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Thread: Game Planning Help?
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2013-02-15, 05:03 PM (ISO 8601)
- Join Date
- Feb 2013
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Game Planning Help?
Im planning a one-shot at my local store and i cant figure out which system to use. The game will start with the President being kidnapped by Ninjas and a mercenary team akin to the Expendables will be sent after them. I want it to be VERY combat heavy with Machine Guns, Rocket Launchers and the odd Gatling gun.
The main points of the story will be gunning down countless Ninjas, Finding out that the Ninjas are working for the Korean Army, Gunning down Countless Korean Soldiers and the Fighting on the outside of Nuclear Missiles heading for the states. The only problems are. 1, Ninjas and Koreans aren't enough of a challenge and i need a third group to gun down. 2, I cant figure out which system to use as it needs to be simple and centered towards Gunplay and the kind of nonsensical Hollywood stuff that only the 80's can bring to the table.
Any help Would be appreciated.
ps. The third enemy can be ANYTHING short of fantasy.
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2013-02-15, 05:10 PM (ISO 8601)
- Join Date
- Jan 2012
Re: Game Planning Help?
I can't vouch for it personally, but Feng Shui sounds like the game you want.
Barring that,Wushu could also work. In fact, it should be easier to teach. Are any or all of the players familiar with RPGs?
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2013-02-15, 05:14 PM (ISO 8601)
- Join Date
- Jan 2013
Re: Game Planning Help?
I'm gonna be honest. You might want to re-think the framework a little bit. It's giving off that same sort of racist vibe you get off things like CoD games.
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2013-02-15, 05:20 PM (ISO 8601)
- Join Date
- Feb 2013
- Gender
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2013-02-15, 05:27 PM (ISO 8601)
- Join Date
- Feb 2013
- Gender
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2013-02-16, 02:33 PM (ISO 8601)
- Join Date
- Sep 2010
Re: Game Planning Help?
Thanks to Lindorm for the Ziltoid avatar.
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2013-02-16, 03:00 PM (ISO 8601)
- Join Date
- Feb 2013
Re: Game Planning Help?
Unless you make the Koreans pirates and the third group robots. I see this being a total bust.