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  1. - Top - End - #1
    Barbarian in the Playground
     
    Frathe's Avatar

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    Default Jackal-headed desert scavenger race (3.5, PEACH)

    Anubid
    Anubid, 1st-Level Warrior
    Size/Type:Medium Humanoid
    Hit Dice:1d8+2 (6 hp)
    Initiative:+0
    Speed:30 ft. (6 squares)
    Armor Class:15 (+3 studded leather, +2 heavy shield), touch 10, flat-footed 15
    Base Attack/Grapple:+1/+2
    Attack:Flail +3 melee (1d8+1) or bolas +1 ranged (1d4+1) or bite +2 melee (1d6+1)
    Full Attack:Flail +3 melee (1d8+1) or bolas +1 ranged (1d4+1) or bite +2 melee (1d6+1)
    Space/Reach:5 ft./5 ft.
    Special Attacks:—
    Special Qualities:Darkvision 60 ft., scent
    Saves:Fort +4*, Ref +0, Will -1
    Abilities:Str 13, Dex 11, Con 14, Int 10, Wis 9, Cha 6
    Skills:Knowledge (geography) +1*, Knowledge (nature) +1*, Listen +1, Spot +1, Survival +0*
    Feats:Weapon Focus (flail), TrackB
    Environment:Warm desert
    Organization:Gang (4-9), band (10-100 plus 100% noncombatants plus 1 3rd-level sergeant per 20 adults and 1 leader of 4th-6th level), warband (10-24), or tribe (40-400 plus 100% noncombatants plus 1 3rd-level sergeant per 20 adults, 1 or 2 lieutenants of 4th or 5th level, 1 leader of 6th-8th level
    Challenge Rating
    Treasure:Standard
    Alignment:Often neutral or chaotic neutral
    Advancement:By character class
    Level Adjustment:+0

    Anubids are jackal-headed desert nomads and scavengers that consume the corpses of the dead.

    Combat
    Anubids are rarely spellcasters, nor do they charge headfirst into combat. Instead, they prefer to work alone or from the sidelines in a way that befits their nomadic nature. Anubids are often not the most charming of comrades, due to their general isolation from other races, preference for solitude, and carrion-eating. However, they are undeniably tough, having survived in a harsh desert climate on a diet of decayed raw meat.

    Anubid Characters
    Anubid characters possess the following racial traits.
    • +2 Constitution, -2 Charisma.
    • Medium size.
    • An anubid’s base land speed is 30 feet.
    • Darkvision 60 ft.
    • Scent.
    • Desert Lore: Anubids gain a +1 racial bonus on Knowledge (geography), Knowledge (nature), and Survival checks.
    • Weapon Familiarity: Anubids treat bolas and khopeshes as martial weapons, rather than exotic weapons.
    • +2 racial bonus on saving throws against poison and +4 racial bonus on saving throws against death effects and negative energy effects. *Not reflected in the saving throw numbers given here.
    • Gains Track as a bonus feat.
    • Automatic Languages: Common. Bonus Languages: Dwarven, Goblin, Orc, Ignan, Terran.
    • Favored Class: Ranger.

    The anubid warrior presented here had the following ability scores before racial adjustments: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8.

    {table=head] Race | Adulthood | Barbarian/Rogue/Sorcerer | Bard/Fighter/Paladin/Ranger | Cleric/Druid/Monk/Wizard
    Anubid | 20 years | +2d6 | +3d6 | +4d6
    [/table]

    {table=head] Race | Middle Age | Old | Venerable | Maximum Age
    Anubid | 58 years | 85 years | 112 years | +3d20years
    [/table]

    {table=head] Race | Base Height | Height Modifier | Base Weight | Weight Modifier
    Anubid, male | 4' 11" | +2d10 | 110 lb. | x(2d4) lb.
    Anubid, female | 4' 7" | +2d10 | 80 lb. | x(2d4) lb.
    [/table]
    Last edited by Frathe; 2013-02-04 at 12:32 PM.

  2. - Top - End - #2
    Barbarian in the Playground
     
    Frathe's Avatar

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    Default Re: Jackal-headed desert scavenger race (3.5, PEACH)

    Check out my other Egypt-themed thread here!
    Last edited by Frathe; 2013-02-01 at 02:47 AM.

  3. - Top - End - #3
    Dwarf in the Playground
     
    SwashbucklerGuy

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    Default Re: Jackal-headed desert scavenger race (3.5, PEACH)

    Why the dire-flail and not the khopesh or blowgun as a familiar weapon? Other than that, me am make like this muchly!
    Last edited by Xaotiq1; 2013-02-01 at 11:13 AM.
    "Bender knows love, and love doesn't share itself with the world. Love is suspicious, love is needy. Love is fearful, love is greedy. My friends, there is no great love without great jealousy!"- Bender Bending Rodriguez

  4. - Top - End - #4
    Barbarian in the Playground
     
    Frathe's Avatar

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    Default Re: Jackal-headed desert scavenger race (3.5, PEACH)

    Quote Originally Posted by Xaotiq1 View Post
    Why the dire-flail and not the khopesh or blowgun as a familiar weapon? Other than that, me am make like this muchly!
    Because the god Anubis carries a flail. That's what he's holding in this picture:

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    Maybe that's not the best reason, though.

    I'm glad you like it (if that's what you mean)!
    Last edited by Frathe; 2013-02-03 at 09:40 PM.

  5. - Top - End - #5
    Firbolg in the Playground
     
    Djinn_in_Tonic's Avatar

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    Default Re: Jackal-headed desert scavenger race (3.5, PEACH)

    Quote Originally Posted by Frathe View Post
    Because the god Anubis carries a flail. That's what he's holding in this picture:
    I'd pick a different weapon (Khopesh would indeed be a decent choice), because the flail wasn't really an Egyptian weapon: Anubis carries a farming flail, and I don't believe it was supposed to be used. In Egypt the flail was a symbol of sorts: it was part of the crook + flail combo that was a pharaoh's symbol of power. I suspect Anubis carries one for a similar reason.

    That said, I like the race. Quite a bit, actually. Well done. Although I might shift the save bonus to saves against death effects and negative energy effects, just for the Anubis theme.

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  6. - Top - End - #6
    Barbarian in the Playground
     
    Frathe's Avatar

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    Default Re: Jackal-headed desert scavenger race (3.5, PEACH)

    Quote Originally Posted by Djinn_in_Tonic View Post
    I'd pick a different weapon (Khopesh would indeed be a decent choice), because the flail wasn't really an Egyptian weapon: Anubis carries a farming flail, and I don't believe it was supposed to be used. In Egypt the flail was a symbol of sorts: it was part of the crook + flail combo that was a pharaoh's symbol of power. I suspect Anubis carries one for a similar reason.

    That said, I like the race. Quite a bit, actually. Well done. Although I might shift the save bonus to saves against death effects and negative energy effects, just for the Anubis theme.
    Yeah, I know that's not the weapon-type flail, but if you look into the history, the weapon came directly from the farming implement. That said, I do agree the khopesh is a better choice; it's actually a weapon the Egyptians used. I've made the change.

    I would suspect Anubis also carries a flail because of his connotations of rebirth, as tied into the soil of the Nile and farming; that's speculative, though.

    The saving throw is against poisons because I figured carrion = poisonous. I'll consider the bonus vs. death effects. It's a good idea, but I'm not sure either way how far I want to take the god theme.

    I appreciate the praise!
    Last edited by Frathe; 2013-02-02 at 12:02 AM.

  7. - Top - End - #7
    Barbarian in the Playground
     
    Frathe's Avatar

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    Default Re: Jackal-headed desert scavenger race (3.5, PEACH)

    Based on Djinn's suggestion, I've added a racial bonus versus death effects and negative energy effects, but kept a lesser version of the bonus against poison.

    Does anyone else have any comments?

  8. - Top - End - #8
    Orc in the Playground
     
    BlackDragon

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    Default Re: Jackal-headed desert scavenger race (3.5, PEACH)

    If you want flails to be significant to the culture and image of the Anubids, there might be a place for them in racial feats.

  9. - Top - End - #9
    Barbarian in the Playground
     
    Frathe's Avatar

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    Default Re: Jackal-headed desert scavenger race (3.5, PEACH)

    Quote Originally Posted by Durazno View Post
    If you want flails to be significant to the culture and image of the Anubids, there might be a place for them in racial feats.
    Any suggestions on specifics? Would Two-Weapon Fighting, specially applying to only Dire Flail use, seem appropriate?

    After some inquiries in the 3.5 forum, I have figured out that I did the skills wrong. I have now revised them; do they look right now?

  10. - Top - End - #10
    Orc in the Playground
     
    BlackDragon

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    Default Re: Jackal-headed desert scavenger race (3.5, PEACH)

    Not right offhand. Dire flails are kind of feat-intensive to use, though, so perhaps a feat that rolls proficiency and two-weapon-fighting (as you say, only for this weapon) together could work.

  11. - Top - End - #11
    Ogre in the Playground
     
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    Default Re: Jackal-headed desert scavenger race (3.5, PEACH)

    Nice. Melike

    One thing though.
    Thematically, seems to me like darkvision would go along (better than lowlight vision) with the +4 vs. death/negative energy effects.


    Also, you didn't specify age/height/weight details.

  12. - Top - End - #12
    Barbarian in the Playground
     
    Frathe's Avatar

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    Default Re: Jackal-headed desert scavenger race (3.5, PEACH)

    Quote Originally Posted by nonsi View Post
    Nice. Melike

    One thing though.
    Thematically, seems to me like darkvision would go along (better than lowlight vision) with the +4 vs. death/negative energy effects.


    Also, you didn't specify age/height/weight details.
    Glad ya like it! I agree about the darkvision and I've changed it; the low-light vision was a holdover from me copying the dog special qualities.

    Didn't even think about age/height/weight tables. I've made some now and put them in the original post. How do they look, everyone?

  13. - Top - End - #13
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    Default Re: Jackal-headed desert scavenger race (3.5, PEACH)

    Quote Originally Posted by Frathe View Post
    Glad ya like it! I agree about the darkvision and I've changed it
    Still missing from the racial traits specification.


    Quote Originally Posted by Frathe View Post
    Didn't even think about age/height/weight tables. I've made some now and put them in the original post. How do they look, everyone?
    Maybe it's just me, but I'd kinda imagine Anubids to be a bit taller on the average than humans.
    I also don't think they should be stockier (in terms of height-weight proportion). Jackalheads are always portrayed as slender figures (Jackal are, in any case).

  14. - Top - End - #14
    Barbarian in the Playground
     
    Frathe's Avatar

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    Default Re: Jackal-headed desert scavenger race (3.5, PEACH)

    Quote Originally Posted by nonsi View Post
    Still missing from the racial traits specification.
    Fixed.

    Quote Originally Posted by nonsi View Post
    Maybe it's just me, but I'd kinda imagine Anubids to be a bit taller on the average than humans.
    I also don't think they should be stockier (in terms of height-weight proportion). Jackalheads are always portrayed as slender figures (Jackal are, in any case)
    I see your point. I was sort of thinking of tough, sturdily-built beastmen, but I should probably tailor it more to the specific animal. I'll go make some changes.

    Edit: How's it look now?
    And another question: I was considering that maybe, with the Anubis and bonus-versus-death-effects theming, they should have exceptionally long lifespans. Thoughts?
    Last edited by Frathe; 2013-02-04 at 12:21 PM.

  15. - Top - End - #15
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    Default Re: Jackal-headed desert scavenger race (3.5, PEACH)

    Quote Originally Posted by Frathe View Post
    Edit: How's it look now?
    And another question: I was considering that maybe, with the Anubis and bonus-versus-death-effects theming, they should have exceptionally long lifespans. Thoughts?
    Saved it just in case you have any ideas of making changes

  16. - Top - End - #16
    Barbarian in the Playground
     
    Frathe's Avatar

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    Default Re: Jackal-headed desert scavenger race (3.5, PEACH)

    Quote Originally Posted by nonsi View Post
    Saved it just in case you have any ideas of making changes
    I'm probably not gonna change it further. My brother convinced me against the long lifespans; he said that they're attuned to death, rather than opposed to it, so they should just die peacefully at a normal age. Maybe they'd know when their death was coming, but that doesn't really work in D&D.
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  17. - Top - End - #17
    Barbarian in the Playground
     
    Frathe's Avatar

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    Default Re: Jackal-headed desert scavenger race (3.5, PEACH)

    Just learned about Marruspawn in Sandstorm. Also desert-dwelling jackal-headed humanoids. Dang it, all my good ideas are taken.
    Quote Originally Posted by Doxkid View Post
    You have created an abomination the likes of which this world was not prepared for.

    What have you DONE?!

  18. - Top - End - #18
    Ogre in the Playground
     
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    Default Re: Jackal-headed desert scavenger race (3.5, PEACH)

    You still got my vote.
    The Anubid is a solid LA +0 race, and no thanks on racial HD, LA or class features shoved down my throat.

    You did a decent job here. Be good with it.

  19. - Top - End - #19
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    Byzantine's Avatar

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    Default Re: Jackal-headed desert scavenger race (3.5, PEACH)

    A player of mine (for Eternus, no less) is looking at playing an anubid, and I I must say I prefer them over marruspawn. Plus, all of the racial traits for anubids are laid out, versus reverse engineering them from the statblock. My only suggestion is to add heat endurance to them. (Unearthed Arcana, Heat Endurance: Members of desert races gain a +4 racial bonus on Fortitude saves made to resist the effects of hot weather.)

    Alternately, they could gain the Heat Endurance feat (from Sandstorm) as a bonus racial feat. Comes out to roughly the same thing.
    Last edited by Byzantine; 2013-11-22 at 11:02 PM.
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    Ogre in the Playground
     
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    Default Re: Jackal-headed desert scavenger race (3.5, PEACH)

    Quote Originally Posted by Byzantine View Post
    A player of mine (for Eternus, no less) is looking at playing an anubid, and I I must say I prefer them over marruspawn. Plus, all of the racial traits for anubids are laid out, versus reverse engineering them from the statblock. My only suggestion is to add heat endurance to them. (Unearthed Arcana, Heat Endurance: Members of desert races gain a +4 racial bonus on Fortitude saves made to resist the effects of hot weather.)

    Alternately, they could gain the Heat Endurance feat (from Sandstorm) as a bonus racial feat. Comes out to roughly the same thing.
    The Anubid is already as high as LA 0 can tolerate.

    Your suggestion seems interesting and appropriate, but how about the following suggestion:
    The Anubid loses Track as bonus feat. Instead it gains Heat Endurance and Improved Heat Endurance as bonus feats the instance it fulfills the prereqs. This way, it's not too front loaded at 1st level and it enjoys a balanced benefit.

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    Default Re: Jackal-headed desert scavenger race (3.5, PEACH)

    So... non-evil gnolls, basically?

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