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Thread: A Reimagining: Starter Pokemon
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2013-02-24, 01:17 PM (ISO 8601)
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- Mar 2011
Re: A Reimagining: Starter Pokemon
About Solar Beam, Hyper Beam and Frenzy Plant:
Hyper beam says you get no damage if you make a reflex save (though I think you meant half-damage)
Hyper Beam and Solar Beam have exactly the same power (except for the sunlight prereq)
Hyper Beam and Solar Beam are more powerful than Frenzy Plant (even though Frenzy Plant is the 'ultimate attack'). At level 20 they deal 20d6 damage. Frenzy plant does only 12d6.
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2013-02-24, 01:26 PM (ISO 8601)
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- Nov 2011
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- Oldhelwyn Wilds
Re: A Reimagining: Starter Pokemon
Last edited by LordErebus12; 2013-02-24 at 01:32 PM.
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2013-02-24, 01:47 PM (ISO 8601)
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- Nov 2011
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Re: A Reimagining: Starter Pokemon
going offline for a bit, ill start working on it again after i get back from some errands. hopefully i can start on squirtle tonight. im still considering do to Pikachu, although no promises.
Avatar by Gurgleflep
SpoilerBelladonis Campaign Setting 3.5
Casting as a Skill
Learn from your mistakes, 3.5...
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2013-02-25, 05:46 AM (ISO 8601)
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- Nov 2010
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Re: A Reimagining: Starter Pokemon
http://www.giantitp.com/forums/showt...php?p=13115715
Honestly if you wrote an alt-class for this and created some custom evolutions you'd be set.
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2013-02-25, 09:50 AM (ISO 8601)
- Join Date
- Dec 2009
Re: A Reimagining: Starter Pokemon
My point with regard to the save or die isn't necessarily that it's level-inappropriate when compared with existing material (depending on what your benchmarks are, see color spray or sleep at first), but is two-fold:
- One, by offering these abilities like invocations (or any other at-will with no resources management), you create a class that is optimally one-dimensional in combat, and thus boring to an intelligent player. Round one, use Spores (Sleep). Repeat until all enemies are asleep or you can coup de grace someone without provoking an attack of opportunity. Augment coup de grace with Takedown if you have it. I was going to say default to strongest useable at-will, but you don't really get one until level 14 (Seed Bomb, with Razor Leaf on a per diem limit and only augments to your slam before that).
- Two, there is no sense of internal balance within the class. As written I see four and a half abilities: Growl (area of effect debuff), Vine Whip (crowd control with Stand Still/zone control tripping), Spores (Sleep), and Takedown/Double-Edge (to augment coup de grace attempts). Everything else is relevant only for until you've assembled that core set of abilities, and something not even before that.
Unlike invocations, however, your abilities aren't pick-and-choose, which means that every Bulbasaur is exactly the same. This isn't awful, but it is a little bit boring when the option to create something customizable and create some sense of consequence for player choice is readily available.
As for Stun Spores, I said how I would phrase it in my last post. "Stun lasts until the beginning of the creature's next turn" -- this ensures you don't stunlock people without them having some chance to fight back -- you can't take advantage of the stun, but your allies can, and forcing item drops can be a big deal for those not using natural weapons. You can stun, have them provoke an attack of opportunity for picking up their items, trip them with Vine Whip, and rinse and repeat, juggling them as long as you're successful while they can't really break the loop.
On a different note, I don't know if this is intended to integrate with 3.5e or stand alone, but a feat tax for speaking in the former is just bad form. If the consequence of feats is downplayed in the latter, that's one thing, but the alternative isn't good design.
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2013-02-25, 11:07 PM (ISO 8601)
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- Nov 2011
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- Oldhelwyn Wilds
Re: A Reimagining: Starter Pokemon
okay, some are missing save DCs but they are for the most bit up now. yay, charmander.
Avatar by Gurgleflep
SpoilerBelladonis Campaign Setting 3.5
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Learn from your mistakes, 3.5...
Fill in those dead levels...
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2013-02-25, 11:14 PM (ISO 8601)
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- Nov 2011
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- Oldhelwyn Wilds
Re: A Reimagining: Starter Pokemon
Boring to an intelligent player? hmm, sounds like an exaggeration.
Playing a Charmander correctly requires a lot of role playing, which should keep your so called Intelligent players thinking.
As this will probably never get used in any setting (again, its meant for fun), im not gonna worry about it too much. onward to editting charmander, then working on Squirtle.Last edited by LordErebus12; 2013-02-25 at 11:15 PM.
Avatar by Gurgleflep
SpoilerBelladonis Campaign Setting 3.5
Casting as a Skill
Learn from your mistakes, 3.5...
Fill in those dead levels...
Abrothia's Vision
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2013-02-26, 12:04 AM (ISO 8601)
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- Jun 2010
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Re: A Reimagining: Starter Pokemon
What is the incentive to delay evolution? What does it get you?
Thanks Gigi Digi for the avatar.
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2013-02-26, 12:22 AM (ISO 8601)
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- Nov 2011
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Re: A Reimagining: Starter Pokemon
Avatar by Gurgleflep
SpoilerBelladonis Campaign Setting 3.5
Casting as a Skill
Learn from your mistakes, 3.5...
Fill in those dead levels...
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2013-02-26, 01:53 AM (ISO 8601)
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- Jun 2008
Re: A Reimagining: Starter Pokemon
Well in Pokemon it could be worth delaying evolution at times, because in evolved Pokemon will learn better moves sooner than an evolved form at the same level. You might be able to work that in somehow.
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2013-02-26, 03:41 AM (ISO 8601)
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- Nov 2011
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- Oldhelwyn Wilds
Re: A Reimagining: Starter Pokemon
Avatar by Gurgleflep
SpoilerBelladonis Campaign Setting 3.5
Casting as a Skill
Learn from your mistakes, 3.5...
Fill in those dead levels...
Abrothia's Vision
Welcome to the World Serpent Inn!
Extended Signature (90% complete)
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2013-02-26, 04:41 PM (ISO 8601)
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- Dec 2011
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- Maryland
Re: A Reimagining: Starter Pokemon
why not make them magical beasts?
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2013-02-26, 05:20 PM (ISO 8601)
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- Nov 2011
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- Oldhelwyn Wilds
Re: A Reimagining: Starter Pokemon
Avatar by Gurgleflep
SpoilerBelladonis Campaign Setting 3.5
Casting as a Skill
Learn from your mistakes, 3.5...
Fill in those dead levels...
Abrothia's Vision
Welcome to the World Serpent Inn!
Extended Signature (90% complete)
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2013-02-27, 01:22 AM (ISO 8601)
- Join Date
- Nov 2010
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- Vancouver BC Canada
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2013-02-27, 01:26 AM (ISO 8601)
- Join Date
- Nov 2011
- Location
- Oldhelwyn Wilds
Avatar by Gurgleflep
SpoilerBelladonis Campaign Setting 3.5
Casting as a Skill
Learn from your mistakes, 3.5...
Fill in those dead levels...
Abrothia's Vision
Welcome to the World Serpent Inn!
Extended Signature (90% complete)
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2013-02-27, 01:48 AM (ISO 8601)
- Join Date
- Jun 2010
- Location
- Washington State
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Re: A Reimagining: Starter Pokemon
Does Charmander get more than one claw attack?
"1st - Scratch (Ex):
Charmander has a primary claw attack dealing 1d4 damage.
6th - Bite (Ex):
Charmander has a primary bite attack dealing 1d6 damage. When used in conjunction with the Charmander’s scratch attacks, they become secondary, while the bite remains primary.
So, he has a primary claw attack, then has a primary claw attack and "Charmander’s scratch attacks" become secondary (but attacks is plural).
7th – Dragon Claw (Ex):
The Charmander’s claws harden, becoming razor sharp and harder than steel, dealing 1d6 damage and ignoring hardness less than 20.
12th - Slash (Ex):
Charmander’s primary claw attack (scratch) becomes even more capable of dealing damage, while dealing damage in turn to Charmander. If the Charmander chooses to take 2d6 damage, its tackle deals an additional 4d6 damage. This ability can only be applied once and cannot be stacked with any like ability, such as the Vicious weapon quality."
Then, "Charmander’s primary claw attack (scratch) becomes ..." so is that only when using claw as a primary attack (without using a bite?)Last edited by NotScaryBats; 2013-02-27 at 01:48 AM.
Thanks Gigi Digi for the avatar.