Results 1 to 7 of 7
-
2013-03-12, 10:45 PM (ISO 8601)
- Join Date
- Jul 2011
- Location
- Under the midnight sun
- Gender
Class skills, and cross class skills (D&D 3.5, rules change, PEACH)
Ok, so we aknowledge 2+int skill points is never enough(except for int focused non skill monkey classes... looking at you psion). But more then that, I found the mechanic weird... what seemed to be a great way to customize a character, turned into seeing how much of a class role you could fill.
A skill monkey needs every skill point to get all the skills they need maxed. All other classes just want to snag some important skills and qualify for prerequisites.
Then their is the idea of just taking x number of skills that are maxed from level 1. This also leaves a bad taste in our mouths, as often we don't need to max all skills and have to spread them out a bit.
So my idea is a combination of the above. Each class has a set number of class skills. These are things the character needs to have maxed mechanically. Like a rogue getting search, spot, listen, move silently, and hide. These skills get max ranks every level in the class that has them as class skills.
Characters also have their own skill points. Like 4+int mod(grabbing a number out of the air), that can be spent on whatever skill strikes their fancy. These are cross class skill ranks, but they are bought the same as the current system of class skills. They can even be spent on class skills if they are not maximized(like if you are multiclassing).
This sound at all reasonable?Avatar by Szilard, thank you sir for the fine work!
my home brew. you should PEACH them...
Telekineticist
Razor
Shield
blasterv4
mindbender
-
2013-03-12, 11:35 PM (ISO 8601)
- Join Date
- Mar 2013
Re: Class skills, and cross class skills (D&D 3.5, rules change, PEACH)
An interesting idea! I'm actually working on building my own d20 engine completely from scratch (taking more than a nod and a wink from D&D, though). I may consider using something like this in my system. As for what I think of the idea itself, the only problem I see is that it takes a step away from variance from one Rogue to another. If they all have certain skills maxed, that leaves less room for Rogues to be different (I'm rather big on customization). Still, there's a reason we have Ability scores, right? And there are some definite advantages to your proposal, since it allows skill points to be used more for adding color than satisfying role requirements.
-
2013-03-13, 03:01 AM (ISO 8601)
- Join Date
- Mar 2011
- Location
- Cydonia
-
2013-03-13, 08:26 AM (ISO 8601)
- Join Date
- Oct 2011
- Location
- The last place you look
- Gender
Re: Class skills, and cross class skills (D&D 3.5, rules change, PEACH)
Avatar by Venetian Mask. It's of an NPC from a campaign I may yet run (possibly in PbP) who became a favorite of mine while planning.
I am a 10/14/11/15/12/14 LG Clr 2
-
2013-03-13, 08:33 AM (ISO 8601)
- Join Date
- Apr 2009
- Location
- Germany
Re: Class skills, and cross class skills (D&D 3.5, rules change, PEACH)
The system seems to work okay.
But I also think Pathfinder skills are easier.
All skill ranks cost one skill point. If you have at least one rank in a skill and it is a class skill for any of your classes, you get a +3 bonus.We are not standing on the shoulders of giants, but on very tall tower of other dwarves.
Spriggan's Den Heroic Fantasy Roleplaying
-
2013-03-13, 08:44 AM (ISO 8601)
- Join Date
- Jul 2011
- Location
- Under the midnight sun
- Gender
Re: Class skills, and cross class skills (D&D 3.5, rules change, PEACH)
Pathfinder skills are nice, but a lot of 3.5 and home brew is based on ranks, and assuming you have to spend 4 to start. As I don't want revise everything... yeah...
Avatar by Szilard, thank you sir for the fine work!
my home brew. you should PEACH them...
Telekineticist
Razor
Shield
blasterv4
mindbender
-
2013-03-13, 09:11 AM (ISO 8601)
- Join Date
- Oct 2011
- Location
- The last place you look
- Gender
Re: Class skills, and cross class skills (D&D 3.5, rules change, PEACH)
Avatar by Venetian Mask. It's of an NPC from a campaign I may yet run (possibly in PbP) who became a favorite of mine while planning.
I am a 10/14/11/15/12/14 LG Clr 2