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Thread: Time for underground races
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2013-02-15, 08:58 AM (ISO 8601)
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- Aug 2005
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Time for underground races
I'm currently running a campaign which will delve ever deeper underground. As I think more and more about it, years make no sense for someone who spends no time under the sun and therefore the seasons. In fact, there is no yearly cycle which I can think of that any deep underground race could adopt, and therefore base a calendar of. Indeed, even days have no meaning with no sun in sight.
So my question is: how do the deep underground races measure time? Do they measure it at all, or only relatively; eg. by generation. If so, would a society that spans more than one settlement be possible? Do we actually need years and days to function as a society, or is it just a contrivance of the environment we live in?
Mechanical timekeeping devices would of course be possible, and their calibration and maintenance would be very important to any such society. But again, to make such a device, one must have a basic concept of measurable time - and in an underground environment with no cycles this would be hard. A person who thought up the first clock could be a cultural hero.
Thoughts, and used solutions for this would be appreciated. I will run into this problem sooner or later...My first character was a first edition thief.
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2013-02-15, 09:05 AM (ISO 8601)
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- Feb 2007
Re: Time for underground races
In Forgotten Realms, the drow have a city clock- Narbondel- which heats up and cools down over a 12 hour period- with the "hot zone" on the pillar rising to the roof (noon) and settling to the floor- the point of no heat visible on the pillar corresponds to midnight for them.
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2013-02-15, 10:14 AM (ISO 8601)
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- Aug 2005
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Re: Time for underground races
Yes, a mechanism. But good of you to remember, I had forgotten Salvatore's solution to this, in Menzoberranzan.
My first character was a first edition thief.
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2013-02-15, 10:26 AM (ISO 8601)
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- Jan 2010
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Re: Time for underground races
I thought through this and have reached a sort of conclusion.
For races on the surface, a calendar is absolutely necessary. When a society first settles and moves from hunter gatherers to subsistence farmers, the calendar is required to tell the surface lying races when to reap and when to sow. This makes food production dependent on the changing of the seasons, in order to produce enough food to feed your society you need to know what the weather is like at what time of year.
Taking this concept into account, what about a society that has no conception of day/night cycles, or even the seasons. All crops or livestock would appear to grow and die in a repetitive cycle if the farmers stay on top of the breeding and the growth. In this way, the sense of years and time could be based around the life cycle of a single crop, let's call this the staple mushroom.
A year is the amount of time it takes the staple mushroom to go from a spore to reach full maturity. When the mushroom is harvested, the year ends, and the group is likely to undergo some sort of religious ceremony for the harvesting of the mushroom. Then the farmers will sow the spores of the mushroom once again, thus beginning a new year. As the society develops, you can now use this growth period to base your calendar off of. For a 10 fingered creature, one staple mushroom growth period, or year, will likely be divided into 10 "month" segments, of which are divided into 10 "day" segments, of which are divided into 10 "hour" segments and so on. Using water timers the primitive society is capable of keeping track of how much time has passed throughout the day.
So in the event of a hypothetical underground subsistence farming society, a system for time can be developed in order to keep track of the natural cycles of the body and of the staple food source. It will be very different from the timing system on the surface, however.Last edited by Cealocanth; 2013-02-15 at 10:27 AM.
Currently RPG group playing: Endworld (D&D 5e. A Homebrewed post-apocalyptic supplement.)
My campaign settings: Azura; 10,000 CE | The Frozen Seas | Bloodstones (Paleolithic Horror) | AEGIS - The School for Superhero Children | Iaphela (5e, Elder Scrolls)
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2013-02-15, 10:40 AM (ISO 8601)
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- Dec 2011
Re: Time for underground races
Why would a subterannean crop be an annual though? Typically annual plants/plants with annual flowering cycles do so in sync with the seasons. Some tropical plants will essentially bloom all year when you take them inside.
So I don't really see any reason why a mushroom would have a cycle like that.
Its definitely an interesting question... maybe something to do with water availability? The spring floods above ground would trickle down to them, and fill the underground lakes....
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2013-02-15, 10:43 AM (ISO 8601)
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- Feb 2007
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2013-02-15, 11:06 AM (ISO 8601)
- Join Date
- May 2009
Re: Time for underground races
It doesn't have to take a real year.... maybe the mushroom takes 3 months and so their longest time cycle is a 3-month "year", with 10 9-day "weeks" during the "year"
Its definitely an interesting question... maybe something to do with water availability? The spring floods above ground would trickle down to them, and fill the underground lakes....
This pdf
http://british-caving.org.uk/publica...on/Weather.pdf
has a ton more information than you need about the mechanics of caves flooding (the actual cave flooding stuff is at the bottom). The moral is that raining can flood caves, and consecutive rains can flood caves a lot more, so rainy season in principle could cause problems to the underdark
They could just have no real concept of a year... a day is how long it takes before you get tired on average, made precise through magical or mechanical means (and they average this, so a day could be 20 hours or 28 hours of our time, or some other completely random amount because their bodies aren't regulated by sunlight), and a year is just arbitrarily defined as 100 daysLast edited by Kornaki; 2013-02-15 at 11:10 AM.
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2013-02-15, 01:56 PM (ISO 8601)
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- Jun 2009
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Re: Time for underground races
I would imagine most species have an internal body clock. Every species would have the need for a period of rest for roughly the same amount of time. It might be out of sync with the world above, but a day could be measured as time between rest periods.
Since the most well known subterranean race is dominated by females, I imagine it would not be too hard to measure a period of time that approximates a month. Time between cycles would be a month and maybe the typical gestation period would comprise your year. What you call those might be tricky.
Underground races are just as sofisticated as above ground races. They would most certainly see the value in tracking time between events.
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2013-02-15, 05:09 PM (ISO 8601)
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- Dec 2012
Re: Time for underground races
Circadian rhythms. The natural adult human daily clock is around 24 hours and 11 minutes.
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2013-02-15, 07:17 PM (ISO 8601)
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- Oct 2010
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Re: Time for underground races
The question is this: what natural cycles affect them?
Underground floods might be one such. Personal reproductive cycles another, sleep rhythms a third.
Any raiding society that ever goes outside need to track such things for raiding purposes. Don't raid the barns in early spring, for instance.
If I had such a race, I might include a single spot in their caves where there is a crack up to the surface, down which the sun only shines on noon on June 21. It would be crucial to their religion, and an unexplained wonder.
One other thought. The only way to assume a race unconnected to the seasons is for them to have no contact with anybody who ever sees the outer world. But in D&D, the gods are real, and really interact with people. The cave people might have no idea why their gods require them to observe the 24 hour day.
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2013-02-16, 12:50 AM (ISO 8601)
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- Feb 2013
Re: Time for underground races
Large bodies of water might have tidal effects. every 4 hrs the tide changes x feet or something similar. That would be a local way of telling time. In reference to internal clocks, certain subterranean species perhaps the equivalent of an underdark sparrow could have annual blooms in population which being a foundation species for several other predatory species may result in a spring. Perhaps this internal mechanism was brought from the surface and could possible reflect the natural seasons as they are observed on the surface.
Well technically this would mark a spring and no other season. And temperature underground shouldn't vary so there shouldn't be a temperature change that could be used to detect the passage of time.
Maybe this explains all the insanity popular to underground races.
Also another local only suggestion comes from the Sailing stones. Perhaps there is a region that gets high winds during some time of the year and creates the appearance of these stones moving.
Also in reference to cave flooding it could be considered the "rainy" season underground as water drips in greater saturation levels during this time, causing flooding, fungal blooms and go in line with a subterranean spring theory.
I think with races that migrated from the surface they would probably bring some way to track time as that would be a comfort issue to the culture.
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2013-02-16, 12:53 AM (ISO 8601)
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- Jul 2009
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Re: Time for underground races
It'll be interesting to see what you come up with.
I'm working on a space-based fantasy setting, and trying to figure out how to do the calendars. Human societies sprung up on dozens of different worlds with different cycles, and the culture that established the trade routes and lingua franca did so aboard an enchanted rogue moon with no sun at all.
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2013-02-16, 03:06 AM (ISO 8601)
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Re: Time for underground races
For the mushroom thing, why plant them all at once? If it is a four month cycle, why not stagger your mushroom planting every ten days. That way, you can have a little mini harvest every ten days and have a consistent source of food. You don't need to stockpile for the winter.
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2013-02-16, 05:56 AM (ISO 8601)
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- Apr 2009
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Re: Time for underground races
We are not standing on the shoulders of giants, but on very tall tower of other dwarves.
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2013-02-16, 09:51 AM (ISO 8601)
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2013-02-16, 10:04 AM (ISO 8601)
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- Nov 2010
Re: Time for underground races
Wouldn't the underground still heat up and cool down according to seasons?
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2013-02-16, 01:54 PM (ISO 8601)
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Re: Time for underground races
Homebrew PrC: The Performance Artist
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2013-02-16, 02:15 PM (ISO 8601)
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- Jan 2012
Re: Time for underground races
Funny thing, given that my setting is pretty much entirely underground, I've given this topic some thought.
My take on it is taht there are many mini-suns that brighten and dim to provide energy to Dungeonworld, and people mostly measure "Days" in terms of one's circadian rythm, which happens to be relatively similar in-setting. And as for measurements like months or years, they're measured in the amount of days until the next occurrence of certain holidays.
These each get their own individual clock, which can get tricky, so Koboldish clocksmiths are highly prized in-universe for their work.