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2013-03-04, 01:15 PM (ISO 8601)
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- Sep 2009
Re: Alternate Alignment System ("Inverse Conjunction")
On the other hand, 1st edition, as far as I can tell from what I've read, saw alignments more as "teams" than ways of describing individuals, which is NOT what later versions have (and I think that change is for the better).
Although, I'm wondering what that graph looks like (if it's not a copyright issue.)
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2013-03-04, 09:08 PM (ISO 8601)
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- Sep 2009
- Gender
Re: Alternate Alignment System ("Inverse Conjunction")
Here you go.
Regarding 1st Ed's conception of alignment... you're maybe half right. By time of 1st Ed AD&D, alignment had already developed significantly from its roots. It's main purpose was tracking consistency of character actions - essentially, monitoring character development. This was because several classes had to follow a very narrow path or lose their "unique snowflake" privileges.
The original idea may have been to divide characters into "teams", but alignments are also defined pretty clearly in terms of what kind of life philosophy they represent."It's the fate of all things under the sky,
to grow old and wither and die."
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2013-03-04, 10:13 PM (ISO 8601)
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- Sep 2009
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2013-03-05, 07:48 PM (ISO 8601)
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- Sep 2009
Re: Alternate Alignment System ("Inverse Conjunction")
I've thought over the OP some more, and while I disagree with much of it, I think the idea of having "good" and "evil" alignments be fairly rare* may be a good one, if other alignments (e.g. selfish/altruistic) are added to take up the slack in descriptive power and it's recognized that someone can still be considered good/evil without a good/evil alignment. That way, you still have moral extremes for when players want to know that someone needs killing and to use paladin powers on, but it's rare enough that it doesn't hit the cases which are controversial whether they're really evil even in the non-alignment sense.
*Say, Redcloak and Tsukiko wouldn't have an evil alignment, but Xykon would. Tarquin is questionable, depending on whether he actually believed the justification he told Elan.
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2013-03-06, 11:48 PM (ISO 8601)
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- Nov 2010
Re: Alternate Alignment System ("Inverse Conjunction")
Then you may be interested in this other idea I had:
But I think you're missing the point of this system: "selfish" and "altruistic" are both things that everyone is from time to time. Using them as names of alignments is just asking for more arguments. Better just to make it understood that there are both selfish and altruistic people in each of the three primary (Law-Chaos) alignments.
Yeah, you got it.
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2013-03-06, 11:59 PM (ISO 8601)
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- Sep 2009
Re: Alternate Alignment System ("Inverse Conjunction")
Not really. I like the idea of having it as a "square"; I just feel that "good" and "evil" are strong enough to have a special status in being rare.
But I think you're missing the point of this system
"selfish" and "altruistic" are both things that everyone is from time to time.
In fact, I was thinking of having five "normal" axes, plus good/evil:
-Altrustic/Selfish. This is whether they're motivated mainly to benefit themselves or to benefit others. (Neutrality would be an even mix, or if they care about family/friends but not about others.)
-Benevolent/Baneful. A benevolent character primarily seeks to achieve their goal by helping others, a baneful character primarily seeks to achieve their goal by harming others. (Neutrality would be an even mix, or someone who ignores others entirely.) Adventurers are nearly always baneful. (And the exceptions are pretty much always found in support roles.)
-Lawful/Uninhibited. This is whether they think of things in terms of right and wrong/acceptable or not/permissible or not (lawful), have no lines they are unwilling to cross to achieve their goal (uninhibited), or have lines they will not cross but don't see it as a question of right and wrong (neutral).
-Orderly/Chaotic. This is whether they prefer order or chaos (neutrality would be an even mix.)
-Thoughtful/Spontaneous. Just what it sounds like.
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2013-03-07, 08:30 AM (ISO 8601)
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- Nov 2010
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2013-03-07, 09:19 AM (ISO 8601)
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- Feb 2007
Re: Alternate Alignment System ("Inverse Conjunction")
Not that easy. Practically any action, up to and including "dying to save others" can be rationalized as selfish. Especially in a world with an afterlife, like D&D.
Marut-2 Avatar by Serpentine
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2013-03-07, 09:56 AM (ISO 8601)
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- Sep 2009
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2013-03-07, 02:30 PM (ISO 8601)
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- Dec 2011
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2013-03-07, 02:47 PM (ISO 8601)
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- Dec 2011
Re: Alternate Alignment System ("Inverse Conjunction")
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2013-03-07, 03:11 PM (ISO 8601)
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- Dec 2012
Re: Alternate Alignment System ("Inverse Conjunction")
I understand the axes and the desire to have them, but some of them seem nearly overlapping (e.g., Lawful/Uninhibited and Thoughtful/Spontaneous, or Lawful/Uninhibited and Orderly/Chaotic). I can see differences, but to me some traits are unclear and would affect both of two axes simultaneously--for example, if someone acts in an uninhibited manner, it doesn't make a big difference to an outside observer if they thought first but are "Uninhibited" or if they have standards but didn't think (are "Spontaneous"). I can see the difference, but it could be hard to judge from looking objectively at just behavior.
Five axes seems like an awful lot, especially to explain to new players, and at this point it's more of a personality evaluation than an alignment system. While that could work, I'm afraid it's trying to define too much.
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2013-03-07, 05:10 PM (ISO 8601)
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- Nov 2010
Re: Alternate Alignment System ("Inverse Conjunction")
By "easier to argue", I meant "easier for two people to come up with contrary opinions". (As you have just demonstrated.)
*facepalm*
In the proper context for that quote, I was arguing that Batman's self-enforced moral code was a Good trait, not a Lawful trait. (And no, I don't want to go back to that topic.)
Which is why I am not trying to.
I'm just applying a (mostly) arbitrary categorization so we don't have to sit down an have a lengthy philosophical debate every time a paladin uses Smite Evil. (See the "Alignment Contract" I drafted:)
EDIT:
I'll try to stay clear of this whole mess, though, and mainly just answer questions about the titular system.
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2013-03-07, 05:16 PM (ISO 8601)
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- Feb 2007
Re: Alternate Alignment System ("Inverse Conjunction")
Marut-2 Avatar by Serpentine
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2013-03-07, 05:24 PM (ISO 8601)
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- Sep 2009
Re: Alternate Alignment System ("Inverse Conjunction")
Not quite; they're related, but not identical, and I'd estimate that at least 90% of alignment arguments regarding the Law/Chaos axis are due to the fact that they're not identical, so you can have someone who pushes along one of them toward Law and the other toward Chaos.
I can see differences, but to me some traits are unclear and would affect both of two axes simultaneously--for example, if someone acts in an uninhibited manner, it doesn't make a big difference to an outside observer if they thought first but are "Uninhibited" or if they have standards but didn't think (are "Spontaneous").
For a good example, consider someone who's altruistic, orderly, and baneful. If hes lawful and spontaneous, you get a hot-headed zealot, whereas if he's uninhibited and methodical you get a utilitarian whose favored method is removing obstacles toward the proper functioning of systems. Quite a difference there, isn't it? (Not coincidentally, both are highly unclear where they fall on the Law/Chaos axis.)
Five axes seems like an awful lot, especially to explain to new players, and at this point it's more of a personality evaluation than an alignment system.
While that could work, I'm afraid it's trying to define too much.
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2013-03-07, 10:01 PM (ISO 8601)
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- Nov 2010
Re: Alternate Alignment System ("Inverse Conjunction")
And here is the one key thing that is incompatible with my system.
My system is not designed to describe personality. In fact, it is designed specifically to say as little about personality as possible.
If you're looking for a system to describe personality, go elsewhere. (I suggest giving the whole thing up; I'm convinced it's a futile effort.)
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2013-03-07, 10:16 PM (ISO 8601)
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- Dec 2012
Re: Alternate Alignment System ("Inverse Conjunction")
How encouraging.
You know, if you really do just want alignment for spell effects (detect X, smite X, etc.), it would pretty much work to just assign it arbitrarily. "There are two kinds of people, those who X and those who Y.", and you can only smite "those who X". Extend to "X, Y, and Z" or even further if you want a system with a greater number of alignments.
My point is that if you detach alignment from personality, and really just want it for spell effects, you could just assign it based on somewhat arbitrary standards (moral or otherwise). Example: someone who has killed another person is Evil, everyone else is neutral except for people who have saved a life (who are good). If you've both killed and saved lives, you're back to Neutral.
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2013-03-07, 11:08 PM (ISO 8601)
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- Nov 2010
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2013-03-07, 11:17 PM (ISO 8601)
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- Dec 2012
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2013-03-07, 11:52 PM (ISO 8601)
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- Sep 2009
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2013-03-07, 11:59 PM (ISO 8601)
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- Nov 2010