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Thread: Tron rpg?

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    Pixie in the Playground
     
    NecromancerGuy

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    Default Tron rpg?

    I have a friend that wants to run a campaign set in the Tron Universe and is trying to find a good ruleset. Or should he(I) invent something completely new?

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    Pixie in the Playground
     
    Windy's Avatar

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    Default Re: Tron rpg?

    I recently ran a TRON game using Savage Worlds. I just re-skinned everything (dagger became Identity Disk, motorcycle became Light Cycle, etc) and basically played everything else the same. For Identity Disks, I let the players throw the dagger as a ranged attack, and on their following turn had to make an agility-type roll to catch it and be able to use it again that turn. It worked out pretty well.
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    Default Re: Tron rpg?

    Quote Originally Posted by Windy View Post
    I recently ran a TRON game using Savage Worlds. I just re-skinned everything (dagger became Identity Disk, motorcycle became Light Cycle, etc) and basically played everything else the same. For Identity Disks, I let the players throw the dagger as a ranged attack, and on their following turn had to make an agility-type roll to catch it and be able to use it again that turn. It worked out pretty well.
    Did they apply everything from Tron: Uprising into the game as well?

    You'd be surprised what they have in there.

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    Quote Originally Posted by Drakeburn View Post
    Did they apply everything from Tron: Uprising into the game as well?

    You'd be surprised what they have in there.
    I was running the game, but I hadn't seen much of Uprising. I don't get cable, so one of my players fed me lore tidbits from the series, and we generally took what we needed and re-skinned it as necessary. The more important feature of using Savage Worlds, in my opinion, was that it felt more like a movie than any of the d20 systems I've played. The fact that there was enough equipment/stuff to repurpose to look like TRON was just icing on the cake. If I remember correctly, we had identity discs, light cycles, light swords, those parachute things from Tron Legacy, a light-monorail, and a bunch of other stuff that was more fluff than rules.

    What kinds of things were you thinking of that would have translated well from Uprising to a TRON game?
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    Default Re: Tron rpg?

    Would anybody be interested in running/playing a PBP game here on the site?
    Last edited by Erasmas; 2013-02-25 at 03:25 PM.
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    Default Re: Tron rpg?

    Quote Originally Posted by Windy View Post
    I was running the game, but I hadn't seen much of Uprising. I don't get cable, so one of my players fed me lore tidbits from the series, and we generally took what we needed and re-skinned it as necessary. The more important feature of using Savage Worlds, in my opinion, was that it felt more like a movie than any of the d20 systems I've played. The fact that there was enough equipment/stuff to repurpose to look like TRON was just icing on the cake. If I remember correctly, we had identity discs, light cycles, light swords, those parachute things from Tron Legacy, a light-monorail, and a bunch of other stuff that was more fluff than rules.

    What kinds of things were you thinking of that would have translated well from Uprising to a TRON game?
    Where to start..........................

    Missile Launchers

    Light Roadster

    Snowmobiles

    Disc Mods

    Smoke Bombs, Light Charges , and Light Tasers.

    Submersibles, speedboats, and warships.

    Light Copters

    Dirigibles

    Command ships (not sure what it is actually called)

    Recoders

    Must I say more?

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    Quote Originally Posted by Drakeburn View Post
    Where to start..........................

    (...)

    Must I say more?
    Heh, yeah, those are all cool things that could make an appearance, but for me it's easier to envision the game as just a modern-day city with TRON trappings, instead of taking items from the wiki and making a list of things that are allowed in the game. I made sure to look for unique or TRON-esque features to include, like viruses that infected innocent programs, crime bosses that reprogram their night clubs to hide illegal goods, and street-sweeping security automatons ("garbage collection" in programming terms :D ). But to my mode of thinking a lot of the items you mention are exactly what I was doing with the setting--taking modern-day items and re-theming them to fit in a TRON world.

    When using the TRON setting, I think the feel is basically just a near-future city with lots of glowy lights. That's how the Legacy movie felt to me, anyway. I played the environment accordingly.
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    Default Re: Tron rpg?

    I haven't taken the time to read the links above, but Savage Worlds isn't a bad system to do a TRON game in.

    I had similar thoughts about a year ago and stared writing up rules for a D6 system version, but I wasn't spending countless hours on it and as Windy said, I kept the feel much like Legacy.

    Still, I'd love to see something in that universe become a good play option.

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    Default Re: Tron rpg?

    Quote Originally Posted by Windy View Post
    Heh, yeah, those are all cool things that could make an appearance, but for me it's easier to envision the game as just a modern-day city with TRON trappings, instead of taking items from the wiki and making a list of things that are allowed in the game. I made sure to look for unique or TRON-esque features to include, like viruses that infected innocent programs, crime bosses that reprogram their night clubs to hide illegal goods, and street-sweeping security automatons ("garbage collection" in programming terms :D ). But to my mode of thinking a lot of the items you mention are exactly what I was doing with the setting--taking modern-day items and re-theming them to fit in a TRON world.

    When using the TRON setting, I think the feel is basically just a near-future city with lots of glowy lights. That's how the Legacy movie felt to me, anyway. I played the environment accordingly.
    There are criminal gangs and crime bosses in the Tron world as well, but they do more than just illegal goods. They also steal identity discs in order to gain "strays" that they can sell (usually to the military).
    Kind of an idea for some missions for the players.

    Me on the other hand, I see the Tron world as a man-made alien world.

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    Quote Originally Posted by Drakeburn View Post
    There are criminal gangs and crime bosses in the Tron world as well, but they do more than just illegal goods. They also steal identity discs in order to gain "strays" that they can sell (usually to the military).
    Kind of an idea for some missions for the players.

    Me on the other hand, I see the Tron world as a man-made alien world.
    Funny you should mention it--most of my players were humans inserted into the Grid, and they got their first identity discs from the crime boss. Their identities picked up traits from the former owners, which is how I explained the human characters getting their Edges and Powers.
    Seekers of the Northlands
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    Check out our session recordings on YouTube! I appreciate comments and feedback if you care to leave any, but mostly I hope people enjoy it!

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    Default Re: Tron rpg?

    Quote Originally Posted by Windy View Post
    Funny you should mention it--most of my players were humans inserted into the Grid, and they got their first identity discs from the crime boss. Their identities picked up traits from the former owners, which is how I explained the human characters getting their Edges and Powers.
    To obtain skills maybe, but I'm not sure if that is how power works (unless the discs have those disc mods I listed). So all the players are users? No programs allowed?

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    Quote Originally Posted by Drakeburn View Post
    To obtain skills maybe, but I'm not sure if that is how power works (unless the discs have those disc mods I listed). So all the players are users? No programs allowed?
    Only one player even wanted to be a program. He had his own program powers that I just said were programmed in. I just used ID discs as a vehicle to explain how the Users suddenly knew how to pilot light jets and stuff like that. One player took the wealth edge and I said her disc used to belong to an accounting program And considering we're talking about people going inside a computer, I think it's just as good an explanation (and thematic to boot).
    Seekers of the Northlands
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    Check out our session recordings on YouTube! I appreciate comments and feedback if you care to leave any, but mostly I hope people enjoy it!

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    Default Re: Tron rpg?

    Quote Originally Posted by Windy View Post
    Only one player even wanted to be a program. He had his own program powers that I just said were programmed in. I just used ID discs as a vehicle to explain how the Users suddenly knew how to pilot light jets and stuff like that. One player took the wealth edge and I said her disc used to belong to an accounting program And considering we're talking about people going inside a computer, I think it's just as good an explanation (and thematic to boot).
    But couldn't the programs be made by a user to explore/investigate/defend/whatever the computer world? As in to do a quest?

    Second, you wouldn't by chance have any Black Guard discs?

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