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  1. - Top - End - #31
    Barbarian in the Playground
     
    gunnar11's Avatar

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    Default Re: A Reimagining: Starter Pokemon

    About Solar Beam, Hyper Beam and Frenzy Plant:

    Hyper beam says you get no damage if you make a reflex save (though I think you meant half-damage)

    Hyper Beam and Solar Beam have exactly the same power (except for the sunlight prereq)

    Hyper Beam and Solar Beam are more powerful than Frenzy Plant (even though Frenzy Plant is the 'ultimate attack'). At level 20 they deal 20d6 damage. Frenzy plant does only 12d6.

  2. - Top - End - #32
    Ogre in the Playground
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    Default Re: A Reimagining: Starter Pokemon

    Quote Originally Posted by gunnar11 View Post
    About Solar Beam, Hyper Beam and Frenzy Plant:

    Hyper beam says you get no damage if you make a reflex save (though I think you meant half-damage)

    Typo, fixing it.

    Hyper Beam and Solar Beam have exactly the same power (except for the sunlight prereq)

    Damage types differ, force overcomes all DR and Hardness, making it even more potent.

    Hyper Beam and Solar Beam are more powerful than Frenzy Plant (even though Frenzy Plant is the 'ultimate attack'). At level 20 they deal 20d6 damage. Frenzy plant does only 12d6.
    good points. difference is Frenzy plant can do way more damage to undead and other types, in addition to effected a vast range of targets. yeah, less damage on average, but its a radius effect with no save for blindness.

    mimicking Sunburst, slightly
    Last edited by LordErebus12; 2013-02-24 at 01:32 PM.
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  3. - Top - End - #33
    Ogre in the Playground
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    Thumbs up Re: A Reimagining: Starter Pokemon

    going offline for a bit, ill start working on it again after i get back from some errands. hopefully i can start on squirtle tonight. im still considering do to Pikachu, although no promises.
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  4. - Top - End - #34
    Bugbear in the Playground
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    Default Re: A Reimagining: Starter Pokemon

    Quote Originally Posted by LordErebus12 View Post
    not sure what this evolutionist is, but im thinking it does have anything to do with this.
    http://www.giantitp.com/forums/showt...php?p=13115715

    Honestly if you wrote an alt-class for this and created some custom evolutions you'd be set.

  5. - Top - End - #35
    Dwarf in the Playground
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    Default Re: A Reimagining: Starter Pokemon

    My point with regard to the save or die isn't necessarily that it's level-inappropriate when compared with existing material (depending on what your benchmarks are, see color spray or sleep at first), but is two-fold:

    1. One, by offering these abilities like invocations (or any other at-will with no resources management), you create a class that is optimally one-dimensional in combat, and thus boring to an intelligent player. Round one, use Spores (Sleep). Repeat until all enemies are asleep or you can coup de grace someone without provoking an attack of opportunity. Augment coup de grace with Takedown if you have it. I was going to say default to strongest useable at-will, but you don't really get one until level 14 (Seed Bomb, with Razor Leaf on a per diem limit and only augments to your slam before that).
    2. Two, there is no sense of internal balance within the class. As written I see four and a half abilities: Growl (area of effect debuff), Vine Whip (crowd control with Stand Still/zone control tripping), Spores (Sleep), and Takedown/Double-Edge (to augment coup de grace attempts). Everything else is relevant only for until you've assembled that core set of abilities, and something not even before that.


    Unlike invocations, however, your abilities aren't pick-and-choose, which means that every Bulbasaur is exactly the same. This isn't awful, but it is a little bit boring when the option to create something customizable and create some sense of consequence for player choice is readily available.

    As for Stun Spores, I said how I would phrase it in my last post. "Stun lasts until the beginning of the creature's next turn" -- this ensures you don't stunlock people without them having some chance to fight back -- you can't take advantage of the stun, but your allies can, and forcing item drops can be a big deal for those not using natural weapons. You can stun, have them provoke an attack of opportunity for picking up their items, trip them with Vine Whip, and rinse and repeat, juggling them as long as you're successful while they can't really break the loop.

    On a different note, I don't know if this is intended to integrate with 3.5e or stand alone, but a feat tax for speaking in the former is just bad form. If the consequence of feats is downplayed in the latter, that's one thing, but the alternative isn't good design.

  6. - Top - End - #36
    Ogre in the Playground
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    Default Re: A Reimagining: Starter Pokemon

    okay, some are missing save DCs but they are for the most bit up now. yay, charmander.
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  7. - Top - End - #37
    Ogre in the Playground
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    Default Re: A Reimagining: Starter Pokemon

    Quote Originally Posted by Jota View Post
    One, by offering these abilities like invocations (or any other at-will with no resources management), you create a class that is optimally one-dimensional in combat, and thus boring to an intelligent player.
    Boring to an intelligent player? hmm, sounds like an exaggeration.

    Playing a Charmander correctly requires a lot of role playing, which should keep your so called Intelligent players thinking.

    As this will probably never get used in any setting (again, its meant for fun), im not gonna worry about it too much. onward to editting charmander, then working on Squirtle.
    Last edited by LordErebus12; 2013-02-25 at 11:15 PM.
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  8. - Top - End - #38
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    NotScaryBats's Avatar

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    Default Re: A Reimagining: Starter Pokemon

    What is the incentive to delay evolution? What does it get you?
    Thanks Gigi Digi for the avatar.

  9. - Top - End - #39
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    Default Re: A Reimagining: Starter Pokemon

    Quote Originally Posted by NotScaryBats View Post
    What is the incentive to delay evolution? What does it get you?
    all the class abilities without the size increase, should you want to remain as a smaller version.

    Also, pokemon always had that as an option. figured it would be cool to have it here.
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  10. - Top - End - #40
    Dwarf in the Playground
     
    Griffon

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    Default Re: A Reimagining: Starter Pokemon

    Well in Pokemon it could be worth delaying evolution at times, because in evolved Pokemon will learn better moves sooner than an evolved form at the same level. You might be able to work that in somehow.

  11. - Top - End - #41
    Ogre in the Playground
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    Default Re: A Reimagining: Starter Pokemon

    Quote Originally Posted by Deploy View Post
    Well in Pokemon it could be worth delaying evolution at times, because in evolved Pokemon will learn better moves sooner than an evolved form at the same level. You might be able to work that in somehow.
    i cannot think of a way to do that within the realms of 3.5
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  12. - Top - End - #42
    Orc in the Playground
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    Default Re: A Reimagining: Starter Pokemon

    why not make them magical beasts?

  13. - Top - End - #43
    Ogre in the Playground
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    Default Re: A Reimagining: Starter Pokemon

    Quote Originally Posted by zetsu1919 View Post
    why not make them magical beasts?
    outsider would be better, they came from the stars, or at least another plane.
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  14. - Top - End - #44
    Bugbear in the Playground
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    Default Re: A Reimagining: Starter Pokemon

    Quote Originally Posted by LordErebus12 View Post
    outsider would be better, they came from the stars, or at least another plane.
    Far realms pokemon, interesting rendition.

    Welcome to the Aberracenter! Let me heal your abominations right up *ding-ding-dingaling!*

  15. - Top - End - #45
    Ogre in the Playground
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    Default Re: A Reimagining: Starter Pokemon

    Quote Originally Posted by Hanuman View Post
    Far realms pokemon, interesting rendition.

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    Just keep clicking A, then B....
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  16. - Top - End - #46
    Troll in the Playground
     
    NotScaryBats's Avatar

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    Default Re: A Reimagining: Starter Pokemon

    Does Charmander get more than one claw attack?

    "1st - Scratch (Ex):
    Charmander has a primary claw attack dealing 1d4 damage.

    6th - Bite (Ex):
    Charmander has a primary bite attack dealing 1d6 damage. When used in conjunction with the Charmander’s scratch attacks, they become secondary, while the bite remains primary.

    So, he has a primary claw attack, then has a primary claw attack and "Charmander’s scratch attacks" become secondary (but attacks is plural).

    7th – Dragon Claw (Ex):
    The Charmander’s claws harden, becoming razor sharp and harder than steel, dealing 1d6 damage and ignoring hardness less than 20.

    12th - Slash (Ex):
    Charmander’s primary claw attack (scratch) becomes even more capable of dealing damage, while dealing damage in turn to Charmander. If the Charmander chooses to take 2d6 damage, its tackle deals an additional 4d6 damage. This ability can only be applied once and cannot be stacked with any like ability, such as the Vicious weapon quality."

    Then, "Charmander’s primary claw attack (scratch) becomes ..." so is that only when using claw as a primary attack (without using a bite?)
    Last edited by NotScaryBats; 2013-02-27 at 01:48 AM.
    Thanks Gigi Digi for the avatar.

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