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    Ogre in the Playground
    Join Date
    Nov 2011
    Gender
    Male

    Default Beast Mimic(3.5)(PEACH)

    Note: This is my GM's base class, he was looking for more feedback and I suggested we post it here. As such, responses I give will be from him. Thank You.


    Beast Mimic
    {table=head]Level|BAB|Fort|Ref|Will|Special

    1st|+0|+2|+2|+0|Speak With Animals, Improved Unarmed Strike, Special Quality Adaptation

    2nd|+1|+3|+3|+0|Animal Sense, Extraordinary Power Adaptation

    3rd|+2|+3|+3|+1|Attack Adaptation

    4th|+3|+4|+4|+1|Charm Animal 1/day

    5th|+3|+4|+4|+1|

    6th|+4|+5|+5|+2|Animal Force Adaption

    7th|+5|+5|+5|+2|Special Quality Adaptation

    8th|+6/+1|+6|+6|+2|Extraordinary Power Adaptation

    9th|+6/+1|+6|+6|+3|Attack Adaptation

    10th|+7/+2|+7|+7|+3|Supernatural Adaptation, Magical Beast Adapted

    11th|+8/+3|+7|+7|+3|Charm Animal 2/day

    12th|+9/+4|+8|+8|+4|

    13th|+9/+4|+8|+8|+4|Special Quality Adaptation

    14th|+10/+5|+9|+9|+4|Supernatural Adaptation, Extraordinary Power Adaptation

    15th|+11/+6/+1|+9|+9|+5|Attack Adaptation

    16th|+12/+7/+2|+10|+10|+5|Animal Force Adaption

    17th|+12/+7/+2|+10|+10|+5|Hostile Adaptation

    18th|+13/+8/+3|+11|+11|+6|Supernatural Adaptation, Charm Animal 3/day

    19th|+14/+9/+4|+11|+11|+6|Special Quality Adaptation

    20th|+15/+10/+5|+12|+12|+6|Extraordinary Power Adaptation

    [/table]
    Alignment: Any
    Hit Die: 1d8

    Class Skills:
    Balance, Climb, Escape Artist, Handle Animal, Hide, Jump, Listen, Move Silently, Ride, Sense Motive, Survival, Swim

    Skill Points at 1st Level: (4 + Int modifier) × 4
    Skill Points at Each Additional Level: 4 + Int modifier

    Proficiency: Light armor and simple weapons
    Speak To Animals(Ex): as Speak with Animals Spell, but always active
    Charm Animal(Su): as the spell, except also affects Magical Beasts.
    Animal Sense(Ex): As Detect Magic, but you detect animals and what kind they are instead, this extends to Magical beasts at the tenth level.

    Extraordinary Power Adaptation: Whenever you gain this class feature, you may copy any Extraordinary ability of any animal you have made non-hostile contact with. At lv 10 this also extends to any magical beasts you have made non-hostile contact with. At lv 17, the non-hostile cutoff is removed. You cannot gain 2 abilities from the same Species of animal twice, for any adaptations, for instance, you cannot have an Extraordinary adaptation and a Special quality adaptation from the same type of animal, even if you picked up the skills from 2 different animals of the same species. At every level you take in Beast Mimic, you may also replace any old adaptations with new ones. The maximum HD of any animal(or Magical Beast at later levels) you can acquire an ability from, is your Class Lv+2

    Special quality Adaptation: same as Extraordinary Power Adaptation, except with Special Qualities

    Attack Adaptation: same as Extraordinary Power Adaptation, except with Special Attacks

    Supernatural Adaptation: same as Extraordinary Power Adaptation, except with Supernatural Abilities.

    Animal Force Adaptation: whenever you gain this class feature, select an animal you have had non-hostile contact with, then select a stat that animal posseses, deduct that stat by 10 and cut it in half, you gain that many points to that stat. after lv 10 you may also select a magical beast.

    Hostile adaptation: all adaptations loose there non-hostile stipulator.
    Last edited by Madara; 2013-02-25 at 09:39 PM.
    Quotes:
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    Quote Originally Posted by Hashmir View Post
    When I die, I donate my body to the cause of whatever ******* finds it first.
    Quote Originally Posted by Bloodgruve View Post
    Really though, how effin scary would the beach be if an octopus could launch itself outta the water at a 200' move speed every 6 seconds. I'd never go to the beach again... I thought flying sharks were scary...
    Blood~

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