Post
    Oh Pokonic, never change. And never become my D.M.
    To those that are wondering; it's a unicorn leather knife hilt.
    Spoiler: Avatars
    Show



  16. - Top - End - #916
    Ogre in the Playground
     
    zabbarot's Avatar

    Join Date
    Jan 2013

    Default Re: Crossroads: The New World

    Quote Originally Posted by zabbarot View Post
    The gods sacrificed themselves to keep the world alive. This the Aztec belief. They in turn sacrifice to repay this debt to their gods. Sacrifice comes in many forms; life, blood, art, gold, game, grains. Religiously, sacrifice is about duty. It is something owed, and it's not an evil act to repay a debt. Taken this way we could probably swing it to neutral to perform and Good to volunteer.
    Repostin' this bit. Self sacrifice is Exalted Good. Sacrificing Others is Vile Evil. So sacrificing the willing is neutral? The math checks out: 1 + (-1) = 0

    Sacrifice was a big deal to most* of the Mesoamerican cultures at that time. For example:
    The sixteenth century chronicle a History of Tlaxcala, by Tlaxcalan Diego Muñoz Camargo contains a legend of a powerful Tlaxcalteca warrior called Tlahuitzole, who was captured, but because of his fame as a warrior he was freed and then fought with the Aztecs against the Tarascans in Michoacán. He received honors, but instead of returning to Tlaxcala he chose to die in sacrifice. There were eight days of celebrations in his honor, and then he killed the first eight warriors. Still insisting on being sacrificed, he fought and wounded 20 more warriors before being defeated and sacrificed.
    In other places people would draw lots and the winner would be treated like a king for the day before being sacrificed. Ritual blood letting was also common. I think we can swing sacrifice to be neutral as long as it's about repaying the gods.


    *Most because I haven't found any who didn't practice sacrifice, but they could be out there.
    Last edited by zabbarot; 2013-09-30 at 12:39 PM.

  17. - Top - End - #917
    Titan in the Playground
     
    PirateCaptain

    Join Date
    Jun 2007
    Location
    On Paper
    Gender
    Male

    Default Re: Crossroads: The New World

    The issue is that Human Sacrifice is generally considered one of the Big Signs of Fantasy Villany, right alongside wearing black robes or putting spikes on your armor.
    We could go the whole "it is an honor to be sacrificed" route, but even that will have a hard time overcoming the stigma/fighting off the mental image of a massive line of prisoners going up the temple steps where priests are ripping out their hearts. Plus IIRC The Aztecs DID do some of the "Line of prisoners" style human sacrifice along side the "It is an honor to be sacrificed" method.

    Of course, no major power in this setting is going to have a spotless human rights record.

    That said, we can change things a bit. If the Triple Alliance finds itself needing to keep it's member states loyal in order to have a strong coalition against the Spanish then we may find a slightly friendlier Aztec leadership in charge.

    The real goal will be to avoid having the Aztecs painted as the default Evil Empire.
    Quote Originally Posted by Dsurion View Post
    I don't know if you've noticed, but pretty much everything BRC posts is full of awesome.
    Quote Originally Posted by chiasaur11 View Post
    So, Astronaut, War Hero, or hideous Mantis Man, hop to it! The future of humanity is in your capable hands and or terrifying organic scythes.
    My Homebrew:Synchronized Swordsmen,Dual Daggers,The Doctor,The Preacher,The Brawler
    [/Center]

  18. - Top - End - #918
    Ogre in the Playground
     
    zabbarot's Avatar

    Join Date
    Jan 2013

    Default Re: Crossroads: The New World

    I agree that it will be hard to overcome their image. That's why every little bit helps. Honestly as a nation the Aztecs where incredibly militaristic. They were violent and warlike. They are going to end up a bit south of neutral as a whole, but that's probably for the better. If we rework them and make them nicer they'll lose a lot of what makes them interesting.

    One at a time, their gods sacrificed themselves to create the sun until none remained, but their dead gods still look out for them. They sacrifice blood to repay their debt to the gods. They sacrifice to Huitzilopotchli so he'll have the strength to fight off the stars and moon each night to bring a new dawn. If the sacrifices stop the sun won't come up, the world will be ripped asunder by earthquakes. So they fight. They fight everyday just to bring the next one.

    It's very compelling stuff. Really, I'm thinking the only way to keep them from just being default evil empire is to flesh them and their neighbours out as much as possible.

    Edit: by fleshing them out I mean digging into all the things they did that weren't fighting and sacrifice. The Aztecs created a huge amount of poetry for example.
    Last edited by zabbarot; 2013-10-01 at 12:12 PM.

  19. - Top - End - #919
    Firbolg in the Playground
    Join Date
    Dec 2007
    Location
    On my back, in my heart
    Gender
    Male2Female

    Default Re: Crossroads: The New World

    I don't think the militaristic behavior, or even the human sacrifice, makes the empire inherently evil. The best parallel that comes to mind is the Roman empire. A large, aggressively militaristic empire. They have strict rules, and harsh punishments for those who break them. They have a complex, artistic culture. And both practice human sacrifice and blood sports. For the romans, human sacrifice was in the coliseum, to appease the masses. For the aztecs, sacrifice was atop the pyramids, to appease the hungry gods.

    The only problem is, people will come to the setting with the preconception that the aztecs are crazy bloodthirsty savages who sacrifice everyone. I think the only cure for these preconceptions is education. We can't talk up the good points to the exclusion of all others, but we can make sure the good points are known in addition to the bad points. If we strive for accuracy in our depictions of all the cultures, then in theory we should arrive at a fair and balanced depiction of all of them.
    My Homebrew
    Five-time champion of the GITP monster competition!

    Current Projects:
    Crossroads: the New World: A pathfinder campaign setting about an alternate history of North America, where five empire collide in a magical land full of potential. On the road to publication!

    Epic Avatar and Sigitar by AlterForm
    Spoiler
    Show

  20. - Top - End - #920
    Ogre in the Playground
     
    zabbarot's Avatar

    Join Date
    Jan 2013

    Default Re: Crossroads: The New World

    All right so I'm gonna start with the Aztec creation story. An important thing to remember is that as the Triple Alliance expanded they sort of gobbled up the beliefs of everyone they conquered. In addition many of the different cultural groups shared ties to older cultures like the Olmecs and Toltecs. So there are different version with conflicting names and such. This is an attempt to reconcile them in a form we can use for the setting.

    Before the First Sun
    The first god, Ometeotl created itself from the void of the universe. Ometeotl was both male and female, good and evil, light and darkness, fire and water, judgment and forgiveness. Ometeotl gave birth to the four Tezcatlipocas(White, Blue, Red, and Black)*, who preside over the four cardinal directions. Quetzalcoatl, god of light, mercy, and wind, presides over the West. Huitzilopochtli, god of war, presides over the south. Xipe Totec, god of gold, farming, and spring presides over the east. And Tezcatlipoca(who has no other name), god of judgment, night, deceit, sorcery, and the earth, presides over the north.

    These four gods created the water and the beast Cipactli, who was a massive crocodilian monster with aspects of toads and fish. It had mouths at every joint of it's body and consumed anything it came across. As the gods set about to create the world it kept consuming the land, so the four got together and planned to kill the monster. Tezcatlipoca lost his foot baiting the creature but they were able to subdue and kill it. The creatures massive body was hung in the void and the cosmos were crafted from it. The earth was created in it's belly. They created all the other gods, including Tlaloc, god of rains, and , and Chalchiuhtlicue, the goddess of lakes, rivers, and oceans.

    The First Sun
    The gods peopled this world with giants, but the world was dark. The gods needed a god to become the sun. They settled on Tezcatlipoca, but he was a dim sun and the world was in twilight. A fierce rivalry grew between him and his brother Quetzalcoatl until Quetzalcoatl struck him from the sky with a club. In anger Tezcatlipoca sent jaguars to consume the giants.

    The Second Sun
    Quetzalcoatl became the new sun. People were created of normal size this time, but as time went on they lost touch with the gods and stopped honoring them. Tezcatlipoca decided to teach them a lesson and turned them into monkeys. Quetzalcoatl had loved the flawed people as they were and sent a great wind to blow the monkeys away. He stepped down to create new people.

    The Third Sun
    Tlaloc became the next sun, but Tezcatlipoca seduced and stole his wife. Tlaloc sunk into a deep depression and the rain stopped falling. The people prayed and begged for rain, but this only upset Tlaloc. Eventually, in a fit of rage, he let loose a massive downpour of fire and burned the world away. The next world was constructed from the ashes.

    The Fourth Sun
    Chalchiuhtlicue became the next sun and married Tlaloc. She was a loving goddess and cared deeply for the people. Tezcatlipoca continued his meddling though. He lied to the people and told them that she faked kindness to win their praise. Chalchuhtlicue was crushed by the deception and cried tears of blood for fifty-two years, drowning the world.

    The Fifth Sun
    Tecuciztecatl, the son of Tlaloc and Chalchiuhtlicu, volunteered to become the next sun but at the last moment he lost his nerve and the humble Nanahuatl, weakest of the gods, leapt into the fire to become the sun. Tecuciztecatl found his courage and leapt in after him. There were now two suns in the sky, but it was too bright so the gods dimmed Tecuciztecatl, turning him into the moon.

    At first neither of the suns moved but a great wind swept up and pushed them into motion. Huitzilopochtli rose to defend the weak sun. The Tzitzimitl (stars) became jealous of their brother's position and lead an assault on the sun, nearly winning, but Huitzilopochtli fights them off each morning.

    Quetzalcoatl stole the bones of the previous mankind and revived them with his blood. These human awoke to the Fifth and current Sun. Huitzilopochtli led the Mexica to Tenochtitlan.

    So the Mexica sacrifice lives to Huitzilopochtli to provide him with strength and soldiers, lives to Tezcatlipoca to stave off his judgment and appease him, blood to Quetzalcoatl to repay the debt of their creation, and make many offerings to other gods to please them.

    ________________________________________

    This is an amalgamation of the stories I found which were mostly broken up into before the suns, the story of the five suns, and more recent stories of the current sun.

    Editing in more info:
    Huitzilopochtli was the primary deity of the Mexica.

    Quetzalcoatl was a primary deity in Cholula which was never actually conquered by the Triple Alliance, but was on good terms with them to the point that Mexica princes were sent to the temple at Cholula to be blessed by Quetzalcoatl's priests. He has roots in Mayan religions as well.

    Xipe Totec was worshipped in the area that became Veracruz and was incorporated into Aztec beliefs when they conquered the area in the 15th century.

    Chalchiuhtlicue was a goddess of Teotihuacan before the Mexica took over.

    As far as I can tell the Mexica never had a problem with just adding gods to their mythology. They have a huge number of gods listed and many of them are 'borrowed' from their neighbours. In all honesty I think this is another good example of things they had in common with the Roman empire.

    *I presented them here in the same order. I chose not to refer to each as the 'color' Tezcatlipoca for the sake of readability, and because the last one just being named Tezcatlipoca is a bit confusing at first if all of them are Tezcatlipocas.
    Last edited by zabbarot; 2013-10-01 at 03:17 PM.

  21. - Top - End - #921
    Firbolg in the Playground
     
    Pokonic's Avatar

    Join Date
    Jan 2010
    Location
    Malbolge
    Gender
    Male

    Default Re: Crossroads: The New World

    Quote Originally Posted by Admiral Squish View Post
    I don't think the militaristic behavior, or even the human sacrifice, makes the empire inherently evil. The best parallel that comes to mind is the Roman empire. A large, aggressively militaristic empire. They have strict rules, and harsh punishments for those who break them. They have a complex, artistic culture. And both practice human sacrifice and blood sports. For the romans, human sacrifice was in the coliseum, to appease the masses. For the aztecs, sacrifice was atop the pyramids, to appease the hungry gods.

    The only problem is, people will come to the setting with the preconception that the aztecs are crazy bloodthirsty savages who sacrifice everyone. I think the only cure for these preconceptions is education. We can't talk up the good points to the exclusion of all others, but we can make sure the good points are known in addition to the bad points. If we strive for accuracy in our depictions of all the cultures, then in theory we should arrive at a fair and balanced depiction of all of them.
    In all fairness, the Aztec's are easily the one group that would be the hardest to portray fairly in a setting like this. I mean, even on the off chance that the PC's will be playing nice setting-true English colony dwellers off traveling to find riches or adventure, if one does manage to make it to Aztec lands they would have to deal with the issue of not-being-the-next-noonday-sacrifical-god-meal.
    Quote Originally Posted by Tychris1 View Post
    Pokonic look what you have done! You fool, you`ve doomed us all!
    Quote Originally Posted by Doorhandle View Post
    Oh Pokonic, never change. And never become my D.M.
    To those that are wondering; it's a unicorn leather knife hilt.
    Spoiler: Avatars
    Show



  22. - Top - End - #922
    Pixie in the Playground
    Join Date
    Jun 2012

    Default Re: Crossroads: The New World

    Quote Originally Posted by Admiral Squish View Post
    Blaming the plague on witchcraft and magical beasts, the church launched a crusade that drove non-divine spell casters and the vast majority of magical creatures to the brink of extinction. Britain alone remained outside this influence, for the most part, the tradition of the merlinic order of wizards carrying on, much to the church’s ire.
    Just wondering will the merlinic order of wizards be an available class?

    Now that I think about it the whole protestant colonies to avoid religious persecution could be applied to magic users.
    Last edited by alyksandr; 2013-10-01 at 04:50 PM.

  23. - Top - End - #923
    Titan in the Playground
     
    PirateCaptain

    Join Date
    Jun 2007
    Location
    On Paper
    Gender
    Male

    Default Re: Crossroads: The New World

    Quote Originally Posted by alyksandr View Post
    Just wondering will the merlinic order of wizards be an available class?
    The whole order? No
    A member of the order, sure.

    The best way to do it would probably be to have varients for normal Wizards, Merlinic Wizards, and Scarred Monks.
    Quote Originally Posted by Dsurion View Post
    I don't know if you've noticed, but pretty much everything BRC posts is full of awesome.
    Quote Originally Posted by chiasaur11 View Post
    So, Astronaut, War Hero, or hideous Mantis Man, hop to it! The future of humanity is in your capable hands and or terrifying organic scythes.
    My Homebrew:Synchronized Swordsmen,Dual Daggers,The Doctor,The Preacher,The Brawler
    [/Center]

  24. - Top - End - #924
    Firbolg in the Playground
    Join Date
    Dec 2007
    Location
    On my back, in my heart
    Gender
    Male2Female

    Default Re: Crossroads: The New World

    You know, I don't think we ever figured out any in-game non-social benefit of being a member of the merlinic order. Maybe something like Mage of the Arcane Order (C. Arc)?

    But before we get totally distracted by that, I wanna say the five suns breakdown was kinda awesome.

    I think this conversation is somewhat indicative of part of the problem. Every mention of art, culture, and other redeeming qualities of the aztecs has been sort of an aside, a mention in passing, made to contrast the rest of the discussion about all the sacrifice, war, and other bloodshed. If we are to emphasize the good points of aztec culture, I do believe that I'll have to do a lot of research into them.
    My Homebrew
    Five-time champion of the GITP monster competition!

    Current Projects:
    Crossroads: the New World: A pathfinder campaign setting about an alternate history of North America, where five empire collide in a magical land full of potential. On the road to publication!

    Epic Avatar and Sigitar by AlterForm
    Spoiler
    Show

  25. - Top - End - #925
    Ogre in the Playground
     
    zabbarot's Avatar

    Join Date
    Jan 2013

    Default Re: Crossroads: The New World

    I'm working on a culture write up for the Mexica/Triple Alliance. So much good info.

    I did not realize that the Emperor was an elected position even if it does tend to follow familial lines.

    Also I found a bit about how to read Nahuatl and Mixtec writings. I'll link that here.

  26. - Top - End - #926
    Ogre in the Playground
     
    zabbarot's Avatar

    Join Date
    Jan 2013

    Default Re: Crossroads: The New World

    I'm going to try and channel Aux-Ash for a bit and get a good cultural write up for the Mexica/Triple Alliance using the template Squish has been using.

    Spoiler: Mexica Culture
    Show

    • Description The Mexica are tanned humans of the Mexican Valley. They vary as all humans but tend to have dark hair and brown eyes.
      • Clothing Mexica clothing varies drastically by station, but is generally loose and light. Everyday clothing is made of ayate fiber or imported cotton. Males of the lower class often wear simple loin cloths and tilma (triangular cloak) while females wear skirts and sleeveless or short-sleeved shirts or blouses. Lower class clothing is almost always made of plain ayate fiber, but may have embellishments for those of slightly higher rank.
        The same basic premise was followed for the clothing of the upper class but there was much more decoration. Gold, feathers, furs, and bright colored dies were all used to adorn the clothing. Nobles also wear symbols of their affiliation on their clothing or on a headdress. Merchants are in a class of their own and are allowed to wear what they like. The military dresses according to what group they are a part of, such as eagle or jaguar warriors.
      • Grooming-don't have info on this-
    • Psychology-might be best to have a default human psychology entry-
    • Life
      • Arts and Crafts The Mexica create a rich variety of art, including paintings, jewelery, stonework, pottery, and ceremonial clothing. Because of their broad trade network they have a wide variety of dyes available, and the Mexica love to use them. Anything that can be dyed or painted is splashed with vibrant colors. They also have a rich history of music and poetry. The poetry is most often recited and memorized, but recently it has become more common for it to be written down.
      • Technology and Magic -I'll wait on this one-
      • Love Mexica marriages are usually arranged by the parents. The man is usually in his early twenties while the woman is usually a bit younger. Love comes second to politics and the need to help the family get ahead. It was not uncommon for wealthier men to have more than one wife, but children of his first wife took precedence in inheritance or succession.
      • War The Triple Alliance is constantly at war, both for conquest and to keep the gods strong. These are almost as a rule large scale conflicts involving huge numbers of soldiers. It is not uncommon for a young man of the Mexica to join the military in order to seek a higher station in life, as the military is the surest way for a commoner to become a noble.
      • Death The Mexica do not fear death as some cultures do. The dead are revered for their contribution to the living. The Mexica believe in a complicated afterlife with many possible places a soul can end up depending upon their station in life and how they died. Funerary rights differ based on where the soul is going.*
    • Society and Culture The Mexica culture is dominant in the Triple Alliance and thus is influenced by the many differing cultures that make it up. Overall the Mexica are a very structured people ruled by religion and tradition.
      • Leadership The lowest level of leadership is the Calpulli. A calpulli is a council that speaks for several families or a small region, such as a neighbourhood. The calpulli owns the land that they live on communally and are charged with making sure the groups basic needs are met. The city council is the next level of leadership and is made up of the leader of each calpulli. They run the city as a whole. Each city council has a sort of executive council and one of them is the tlatcani, or Speaker, who leads the city. The Triple Alliance is led by the Huey Tlatcani, or Great Speaker. He is supported by the city councils, priests, judges, and other officials. While he has great power the system is semi-democratic and he can be voted out. Power is not necessarily hereditary, but successors tend to be related.
        Lands conquered by the Triple Alliance are not ruled directly, but only required to pay tribute. They stay autonomous and have their own leaders.
      • Social Structure There are two main classes in Mexica culture, the pilli, or nobility, and the macehualli, or commoners. They also had slaves but slavery was not hereditary and it was not hard for a slave to buy their freedom and become a commoner.
      • Family The man is the head of the family but women run the household. Men are allowed multiple wives, but adultery is punishable by death. It is not uncommon for families to be very large. Families own their own home and the women are allowed to run business out of them.
      • Traditions Elders were respected, and the Mexica recorded their history so that it would not be forgotten. Education was compulsary so these things could be passed down.
    • Other Peoples As a nation the Triple Alliance sees itself as a chosen people, tasked with helping Huitzilopochtli fight through each night to keep the world moving. On an individual level the Mexica aren't too concerned with other cultures. They trade far and wide for exotic materials and foods, and incorporate many other cultures into their empire so they don't have any particular issues with socializing with them. To them all people share the same duties, so at best they are accepting and at worst they are arrogant and dismissive.
    • Religion The Mexica worship a massive variety of gods but Huitzilopochtli is their primary deity. He is their patron and the Mexica are charged with keeping him strong and providing him with reinforcements. Because of this, sacrifice is very important to the Mexica. Their gods are powered through blood. Tlaloc, the god of rains and fertility, shares the Great Temple (Huey Teocalli) in Tenochtitlan with Huitzilopochtli. They also sacrifice to Tezcatlipoca to keep him appeased, and to Quetzalcoatl in thanks for his sacrifice.
    • History and Folklore
    • Language Nahuatl is the language of the Mexica. It uses a system of roots and compound words to express complex ideas. In the years since the Spanish attempts at conquest it has picked up many loan words from Spanish, mostly related to items and technologies they brought from Europe.
      • Phrasebook Teipanyoc: literally "until later" This is said as an informal goodbye.
        Nahualli: A witch or warlock
        Noehēcatlapalqui cōāmichtēnqui: "My hovercraft is full of eels."
      • Written Language The Nahuatl writing system is logographic and read from bottom right to top left. Writing is often accompanied by pictures and serves to describe what is going on.
      • Names
      Mexica do not have surnames. Many mexica are named for the calendar day that they are born on, but it is not uncommon to have other unique names. For example Cuauhtemoc means "Descending Eagle" and Nezahualcoyotl means "Hungry Coyote"
    • Cities and Settlements
      • Economy The mexica of the Triple Alliance have a massive trade network. Cacao beans are used as currency at markets.
      • Example city Tenochtitlan is the capitol of the Triple Alliance. It is a sprawling city built on an island in the middle of Lake Texcoco. The city center is dominated by the Great Temple. Canals are cut through the island for travel by boat and floating gardens are constructed all around the island to create more useable farmland. Three massive causeways extend over the water to allow access to the city by foot.


    Done.
    Last edited by zabbarot; 2013-10-03 at 11:06 AM.

  27. - Top - End - #927
    Pixie in the Playground
    Join Date
    Jun 2012

    Default Re: Crossroads: The New World

    So I was looking around a bit into native american lore and found out a couple things first they tend not to have facial hair in some cases less so than European women there are occasional exceptions but for the most part it is true Second there where native american armor and shields granted less than those of Europe much less, and as a whole they tended to abandon the usage soon after contact with the Europeans, Third their weapons where primarily single handed I did piece together the main weapons used (they tended to favor spears clubs and axes) I will list them here and try to add stats later
    Spoiler
    Show

    Stone tipped club
    Club
    Gunstock club
    War hatcher
    Tomahawk
    Pipe tomahawk
    Dagger
    Lance
    Short Spear
    Long Spear
    Spear
    Atlatl
    Bow and arrow

    The armors and shields that I found stats for include
    Spoiler
    Show
    Light Leather Shield
    Heavy Leather Shield
    Bark Armor
    Wood Armor
    Leather Scale
    Hide Armor

    again will provide stats later overall I have came to the conclusion there will be less armor perhaps bumping each classes highest armor down one weight would be a good idea.
    Out of curiosity I was wondering what the breakup of the colonies would be and which nations hold sovereignty? If nothing is established I would like to provide input

  28. - Top - End - #928
    Pixie in the Playground
    Join Date
    Jun 2012

    Default Re: Crossroads: The New World

    I just noticed slave as one of the languages in the Colombian chart now that I think about it I have seen a few good systems for prices for slaves this one I am rather fond of it could be adapted with ease http://www.dnd.kismetrose.com/MySlaveCosts.html or was that a misspelling of slavic and I just seem racist...
    Last edited by alyksandr; 2013-10-02 at 07:52 PM.

  29. - Top - End - #929
    Ogre in the Playground
     
    zabbarot's Avatar

    Join Date
    Jan 2013

    Default Re: Crossroads: The New World

    Quote Originally Posted by alyksandr View Post
    So I was looking around a bit into native american lore and found out a couple things first they tend not to have facial hair in some cases less so than European women there are occasional exceptions but for the most part it is true
    We shave. That is why we don't have facial hair.

    Quote Originally Posted by alyksandr View Post
    Out of curiosity I was wondering what the breakup of the colonies would be and which nations hold sovereignty? If nothing is established I would like to provide input
    I'm not sure how much of this thread you've read. It is quite long so I can understand you jumping around. We've split everything up into five main sections. Right now we're working on meso-america which is labeled Aztlan for now, but might change. I think the colonies are next. We've already been through the Cahokian League (Great Plains area) and Tuniitaq (Canada/Yukon area)

    Quote Originally Posted by alyksandr View Post
    I just noticed slave as one of the languages in the Colombian chart now that I think about it I have seen a few good systems for prices for slaves this one I am rather fond of it could be adapted with ease http://www.dnd.kismetrose.com/MySlaveCosts.html or was that a misspelling of slavic and I just seem racist...
    Its listed as a culture apparently. Kind of a rough grouping, but there will be slaves in the colonies. Since this setting has a firm basis in actual history slave prices will be based on historical prices, though.

  30. - Top - End - #930
    Pixie in the Playground
    Join Date
    Jun 2012

    Default Re: Crossroads: The New World

    Quote Originally Posted by zabbarot View Post
    Its listed as a culture apparently. Kind of a rough grouping, but there will be slaves in the colonies. Since this setting has a firm basis in actual history slave prices will be based on historical prices, though.
    that is what I was trying to say that it could be modified, however the modifiers for physical abilities, bulk purchase, age and skill could prove helpful asI doubt when looking up historic slave prices it would come up in such and organized fashion

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •