A Monster for Every Season: Summer 2
You can get A Monster for Every Season: Summer 2 now at Gumroad
Results 1 to 15 of 15
  1. - Top - End - #1
    Firbolg in the Playground
     
    EdroGrimshell's Avatar

    Join Date
    Oct 2008

    Default New Bloodlines [3.5]

    Mongrel

    {table=head]Level|Minor|Intermediate|Major
    1st|||Knowledge (Local) +2
    2nd||Knowledge (Local) +2|Racial Trait
    3rd|||Constitution +1
    4th|Knowledge (Local) +2|Racial Trait|Racial Trait
    5th|||Racial Affinity +2
    6th||Constitution +1|Racial Trait
    7th|||Bluff +2
    8th|Racial Trait|Racial Trait|Racial Trait
    9th|||Strength +1
    10th||Racial Affinity +2|Racial Trait
    11th|||Racial Affinity +4
    12th|Constitution +1|Racial Trait|Racial Trait
    13th|||Sense Motive +2
    14th||Bluff +2|Racial Trait
    15th|||Dexterity +1
    16th|Racial Trait|Racial Trait|Racial Trait
    17th|||Racial Affinity +6
    18th||Strength +1|Racial Trait
    19th|||Autohypnosis +2
    20th|Racial Affinity +2|Racial Trait|Racial Trait[/table]

    Racial Traits: As the Mongrel progresses, their racial heritage starts to become more prominent, giving them access to racial traits of their ancestry. At 2nd level, the mongrel can only select the racial traits of LA +0 races with no racial hit die. Every 8 levels, they can select racial traits from races with an LA 1 higher. The Mongrel cannot select racial ability score bonuses. A Mongrel cannot select racial traits from construct or undead races.

    Racial Affinity: The affinity bonus applies to any race that shares a racial trait with with the Mongrel.


    Undying

    {table=head]Level|Minor|Intermediate|Major
    1st|||Survival +2
    2nd||Survival +2|Inured to Pain
    3rd|||Constitution +1
    4th|Survival +2|Inured to Pain|Impact Resistance
    5th|||Enduring Affinity +2
    6th||Constitution +1|Fast Healing (50%)
    7th|||Heal +2
    8th|Inured to Pain|Impact Resistance|Ferocity
    9th|||Strength +1
    10th||Enduring Affinity +2|Withstand Damage
    11th|||Enduring Affinity +4
    12th|Constitution +1|Fast Healing (50%)|Damage Conversion
    13th|||Autohypnosis +2
    14th||Heal +2|Mettle of Body
    15th|||Wisdom +1
    16th|Impact Resistance|Ferocity|Call of the Undying
    17th|||Enduring Affinity +6
    18th||Strength +1|Vigor
    19th|||Tumble +2
    20th|Enduring Affinity +2|Withstand Damage|Reincarnation[/table]

    Inured to Pain: The undying may ignore up to 1/4, 1/2, or 1x his class level in damage for the purpose of determining when he has to make Concentration Checks and the DC for a Concentration Check. Additionally, the undying only takes half damage from nonlethal damage.

    Impact Resistance: The undying only takes minimum damage from falling.

    Fast Healing: The undying gains Fast Healing 1. This fast healing is only active while the undying is below half health.

    Ferocity: When below half health, the undying gains a +1 morale bonus to attack, damage, and saves as long as he is below half health. When below his character level in health, these bonuses increase to +3. When in negative hit points, these bonuses increase to +5. Additionally, the undying gains the Diehard feat.

    Withstand Damage: The undying gains Damage Reduction equal to 1/4 or 1/2 his character level depending on his bloodline's strength.

    Damage Conversion: As an immediate action, the undying may activate damage conversion. Subtract his Con Mod from any damage taken this round. He takes nonlethal damage equal to the damage negated by this ability. Additionally, the undying gains fast healing 1 that only affects nonlethal damage.

    Mettle of Body: The undying gains mettle as a Hexblade except it only functions on effects that require a fortitude save.

    Call of the Undying: It is very hard to kill an undying. The undying does not die at -10 hit points, instead, he dies when he reaches -50 Hit Points. The diehard feat allows him to function until he reaches -50 Hit Points, at which point he dies.

    Vigor: Your fast healing extends to your full health. Additionally, once every hour, you can gain temporary hit points equal to your Character Level + your Con Mod. These temporary hit points do not stack.

    Reincarnation: Once per month, should you die, you can come back to life as with the spell reincarnation.
    Last edited by EdroGrimshell; 2014-01-13 at 12:36 AM.
    Quotes
    Spoiler
    Show
    Quote Originally Posted by GFawkes View Post
    You didn't poke fate with a stick. You set fate on fire, then whacked it with a 2x4 several times.
    Quote Originally Posted by blackwind1kaze View Post
    good thing they did body attribute instead of Physical attribute, otherwise the stats would look like:

    P. hysical
    M. ind
    S. pirit

    XD

    Spoiler
    Show


    The Hub, for PTA & PTU community building. If you're interested, take a look.

  2. - Top - End - #2
    Firbolg in the Playground
     
    EdroGrimshell's Avatar

    Join Date
    Oct 2008

    Default Re: Vestigial Bloodline [3.5]

    No interest in a natural born binder?
    Quotes
    Spoiler
    Show
    Quote Originally Posted by GFawkes View Post
    You didn't poke fate with a stick. You set fate on fire, then whacked it with a 2x4 several times.
    Quote Originally Posted by blackwind1kaze View Post
    good thing they did body attribute instead of Physical attribute, otherwise the stats would look like:

    P. hysical
    M. ind
    S. pirit

    XD

    Spoiler
    Show


    The Hub, for PTA & PTU community building. If you're interested, take a look.

  3. - Top - End - #3
    Ogre in the Playground
    Join Date
    Sep 2011

    Default Re: Vestigial Bloodline [3.5]

    Cool, but, um, "vestigial" has a specific meaning. It makes this 'brew sound useless.

  4. - Top - End - #4
    Firbolg in the Playground
     
    EdroGrimshell's Avatar

    Join Date
    Oct 2008

    Default Re: Vestigial Bloodline [3.5]

    Quote Originally Posted by Kazyan View Post
    Cool, but, um, "vestigial" has a specific meaning. It makes this 'brew sound useless.
    I know that, it's a placeholder for now, though I just got one
    Quotes
    Spoiler
    Show
    Quote Originally Posted by GFawkes View Post
    You didn't poke fate with a stick. You set fate on fire, then whacked it with a 2x4 several times.
    Quote Originally Posted by blackwind1kaze View Post
    good thing they did body attribute instead of Physical attribute, otherwise the stats would look like:

    P. hysical
    M. ind
    S. pirit

    XD

    Spoiler
    Show


    The Hub, for PTA & PTU community building. If you're interested, take a look.

  5. - Top - End - #5
    Firbolg in the Playground
     
    EdroGrimshell's Avatar

    Join Date
    Oct 2008

    Default Re: Voidbound Bloodline [3.5]

    Anyone have anything to say one this? I'm rather interested if people like the mechanics behind it.
    Quotes
    Spoiler
    Show
    Quote Originally Posted by GFawkes View Post
    You didn't poke fate with a stick. You set fate on fire, then whacked it with a 2x4 several times.
    Quote Originally Posted by blackwind1kaze View Post
    good thing they did body attribute instead of Physical attribute, otherwise the stats would look like:

    P. hysical
    M. ind
    S. pirit

    XD

    Spoiler
    Show


    The Hub, for PTA & PTU community building. If you're interested, take a look.

  6. - Top - End - #6
    Dwarf in the Playground
    Join Date
    Oct 2009
    Gender
    Male

    Default Re: Voidbound Bloodline [3.5]

    I love all things binder and soul binding. I'm making a line of void heritor feats. I'm making an alternate binder class. I troll the internet for anything binder related.


    However, this has missed the mark. It's well-written and clearly a great deal of thought went into it, but it simply does too much and goes too far. Honestly, what you have here is not a bloodline, but a base class. It would take only a tweak or two to go that way. If you presented it as a base class, then what you'd have is a more martial version of the binder, much as the soulborn was supposed to be a more martial version of the incarnate, except that it wouldn't be inherently bad design.

    I see two avenues for this bloodline: scale it back to bring it on par with existing bloodlines, or make it a base class and scale it forward (just barely) to bring it on par with existing tier 3/4 classes.

    Also, Vestige Fusion needs more explicit data, which means listing all of those combinations, and since you don't want to write an exhaustive list, it would probably be better to either work out a system to determine what happens, or to list a few things each vestige can do when fused to another vestige, give each possibility a "void genome tag" and then assign each vestige with a tessellating tag, so that any two fused vestiges would make clear which options become available.

  7. - Top - End - #7
    Firbolg in the Playground
     
    EdroGrimshell's Avatar

    Join Date
    Oct 2008

    Default Re: Voidbound Bloodline [3.5]

    Well this is based on Welknair's Bloodlines more than the regular ones in UA, and they're naturally stronger. But I see your point. This is definitely something like a Barbarian version of a Binder, with the vestiges acting as a pseudo-rage. Hm, you have given me an idea for a project, making this into a pact magic class. I'll work on that over the next few days and see if I can't make something workable.

    As for this, I'd have to completely rework the thing in order to remove the OP features.
    Quotes
    Spoiler
    Show
    Quote Originally Posted by GFawkes View Post
    You didn't poke fate with a stick. You set fate on fire, then whacked it with a 2x4 several times.
    Quote Originally Posted by blackwind1kaze View Post
    good thing they did body attribute instead of Physical attribute, otherwise the stats would look like:

    P. hysical
    M. ind
    S. pirit

    XD

    Spoiler
    Show


    The Hub, for PTA & PTU community building. If you're interested, take a look.

  8. - Top - End - #8
    Dwarf in the Playground
    Join Date
    Oct 2009
    Gender
    Male

    Default Re: Voidbound Bloodline [3.5]

    Sorry for this late reply, but I'm glad I could help. I'm really looking forward to seeing this as a class.

  9. - Top - End - #9
    Firbolg in the Playground
     
    EdroGrimshell's Avatar

    Join Date
    Oct 2008

    Default Re: Voidbound Bloodline [3.5]

    Quote Originally Posted by Drammor View Post
    Sorry for this late reply, but I'm glad I could help. I'm really looking forward to seeing this as a class.
    I'm also going to revamp this one, I have a few ideas for this one as well as two other bloodlines based on the ability to just keep on going no matter what (DR, fast healing when below half health, higher HP threshold for death, ability to convert damage to nonlethal damage, etc) and having a diverse racial ancestry but not a mudblood.

    Not sure what I'm going to do with the Voidbound Bloodline yet, so I'll be replacing it with the Undying and the Mongrel bloodlines for now.
    Quotes
    Spoiler
    Show
    Quote Originally Posted by GFawkes View Post
    You didn't poke fate with a stick. You set fate on fire, then whacked it with a 2x4 several times.
    Quote Originally Posted by blackwind1kaze View Post
    good thing they did body attribute instead of Physical attribute, otherwise the stats would look like:

    P. hysical
    M. ind
    S. pirit

    XD

    Spoiler
    Show


    The Hub, for PTA & PTU community building. If you're interested, take a look.

  10. - Top - End - #10
    Dwarf in the Playground
    Join Date
    Oct 2009
    Gender
    Male

    Default Re: New Bloodlines [3.5]

    That certainly dismisses my confusion about why my post appeared in a thread with a title I'd never seen before.

    Seriously, though. If you add a third vestige bind to the major voidbound bloodline and call it a class instead, you'll quite nearly have an entire base class there. Matter of fact, if you PM that to me, I can start working into one for you right now, and I'll send you back the marginally incomplete version.

  11. - Top - End - #11
    Ettin in the Playground
     
    Amechra's Avatar

    Join Date
    Dec 2010
    Location
    Where I live.

    Default Re: New Bloodlines [3.5]

    Mongrel bloodline... I like it.

    Namely, because it allows for some real mix and match. And it allows your random <insert race here> both Slight Build and Powerful Build, which is always fun times.
    Quote Originally Posted by segtrfyhtfgj View Post
    door is a fake exterior wall
    If you see me try to discuss the nitty-gritty of D&D 5e, kindly point me to my signature and remind me that I shouldn't. Please and thank you!

  12. - Top - End - #12
    Ogre in the Playground
     
    inuyasha's Avatar

    Join Date
    Feb 2011
    Location
    gehenna
    Gender
    Male

    Default Re: New Bloodlines [3.5]

    Do you mind if I post some blood lines here soon? I can't seem to get peaches.
    Come post a magic item to show that not all unique items are immensely powerful tools of the gods!
    Jester of The Rudisplorkers Guild!!

    My cool avatar by Kymme
    My homebrew

    Quote Originally Posted by Xuldarinar View Post
    ..What have I done..? What have you done? That poor lantern archon..

    trophies
    The photo got removed, but I'm a silver trophy winner of Pathfinder Grab Bag XII: of Dungeons and Dragons

  13. - Top - End - #13
    Firbolg in the Playground
     
    EdroGrimshell's Avatar

    Join Date
    Oct 2008

    Default Re: New Bloodlines [3.5]

    Quote Originally Posted by inuyasha View Post
    Do you mind if I post some blood lines here soon? I can't seem to get peaches.
    I'd prefer you not.
    Quotes
    Spoiler
    Show
    Quote Originally Posted by GFawkes View Post
    You didn't poke fate with a stick. You set fate on fire, then whacked it with a 2x4 several times.
    Quote Originally Posted by blackwind1kaze View Post
    good thing they did body attribute instead of Physical attribute, otherwise the stats would look like:

    P. hysical
    M. ind
    S. pirit

    XD

    Spoiler
    Show


    The Hub, for PTA & PTU community building. If you're interested, take a look.

  14. - Top - End - #14
    Ogre in the Playground
     
    inuyasha's Avatar

    Join Date
    Feb 2011
    Location
    gehenna
    Gender
    Male

    Default Re: New Bloodlines [3.5]

    ok then :) worth a shot
    Come post a magic item to show that not all unique items are immensely powerful tools of the gods!
    Jester of The Rudisplorkers Guild!!

    My cool avatar by Kymme
    My homebrew

    Quote Originally Posted by Xuldarinar View Post
    ..What have I done..? What have you done? That poor lantern archon..

    trophies
    The photo got removed, but I'm a silver trophy winner of Pathfinder Grab Bag XII: of Dungeons and Dragons

  15. - Top - End - #15
    Dwarf in the Playground
    Join Date
    Oct 2009
    Gender
    Male

    Default Re: New Bloodlines [3.5]

    Quote Originally Posted by EdroGrimshell View Post
    Fast Healing: The undying gains Fast Healing 1. This fast healing is only active while the undying is below half health.

    ...

    Damage Conversion: As an immediate action, the undying may activate damage conversion. Subtract his Con Mod from any damage taken this round. He takes nonlethal damage equal to the damage negated by this ability. Additionally, the undying gains fast healing 1 that only affects nonlethal damage.

    Withstand Damage: The undying gains Damage Reduction equal to 1/4 or 1/2 his character level depending on his bloodline's strength.

    Mettle of Body: The undying gains mettle as a Hexblade except it only functions on effects that require a fortitude save.

    Call of the Undying: It is very hard to kill an undying. The undying does not die at -10 hit points, instead, he dies when he reaches -50 Hit Points.

    Vigor: Your fast healing extends to your full health. Additionally, once every hour, you can gain temporary hit points equal to your Character Level + your Con Mod. These temporary hit points do not stack.
    Would you try any of the following?

    Swift Recovery: While at half his maximum hit points or below, the undying gains fast healing 1.

    Tenacity of Iron: At the beginning of each of the undying’s turns, he heals 1 hit point of nonlethal damage, in addition to any hit points he gains from fast healing or regeneration. This healing does now allow the undying to regrow or reattach lost body parts, and does not restore hit points lost from starvation, thirst or suffocation.

    Additionally, the undying may strengthen his resistance to injury for 1 round as an immediate action, suffering the first number of points of hit point damage equal to his Constitution modifier as nonlethal damage instead of normal damage.

    Withstand Damage: If the character has a major undying bloodline, he gains damage reduction 6/-. This damage reduction increases by 1 at levels 14, 16, 18 and 20, for a maximum of 10/- at level 20.

    If the character has an intermediate undying bloodline, he gains damage reduction 5/-.

    Mettle of Body: An undying can resist magical and unusual attacks with his great fortitude. If he makes a successful Fortitude save against an attack that would normally have a lesser effect on a successful save (such as any spell with a saving throw entry of Fortitude half or Fortitude partial), he instead completely negates the effect. An unconscious or sleeping undying does not gain the benefit of this effect.

    Cling to Life: Even when critically injured, an undying is very difficult to kill off. Instead of dying when he reaches -10 hit points, the undying does not die until he reaches -50 hit points. Effects which refer to a character having -10 hit points as a point of death are changed in the case of the undying to accommodate his increased resistance to death.

    Vigor: The undying benefits from the fast healing granted by his Swift Recovery ability at any time that he has any hit point damage. Additionally, once every hour, he can gain temporary hit points equal to his character level plus his Constitution modifier as a swift action. These temporary hit points last until they are lost normally.




    For note, there's no reason to say that Vigor's temp hp don't stack with themselves because that's the way temp hp work: those gained from the same source don't stack unless the effect explicitly states they do. Now, if you meant that they don't stack with temporary hit points gained from other sources, then that is something that should be clarified and spelled out.

    Also, I'm a bit confused by the differences between the intermediate and major levels of the undying bloodline. It looks like intermediate gains "damage reduction" at 20th level, whereas major gains "damage conversion" at 10th level. Damage reduction seems like it should be the withstand damage ability, but the major bloodline doesn't gain that until 12th level, so it shouldn't appear on the intermediate bloodline at all. Nonetheless, the description of the ability itself describes two different levels at which it can function.

    Should it be that intermediate undying grants the damage conversion ability instead of the one that provides damage reduction, instead, and that the text should be modified to suit the most up-to-date information?
    Last edited by Ammutseba; 2013-04-04 at 08:23 PM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •