Support the GITP forums on Patreon
Help support GITP's forums (and ongoing server maintenance) via Patreon
Results 1 to 3 of 3
  1. - Top - End - #1
    Dwarf in the Playground
     
    Turgon9357's Avatar

    Join Date
    Jul 2011

    Default Spell Preparation Failure

    I've had an idea kicking around in my head for a while, and I haven't seen anything like it on the SRD. It's a sort of a spell failure mechanic, except it applies during spell preparation. Although this could apply to any spell caster, I specifically had the wizard in mind based on how wizards prepare their spells.

    Ordinarily, wizards need an environment free of distractions to prepare spells. Should such an environment be unavailable, the wizard can still try to prepare spells, although doing this involves a degree of risk. The player (or the GM, secretly) makes a concentration check. The precise difficulty of the check is known only to the GM, but generally depends on how distracting the environment is (bad weather, vermin infestation, etc.)

    If the roll is successful, the spells are prepared as normal. If the roll fails, however, any number of things can go wrong. The GM makes a series of rolls to determine the number of spells that have been prepared wrongly and what will happen if these botched spells are cast. The new spell effects should be similar to the intended effect (e.g., a fireball spell veers off-course or detonates before arriving at the intended destination).

    I confess that I spend more time thinking about playing and game mechanics more than I do actually playing, so I welcome ideas from those more experienced, especially with casters. Possible problems that come to mind include GM access to the spell list, the player feeling like they are just being trolled, and a strong dedication to roleplaying (with the players suspecting that the wizard has turned into a time bomb).

  2. - Top - End - #2
    Ogre in the Playground
    Join Date
    May 2011
    Location
    Somewhere Warm
    Gender
    Male

    Default Re: Spell Preparation Failure

    DM: "I can screw with the only way you contribute to anything at anytime in anyway that I please! :D"

    That doesn't sound very.. fun.

    I prefer fixes that actually reduce a Wizard's ability to screw with things, rather than just being annoying.
    On a quest to marry Asmodeus, lord of the Nine Hells, or die trying.

  3. - Top - End - #3
    Firbolg in the Playground
     
    Djinn_in_Tonic's Avatar

    Join Date
    Nov 2006
    Location
    Stuck in a bottle.
    Gender
    Male

    Default Re: Spell Preparation Failure

    Quote Originally Posted by Turgon9357 View Post
    I've had an idea kicking around in my head for a while, and I haven't seen anything like it on the SRD. It's a sort of a spell failure mechanic, except it applies during spell preparation. Although this could apply to any spell caster, I specifically had the wizard in mind based on how wizards prepare their spells.
    Alright. First thing first: state a goal. What's this supposed to accomplish, mechanically?

    Ordinarily, wizards need an environment free of distractions to prepare spells. Should such an environment be unavailable, the wizard can still try to prepare spells, although doing this involves a degree of risk. The player (or the GM, secretly) makes a concentration check. The precise difficulty of the check is known only to the GM, but generally depends on how distracting the environment is (bad weather, vermin infestation, etc.)
    Generally, if Skill Check A going wrong is going to make a player unable to use his or her class features, you'll find that player going to inordinate lengths to get every bonus to Skill Check A possible. This rule, if implemented, means one of two things: either every caster will just cast rope trick each morning and prepare spells in a pocket dimension, or casters will just maximize Concentration and pass the check every time.

    Regardless, having randomized magical effects potentially occur and turn spells into unpredictable, potentially harmful things when you might need them most isn't something that most D&D players enjoy having happen to them. I'd tend to steer clear of it, because I currently don't think this is anything CLOSE to worth the trouble it causes, and I'm not sure what your reasoning behind implementing it is.

    Ingredients

    2oz Djinn
    5oz Water
    1 Lime Wedge


    Instructions

    Pour Djinn and tonic water into a glass filled with ice cubes. Stir well. Garnish with lime wedge. Serve.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •