New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Results 1 to 8 of 8
  1. - Top - End - #1
    Ogre in the Playground
     
    Chainsaw Hobbit's Avatar

    Join Date
    Dec 2009
    Location
    Avatar by Ceika
    Gender
    Male

    Default Help Me Find or Build a System

    So, I've been planning for this game set in an overlapping alternate universe similar to Neil Gaiman's Neverwhere. The central characters would be magic-wielding assassins, and the game would focus on stealth and cunning, in the tradition of Dishonored.

    Is there a relatively simple system that could handle this? A modified Apocalypse World could maybe work ...
    Last edited by Chainsaw Hobbit; 2013-03-19 at 03:30 PM.

  2. - Top - End - #2
    Dwarf in the Playground
    Join Date
    Jan 2009

    Default Re: Help Me Find or Build a System

    Quote Originally Posted by Chainsaw Hobbit View Post
    So, I've been planning for this game set in an overlapping alternate universe similar to Neil Gaiman's Neverwhere. The central characters would be magic-wielding assassins, and the game would focus on stealth and cunning, in the tradition of Dishonored.

    Is there a relatively simple system that could handle this? A modified Apocalypse World could maybe work ...
    I think I'd be inclined to suggest GURPS yes I know thats what everyone suggests but hear me out

    I rather suspect what you want is a nice crunchy character generation system so the players can create cool, detailed and most important distinct characters. Then when play starts throw away all the GURPS rules except "roll 3d6" and cut down version of how to do damage.

    The thing is that in a stealthy and cunning campaign its going to be very skill heavy, everyone is going to max out their 'hide/sneak' skill (and rightly so) so everyone needs second, third, or even forth string to their bow to give themselves a role in the team. Something skill heavy would help with that.
    Michael Lush
    NPC rights activist | Nameless Abominations are people too

  3. - Top - End - #3
    Ogre in the Playground
    Join Date
    Aug 2006
    Location
    London, UK

    Default Re: Help Me Find or Build a System

    FATE, maybe with due selection of stuff from the Dresden Files game, or with a look at the new magic rules in FATE core?

  4. - Top - End - #4
    Dwarf in the Playground
     
    puctheplayfull's Avatar

    Join Date
    Dec 2008
    Location
    Oklahoma City, OK, USA
    Gender
    Male

    Default Re: Help Me Find or Build a System

    GURPS would be a good system for it, and if you want something a little less clunky but just as customizable, you could look at Mutants and Masterminds. If you want to go more on the rules light/story heavy side, I'd agree with Paddyfool, and say FATE is the system for you.

  5. - Top - End - #5
    Halfling in the Playground
     
    ElfWarriorGuy

    Join Date
    Jul 2012
    Location
    Beyond the Mortal Realm
    Gender
    Male

    wink Re: Help Me Find or Build a System

    If I were you, I would just create my own system of rules. This way, you don't have to worry about dealing with a rule that you don't like and/or think is stupid or overly-complicated. Homebrew it up I say!
    Show mercy, and you will be shown mercy.

    "To see what is right, and not to do it, is want of courage."
    -Yoshimitsu

    "Your life is not your own."
    -Some Guy

    Death will come to us all eventually

  6. - Top - End - #6
    Dwarf in the Playground
     
    puctheplayfull's Avatar

    Join Date
    Dec 2008
    Location
    Oklahoma City, OK, USA
    Gender
    Male

    Default Re: Help Me Find or Build a System

    Fighter1000 makes a very good point, you could just homebrew a system that does exactly what you want. The key is in conflict resolution. When you start figuring how to roll for skills, combat and the like, remember that with any task of average difficulty for a PC of power level x (regardless of how you measure PC strength/power/level), they should have about a 50% chance of success, with harder tasks reducing that percentage, and easier tasks increasing it. As long as you take that into account as you determine power/level progression and rolling systems, it will remain challenging and engaging at any level of play.

    That still leaves you with designing the system if you wanted to go that route, and there are a lot of resources on line, and even on this forum for doing just that. It's a daunting process, but it can be quite rewarding. Also, if you are playing a system you designed, you don't have to learn anything new.

  7. - Top - End - #7
    Titan in the Playground
     
    Grod_The_Giant's Avatar

    Join Date
    Oct 2006
    Location
    Pittsburgh, PA
    Gender
    Male

    Default Re: Help Me Find or Build a System

    I would not try to write my own system, as that tends to be a lot of work, and the first few games wind up with tons of mechanical distractions as everyone tries to figure out how the rules should work. It's a fun exercise, sure, but I wouldn't do it unless you're sure there's nothing that you can make work.

    I'll second the Dresden Files RPG as a good way to do this-- the magic system's pretty solid without overshadowing mundanes, and FATE's always good for roleplaying and non-combat solutions. M&M is good if you want to get into the quirky powers aspects of Dishonored, but is very cinematic/high-power.
    Hill Giant Games
    I make indie gaming books for you!
    Spoiler
    Show

    STaRS: A non-narrativeist, generic rules-light system.
    Grod's Guide to Greatness, 2e: A big book of player options for 5e.
    Grod's Grimoire of the Grotesque: An even bigger book of variant and expanded rules for 5e.
    Giants and Graveyards: My collected 3.5 class fixes and more.

    Quote Originally Posted by Grod_The_Giant View Post
    Grod's Law: You cannot and should not balance bad mechanics by making them annoying to use

  8. - Top - End - #8
    Troll in the Playground
    Join Date
    Jan 2012

    Default Re: Help Me Find or Build a System

    There's also WitchCraft. I think the core rulebook can be downloaded free of charge, and it's based on Unisystem, one of the simpler game systems around.
    Last edited by Grinner; 2013-04-02 at 02:56 PM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •