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  1. - Top - End - #1
    Orc in the Playground
    Join Date
    Oct 2006
    Location
    333rd Circle of the Abyss
    Gender
    Male

    Default Feat: Dragon's Tail Strike

    Dragon's Tail Strike (General)

    You have learned to use the Chain and Spiked Chain as double weapons.

    Prerequisites: BAB +4, Dex 15, Exotic WP/Chain or Spiked Chain, Two Weapon Fighting or Flurry of Blows

    Benefit: You may choose to use the Chain or Spiked Chain as either a double weapon or reach weapon. If you choose to use one as a double weapon, you may not use it as a reach weapon until your next turn (and vice versa). The off-hand strike is considered a light weapon. A monk with this feat treats these weapons as special monk weapons.

    Normal: You may choose to use the Chain or Spiked Chain as reach or normal weapons, but not as double weapons.

    Special: A fighter may choose this as one of his fighter bonus feats.
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  2. - Top - End - #2
    Bugbear in the Playground
     
    Proven_Paradox's Avatar

    Join Date
    Oct 2006
    Gender
    Male

    Default Re: Feat: Dragon's Tail Strike

    I think spiked chains are already pretty broken as is, and I'm not sure I'd like to see more to make them better... Even IF this requires a feat.

  3. - Top - End - #3
    Barbarian in the Playground
     
    knightsaline's Avatar

    Join Date
    Jul 2006
    Location
    Deepforest. Ali
    Gender
    Male

    Default Re: Feat: Dragon's Tail Strike

    this sounds like a weapon style feat, from Cwar. make it clearer that the weapon is unable to strike at its full length.
    Quote Originally Posted by knightsaline View Post
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    "On the other hand, maybe all of this could have been prevented if you had just managed to get laid once in a while. You can't tell me you would have been as tightly wound if you had been getting treasure type O once in a while"

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  4. - Top - End - #4
    Troll in the Playground
     
    GreenSorcererElf

    Join Date
    Jun 2006
    Location
    Oregon
    Gender
    Male

    Default Re: Feat: Dragon's Tail Strike

    Ha! In Oriental Adventures the spiked chain, and variations of it were all double weapon/reach weapon choosable.

    Anyway, seems fine to me. Aside from the spiked chain being rediculously popular for an exotic weapon.

    Tangent: we need a martial spiked chain equivalent. Guess what? by following the implicit weapon point system, triping and bonus to disarm are 1 point each, so we can drop both of those, and still have a point left over for the martial weapon. So we get.....2d4/19-20 reach that can hit adjacent.............. hey look, that's better than a longsword........

    Wow, that turned into a near-flame fast. Anyway, the feat's fine, you could even make it a house rule if you wanted. The number of prerequisites at least seperates it from the basic exotic proficiency. I'm going to bed now.
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    Also Photobucket users? Don't know if it's a bandwidth or region lock or something, but I'm seeing some avatars blurred out with a watermark that looks like the photobucket icon.

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  5. - Top - End - #5
    Orc in the Playground
    Join Date
    Oct 2006
    Location
    333rd Circle of the Abyss
    Gender
    Male

    Default Re: Feat: Dragon's Tail Strike

    Quote Originally Posted by Fizban View Post
    Ha! In Oriental Adventures the spiked chain, and variations of it were all double weapon/reach weapon choosable.
    That's fine for OA ... IF the DM chooses to use that rule. In other campaigns this is still a useful feat. In fact, people from non-oriental campaigns have suggested to me that it's TOO useful, too powerful.
    Bwaha! I have deep-seated emotional problems! Die! Die! Die!



    Games Workshop: Miniatures First. Rules Second. Clarity Last

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