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  1. - Top - End - #1
    Ogre in the Playground
     
    AttilaTheGeek's Avatar

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    Nov 2012
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    Default Some more ideas for a dedicated healer. PEACH!

    Before I do a full write-up, I wanted to bounce my ideas off the playground. Yes, I know there's a Healer class, but it's not very good.

    • The healer has 1/2 BAB, bad fort and ref, and good will saves.
    • The healer depends on two stats. Wisdom determines how many heals can be cast, and Charisma determines how strong heals are. This should let them not be completely SAD without being too MAD either.
    • A healer has a pool of energy/mana/spell points equal to WIS mod + level that they use to cast spells. They regenerate (CL/4) points (rounded up) each round, and have no daily maximum of spells cast. It lets them keep up with the melee and not run out of spells while still having to hold back.
    • A healer only knows a certain number of SLAs, which are all different enough to give several healing options in combat.
    • For example, the small heal might cost 2 points from the mana pool and heal for CL+CHA, but a bigger heal might cost 10 points and heal for 3*CHA+2*CL. A healer starts with that small heal at 1st level, and learns that particular bigger heal around 6th. There will also be heal-over-time spells, shields, or AoE heals.
    • A healer is always in a stance, and stances do different things, like healing an extra 1/3 of any heal you cast in temporary hit points, healing 1/4 of each spell's healing each round for the next 2 rounds, or having overhealing (healing above maximum hit points) jump to another party member.
    • Switching stances is a move action.
    Homebrew: TemporalistQuotebox • Avatar by Kris on a Stick
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  2. - Top - End - #2
    Halfling in the Playground
     
    PirateCaptain

    Join Date
    Mar 2013
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    Default Re: Some more ideas for a dedicated healer. PEACH!

    The problem I've spotted with that "points per round" recharge is that it basically turns D&D into... well... every PC RPG ever.
    "Right! We've vanquished the Orcs! Shall we press on?"
    "No, let's stand around for two minutes so Bob's mana recharges first."

    I think mana recharging should take a loooong time. Maybe tie it into resting? ie: eight hours uninterrupted gets you it all back, or you can spend an hour resting to get a chunk of it back. An hour sat idle in a dungeon? All kinds of things can go badly, badly wrong for the party then and so it feels like a conscious choice as opposed to "I'll have full spells again once you've stopped looting the corpses."
    Homebrew Stuff:

    Classes: Runecaster
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  3. - Top - End - #3
    Ogre in the Playground
    Join Date
    Jan 2012

    Default Re: Some more ideas for a dedicated healer. PEACH!

    there are 2 good healer fixes so far TG Oskar's and Mine

    Have a look at them and see if there are anything you like.

    but i has to second the idea of mana/spell points as not cool. why is just this class the only one that uses mana?

    I know Derjuin did a WoW priest incoroation that only heals if you wanna take a gander at that.

  4. - Top - End - #4
    Ogre in the Playground
     
    lt_murgen's Avatar

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    Feb 2012

    Default Re: Some more ideas for a dedicated healer. PEACH!

    Here is my non-magical healer:

    http://www.giantitp.com/forums/showthread.php?t=273530

    Yes, it has some issues. But it might be useful if you want to adapt some of it.

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