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  1. - Top - End - #121
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    CoffeeIncluded's Avatar

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    Default Re: Tales of Aequar: Runite's Rise IC

    Badger's arrow clips the goblin's ear, and he looks up to snarl at her. Meanwhile, everyone else runs for the back door.

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    Yeah, Artorias is unconscious and helpless, so you don't have the -4 ranged penalty. Sorry about the confusion. And yes, you can make an intimidate check.

  2. - Top - End - #122
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    Default Re: Tales of Aequar: Runite's Rise IC

    "Get down or the next one is in you." The Badger still hoped to end the fight with little use of her weapons.

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    Intimidate (1d20+1)[7]
    Moved my stuff over to HERE!

  3. - Top - End - #123
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    Default Re: Tales of Aequar: Runite's Rise IC

    All three goblins glance at Badger...

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    Opposed intimidate: (d20+4)[8]4
    Opposed intimidate: (d20+4)[7]3
    Opposed intimidate: (d20+4)[6]2 (forgot about size penalties, sorry.)

    All three are shaken next round.


    As realization of what the goblins have done begins to penetrate their angry drunken minds, they begin shaking from fear of retribution and having bitten off more than they can chew.
    Last edited by CoffeeIncluded; 2013-03-06 at 08:25 PM.

  4. - Top - End - #124
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    Default Re: Tales of Aequar: Runite's Rise IC

    Artorias lies on the tavern's floor groaning softly.
    Just call me Dusk
    Avatar by Ceika

    Dming: Eyes of the Lich Queen IC OOC


  5. - Top - End - #125
    Colossus in the Playground
     
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    Default Re: Tales of Aequar: Runite's Rise IC

    Sora:

    "Artorias!" Sora shouts, running up to him and channeling a healing spell into him, leaving herself open to attack. The drunken goblin with the mug again misses, but the one with the dagger cuts a deep slash along her arm.

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    Drop Summon Monster 2 for CMW
    Healing: (2d8+3)[13]

    Dagger goblin's AoO hit for 3 LETHAL damage. Check the dice roll test thread.


    Hobgoblins:

    Seeing the bar fight escalate to this, they run out the back door.
    Last edited by CoffeeIncluded; 2013-03-07 at 07:52 AM.

  6. - Top - End - #126
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    Default Re: Tales of Aequar: Runite's Rise IC

    Elsee's ears perked up as she heard the bar go silent, followed by the sounds of heavy footsteps moving away from her. Curious, Elsee silently hugged the wall of the bar and made her way to the broken window her victim-Drow had created just a few moments ago, Peering inside silently to see what was going on.

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    Move silently: (d20+9)[27]
    Spot: (d20+2)[19]
    Avy by Thormag
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  7. - Top - End - #127
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    Default Re: Tales of Aequar: Runite's Rise IC

    Elsee sees Artorias pull himself up from the floor, and sees Sora bleeding from a knife wound on her arm as Alim fends off a second goblin with a dagger.

  8. - Top - End - #128
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    Default Re: Tales of Aequar: Runite's Rise IC

    Finding himself in melee again Alim redraws his sword and swings at the other goblin
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    Attack (1d20+4)[8]
    Damage (1d6+5)[10] spending inspiration for int to damage

  9. - Top - End - #129
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    Default Re: Tales of Aequar: Runite's Rise IC

    Moving carefully without exposing himself, Artorias reposition himself and attacks the Goblin with the Knife at the same time he says some very unflattering thing about his mother in goblinoid, trying to get him to completely focus on him

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    Artorias makes a 5 ft. step to G6 and initiates the Douse the Flames maneuver, which means that if I hit, the Goblin can't make more AoO for this round

    And yes Artorias knows how to speak goblin

    Attack (1d20+6)[18]
    Crit Confirmation [roll[1d20+6[/roll]
    Damage(1d10+4)[7] NON-Lethal


    Just call me Dusk
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    Dming: Eyes of the Lich Queen IC OOC


  10. - Top - End - #130
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    Default Re: Tales of Aequar: Runite's Rise IC

    Cautious and wary of the sharp, lethal blade, Alim fails to put his full power into the hit; it falls short of the drunken goblin, who just laughs.

    Artorias, on the other hand, whacks the goblin who stabbed him hard over his head. He staggers, but is still conscious...And even angrier at the human for the things he said.

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    You can't move to G6 with a 5 foot step, sorry. Where do you want to move? I'll keep the hit.
    Last edited by CoffeeIncluded; 2013-03-07 at 08:01 PM.

  11. - Top - End - #131
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    Default Re: Tales of Aequar: Runite's Rise IC

    The goblins move away from Artorias and his threatening blade, seeking to attack the traitor to their kind and the elf who moves like a snake.

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    G4 tumbles, attacks Alim

    Tumble: (d20+1)[14]
    Attack(d20+1)[7]
    Crit confirm: (d20+1)[18]
    Damage: (d4)[1] NONLETHAL

    G5 5-foot steps, attacks Alim

    Attack: (d20+7)[12]
    Crit confirm: (d20+7)[19]
    Damage: (d3)[1] plus Sneak Attack: (2d6)[7] LETHAL

    G3 tumbles, attacks Jadeite
    Tumble: (d20+9)[11]
    Attack: (d20+7)[26]
    Crit confirm: (d20+7)[26]
    Damage: (d3)[2] plus Sneak Attack: (2d6)[10] LETHAL


    The drunken goblin overshoots, and stabs the wall above Alim's head.
    Last edited by CoffeeIncluded; 2013-03-07 at 08:42 PM.

  12. - Top - End - #132
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    Default Re: Tales of Aequar: Runite's Rise IC

    "Showing me your backs? I thought Goblins were smarter than that!" Artorias Glaive whips out like snake seeking to strike the goblins when their backs are turned.

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    vs. Goblin 3 (1d20+6)[13]
    Crit Confirmation(1d20+6)[23]
    Damage (1d10+4)[6] NON-LETHAL

    vs. Goblin 4 (1d20+6)[24]
    Crit Confirmation(1d20+6)[8]
    Damage (1d10+4)[13] NON-LETHAL

    Just call me Dusk
    Avatar by Ceika

    Dming: Eyes of the Lich Queen IC OOC


  13. - Top - End - #133
    Colossus in the Playground
     
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    Default Re: Tales of Aequar: Runite's Rise IC

    The goblin chasing down Alim is sent flying a few feet, but manages to right himself, though he's unable to use the momentum to land a blow.

    The one attacking Jadeite, however, manages to just duck under Artorias' glaive. He springs up, and plunges his dagger into the elf's stomach; Jadeite can't help but let out a sharp agonized gasp.

    "!!!"

    It hurts, a sick blinding pain, possibly more than Jadeite's ever felt in his long life.

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    Missed the AC by one, thanks to his small size. Jadeite's at 3 HP.
    Last edited by CoffeeIncluded; 2013-03-07 at 09:03 PM.

  14. - Top - End - #134
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    Default Re: Tales of Aequar: Runite's Rise IC

    "I shall not die in a filthy tavern," Jadeite says through gritted teeth. He summons the strength to step before the goblin, trapping the creature between himself and the wall. He raises up one hand, wreathed in a pale green at the base, bursting with color at the slim fingertips. "But I cannot say the same for you. Say goodnight!"

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    Color spray (No AoO, thanks to Artorias):

    Will save DC 14: (d20-2)[5]

    Blinded and stunned for 4 rounds, then stunned for one.


    The force of Jadeite's blow knocks the goblin back against the wall, stunning and blinding him. Though he's too strong to be knocked out proper, he's effectively out of the fight.

    His snake hisses, and Jade touches the viper's head with one hand while clutching his would with the other. He says, "I would like to as well, Hemlock, but he is quite incapacitated, and I fear killing him would cause unnecessary trouble."
    Last edited by CoffeeIncluded; 2013-03-07 at 09:55 PM.

  15. - Top - End - #135
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    Default Re: Tales of Aequar: Runite's Rise IC

    Seeing that some, but not all of those involved had decided to flee the Badger took a short step back and quickly let two arrows fly toward the goblin threatening Alim.

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    Point Blank Shot AND Rapid Shot GLR (Gotta Love Rangers)

    5-foot step to E7 (shouldn't provoke AOO)
    Attacking G5, NONLETHAL

    Shot 1:
    Attack (1d20+6)[13]
    Crit (1d20+6)[17]
    Damage (1d6+1)[2]

    Shot 2:
    Attack (1d20+6)[25]
    Crit (1d20+6)[7]
    Damage (1d6+1)[2]
    Moved my stuff over to HERE!

  16. - Top - End - #136
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    Default Re: Tales of Aequar: Runite's Rise IC

    The first arrow misses, but Badger's second hits hard in the goblin's arm. It would have left a deep gash if not for the enchantment, but the drunken goblin's still standing and flailing his mug, long since emptied of beer.

  17. - Top - End - #137
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    Default Re: Tales of Aequar: Runite's Rise IC

    Seeing Jadeite so badly hurt, Sora channels a quick healing spell into the elf.

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    Dropping Summon Monster 1 for CLW:

    (d8+3)[5]

    Sorry Silverraptor, but I've got to keep the game moving. Elsee, Alim, and Artorias are up.


    It still hurts, but the pain isn't so blinding and sickening anymore. "Thank you," Jadeite says.
    Last edited by CoffeeIncluded; 2013-03-08 at 09:57 AM.

  18. - Top - End - #138
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    Default Re: Tales of Aequar: Runite's Rise IC

    "Thank you, but you needn't have," Jade says mildly as Artorias leaps from behind to whack the blinded and stunned goblin over the head, knocking him unconscious.

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    Wrong thread, Artorias. That's okay though.

  19. - Top - End - #139
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    Default Re: Tales of Aequar: Runite's Rise IC

    From her position at the broken window Elsee was able to watch everything that was going on, well at least everyone was making a run for it, but surprise-surprise the pissed off goblins had started trying to kill the paleskins that burst in armed and ready at the front door. She was almost tempted to cheer for her brother goblinoids but quickly decided against it, instead sinking down out of sight, Alim ruined his reputation among the Plavaan by showing he was working with the humans who attacked the bar, no way was she doing the same, they'd need some Plavaan on the inside after this whole mess after all.


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    Hide: (d20+9)[19]
    Avy by Thormag
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  20. - Top - End - #140
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    Default Re: Tales of Aequar: Runite's Rise IC

    Alim takes another swing at his foe
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    Attack (1d20+4)[24]
    Damage(1d6+5)[11] spending my last point of inspiration...

  21. - Top - End - #141
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    Default Re: Tales of Aequar: Runite's Rise IC

    Everybody is too focused on the fight to see Elsee.

    Alim's luck finally takes a turn for the better. Spotting an opening, the goblin swings his blade in an arc and finally strikes home. The blow would have cleaved his foe open if not for the enchantment, but instead it just lays him out flat.

    As Alim puts his whole body weight into the blow, the goblin behind him tries whacking him with his mug yet another time, and yet again misses.

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    Attack: (d20-1)[10]
    Crit confirm: (d20-1)[4]
    Damage: (d4)[3] NONLETHAL

    Very nice hit, Devmaar.
    Last edited by CoffeeIncluded; 2013-03-08 at 08:19 PM.

  22. - Top - End - #142
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    Default Re: Tales of Aequar: Runite's Rise IC

    "I thought I told you to sit down, have a drink. Preferably water. Aren't you thirsty?" Jadeite asks, suddenly appearing behind the drunken goblin with the mug before reaching to slam his hand on the goblin's shoulder, with a bit too much force for it to be friendly...

    Spoiler
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    Cast Parching Touch

    Touch AC: (d20+2)[12]
    Damage: (d6)[3]
    Fort save or take 1 con damage+fatigue (DC 15): (d20+2)[19]


    But just before Jadeite's spell can connect, the goblin stumbles forward; the spell hits empty air, which becomes drier to the touch. The elf frowns, and possibly mutters something under his breath.

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    Damn, just missed. Okay, Athedia, Badger's up and it's up to you to finish this combat this round! Silverraptor, Sora's up too!
    Last edited by CoffeeIncluded; 2013-03-08 at 08:36 PM.

  23. - Top - End - #143
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    Default Re: Tales of Aequar: Runite's Rise IC

    The Badger had already drawn another arrow and loaded her bow as she spun to scan the room for any remaining combatants. Raising her eyebrow at the one before her she gave a small smile, and aimed at the goblins foot.

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    Point Blank Shot
    Attacking G4

    Attack (1d20+8)[26]
    Crit (1d20+8)[21]
    Damage (1d6+1)[6]


    "Sorry Barkeep. I believe that this would be our guildmates. She is well intentioned, but unknowing of city life. I am sure our guild will pay the damages we have caused." Naga came trotting in from outside where she had been watching the people fleeing the bar. The Badger looked around, spotting the goblin who had actually injured Artorias. She pointed to him "He used lethal force within the city limits, against the laws which are set forth."
    Last edited by Athedia; 2013-03-09 at 12:02 AM.
    Moved my stuff over to HERE!

  24. - Top - End - #144
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    Default Re: Tales of Aequar: Runite's Rise IC

    The goblin is no match for Badger...

    After the fight ends, the bartender, a half-hobgoblin with messy brown hair, shakily gets up from where he was hiding. "T-Thank you," he says, though his eyes narrow when Badger claims responsibility. "I'll be by tomorrow." He walks over and nudges the unconscious goblin with his foot. "He and his pal have been causing me trouble for some time. Frankly this was happening sooner or later."

    "His accomplice was lethally armed as well," Jadeite hisses, trying to hold in the bleeding wound in his belly. He looks as though he has a lot to say, but would rather do it in private.

  25. - Top - End - #145
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    Default Re: Tales of Aequar: Runite's Rise IC

    Sora is a little shaken up, but grateful the fight is over. She takes a look around to see who is the most hurt. As she spots Jadeit, she walks over and converts Bless into a Cure Light Wounds.

    (1d8+3)[4]
    My own webcomic. Idiosyncrasy.
    Paladin Academy: Chapter 2 Part 28

    *Avatar by Me*

  26. - Top - End - #146
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    Default Re: Tales of Aequar: Runite's Rise IC

    "Much appreciated," Jadeite says as his wound knits together a bit more. He pulls up the unconscious goblin who stabbed him with some effort, and asks the others, "What are we legally allowed to do with these miscreants?"

  27. - Top - End - #147
    Firbolg in the Playground
     
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    Default Re: Tales of Aequar: Runite's Rise IC

    The Badger walked around checking on the other fallen fighters, making sure that their injuries were not going to harm them in the long run, before picking up the other goblin.

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    Heal checks for flavor
    (1d20+4)[6]
    (1d20+4)[15]
    (1d20+4)[15]
    (1d20+4)[8]
    (1d20+4)[12]
    (1d20+4)[11]
    Moved my stuff over to HERE!

  28. - Top - End - #148
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    Default Re: Tales of Aequar: Runite's Rise IC

    Badger:

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    Most of them look like they're going to be fine.

  29. - Top - End - #149
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    Default Re: Tales of Aequar: Runite's Rise IC

    "We bring them to the watch. You come with, Art can too if he wants. The blood will help as proof." The Badger hoped she would not have to mention that they had technically incited the fight, things like this had happened before and people knew to keep quiet. She slid her bow back in into the quiver, watching as it disappeared into an impossible space and recollected her arrows and axe, putting them back in their places as well. "Let's head out, but be fast the Plavaan never like to see us carry their friends to the watch."
    Last edited by Athedia; 2013-03-09 at 11:21 AM. Reason: spelling errors
    Moved my stuff over to HERE!

  30. - Top - End - #150
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    Default Re: Tales of Aequar: Runite's Rise IC

    Jadeite nods. Once the barkeeper is out of earshot, he asks the group, disbelief clear in his voice. "This is what you do? Risk your life on petty squabbles?"

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