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  1. - Top - End - #1
    Ogre in the Playground
     
    Drakevarg's Avatar

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    Default [3.5] Noncaster Potions (PEACH)

    In my current campaign, I've banned all spellcasting classes, leaving Warlocks as the sole magical class in the game.* To circumvent this I've included Incantations to cover some of the gaps left in basic gameplay, albeit with a heavy coast as Incantations tend to do.

    Recently one of my players suggested allowing potions back into the game, which I had previously banned along with wands and staves to remove attempts to simply bring bag traditional casting in the form of items rather than class features. With the agreement that they'd make perfect sense as alchemy, I whipped up a version of the Brew Potion feat that didn't require spellcasters.

    I'm actually rather fond of the idea, because it makes magic seem more interesting than simply a bypass to every problem ever. More Batman's utility belt than "open debug menu to universe." Still, thought it would be a good idea to have someone look it over.

    Anyway, here it is. Spell selection is currently limited to PHB and the Complete series, on the grounds that I don't feel like leaning over a book anymore this evening:

    Brew Potion
    Prerequisites: Craft (Alchemy) 8 Ranks
    Benefit: Upon taking this feat, select (2+ INT) spells from the lists below. You can now brew those as potions. Further spells can be added to your pool by either learning the recipes (which takes a Craft (Alchemy) check of DC 15 +SL), or by examining the potions themselves (DC 25+ SL). To craft a potion, you must make a successful Craft (Alchemy) check of DC (10 +SL/x5). The caster level-dependent values of a potion are always the minimum level required to cast the spell; 1 for Level 0-1 Potions, 3 for Level 2 Potions, and 5 for Level 3 Potions.
    Special: A Warlock with the Imbue Item ability can craft any potion without knowing the recipe or making a Craft (Alchemy) check, and the caster level-dependent values of a potion are now based on the Warlock's effective caster level.

    Spoiler
    Show
    Player's Handbook
    Level 0 (DC 10)
    Cure Minor Wounds
    Guidance
    Inflict Minor Wounds
    Light
    Resistance
    Touch of Fatigue
    Virtue

    Level 1 (DC 15)
    Bless Water (Oil)
    Curse Water (Oil)
    Cure Light Wounds
    Endure Elements
    Goodberry (Oil)
    Hide from Animals
    Hide from Undead
    Inflict Light Wounds
    Jump
    Mage Armor
    Magic Fang
    Magic Stone (Oil)
    Magic Weapon (Oil)
    Nystul's Magic Aura
    Protection from Alignment
    Sanctuary
    Shield of Faith

    Level 2 (DC 20)
    Aid
    Align Weapon (Oil)
    Arcane Lock (Oil)
    Barkskin
    Bear's Endurance
    Blur
    Bull's Strength
    Cat's Grace
    Continual Flame (Oil)
    Cure Moderate Wounds
    Darkness (Oil)
    Darkvision
    Delay Poison
    Eagle's Splendor
    Fox's Cunning
    Gentle Repose (Oil)
    Ghoul Touch
    Inflict Moderate Wounds
    Invisibility (Oil)
    Leomund's Trap (Oil)
    Obscure Object (Oil)
    Owl's Wisdom
    Protection from Arrows
    Resist Energy
    Lesser Restoration
    Rope Trick (Oil)
    Spider Climb
    Touch of Idiocy

    Level 3 (DC 25)
    Animate Dead (Oil)
    Bestow Curse
    Contagion
    Cure Serious Wounds
    Daylight (Oil)
    Deeper Darkness (Oil)
    Displacement
    Explosive Runes (Oil)
    Fly
    Gaseous Form
    Heroism
    Inflict Serious Wounds
    Magic Vestment (Oil)
    Neutralize Poison (Oil)
    Poison
    Protection from Energy
    Remove Blindness/Deafness
    Remove Curse
    Remove Disease
    Shrink Item (Oil)
    Snare (Oil)
    Tongues
    Water Breathing
    Water Walk

    Complete Adventurer
    Level 2 (DC 20)
    Nature's Favor
    Sonic Weapon (Oil)

    Level 3 (DC 25)
    Entangling Staff (Oil)

    Complete Arcane
    Level 0 (DC 10)
    Repair Minor Damage

    Level 1 (DC 15)
    Accuracy (Oil)
    Low-Light Vision
    Repair Light Damage

    Level 2 (DC 20)
    Chameleon
    Repair Moderate Damage

    Level 3 (DC 25)
    Greater Mage Armor
    Repair Serious Damage

    Complete Divine
    Level 1 (DC 15)
    Resurgence
    Traveler's Mount
    Lesser Vigor

    Level 2 (DC 20)
    Brambles (Oil)
    Scent

    Level 3 (DC 25)
    Flame of Faith (Oil)
    Infestation of Maggots
    Spikes (Oil)
    Vigor


    *Please refrain from immediately pointing out how terrible an idea removing spellcasters is. The point of this thread is the new potionmaking mechanic. Thank you.
    Last edited by Drakevarg; 2013-02-07 at 11:50 PM.
    If asked the question "how can I do this within this system?" answering with "use a different system" is never a helpful or appreciated answer.

    ENBY

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    Ogre in the Playground
     
    FreakyCheeseMan's Avatar

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    Default Re: [3.5] Noncaster Potions (PEACH)

    Interesting, and I'm in favor of anything that evens the playing field between casters and non casters.

    Also... I hope that this doesn't violate the asterisk clause, but... why? Not saying it's a horrible idea, I'm just genuinely curious as to why you made the decision to ban casters?

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    Ogre in the Playground
     
    Drakevarg's Avatar

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    Default Re: [3.5] Noncaster Potions (PEACH)

    Mostly because I don't like the omnipotence much. I like warlocks a lot better, and invokers and casters don't really sit well in the same room in my eyes.

    There is some in-universe justification that there was a massive apocalypse about 200 years prior to the current campaign and many arts were lost, but that's mostly just a justifying retcon to the fact that there were casters in the last campaign set in the same setting.

    Oh, also to balance the lack of traditional casters, I gave Warlocks two new Lesser Essences: Revitalizing and Necrotic, which use positive and negative energy, respectively.
    Last edited by Drakevarg; 2013-02-07 at 09:41 PM.
    If asked the question "how can I do this within this system?" answering with "use a different system" is never a helpful or appreciated answer.

    ENBY

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    Titan in the Playground
     
    TuggyNE's Avatar

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    Default Re: [3.5] Noncaster Potions (PEACH)

    I assume you've also houseruled that Craft (Alchemy) doesn't require spellcaster levels?
    Quote Originally Posted by Water_Bear View Post
    That's RAW for you; 100% Rules-Legal, 110% silly.
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  5. - Top - End - #5
    Ogre in the Playground
     
    Drakevarg's Avatar

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    Default Re: [3.5] Noncaster Potions (PEACH)

    Quote Originally Posted by tuggyne View Post
    I assume you've also houseruled that Craft (Alchemy) doesn't require spellcaster levels?
    Correct. Would kinda make the entire endeavor pointless otherwise.

    [Edit]: Added the Complete series.
    Last edited by Drakevarg; 2013-02-07 at 11:50 PM.
    If asked the question "how can I do this within this system?" answering with "use a different system" is never a helpful or appreciated answer.

    ENBY

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