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  1. - Top - End - #1
    Orc in the Playground
    Join Date
    Dec 2011
    Location
    Maryland

    Lightbulb MLP, the 3.5 project (PEACH)

    Hi, I am Zetsu1919, I have been brought into the world of my little pony by my best friend about 4 months ago, as a few of you know I have already created a Timber wolf, find it here. Sitting in my head for a while has been the idea of creating my little pony in D&d ever since I found the web comic friendship is dragons , and read through the various mlp rpg's. here , and here. As well as here. I also found an attempt at creating mlp in 3.5. here. So I have taken it upon myself to create quite a bit more than just races, but due to time constraints, my own procrastination, my eagerness to show my progress, and my need of feedback, I only have races right now, so stay tuned!

    Ponykind
    ponykind refers to any race that receives a “cutie mark” as a racial ability

    Earth Pony
    Spoiler
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    fluff: Will be added later

    - +2 Con, +2 Str
    - Skilled- 4 extra skill points at 1st level and 1 extra skill point at each additional level
    - Quick learner- 1 bonus feat of any kind that you qualify for
    - Special talent- gain one cutie mark
    - Small- As a Small creature, an earth pony gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but she uses smaller weapons than humans use, and her lifting and carrying limits are not limited, due to being a quadruped.
    -durable- an earth ponies hardy nature grants it endurance as a bonus feat, gains resistance 5 to fire, and frost damage, and damage reduction 2/-
    - Quadruped: Because they are quadruped, earth ponies can carry as much as a Medium-sized creature of the same strength score. Furthermore, they receive a +4 bonus to grapple checks when defending and when resisting trip attempts and bull rushes.
    - 30 ft base land speed
    - nonlethal- anytime you would deal damage to a living creature, it is dealt as non-lethal damage, even if you are using a method of damage that can't normally be non-lethal, like magic or a weapon. you can force yourself to deal lethal damage, but at a -4 to hit and to damage.
    - Hoof use- Even though they lack hands, all ponies may manipulate objects with their mouths, hooves, tails, or wings as if they had two workable hands.
    - +2 racial bonus to one skill of your choice
    - 2 natural hoof attacks for 1d4 each.
    - Even though they are magical beasts, Earth ponies are treated as humanoids for mechanical effects, and do not gain low-light vision or darkvision.
    +1 LA


    Pegasus Pony
    Spoiler
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    fluff: Will be added later

    - +2 Dex, +2 Cha, -2 Con
    - Special talent- you gain a curie mark
    - Small- As a Small creature, a Pegasus pony gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but she uses smaller weapons than humans use, and her lifting and carrying limits are not limited, due to being a quadruped.
    - Quadruped: Because they are quadruped, Pegasus ponies can carry as much as a Medium-sized creature of the same strength score. Furthermore, they receive a +4 bonus to grapple checks when defending and when resisting trip attempts and bull rushes.
    - 30 ft base land speed
    - Flight speed of 40 ft (average)
    - nonlethal- anytime you would deal damage to a living creature, it is dealt as non-lethal damage, even if you are using a method of damage that can't normally be non-lethal, like magic or a weapon. you can force yourself to deal lethal damage, but at a -4 to hit and to damage.
    - Hoof use- Even though they lack hands, all ponies may manipulate objects with their mouths, hooves, tails, or wings as if they had two workable hands.
    - +2 racial bonus to balance, and tumble
    - 2 natural hoof attacks for 1d3 each.
    - Even though they are magical beasts, pegasus ponies are treated as humanoids for mechanical effects, and do not gain low-light vision or darkvision.
    +1 LA


    Unicorn pony
    Spoiler
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    fluff: Will be added later

    - +2 Cha, +2 Int, -2 Str
    - Telekinesis (sp): a Unicorn Pony may activate an ability that is similar to greater mage hand, it works exactly as the spell with the following exceptions. it can lift 10 Ib. per caster level, has an effective strength equal to the unicorns intelligence score, and may opt to hold multiple objects instead, as if concentrating on a number of mage hands at once equal to one half her caster level. the caster level is equal to your character level (+1 from enhanced magic)
    - Unicorn magic (sp): A unicorn pony gets a spell-like ability with a saving throw DC of 11 + highest mental ability score modifier, with a caster level equal to her character level (+1 from enhanced magic). Choose a 1st level spell from the sorcerer/wizard spell list, you can use this as a spell-like ability at-will, once per minute. this spell is cast as though affected by the silent spell feat and the still spell feat. The DM may want to restrict this spell to make sense with the special talent, but it is up to him/her.
    - Enhanced magic- increases a unicorn’s caster level by one for every spell and spell-like ability she has. she also gains "Eschew materials" as a bonus feat
    - Special talent- you gain a cutie mark
    - Small: As a Small creature, a unicorn pony gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but she uses smaller weapons than humans use, and her lifting and carrying limits are not limited, due to being a quadruped.
    - Quadruped: Because they are quadruped, Unicorn ponies can carry as much as a Medium-sized creature of the same strength score. Furthermore, they receive a +4 bonus to grapple checks when defending and when resisting trip attempts and bull rushes.
    - 30 ft movement speed
    - nonlethal- anytime you would deal damage to a living creature, it is dealt as non-lethal damage, even if you are using a method of damage that can't normally be non-lethal, like magic or a weapon. you can force yourself to deal lethal damage, but at a -4 to hit and to damage.
    - Hoof use- Even though they lack hands, all ponies may manipulate objects with their mouths, hooves, tails, or wings as if they had two workable hands.
    - +2 racial bonus to spellcraft and knowledge (arcane)
    - 2 natural hoof attacks for 1d3 each.
    - Even though they are magical beasts, unicorn ponies are treated as humanoids for all mechanical effects, and do not gain low-light vision or darkvision.
    +1 LA


    Crystal pony
    Spoiler
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    fluff: Will be added later

    - +2 Cha, +2 Con
    - +1 natural armor
    - Skilled- 4 extra skill points at 1st level and 1 extra skill point at each additional level
    - Quick learner- 1 bonus feat of any kind that you qualify for
    - Special talent- crystal ponies gain a cutie mark
    - Small- As a Small creature, an earth pony gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but she uses smaller weapons than humans use, and her lifting and carrying limits are not limited, due to being a quadruped.
    - Special unique ability for crystal pony, need help
    - Quadruped- Because they are quadruped, Crystal ponies can carry as much as a Medium-sized creature of the same strength score. Furthermore, they receive a +4 bonus to grapple checks when defending and when resisting trip attempts and bull rushes.
    - 30 ft base land speed
    - nonlethal- anytime you would deal damage to a living creature, it is dealt as non-lethal damage, even if you are using a method of damage that can't normally be non-lethal, like magic or a weapon. you can force yourself to deal lethal damage, but at a -4 to hit and to damage.
    - Hoof use- Even though they lack hands, all ponies may manipulate objects with their mouths, hooves, tails, or wings as if they had two workable hands.
    - +2 racial bonus to one skills of your choice
    - 2 natural hoof attacks for 1d3 each.
    - Even though they are magical beasts, crystal ponies are treated as humanoids for mechanical effects, and do not gain low-light vision or darkvision.
    +1 LA


    Zebra
    Spoiler
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    fluff: Will be added later

    - +2 Wis, +2 Dex, -2 Str
    - Innate alchemy- Zebras can use the craft (alchemy) skill as if they were a spell caster with a caster level equal to their character level.
    - Ancestral ties- zebras gain spirit guide as a spirit shaman of the same level
    - Special talent- you gain a cutie mark
    - Small- As a Small creature, a zebra pony gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but she uses smaller weapons than humans use, and her lifting and carrying limits are not limited, due to being a quadruped.
    - Quadruped: Because they are quadruped, zebra ponies can carry as much as a Medium-sized creature of the same strength score. Furthermore, they receive a +4 bonus to grapple checks when defending and when resisting trip attempts and bull rushes.
    - 30 ft movement speed
    - nonlethal- anytime you would deal damage to a living creature, it is dealt as non-lethal damage, even if you are using a method of damage that can't normally be non-lethal, like magic or a weapon. you can force yourself to deal lethal damage, but at a -4 to hit and to damage.
    - Hoof use- Even though they lack hands, all ponies may manipulate objects with their mouths, hooves, tails, or wings as if they had two workable hands.
    - +2 racial bonus to heal and craft (alchemy)
    - 2 natural hoof attacks for 1d3 each.
    - Even though they are magical beasts, zebra ponies are treated as humanoids for mechanical effects, and do not gain low-light vision or darkvision.
    +1 LA


    Griffin
    Spoiler
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    fluff: Will be added later

    - +2 Str, +2 Con, -2 Int
    - Medium size
    - 30 ft base land speed
    - Flight speed of 60 ft (good)
    - nonlethal- anytime you would deal damage to a living creature, it is dealt as non-lethal damage, even if you are using a method of damage that can't normally be non-lethal, like magic or a weapon. you can force yourself to deal lethal damage, but at a -4 to hit and to damage.
    - +2 racial bonus on tumble and intimidate
    - prehensile tail- a griffons tail can be used to hold objects and manipulate objects, with a strength of half the griffons actual strength, it can be used to attack, but as a secondary weapon to hit, giving a +4 to sleight of hand checks while using it.
    - Quadruped: Because they are quadruped, Griffins can carry 1.5x as much as their strength score would dictate. Furthermore, they receive a +4 bonus to grapple checks when defending and when resisting trip attempts and bull rushes.
    - 1 primary natural bite attack for 1d6, 2 secondary natural claw attacks for 1d4
    - Even though they are magical beasts, gryphons are treated as humanoids for mechanical effects, and do not gain low-light vision or darkvision.
    +1 LA


    Changeling
    Spoiler
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    fluff: Will be added later

    - +2 Cha
    - Telekinesis (sp): a Changeling may activate an ability that is similar to greater mage hand, it works exactly as the spell with the following exceptions. it can lift 10 Ib. per caster level, has an effective strength equal to the Changelings intelligence score, and may opt to hold multiple objects instead, as if concentrating on a number of mage hands at once equal to one half her caster level. the caster level is equal to your character level
    - Minor shape change (Su): Changelings have the supernatural ability to alter their appearance as though using a disguise self spell that affects their bodies but not their possessions. This is not an illusory effect but a minor physical alteration of a changeling’s facial features, skin color and texture, and size, within the limits described for the spell. A changeling can use this ability at will, and the alteration lasts until she changes shape again. A changeling reverts to her natural form when killed. A true seeing spell reveals her natural form. Using this ability is a move action.
    - Small: As a Small creature, a changeling gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but she uses smaller weapons than humans use, and her lifting and carrying limits are not limited, due to being a quadruped.
    - Quadruped: Because they are quadruped, Changelings can carry as much as a Medium-sized creature of the same strength score. Furthermore, they receive a +4 bonus to grapple checks when defending and when resisting trip attempts and bull rushes.
    - 30 ft movement speed
    - Flight speed of 40 ft (average)
    - nonlethal- anytime you would deal damage to a living creature, it is dealt as non-lethal damage, even if you are using a method of damage that can't normally be non-lethal, like magic or a weapon. you can force yourself to deal lethal damage, but at a -4 to hit and to damage.
    - Hoof use- Even though they lack hands, all Changelings may manipulate objects with their mouths, hooves, tails, or wings as if they had two workable hands.
    - +2 racial bonus to disguise and bluff
    - drain love- a changeling can drain love from a living victim with its fangs by making a successful grapple check. if it pins the foe, it drains love, dealing 1 point of charisma drain each round. on each successful drain attack, the changeling gains 5 temporary hit points.
    - 2 natural hoof attacks for 1d3 each.
    - Changelings are magical beasts, making them immune to spells that target humanoids specifically.
    - Low-light vision
    - Darkvision 60 ft
    +1 LA


    Buffalo
    Spoiler
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    fluff: Will be added later

    - +2 Con, +2 Str, -2 Wis
    - Medium size
    - Powerful Charge- a buffalo deals 2d8 + 1.5x strength modifier points of damage when it makes a charge
    - Trample- 1d8 +1.5x strength modifier (reflex DC 10 + ½ character level + strength modifier)
    -Powerful build- Your physical stature lets you function in many ways as if you were one size category larger. Whenever you are subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), you are treated as one size larger if doing so is advantageous to you. You are also considered to be one size larger when determining whether a creature’s special attacks based on size (such as improved grab or swallow whole) can affect you. You can use weapons designed for a creature one size larger without penalty. However, your space and reach remain those of a creature of your actual size. The benefits of this ability stack with the effects of powers, abilities, and spells that change your size category.
    - Quadruped: Because they are quadruped, buffalos can carry 1.5x as much as their strength score would dictate. Furthermore, they receive a +4 bonus to grapple checks when defending and when resisting trip attempts and bull rushes.
    - 40 ft base land speed
    - nonlethal- anytime you would deal damage to a living creature, it is dealt as non-lethal damage, even if you are using a method of damage that can't normally be non-lethal, like magic or a weapon. you can force yourself to deal lethal damage, but at a -4 to hit and to damage.
    - Hoof use- Even though they lack hands, all buffalo may manipulate objects with their mouths, hooves, tails, or wings as if they had two workable hands.
    - +2 racial bonus to jump and tumble
    - 1 natural slam attack for 1d8.
    - Even though they are magical beasts, buffalo are treated as humanoids for mechanical effects, and do not gain low-light vision or darkvision.
    +1 LA


    Baby Dragon
    Spoiler
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    fluff: Will be added later

    - +2 Con, +2 Cha, -2 Dex
    - natural armor equal to con modifier (if positive)
    - 1 bonus metabreath feat that you qualify for
    - fire breath- a baby dragon may breath fire in a 5’ wide line based on the table below as a standard action; once every 1-4 rounds (reflex DC 10 + 1/2 level + con modifier)

    {table=head]lv|damage|length

    1-3|1d4|40’

    4-8|1d4/2 levels|60’

    9-12|1d4/level|80’

    13-16|1d6/level|100’

    17-20|(1d6+1)/level|120’[/table]

    - 20 ft movement speed
    - nonlethal- anytime you would deal damage to a living creature, it is dealt as non-lethal damage, even if you are using a method of damage that can't normally be non-lethal, like magic or a weapon. you can force yourself to deal lethal damage, but at a -4 to hit and to damage.
    - Small: As a Small creature, a dragon gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but she uses smaller weapons than humans use
    - baby dragons have two natural claw attacks for 1d3 each.
    - +2 racial bonus to diplomacy and jump
    - low-light vision
    - darkvision 60’
    - Baby dragons receive a resistance to fire damage equal to 5 + 5/level. at 5th level, reduce fire damage by 1/2 after applying resistance, at 10th level, you are completely immune to fire damage.
    - Baby dragons are dragons (really?) and are therefore immune to paralysis effects, but not sleep effects.
    +1 LA


    Diamond Dog
    Spoiler
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    fluff: Will be added later

    +4 Str, +2 Con, -2 Int, -2 Cha
    -Scent- Diamond dogs gain scent as an extraordinary ability
    -40 ft movement speed
    -40 ft burrow speed
    -spring burrow- diamond dogs are treated as having spring attack if they use their burrow speed
    -Diamond dogs may fill 30’ of their hole left by burrow as a swift action
    -Intimidating- a Diamond dogs intimidate is based on strength instead of charisma
    -Diamond dogs have 2 natural claw attacks for 1d4 each, and one natural bite attack for 1d6
    - +2 racial bonus to intimidate and spot
    - low-light vision
    - Darkvision 60'
    - Diamond dogs are magical beasts, making them immune to spells that target humanoids specifically.


    Minotaur
    Spoiler
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    fluff to be added

    - +4 Str, +2 Con, -2 Int, -2 Cha
    - large size- giving all size related modifiers, -1 ac, -1 to hit, +4 to grapple and such
    - 30 ft movement speed
    - scent as the Minotaur ability
    - natural cunning as the Minotaur ability
    - darkvision 60'
    - +2 racial bonus to intimidate, spot, search, and listen
    - 1 natural gore attack for 1d8
    - powerful charge- 2d8 + 1 1/2 strength modifier


    Age
    as far as I can tell, they all age as humans, except dragons, which I will get to later, and alicorns, which are their own special thing

    cutie marks

    cutie marks are racial abilities given by pony kind hat serve as prerequisites of many cutie mark feats, some cutie marks will require a specific species of ponykind to be taken. if anything ever says "for every cutie mark feat you have" treat the initial cutie mark you have as a feat.

    Spoiler
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    magical student [cutie mark]
    Requirements: unicorn
    Benefit: the saving throw of your chosen spell changes to 10 + 1/2 your level + your highest ability modifier. any scaling maximum on the spell is doubled (max of 10 missiles on magic missile). a HD limit on a spell increases by one at every odd level, including first (sleep and cause fear).

    Dash [cutie mark]
    Requirements: Pegasus
    Benefit: +10 to flight speed. +10 to flight speed for every cutie mark feat you have. (so +20 when gained). you are followed by a trail of energy similar to your cutie mark, this may be (de)activated as a free action, and is extraordinary in nature. you gain cloud meddling as an extraordinary ability.

    Farming [cutie mark]
    Requirements: earth pony
    Benefit: improve hoof damage by one step (to 1d6). gain a +2 bonus to climb, jump, profession (farming), ride, survival, use rope, bull rush, overrun, disarm, grapple, sunder, and trip checks for every cutie mark feat you have.

    animal friendship [cutie mark]
    Benefit: gain wild empathy as a druid of your level +3. you gain the extraordinary ability to cast calm emotion (with a caster level equal to your character level, and a save DC of 12 + highest mental ability modifier) on any animal or magical beast with an intelligence of 2 or less, although magical beasts receive a +3 bonus to its saving throw.

    Crafty [cutie mark]
    Benefit: you can use any craft skill with half the number of resources, and half the listed time. you gain a +2 bonus to all perform checks for every cutie mark feat you have.

    Cheer [cutie mark]
    Benefit: you gain a +2 bonus to all bluff, diplomacy, disguise, gather information, jump, perform (sing), and sleight of hands checks for every cutie mark feat you have, and a +5' movement speed.

    security [cutie mark]
    Benefit: you gain a +1 bonus to hit, and proficiency in martial weapons, light and medium armor, and all shields (except tower shields). you gain a +2 bonus to spot, search, and listen checks for every cutie mark you have.

    Teaching [cutie mark]
    Benefit: treated as an expert in everything for the purpose of aid another, and you add a +3 bonus to aid another checks for every cutie mark feat you have.

    alchemy [cutie mark]
    Benefit: you can use the craft (alchemy) as if you were a spellcaster. you gain a +2 bonus to craft (alchemy), knowledge (arcane), and heal checks for every cutie mark feat you have.

    tricks [cutie mark]
    Requirements: unicorn
    Benefit: you may cast any cantrip as a spell-like ability at-will, automatically affected by silent and still spell.

    healing [cutie mark]
    Benefit: +2 to heal checks for every cutie mark feat you have. you gain an extraordinary ability that mimics lay on hands in all aspects except the following, the pool of healing is equal to (your level + 1 for every cutie mark feat you have) x your highest mental ability modifier.

    clumsy [cutie mark]
    Benefit: you ignore the hardness of objects, you may smite once per day for every cutie mark feat you have as an extraordinary ability, granting you a +4 to hit, and +1 to damage per level.

    music [cutie mark]
    Benefit: you gain bardic music as a bard of your level, and a +2 bonus to perform for every cutie mark feat you have.

    time [cutie mark]
    Benefit: you gain a +1 luck bonus to armor class, and uncanny dodge. you gain a +2 bonus to initiative for every cutie mark feat you have.

    love [cutie mark]
    Benefit:

    celestial [cutie mark]
    Benefit:

    astrology [cutie mark]
    Benefit:

    photography [cutie mark]
    Benefit:

    sports [cutie mark]
    Benefit:

    adventurer [cutie mark]
    Benefit:

    writer [cutie mark]
    Benefit:

    cook [cutie mark]
    Benefit:

    aristocrat [cutie mark]
    Benefit:

    cloud-smith [cutie mark]
    Requirements: pegasus
    Benefit:


    current work
    i updated all of the cutie marks i already have, and am slowly going to be giving abilities to the others. i am open to suggestions, and i will deal with cutie mark feats after i finish all of them.
    Last edited by ArkenBrony; 2013-03-26 at 10:10 AM. Reason: needed to get some extra posts before other people looked at my stuff

  2. - Top - End - #2
    Orc in the Playground
    Join Date
    Dec 2011
    Location
    Maryland

    Default Re: Wait...

    Racial Feats and Abilities

    Cloud Meddling:
    Spoiler
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    any creature with access flight gains access to this ability to a certain extent, all abilities will be labeled either (all) or (Unique), if it is labeled all, then any creature with flight may use it, if they meet the other prerequisites, if it is labeled unique, only creatures with cloud meddling can use it, if they meet the other prerequisites. all of these abilities are extraordinary in nature.

    All:

    Unique:



    Cutie mark feats:
    Spoiler
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    Magical student:
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    Farther studies [cutie mark]
    prerequisite: magical student cutie mark
    benefit: gain an additional spell-like ability from unicorn magic, it is given the same modifiers as the original, and any modifier to one benefits the other as well.
    special: you may take this feat multiple times, though for a diferent spell each time

    Improved farther studies[cutie mark]
    prerequisite: farther studies, magical student cutie mark, caster level 5
    benefit: gain an additional spell-like ability from unicorn magic, it it given the same modifiers as the original, and any modifier to one benefits the other as well, but it is a 2nd level spell from the sorcerers spell list instead of 1st.
    special: magical endurance does not grant you any extra uses of this spell-like ability.

    magical endurance[cutie mark]
    prerequisite: magical student cutie mark
    benefit: gain an additional use per minute of the spell-like ability given by unicorn magic for every cutie mark feat you have
    normal: you can only use the spell-like ability once per minute

    Improved magical endurance[cutie mark]
    prerequisite: magical endurance, magical student cutie mark
    benefit: you may use the spell given by unicorn magic at-will, as often as you want.

    Greater magical endurance[cutie mark]
    prerequisite: improved magical endurance, magical endurance, improved farther studies, magical student cutie mark
    benefit: you may apply the benefits of improved magical endurance to the spell granted from improved farther studies.

    Greater telekinesis[cutie mark]
    prerequisite: magical student cutie mark
    benefit: increase your effective caster level and intelligence for the purpose of the racial feature telekinesis by 1 for every cutie mark feat you have

    Iterative spell [cutie mark]
    prerequisite: +6 base attack bonus, magical student cutie mark
    benefit: you may cast your spell-like abilities as attack actions, allowing you to cast it multiple times as part of a full attack, to cast them as a standard action, or to cast them as an attack of opportunity.

    unrestrained limits [cutie mark]
    prerequisite: magical student cutie mark
    benefit: any maximum on the spell given by unicorn magic is removed. (magic missile, burning hands)

    combat magic [cutie mark]
    prerequisite: +4 base attack bonus, magical student cutie mark
    benefit: you no longer provoke attacks of opportunity from the spell given from unicorn magic.

    Dash:
    Spoiler
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    agility [cutie mark]
    prerequisite: dash cutie mark
    benefit: increase your maneuverability by on step, to a maximum of perfect
    special: you may take this feat as many times as you want

    improved cloud working [cutie mark]
    prerequisite: dash cutie mark
    benefit: increase your effective level for cloud meddling by 1 for every cutie mark feat you have

    fastest flier [cutie mark]
    prerequisite: dash cutie mark
    benefit: you can increase your flight speed by 10 feet every round you stay traveling in one direction, to a maximum of double your original speed.

    strong flier [cutie mark]
    prerequisite: dash cutie mark
    benefit: you can fly in winds as if you were one size larger than you actually are.

    quick to the kill [cutie mark]
    prerequisite: dash cutie mark
    benefit: you gain a +1 bonus to initiative for every cutie mark feat you have

    Farming:
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    bucking [cutie mark]
    prerequisite: farming cutie mark
    benefit: you can "buck" with your 2 hooves to act as one attack, instead of two hoof attacks, you may use one buck attack that works exactly as a hoof, except it deals damage as a weapon one size larger, and deals 1.5x strength damage.

    stunning blow [cutie mark]
    prerequisite: bucking, farming cutie mark
    benefit: a critical hit with your hooves yields a stunning effect, the target must make a fortitude save vs DC (10 + 1/2 level + strength modifier, or 1.5x strength modifier if buck)

    shockwave [cutie mark]
    prerequisite: bucking, stunning blow, farming cutie mark
    benefit: you my buck the ground, creating a wave of force that deals normal hoof damage to all creatures adjacent to you touching the same surface you bucked.

    improved hoof strike [cutie mark]
    prerequisite: farming cutie mark
    benefit: your hoofs critical threat range increases to 19-20, and the multiplier increases to 3x

    greater hoof strike [cutie mark]
    prerequisite: improved hoof strike, farming cutie mark
    benefit: your hoofs critical threat range increases to 18-20, and the multiplier increases to 4x

    running of the leaves [cutie mark]
    prerequisite: farming cutie mark
    benefit: increase your land speed by 5 ft for every cutie mark you have

    hardened skin [cutie mark]
    prerequisite: +6 base attack bonus, farming cutie mark
    benefit: your hoof attack pierces damage reduction as if it were adamantium and magic

    Animal Friendship:
    Crafty:
    Cheer:
    Security:
    Teaching:
    Alchemy:
    Tricks:
    Healing:
    Clumsy:
    Music:
    Time:
    Love:
    Celestial:
    Astrology:
    Photography:
    Sports:
    Adventurer:
    Writer:
    Cook:
    Aristocrat:
    Cloud-Smith:


    Racial feats:
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    Earth Pony:

    Pegasus Pony:

    Unicorn Pony:

    Crystal Pony:

    Zebra:

    Griffin:

    Changeling:

    Buffalo:

    Baby Dragon:

    Diamond Dog:

    Minotaur:

    Last edited by ArkenBrony; 2013-03-26 at 09:50 PM.

  3. - Top - End - #3
    Orc in the Playground
    Join Date
    Dec 2011
    Location
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    Default Re: Wait...

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    Default Re: MLP, the 3.5 project

    I am truly surprised that nopony responded to this, next time this goes under, i am not bumping it, if that happens, i wont post here again until i have more, things, feedback would be greatly appreciated

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    Default Re: MLP, the 3.5 project

    I like the idea of cutie marks as bonus feats.

    I would expect their natural attacks to be more specifically hoof attacks, like SRD horses have.

    I'm not sure I understand Skilled. What do you mean by +3 and automatically given full ranks in it? Wouldn't being given full ranks preclude any bonus?

    I'm afraid Skill Versatility is overpowered.

    "Big" seems a little strange as a cutie mark. I'm not sure if it seems worth taking compared to the others.

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    Default Re: MLP, the 3.5 project

    Quote Originally Posted by Frathe View Post
    I like the idea of cutie marks as bonus feats.
    thank you, i really liked that idea

    Quote Originally Posted by Frathe View Post
    I would expect their natural attacks to be more specifically hoof attacks, like SRD horses have.
    i'll have to look that up, but it will be changed most likely

    Quote Originally Posted by Frathe View Post
    I'm not sure I understand Skilled. What do you mean by +3 and automatically given full ranks in it? Wouldn't being given full ranks preclude any bonus?
    i guess, i was trying to say it was basically skill focus and full skill ranks, except that skill focus stacks with it, ill try to make it less complex

    Quote Originally Posted by Frathe View Post
    I'm afraid Skill Versatility is overpowered.
    i know, do you think just giving the effect of jack of all trades would be too underpowered?

    Quote Originally Posted by Frathe View Post
    "Big" seems a little strange as a cutie mark. I'm not sure if it seems worth taking compared to the others.
    right, i was trying to say that was big macs, but it could just be a racial thing... ill remove it

    thank you for feedback

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    Default Re: MLP, the 3.5 project

    Quote Originally Posted by zetsu1919 View Post
    i guess, i was trying to say it was basically skill focus and full skill ranks, except that skill focus stacks with it, ill try to make it less complex
    No, that makes sense. I just thought for some reason that the bonus was ranks in the skill, rather than another plus to the roll. I think the mechanic is fine as it is.

    Quote Originally Posted by zetsu1919 View Post
    i know, do you think just giving the effect of jack of all trades would be too underpowered?
    How you have it now—+2 to all untrained, and can use any skill untrained—seems mostly fine, except you might want to reduce that to +1.

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    Default Re: MLP, the 3.5 project

    ok, sounds reasonable

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    Default Re: MLP, the 3.5 project

    Will Zebras, Donkeys, and Griffins have their own racial stats, or will Griffins use Pegasus stats and Donkeys/Zebras use Earth pony stats?
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    Default Re: MLP, the 3.5 project

    Quote Originally Posted by LOTRfan View Post
    Will Zebras, Donkeys, and Griffins have their own racial stats, or will Griffins use Pegasus stats and Donkeys/Zebras use Earth pony stats?
    I would imagine Griffins would get a bite attack from their beak. It seems like Zebras and Donkeys could probably use pony stats, although I don't think they have cutie marks.
    Last edited by Frathe; 2013-02-02 at 03:35 PM.

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    Orc in the Playground
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    Default Re: MLP, the 3.5 project

    i plan on making all of the races, and i will work on this more after the weekend, but i am busy this weekend, superbowl and all, so i will probably post more races before anything else next week

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    Default Re: MLP, the 3.5 project

    Will you add Nightmare ponies?
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    Orc in the Playground
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    Default Re: MLP, the 3.5 project

    i may add a nightmare-like cutie mark, i was debating having a cutie mark for a changeling that just gives the minor change form ability, and i may make one that gives nightmare stuff, but i'll probably do show inspired stuff first

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    Default Re: MLP, the 3.5 project

    Maybe Changeling can be some sort of a Template?
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    Orc in the Playground
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    Default Re: MLP, the 3.5 project

    added changeling cutie mark

    Edit: thinking of doing changeling as a separate race, so the cutie mark will be gone soon
    Last edited by ArkenBrony; 2013-02-02 at 07:30 PM.

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    Default Re: MLP, the 3.5 project

    I meant a nightmare pony race, not a mark.
    They have different phisyology.
    Burning manes and hooves are the main features.
    Very rare ones also have horns and wings.
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    Default Re: MLP, the 3.5 project

    Sky blue text on white is neigh unreadable.

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    Default Re: MLP, the 3.5 project

    Quote Originally Posted by super dark33 View Post
    I meant a nightmare pony race, not a mark.
    They have different phisyology.
    Burning manes and hooves are the main features.
    Very rare ones also have horns and wings.
    no, i will not do a nightmare, at least not until everything else is done

    Quote Originally Posted by Ashtagon View Post
    Sky blue text on white is neigh unreadable.
    yeah, ill change that in a minute


    as an added note, i will not add any new updates until friday, probably at about 6ish new york time. i will most definitely have flavor text finished, and at least a few more races, but hopefully all 10 i havent done yet:
    -zebra
    -mule
    -donkey
    -griffin
    -changeling
    -buffalo
    -dragon
    -crystal pony
    -diamond dog
    -alicorn pony
    -and an option to play any race at its foal stage

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    Default Re: MLP, the 3.5 project

    Could have horses, too. +2 Charisma and Dex, perhapes?
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    Default Re: MLP, the 3.5 project

    Your link to Waspinator's work needs the "T" changed to a "t" to make it actually work.

    I notice that you seem to use his(her?) description for "hoof-hands" pretty closely. I will also say that USUALLY they try to avoid that in the show. Preferring mouths, or even tails over resorting to that. That doesn't change the end result, but the fluff could be better.

    Quote Originally Posted by zetsu1919 View Post
    added changeling cutie mark

    Edit: thinking of doing changeling as a separate race, so the cutie mark will be gone soon
    Definitely a separate race as far as I am concerned.
    Quote Originally Posted by super dark33 View Post
    I meant a nightmare pony race, not a mark.
    They have different phisyology.
    Burning manes and hooves are the main features.
    Very rare ones also have horns and wings.
    I'd actually call them something else. "Nightmare" means something pretty specific in a lot of fanon. Also, at first I thought you meant Luna's chariot pullers.

    "Skill Versatile" seems like the OPPOSITE of a cutie-mark to me. If that were an option, then the CMC would have their marks already.
    Last edited by DracoDei; 2013-02-06 at 01:56 PM.
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    Default Re: MLP, the 3.5 project

    Quote Originally Posted by Frathe View Post
    I'm afraid Skill Versatility is overpowered.
    Quote Originally Posted by zetsu1919 View Post
    i know, do you think just giving the effect of jack of all trades would be too underpowered?
    And here I was thinking it was frightfully underpowered. The thing gives a near trivial bonus and gets significantly weaker as you gain levels. It's weak for a normal feat and when you compare it to things like Magical Disciple or Defender it's just terrible.(Yes, I know jack of all trades exists, it's weak too.) If you want it to be worth taking make it work more like able learner.

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    Default Re: MLP, the 3.5 project

    Quote Originally Posted by DracoDei View Post
    Your link to Waspinator's work needs the "T" changed to a "t" to make it actually work.
    will do

    Quote Originally Posted by DracoDei View Post
    I notice that you seem to use his(her?) description for "hoof-hands" pretty closely. I will also say that USUALLY they try to avoid that in the show. Preferring mouths, or even tails over resorting to that. That doesn't change the end result, but the fluff could be better.
    i will try to rewrite that, what i meant by it was that they can use things as a human, not that they use their hooves always to do it.

    Quote Originally Posted by DracoDei View Post
    Definitely a separate race as far as I am concerned.
    yup, and it is the first on my list that i've worked on

    Quote Originally Posted by DracoDei View Post
    I'd actually call them something else. "Nightmare" means something pretty specific in a lot of fanon. Also, at first I thought you meant Luna's chariot pullers.
    probably wont be making something like that, and if i do, it wont be for a while

    Quote Originally Posted by DracoDei View Post
    "Skill Versatile" seems like the OPPOSITE of a cutie-mark to me. If that were an option, then the CMC would have their marks already.
    well, to me it is the ability of pinkie pie, the cmc... they kind of have an ability to suck at everything they do, hence why they never succeed

    Quote Originally Posted by Saidoro View Post
    And here I was thinking it was frightfully underpowered. The thing gives a near trivial bonus and gets significantly weaker as you gain levels. It's weak for a normal feat and when you compare it to things like Magical Disciple or Defender it's just terrible.(Yes, I know jack of all trades exists, it's weak too.) If you want it to be worth taking make it work more like able learner.
    i will post a change, if i could get input as to what to do with this one, that'd be great, i'm basically lost.


    edit: fixed links
    edit 2: fixed skill versatility, tell me what you think
    Last edited by ArkenBrony; 2013-02-06 at 07:54 PM.

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    Default Re: MLP, the 3.5 project

    How about this:
    Skill versatility [cutie mark]
    Requirements: ponykind level 1
    Benefit: You are treated as having all skills as class skills for the purpose of how much it costs to buy more skill ranks. This does not change the maximum number of skill ranks you can possess in any given skill.
    Special: only one cutie mark feat can be taken

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    Orc in the Playground
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    Default Re: MLP, the 3.5 project

    Quote Originally Posted by Saidoro View Post
    How about this:
    Skill versatility [cutie mark]
    Requirements: ponykind level 1
    Benefit: You are treated as having all skills as class skills for the purpose of how much it costs to buy more skill ranks. This does not change the maximum number of skill ranks you can possess in any given skill.
    Special: only one cutie mark feat can be taken
    that sounds like it could be a good cutie mark, but it doesn't work as what i am making, but thank you

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    Default Re: MLP, the 3.5 project

    Quote Originally Posted by zetsu1919 View Post
    that sounds like it could be a good cutie mark, but it doesn't work as what i am making, but thank you
    Can you expand on why it doesn't work? It might help people help you.

    Also, Pinkie Pie's reality-warping antics don't seem like the sort of thing that would be covered by skills. Or were you thinking of some other aspect of her character? If so, what aspect?

    Again, if being a little good at everything was the CMC's thing, they would have their marks I think. Their fundamental problem seems to me to be that they think that trying a bunch of things very shallowly will help them, when what they need to do is explore in more depth, and focus on what they individually like and are talented at. The fact that they insist on doing things TOGETHER isn't helping them. That was pretty much the point of "Show Stoppers".

    Ok, so that is how I see it. How do you see it precisely?
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    Orc in the Playground
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    Default Re: MLP, the 3.5 project

    Quote Originally Posted by DracoDei View Post
    Can you expand on why it doesn't work? It might help people help you.
    what i am looking for, is an ability like jack of all trades, but that is of comparable power to the other cutie marks

    Quote Originally Posted by DracoDei View Post
    Also, Pinkie Pie's reality-warping antics don't seem like the sort of thing that would be covered by skills. Or were you thinking of some other aspect of her character? If so, what aspect?
    her reality warping abilities will be dealt with later, i have an idea for that. the aspect i was thinking of is that she can basically do anything with a certain level of expertise (ice skating she described as coming naturally to her, sneaking, searching for books, etc.)

    Quote Originally Posted by DracoDei View Post
    Again, if being a little good at everything was the CMC's thing, they would have their marks I think. Their fundamental problem seems to me to be that they think that trying a bunch of things very shallowly will help them, when what they need to do is explore in more depth, and focus on what they individually like and are talented at. The fact that they insist on doing things TOGETHER isn't helping them. That was pretty much the point of "Show Stoppers".
    again, to me the cmc don't get a bonus to any skill, they are trying to do things unskilled, they don't have any bonuses, hence why they never succeed



    Edit: I have edited skill versatility, is it powerful enough?
    Last edited by ArkenBrony; 2013-02-07 at 01:46 PM.

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    Orc in the Playground
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    Default Re: MLP, the 3.5 project

    added changeling, griffin, and crystal pony, what do you all think. i want to know balance issues, and possible fixes.
    i expect to have a few more races up tomorrow night as well as an updated age progression, i doubt i will do much next week because i have to work on a module to run some people through next saturday.

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