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  1. - Top - End - #121
    Barbarian in the Playground
     
    PowerGamer's Avatar

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    Default Re: Chapter One: Welcome to the Tavern

    Upon 3 more gargoyles entering the room, Azoth backs up to Liam. A studious psion does not belong in the front of the group
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  2. - Top - End - #122
    Ettin in the Playground
     
    BlackDragon

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    Default Re: Chapter One: Welcome to the Tavern

    This is looking less good... says Liam. So Mister... he pauses to allow Azoth to give him his name. ...what's your specialty? Because it seems we might be in a pickle. Upon hearing Enrik he turns his head. Come over here and show it to me, spell-caster; maybe we can help each other.
    Last edited by Gildedragon; 2013-02-27 at 06:12 PM.
    Handbook in Process:Getting the Facts Straight: A Guide to the Factotum

    Homebrew:
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    The Singular Band: There can be only one
    Khayal: A monster class worth playing


    Quote Originally Posted by Deophaun View Post
    Player: I'll use a classic ploy. "Help! Guards! He's having a seizure!"
    DM: You're the only one in the prison.
    Player: I'm very convincing.
    DM: And there are no guards.
    Player: But there's masonry.
    DM: It's not even animate, let alone sentient.
    Player: That's ok. I'll take the penalty.

  3. - Top - End - #123
    Barbarian in the Playground
     
    DruidGuy

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    Default Re: Chapter One: Welcome to the Tavern

    Enrik

    "Busy here!" Enrik shouts back to Liam as he rifles through the room. A moment later, he puts his fingers to his lips, whistles, and shouts, "Oubliet!" Surprisingly, the bird obediently flutters back over to him. Enrik holds the bag out to the bird and speaks to it in Infernal,

    Spoiler
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    "Give this to the doctor."


    The raven takes the bag in its beak and then flies over to Liam's position. It alights on the floor next to the professor and drops the bag on the ground.
    Last edited by Rjanag; 2013-02-27 at 06:21 PM.
    Sen, Siren Ranger [D&D 4e] (Threats to the Nentir Vale)
    Enrik, Human Sorceror [D&D 3.5e] (Tavern at the End of the Universe)

  4. - Top - End - #124
    Ettin in the Playground
     
    BlackDragon

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    Default Re: Chapter One: Welcome to the Tavern

    An empty pouch? Really? says Liam irked. Seeing the gargoyles are not behaving aggressively he levitates the pouch to his hand. The doctor lets a pleased. Yes. escape him; the amulet worked. Handling the pouch he examines it.
    Handbook in Process:Getting the Facts Straight: A Guide to the Factotum

    Homebrew:
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    The Singular Band: There can be only one
    Khayal: A monster class worth playing


    Quote Originally Posted by Deophaun View Post
    Player: I'll use a classic ploy. "Help! Guards! He's having a seizure!"
    DM: You're the only one in the prison.
    Player: I'm very convincing.
    DM: And there are no guards.
    Player: But there's masonry.
    DM: It's not even animate, let alone sentient.
    Player: That's ok. I'll take the penalty.

  5. - Top - End - #125
    Barbarian in the Playground
     
    PowerGamer's Avatar

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    Default Re: Chapter One: Welcome to the Tavern

    "I'm a kineticist. I study the flow of energy. I'm also able to control it somewhat as well." Azoth tells Liam without taking his eyes off the statues
    Last edited by PowerGamer; 2013-02-27 at 07:29 PM.
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  6. - Top - End - #126
    Barbarian in the Playground
     
    Dark Hawk799's Avatar

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    Default Re: Chapter One: Welcome to the Tavern

    Lindara moves north to the other door leading to the East,
    Spoiler
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    Move to AL-10
    and opens the door if possible.
    There are many perks to being a dragonslayer.


  7. - Top - End - #127
    Barbarian in the Playground
     
    artofregicide's Avatar

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    Default Re: Chapter One: Welcome to the Tavern

    Enrik, having sent his raven on its way, opens the door to the next room. What he sees is a ruined bathroom, the pipes sticking out of the walls, the tiling broken with large gaps plummeting out of view. Worse yet, a roaring gust of wind sprays shards of broken glass towards him, dangerous to his unprotected skin.

    Glass Shards
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    DC 15 reflex save to close the door, or 1d4 slashing damage + blindness 1 round


    Lindara attempts to open to the next door, but finds it to be both locked and far more secure than the last one. She can either attempt to pick the lock, find a key, or simply bash it down.

    But there are more pressing matters. So far, any attempt to communicate has failed with the Gargoyles, and they now number five. All have moved closer, their movements heavy but determined. They seem as curious as they do wary, but their movements seem to imply they aren't afraid of you.

    Hostile Intent: Azoth
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    While you do not pick up full hostility, it seems that the Gargoyles are becoming more defensive, and frustrated by the communication issues. This could break into actual hostility with even a small misunderstanding.
    "If I've learned anything, it's to fear nothing."

    Plays in Noble Trouble

  8. - Top - End - #128
    Barbarian in the Playground
     
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    Default Re: Chapter One: Welcome to the Tavern

    "Liam, my good sir," Azoth says ina slightly worried voice, "Tthey sseem to be slightly upset with our little problem communicating wwith them... I fear any mistakes nnow... Won't end well for either of us"
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  9. - Top - End - #129
    Ettin in the Playground
     
    BlackDragon

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    Default Re: Chapter One: Welcome to the Tavern

    What do you propose we do? he asks, looking at the bag before tucking it into his belt. I can try to parrot things back at them, but not sure how that would be received if things are as tense as you say. With a sigh he begins to walk up to them, hands open, showing himself to be unarmed and without hostile intent.

    Spoiler
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    Int check to try to repeat their speech at them. (1d20+5)[23]
    What knowledge to recognize the symbol on the bag?
    Handbook in Process:Getting the Facts Straight: A Guide to the Factotum

    Homebrew:
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    The Singular Band: There can be only one
    Khayal: A monster class worth playing


    Quote Originally Posted by Deophaun View Post
    Player: I'll use a classic ploy. "Help! Guards! He's having a seizure!"
    DM: You're the only one in the prison.
    Player: I'm very convincing.
    DM: And there are no guards.
    Player: But there's masonry.
    DM: It's not even animate, let alone sentient.
    Player: That's ok. I'll take the penalty.

  10. - Top - End - #130
    Barbarian in the Playground
     
    Moonwolf727's Avatar

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    Default Re: Chapter One: Welcome to the Tavern

    Gull notices the approaching and increasingly talkative gargoyles have added another three to their group and reacts in the way you would expect of him, or any sane man, and ducks lower behind the desk in an attempt to not be noticed. "You have been many different people over the centuries, none of them were sane."

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    Yeah, sorry I didn't post sooner. My only excuse is that I had laptop troubles.

    Hide check: (1d20+11)[24]
    Search check: (1d20)[7] (If I can't search and hide then I will just hide instead.)
    Last edited by Moonwolf727; 2013-05-17 at 12:51 PM.
    Avatar by Grinner

  11. - Top - End - #131
    Barbarian in the Playground
     
    Dark Hawk799's Avatar

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    Default Re: Chapter One: Welcome to the Tavern

    Lindara, seeing how strong this door is, tries to kick it down.
    Spoiler
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    Str Check (1d20+2)[18]
    There are many perks to being a dragonslayer.


  12. - Top - End - #132
    Barbarian in the Playground
     
    artofregicide's Avatar

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    Default Re: Chapter One: Welcome to the Tavern

    Once again, Gull disappears behind the desk, and but tries to continue his search, but the squeaking drawer scares him from pursuing that course of action further. Regardless, the Gargoyles seem to have little interest in the strange skittish man.

    The Doctor seems to have a little more success. He seems to get the gist of the Gargoyle's speech, which is very primitive and repetitive, and is possibly able to parrot words back at them.

    Liam Morgan:
    Spoiler
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    You understand this from the Gargoyle: You are intruding/breaking into their territory, and they want to know if you want to challenge/fight one of them in order to prove that you're brave/strong enough to warrant letting through without hassle. Otherwise, he seems to want tribute of some sort.

    In order to speak to them, it'll be another INT check, but an additional +2 for being able to comprehend some of their words.


    The Angelic woman smashes into the door, but it holds firm, though the frame seems to weaken and you can hear the lock bend. Nevertheless the door stands.

    Enrik pushes open the door, only to receive a face-full of razor sharp glass shards, cutting his skin, and powdered glass dust blinding him. Luckily, he is holding the door frame, or he could have stumbled into the pit before him. He closes the door, embedding with four small glass shards and bleeding in several more places, but nothing life threatening.
    "If I've learned anything, it's to fear nothing."

    Plays in Noble Trouble

  13. - Top - End - #133
    Ettin in the Playground
     
    BlackDragon

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    Default Re: Chapter One: Welcome to the Tavern

    They want gifts or one on one combat? I think. Fairly certain anyway. Anyone feel up to the challenge? I am afraid I have no gifts, really. I might not be the best warrior but I don't think I'd do too badly; I fared fairly well in duels. Liam asks his team.
    Handbook in Process:Getting the Facts Straight: A Guide to the Factotum

    Homebrew:
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    The Singular Band: There can be only one
    Khayal: A monster class worth playing


    Quote Originally Posted by Deophaun View Post
    Player: I'll use a classic ploy. "Help! Guards! He's having a seizure!"
    DM: You're the only one in the prison.
    Player: I'm very convincing.
    DM: And there are no guards.
    Player: But there's masonry.
    DM: It's not even animate, let alone sentient.
    Player: That's ok. I'll take the penalty.

  14. - Top - End - #134
    Barbarian in the Playground
     
    Dark Hawk799's Avatar

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    Default Re: Chapter One: Welcome to the Tavern

    I don't have any gifts but I would fair well in one-on-one combat, if it came to that.
    There are many perks to being a dragonslayer.


  15. - Top - End - #135
    Ettin in the Playground
     
    BlackDragon

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    Default Re: Chapter One: Welcome to the Tavern

    Liam beckons Lindara closer. I dont think any of us came with treasures on hand. Now, I don't expect it is supposed to be lethal combat. That is to say, don't kill it. he says before returning to his pidgin negotiations, trying to understand the rules of engagement.

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    (1d20+7)[25]
    Handbook in Process:Getting the Facts Straight: A Guide to the Factotum

    Homebrew:
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    The Singular Band: There can be only one
    Khayal: A monster class worth playing


    Quote Originally Posted by Deophaun View Post
    Player: I'll use a classic ploy. "Help! Guards! He's having a seizure!"
    DM: You're the only one in the prison.
    Player: I'm very convincing.
    DM: And there are no guards.
    Player: But there's masonry.
    DM: It's not even animate, let alone sentient.
    Player: That's ok. I'll take the penalty.

  16. - Top - End - #136
    Barbarian in the Playground
     
    PowerGamer's Avatar

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    Default Re: Chapter One: Welcome to the Tavern

    Azoth stands by, ready to defend himself if needed.
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  17. - Top - End - #137
    Barbarian in the Playground
     
    DruidGuy

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    Default Re: Chapter One: Welcome to the Tavern

    Enrik

    Enrik stumbles back into the room, momentarily stunned with surprise at the sight he had seen in the other room. He leans against the wall and blinks the grit out of his eyes until he can see again. Then he goes back out into the main room.

    "You really want to fight that?" he says to Liam and Lindara, gesturing to the nearest gargoyle. "Well... better you than me." He lets the others discuss their plans a moment longer, then he interjects, "Do you know what's outside this inn? Absolutely nothing. In that room there are holes in the floor, with a pit of nothing below. This is no ordinary place."

    Finally, while the others try to negotiate with the gargoyles, Enrik opens the envelope he found in the bedroom and tries to read its contents. He tries his best not to destroy the seal, just in case any of the others want to see its design.

    OOC:
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    Waits one round and then goes out to AC16.
    Last edited by Rjanag; 2013-03-01 at 07:10 PM.
    Sen, Siren Ranger [D&D 4e] (Threats to the Nentir Vale)
    Enrik, Human Sorceror [D&D 3.5e] (Tavern at the End of the Universe)

  18. - Top - End - #138
    Barbarian in the Playground
     
    Moonwolf727's Avatar

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    Default Re: Chapter One: Welcome to the Tavern

    Gull stays hidden and otherwise does nothing.
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  19. - Top - End - #139
    Barbarian in the Playground
     
    Dark Hawk799's Avatar

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    Default Re: Chapter One: Welcome to the Tavern

    Lindara moves to AB-21 and waits to find out the rules for the "duel".
    There are many perks to being a dragonslayer.


  20. - Top - End - #140
    Barbarian in the Playground
     
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    Default Re: Chapter One: Welcome to the Tavern

    The room shakes, and you hear more movement on the roof. This is louder, and heavier than the other movements. In a moment you realize that the sound is coming from inside the roof, inside the building, between the floors.

    Bits of tile fall from above as a large creature crawls out a well worn hole the ceiling and drops down behind the other gargoyles. This creature appears to be a fellow Gargoyle, but is much larger than its kin, with long sweeping horns and tusks, made of out stone. Without further inspection, it is hard to tell why the creature is larger and stronger: size, gender, related race, or some sort of magical condition.

    Regardless, this seems to be their leader, and it speaks to the others, assessing the situation, before seeming to give approval.

    The talkative Gargoyle moves forward, it apparently accepts the challenge. It waits for the others to clear the way between it and Lindara.

    Enrik
    Spoiler
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    Since your sorcerer was basically blind-sided by the faceful of glass, it makes sense that he didn't get a proper look at what was below. Obviously, it's a long drop, but you will eventually notice there is something at the bottom. That said, Enrik won't know that until he gets a better (hopefully non-painful) look.


    Liam
    Spoiler
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    You successfully nominated Lindara as the challenger, and the Gargoyle motions that you need to all move away so the two can fight uninterrupted. As far as you can tell, this isn't a fight to the death. You also pick up from the "Leader" that the others seem to all refer to it by the same name, and it clearly is dominant. It seems to be very okay with the duel.


    Azoth
    Spoiler
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    You notice that the talkative gargoyle has hostile intent, but not towards you. It seems to be waiting on you to move out of the way before it fights, likely Lindara
    "If I've learned anything, it's to fear nothing."

    Plays in Noble Trouble

  21. - Top - End - #141
    Ettin in the Playground
     
    BlackDragon

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    Default Re: Chapter One: Welcome to the Tavern

    He looks at the large gargoyle and turns to the paladin. You go him them lady Lindara. cheers on Liam, stepping away. No one intervene, it is not to the death, and insulting them would be unwise. he calls out, loudly, so all his companions can hear. Thrilled at the idea of seeing such a formidable gargoyle fight he squats at the edge of the circle, making quick sketches of the gargoyle on the loose paper.
    Handbook in Process:Getting the Facts Straight: A Guide to the Factotum

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    The Singular Band: There can be only one
    Khayal: A monster class worth playing


    Quote Originally Posted by Deophaun View Post
    Player: I'll use a classic ploy. "Help! Guards! He's having a seizure!"
    DM: You're the only one in the prison.
    Player: I'm very convincing.
    DM: And there are no guards.
    Player: But there's masonry.
    DM: It's not even animate, let alone sentient.
    Player: That's ok. I'll take the penalty.

  22. - Top - End - #142
    Barbarian in the Playground
     
    DruidGuy

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    Default Re: Chapter One: Welcome to the Tavern

    Enrik

    While he is still hestitant to give up any of his things if he doesn't have to, Enrik also begins feeling apprehensive about the consequences of dueling. "What happens to us if she loses?" he asks Liam.
    Sen, Siren Ranger [D&D 4e] (Threats to the Nentir Vale)
    Enrik, Human Sorceror [D&D 3.5e] (Tavern at the End of the Universe)

  23. - Top - End - #143
    Ettin in the Playground
     
    BlackDragon

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    Default Re: Chapter One: Welcome to the Tavern

    We get to give a gift, tribute, which I doubt any of us has, or we fight he speculates, quickly jotting down his notes in his pidgin Terran. If we're lucky they allow us to try someone else one on one. But this is, as far as I understand, a test of our mettle and bravery.
    Handbook in Process:Getting the Facts Straight: A Guide to the Factotum

    Homebrew:
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    The Singular Band: There can be only one
    Khayal: A monster class worth playing


    Quote Originally Posted by Deophaun View Post
    Player: I'll use a classic ploy. "Help! Guards! He's having a seizure!"
    DM: You're the only one in the prison.
    Player: I'm very convincing.
    DM: And there are no guards.
    Player: But there's masonry.
    DM: It's not even animate, let alone sentient.
    Player: That's ok. I'll take the penalty.

  24. - Top - End - #144
    Barbarian in the Playground
     
    PowerGamer's Avatar

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    Default Re: Chapter One: Welcome to the Tavern

    "Mi'lady, only the one is hostile. But only towards you. I assume it's because of the duel. I wish you luck" Says Azoth as removes himself and hides behind a fallen pillar.

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    Move Y22 (I think)
    Last edited by PowerGamer; 2013-03-02 at 07:49 PM.
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  25. - Top - End - #145
    Barbarian in the Playground
     
    Dark Hawk799's Avatar

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    Default Re: Chapter One: Welcome to the Tavern

    Initiative:(1d20+0)[15]
    There are many perks to being a dragonslayer.


  26. - Top - End - #146
    Barbarian in the Playground
     
    artofregicide's Avatar

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    Default Re: Chapter One: Welcome to the Tavern

    The talkative Gargoyle howls, and the others join in unison, a primitive sort of encouragement or boasting.

    Then it begins to circle Lindara, its long arms grasping, but not yet attacking. It tries to keep the higher ground, using the terrain to its benefit.

    Luckily, the angelic woman is by far more swift than the creature, whose bulky frame and sluggish reaction leaves it open to attack.

    Mechanics:
    Spoiler
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    Initiative (1d20+1)[4]

    The Gargoyle is considered flatfooted for your first attack.
    Last edited by artofregicide; 2013-03-05 at 02:48 PM.
    "If I've learned anything, it's to fear nothing."

    Plays in Noble Trouble

  27. - Top - End - #147
    Barbarian in the Playground
     
    Dark Hawk799's Avatar

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    Default Re: Chapter One: Welcome to the Tavern

    What is the penalty for doing non-lethal? Subtract this number from the attack to get real result. Lindara strikes her target. 1d20+5-2 (power attack-2 attack +4 damage) (1d20+5)[17](22)

    edit: I forgot to add in the -2 for power attack so I'm a -2 to the attack (20 attack)
    Edit 2: Move to AA-24
    Last edited by Dark Hawk799; 2013-03-05 at 05:04 PM.
    There are many perks to being a dragonslayer.


  28. - Top - End - #148
    Barbarian in the Playground
     
    artofregicide's Avatar

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    Default Re: Chapter One: Welcome to the Tavern

    Lindara charges forward, swinging the flat of her blade against the creature's head, a curving arc of steel that ends in a resounding clatter of metal against stone. She has effectively closed the distance between the two.

    The creature reels as the blow strikes it, completely unprepared for Lindara's swiftness and precision, even while using the blade in a non-lethal fashion.

    Mechanics and OOC:
    Spoiler
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    If you don't mind, please hide your mechanics in spoilers. Keeps with the spirit of things.

    Regardless, you hit. The penalty is for nonlethal with a lethal weapon is -4, so you're at 16, but you still hit (he's flatfooted, for one).

    Roll damage normally. The Gargoyle has damage reduction magic, and I think your weapon is only masterwork, so it will be subtracted from your damage.


    The other Gargoyles emit the same howl from before, it seems they are quite enjoying the fight.

    Emitting a half snarl, half trumpet-sound, the Gargoyle launches itself at Lindara with both its arms ending in hammer-like closed fists. The creature moves incredibly quickly for its clumsy appearance.

    Unfortunately, such speed did not come with balance, and the creature stumbles as it attempts to strike Lindara, providing her with a second chance to strike it.

    Mechanics and OOC:
    Spoiler
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    (1d20+4)[5] AC 14: Miss, Fumble

    (2d6+6)[16] Missed: Ignore

    Lindara get's a free AoO.
    Last edited by artofregicide; 2013-03-05 at 05:09 PM.
    "If I've learned anything, it's to fear nothing."

    Plays in Noble Trouble

  29. - Top - End - #149
    Barbarian in the Playground
     
    Dark Hawk799's Avatar

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    Default Re: Chapter One: Welcome to the Tavern

    Spoiler
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    Damage for first attack:(2d6+6)[9]


    Taking advantage of the Gargoyles attack she makes another attack

    Spoiler
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    [roll]1d20[/roll]
    Damage if attack hits
    [roll]2d6+6[/roll]


    OOC
    Spoiler
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    Edit: So I rolled my attack on the OOC thread because this die roller seems to be down.
    Last edited by Dark Hawk799; 2013-03-05 at 08:22 PM.
    There are many perks to being a dragonslayer.


  30. - Top - End - #150
    Barbarian in the Playground
     
    DruidGuy

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    Default Re: Chapter One: Welcome to the Tavern

    Enrik

    Considering the skittish way he had behaved when first arriving in the inn, and when threatened by Jade, and again when first arriving here... Enrik looks surprisingly calm as Lindara and the gargoyle come to blows. While does not leave the cover of his pillar, he also is not sweating or losing control like he was before. Apparently combat or dangerous situations don't bother him as long as they're sufficiently far away from his person.

    With a flick of his wrists, Enrik sends the floating balls of light south, until they are hovering several feet above the combatants, shedding light on the arena.

    Spoiler
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    Putting the dancing lights at AA24, 5 feet above Lindara's head (so I guess in the 3rd square up.


    Oubliet flies over and, with the usual noisy flurry of feathers, alights on Enrik's shoulder. "Like watching Jeanne fight again?" the raven says. "And will you abandon her as well?" Enrik swats the bird, causing it to flap its wings to keep its balance, although it remains on his shoulder. "You cannot mention her name," he barks. "Besides," he adds after a moment's thought, "this creature seems perfectly manageable."
    Sen, Siren Ranger [D&D 4e] (Threats to the Nentir Vale)
    Enrik, Human Sorceror [D&D 3.5e] (Tavern at the End of the Universe)

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