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  1. - Top - End - #1
    Pixie in the Playground
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    Default [AD&D Campaign Journal] How To Make Gold and Innfluence People

    It all began when our DM decided to run a dungeon he found online called The Castle of the Mad Archmage. He had two groups and would run it for both groups simultaneously using different systems. We were AD&D while the other group was 3.5. Except when it matters, this other group will never be mentioned again.

    This journal is retelling a campaign that has been over for months. I have access to the DM's timeline for the campaign and the collective memories of the group. Using these, I will be retelling the campaign as best I can. Some events were not recorded in the timeline, so nobody is sure exactly when they happened. These events will be presented as out-of-order vignettes.

    It started with three party members.

    The first iteration of the party:

    -Elf Fighter, played by me.

    -Halfing Thief

    -Half-gnome/Half-elf Wizard named Starcry Fochucker. Hereafter referred to as the Wizad

    We go to the dungeon where the Wizard finds a Wand of Wonders.

    The way Wands of Wonders work in my DM's campaigns is special. He has a pdf of a d10,000 table and is always searching for an excuse to use it. Every time the Wand of Wonders is used, the DM rolls a d10,000. Whatever he gets is the effect.

    After a short while of adventuring in the dungeon, we are in combat with some giant spiders. The Wizard uses the wand. The DM rolls his d10,000. He announces the random effect was a fireball! This kills the spiders, the Fighter, and the Thief. And that brings us to

    The second iteration of the party:

    -Dwarf Cleric named Dam Darksharkmoon. Female. Played by me. Hereafter referred to as the Cleric.

    -Another Halfing Thief named Flambo Gamwich. Male. Hereafter referred to as the Thief.

    -The same Half-gnome/Half-elf Wizard. Still named Starcry Fochucker. Still hereafter referred to as the Wizard.

    With this new group, we go back into the dungeon. We encounter a group of orcs and an ogre. The orcs are defeated, barely. The ogre, Murg, was treated poorly by the orcs, so we hire him to help us carry some of the orc's treasure out of the dungeon. Murg carries out casks of wine while we carry gold, jewels, and a crown.

    This is when we start talking. We almost died fighting those orcs. That dungeon is dangerous. We were more interested in profit and the rewards we were getting were not at all proportional to the danger.

    So we thought. Where did we see high level people? Retired adventurers turned innkeepers. Since each gold piece earned counted as an experience point, then presumably, a successful enough innkeeper could become high-level while skipping the whole rigamarole of putting their life at stake. The path to power and riches became clear. We must become innkeepers. And so we did.

    This decision set the focus of the campaign. The campaign that we would call forever after Dunge-inns and Dragons.

  2. - Top - End - #2
    Pixie in the Playground
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    Default Re: [AD&D Campaign Journal] How To Make Gold and Innfluence People

    The innitial planning was quick. The inn was designed to cater to adventurers who wanted to explore The Castle of the Mad Archmage.

    The closest settlement to the castle was Gray City, which was still a good distance away. We set up halfway between the dungeon and the city. Given our location, we kept Murg the Ogre on staff as security. He was provided a shack to live in and steady pay. After his previous employers were killed by us, we felt we had an obligation to provide him with some steady work.

    Since the inn was designed for people going to the dungeon, we just started calling it the Dunge-inn. The name stuck because puns and wordplay are among the highest forms of humor.

    Our goal was to turn massive profit, and the more we thought about it, the more running an inn felt like some kind of "Get Rich Slowly" scheme. This is D&D. Getting rich slowly is for chumps and NPCs. Was there some sort of good or service that generated more capital we could diversify into while appealing to a similar clientele? Magic items are expensive and adventurers love those. Could we make those? Well, the Wizard is level 1 and enchanting items is a... level 5 spell. So he would have to be level 11 to cast it. Hrm.

    Somebody had a flash of inspiration. Could we use the Wand of Wonders to enchant items? Just put the random effect on the item. The DM thought about it. If we made magic items using the Wand of Wonders, he would get to roll on his d10,000 table all the time. So he said yes, but dispel magic cast on any item made would permanently get rid of the effects.

    Since our goal was to sell the items, that was not a downside. Thus, we broke into the magic item business.

    We enchanted what we could, which included the crown from the dungeon, weapons we had looted off the orcs, and various garments. Among this first batch, the effects generally varied from useless, such as ‘when you wear this crown your skin turns blue and paisley’, to harmful, like ‘when you wear this hat, the spell Heal is cast on you and then you die’.

    There were some good enchantments, such as the shield that could cast grease. There were some weird enchantments, such as the necklace that made your eyes fall out and then immediately start growing back.

    The Thief had had a sword enchanted to be invisible. However, he wanted a second enchantment on the sword. Nobody had strong objections, and so it was enchanted a second time. The DM rolled. We hoped he didn’t ruin a perfectly good weapon by doing this. The DM announced “All those who look upon the wielder of the sword would be convinced the wielder is fabulously rich.” We knew we had something amazing.

    The first round of enchanting was over. From there, our immediate goal was to sell the crown that turned the wearer blue and paisley. But who would buy it?

  3. - Top - End - #3
    Pixie in the Playground
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    The nobles of Gray City were in constant competition with each other. Each tried to outdo the others at parties and galas, attempting to stand out by looking garish in ways others could or would not imitate. One such noble was Thadeus Thomthatcher.

    Thadeus Thomthatcher was extremely self-absorbed. He was so vain, he would probably think this campaign journal is about him. Thadeus’s vanity solely based on him receiving the approval of rich, well-dressed strangers and acquaintances. It was to the point that he was all too willing to spend thousands of gold pieces if it meant a sufficiently rich person would think he looked sharp.

    Nobody in the party had any clue about this man’s vanity or willingness to talk to rich people. The Thief planned on wearing some brand new noble clothes and his invisible sword as a way to fake respectability. The Thief went to Thadeus’s abode playing the part of a rich halfling, and the doors flew open to welcome him with a surprising amount of vigor.

    The timing of this meeting was lucky, as Thadeus revealed a gala was soon approaching. The Thief asked to see what Thadeus was planning on wearing to the event. Thadeus, eager for this wealthy stranger’s approval, was happy to show it off. To Thadeus’s dismay, the Thief felt that it was missing something. It needed some sort of accessory worn on the head. Also, it sorely needed to be worn by somebody blue. And since that’s what this rich halfling thought, Thadeus agreed, despite the critique making no sense.

    Luckily for Thadeus, the Thief not only had the perfect head accessory, he could also turn Thadeus blue. Thadeus tried on the crown and was delighted both at how good the crown looked and also the pigmentation change. His excitement grew even more when the Thief innformed him that Thadeus was definitely going to be a “big hit” at “every” party. In the end, Thadeus was all too happy to give the Thief nearly 2,000 gold for the crown.

    That was our first sale. And it was way more exorbitant than we hoped for. Out of character, we all high-fived. We also noted Thadeus Thomthatcher was an easy mark who loved to overpay.

    However, that sale made us greedy. It made us bold. When the DM told us there was an already established magic item shop in Gray City, we were offended. Competition? By a shop that had been in the community for much longer than us? Oh no no no. This would not do. Not at all.

    We agreed it would be time to pay a little visit to this shop.
    Last edited by Awiqi; 2013-03-21 at 12:24 PM.

  4. - Top - End - #4
    Pixie in the Playground
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    Gray City's magic item shop is in a tower. We stormed up it, ready to raise some chaos. Whoever these people were, they were going to get it. We hadn't decided what "it" was, but we knew that nobody wanted to be on the receiving end.

    So we burst in through the door, ready to do something. Inside the shop is a lone elf. 3 against 1. We got this.

    So we start laying it on thick. Start saying "Nice item shop you have here. It'd be a..."

    But we never actually get to finish that second sentence because the elf interrupts us to thank us for calling it nice. He then tells us that not only did he use magic to make the tower by himself, he also enchanted most of the items that were for sale.

    His polite response gives us pause. We start looking around. The shop is filled with magic items. Real ones, like +1 weapons. Nothing like the ones we sell. Plus, there are some golems providing security.

    We then inform the elf that it's a good thing this item shop is so nice because we're there as customers with no ill inntent. And our first act as legitimate customers was to ask if Yugov, the elf shopkeeper, had the Deck of Many Things.

    He did not. Then we asked about the Wand of Wonders and if we could recharge it when it was empty. And we could. The cost to fully charge it was 7,000 gp. We thank Yugov for the help and head back to our inn.

    What a nice guy.

  5. - Top - End - #5
    Pixie in the Playground
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    Default Re: [AD&D Campaign Journal] How To Make Gold and Innfluence People

    The 7,000 gold to refill the Wand of Wonders became our first major operating cost. Per 50 magic items made, we had to sell 7,000 gp worth. The Cleric was most worried about making each charge valuable. A majority of the items made were unusuable or unsellable, and 7,000 felt like a lot.

    The Cleric wondered if Augury could be useful. The Cleric figured it could be used to ask if enchanting an item at this time would be beneficial.

    This was the innception of our daily routine. All the Cleric's second level spell slots would be devoted to Augury, barring unusual circumstances. As many items would be laid out as the Cleric had second level slots. We would ask for each item laid out this way and get a response of Good, Neutral, or Bad.

    If the result was good, we'd enchant it. Later, as more money started coming in, we started also enchanting if the results were neutral.

    Abridged list of items enchanted:
    Spoiler
    Show
    • Gloves that send the wearer to hell for 24 hours. If the wearer survives the full 24 hours, the wearer gains a level. Only work once.
    • The hat that, when worn, summons death to fight a nearby target. If the target wins, they gain a level.
    • The shirt that, when the wearer is killed, destroys all the items being used by the killer.
    • The flail that gives the wielder a god complex
    • The boots that dug a hole when the wearer said their own name
    • The staff that would give people nightmares when they slept near it
    • The plate armor that made the wearer believe they were the reincarnation of a long dead king
    • The necklace that caused the wearers eyes to fall out and regrow
    • The shield that polymorphs the first animal ridden that day to a random animal
    • Cursed shield
    • Gloves of reroll stats once per day
    • Gloves that cause the wearer to vomit sugar
    • Gloves that turn the wearer into platinum
    • Cloak that made all arrows fired within 500 feet become flaming arrows
    • The shield that caused your bones to be made of diamond
    • The boots that made all skeletal creatures within a mile become made of wood
    • The shield that casts grease
    Last edited by Awiqi; 2013-03-25 at 03:18 PM.

  6. - Top - End - #6
    Pixie in the Playground
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    Default Re: [AD&D Campaign Journal] How To Make Gold and Innfluence People

    Selling magic items brought in enough money that we began to hire. We would exclusively hire adventurers, jokingly referring to the practice as "Mastery of the arcane arts? You would be perfect for waiting tables!" The staff had various jobs around the inn, had to help defend it, and could receive pay for going into the dungeon.

    The Thief took the shield that transforms animals with the goal of making himself a giant menagerie. Since goats were extremely cheap, he bought a lot of them to polymorph. Later, he would start buying dogs and horses instead of goats. This was because while the magic transformed the monsters bodies, it left their minds intact. Using goats led to more than one vicious dinosaur content to graze on grass and laze around.

    This added to the daily routine. We'd make some items and he would transform an animal. The DM kept a day-by-day timeline of both campaigns, allowing us to keep it daily. There were long stretches of time where nothing exciting happened, but we would always make items and animals.

    The most useful transformations gotten from this were several pegasi and a catobelpas. The catoblepas was transformed from a goat.

    Our goat-oblepas had all the abilities of a catoblepas, but was very docile. We were very worried about the goat-oblepas's gaze attack. If you made eye contact, it was death, no save. If you averted your eyes or had your back to it, it was a save or die. To protect ourselves from that, we (very carefully) put the necklace that causes eyes to fall out and regrow on the goat-oblepas. Once its eyes were out, the necklace was removed. Since it was effectively blinded, we were safe.

    The Wizard did some research and learned catoblepas eyes could be surgically implanted. This would grant the owner immunity to gaze attacks at the cost of charisma. One of the Thief's large strengths was his high charisma, as it allowed him to act as salesperson, and he turned down the opportunity. The Cleric's and Wizard's charismas were already very low, so a penalty was acceptable to them.

    The menagerie was growing, but the Thief did not have any long-term storage system in place. Using the boots of hole digging, he made one. The boots created a hole under the wearer just by saying the wearer’s name, with the volume dug being directly proportional to the volume of the voice. This allowed for high-speed hole digging.

    After spending two weeks of just digging underground near the inn, he had space for the animals. With the aid of some magic, he had made what was dubbbed The Biome.The Biome was ridiculously large in size. There was a mountain in the middle. It would become more populated as the campaign went on..

    He also hired Bingo Scythefield, a halfling druid and former dinosaur trainer, to take care of the animals and other beasts and perform general maintenance on the biome. His combination of druidic magic and knowledge of how to deal with the exotic creatures created by the shield made him invaluable to operating the biome.

    Using the same boots, the Thief also made some expansions to the inn, including a hidden room we called The Shame Jail. It had a bed with the staff that causes terrible nightmares built into it.

    Next time: ASSASSINNS!

  7. - Top - End - #7
    Ogre in the Playground
     
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    Default Re: [AD&D Campaign Journal] How To Make Gold and Innfluence People

    This campaign is getting quite interesting, yes.

    I wounder what the resident god of magic would think?
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  8. - Top - End - #8
    Pixie in the Playground
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    Default Re: [AD&D Campaign Journal] How To Make Gold and Innfluence People

    Quote Originally Posted by Doorhandle View Post
    This campaign is getting quite interesting, yes.

    I wounder what the resident god of magic would think?
    The world was using the Greek pantheon for gods, and the DM decided magic would fall under Athena's purview. My character, the cleric, was one of her followers.

    Since Athena answered every augury, not only was she fine with our behavior, she actively encouraged it.

  9. - Top - End - #9
    Troll in the Playground
     
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    Default Re: [AD&D Campaign Journal] How To Make Gold and Innfluence People

    Athena? Interesting choice. I'd have gone with Hecate as a goddess of magic.

  10. - Top - End - #10
    Pixie in the Playground
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    Default Re: [AD&D Campaign Journal] How To Make Gold and Innfluence People

    That's a good point. The DM has admitted that he didn't put a lot of thought into it. I guess of the members of the pantheon he knew of off the top of his head, she made the most sense.

    And now for the journal:

    The Dunge-Inn believed in equal opportunity hiring practices. If somebody applied for a job and demonstrated skill, they were hired. Basically everyone who actually applied got a job.

    When some halflings applied for a job, the DM told us the halflings had levels in thief. While they would have gotten hired anyway, the Thief was especially eager to hire them as he was hoping to later establish a Thieves’ Guild. The new hires were model employees until they decided to pull crossbows on us and shoot up the place. The only actual fatality among us was one of the help. They also managed to bring the Wizard down to low HP, but after a few healing spells, he was fine.

    Our increasing skill at salesmanship managed to translate directly to an increase of skill in fighting and spellcasting. With this increase in strength and also with the help from our employees, we managed to dispatch every assassin, except for one. The survivor was captured and placed in the Shame Jail. There, he would spend several days and nightmare-filled nights thinking about what he did.

    We consulted with each other. Who would want to kill us? We were innkeepers. And we were all so cute. After several days of thinking about it and consulting each other, it was finally time to innterrogate the assassin.

    The assassin was highly cooperative. Nobody had paid for silence, so he told us he had been a member of the Gray City assassins' guild. The guild had a job assigner, Dulian Zephyr, and he would be able to tell us more.

    The Thief grabbed his sword of looking rich, dressed up in his finest outfit, and told the Cleric to follow along as muscle/spiritual advisor. It was time to visit this Dulian.

  11. - Top - End - #11
    Pixie in the Playground
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    The Wizard’s player was absent, so the Thief and Cleric went to the Assassins Guild on their own. The two were nervous about the meeting, considering the negative first impression these assassins had left.

    These fears proved warranted but unfounded, as the assassins were courteous. They quickly set up a meeting between the party and Dulian, their contact in the guild. They appeared to be well aware that they had committed a faux pas by attempting to kill us and were eager to put this whole embarrassing incident behind them all.

    Dulian was nice. It was calculated, but our courtesy was as well. Neither party had reason to trust each other, so it was entirely down to what the assassins wanted and what the party wanted. The party wanted the identity of the person who hired the assassins on them and why. The assassins wanted to be on the party’s good side. The magic of the Thief’s sword had them convinced them that the party had some extreme wealth. And the fact that the party dispatched the assassins had them convinced that they had some extreme strength. Clearly the party would be better as allies than enemies so the Assassins Guild wanted the party as allies.

    The reasonable conclusion Dulian reached was that giving the party what they wanted would lead to the Assassins Guild getting what they wanted.

    The guild was hired by one Morgan Lorlor to kill the Thief. Everybody else killed in the scuffle would have been acceptable collateral damage. Lorlor’s money was good, so so the guild never asked "why?"

    The party learned Lorlor was a halfling businessman. He lived far to the south of Gray City in the halfling nation and owned a successful dinosaur business. As far as the Thief could remember, he had never met Lorlor, nor had he committed any crime involving Lorlor’s person, relatives, or assets.

    With every reason the two could think of for why somebody would want to kill the Thief gone, the Thief and Cleric were stumped. Clearly the two would have to get answers from Lorlor.

    They returned to the inn to grab any magic items they thought could be useful and then began to ride one of the goat-brained pegasi down to the halfling nation. Morgan Lorlor had innitiated this fight. The time had come to strike back. Which they would do with gusto.

  12. - Top - End - #12
    Pixie in the Playground
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    Default Re: [AD&D Campaign Journal] How To Make Gold and Innfluence People

    Dang it. Forgot to include this in the write up:

    Given the courtesy the Thief and Cleric were shown by Dulian and how useful it would be to have the Assassins Guild on their side, the Cleric wished to build goodwill between them and the assassins. As a result, the Cleric and Dulian had this small exchange:

    Cleric: “Oh, before we leave, we have one of your assassins captured and imprisoned. Did you want him returned?”

    Dulian: “If he managed to get himself captured, he is no true assassin. You can keep him.”

  13. - Top - End - #13
    Pixie in the Playground
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    The Wizard’s player was still absent, so it was up to the Thief and the Cleric to let high-powered businessman Morgan Lorlor know why it was wrong to send assassins after the party. After reaching the building where Lorlor worked, the two remaining party members thought about what would be the best way to get this started. They quickly decided the best starter was dynamic entry. And that is why the Cleric and Thief jumped into Lorlor's office through a sufficiently large window.

    How did they know which office was his? Why didn't they take any damage from going through the window? No clue.

    Lorlor didn’t seem all that surprised to have anyone burst in through his window, allowing for a calm, reasonable discussion about why Lorlor wanted to kill the Thief. Recently, rumors had begun to spread of a wealthy halfling who ran an inn and had a sizable inventory of magic items. Lorlor investigated the rumors and discovered the halfling they were referring to was our Thief. Lorlor decided he wanted these magic items the Thief had, and the best way to get them would be to kill the Thief and take them.

    Nobody in the party could pass judgement, as all were guilty of killing a man just to take his stuff. The party was still going to seek revenge, but it was comforting to know that their attacker had such a good reason for trying to kill the Thief.

    While trying to think up a way to end this encounter quickly and easy, the Cleric looked over the list of magic items they brought. Innspiration struck. Lorlor and the Thief fight. One-on-one. No weapons.

    To protect their hands, the two would wear gloves.. "Dueling gloves" as they were called. If neither party had dueling gloves, a pair would be provided. Neither had a pair, so it was up to the Cleric to provide them with gloves. Which the Cleric did, gladly.

    The Thief put on his pair and adopted an appropriate stance. Lorlor put on his pair. And because his were magic gloves that send the wearer to hell for 24 hours, he was sent to hell.

  14. - Top - End - #14
    Dwarf in the Playground
     
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    Default Re: [AD&D Campaign Journal] How To Make Gold and Innfluence People

    More Please!!!! Its great that your DM just rolled with it!

  15. - Top - End - #15
    Pixie in the Playground
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    Now that school is back in session, I'm aiming for an update schedule of Tuesday-Thursday-Sometime during the weekend.

    -----

    With Morgan Lorlor in hell, the rest of the encounter was about waiting. The characters had to wait out the 24 hours and the players had to wait while the DM rolled on the random encounter tables for Lorlor. I am told the first five minutes went very well for Lorlor.

    After a day had passed, Morgan Lorlor's dead body returned to the material plane. He was confirmed dead, and now it was time to do an extremely thorough taking of his stuff. The Thief and Cleric looted his personal safe, seized his business assets, and hired his workers. Then the Thief arranged for Lorlor's dinosaurs, since Lorlor was in the dinosaur business until his untimely demise, to be shipped to the biome.

    There was quite a bit of downtime after this. First thing we did was buy a tailor to supply us with garments to enchant.

    We then decided to do something similar with a weaponsmith. However, instead of just buying a smith like with the tailor, we decided to just buy weapons and armor in bulk. It... it made sense at the time.

    The best blacksmith in town was named Bernard and he owned Grey Iron Armory. Since we wanted the best, we approached him and expressed interest in buying his stock. He gave us a price which the Cleric and the Thief found reasonable. However, the Wizard greatly objected and demanded a discount. When the smith informed him that this was a discounted price, the Wizard demanded more of a discount. The smith refused.

    In retaliation, the Wizard found another blacksmith named Grizwald. The Wizard bought Grizwald a location in Gray City and innvested heavily. Eventually, the competition from Grizwald ran Bernard out of business. The Wizard got the discount he wanted though.

    Everything was going pretty fine after that, at least, until the orcs.

  16. - Top - End - #16
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    This is great. ::thumbs up::
    "We have sent many to Hell, to smooth our way," said I, "and we are standing yet and holding blades. What more?"- Roger Zelazny, This Immortal
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    Pixie in the Playground
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    Thanks to school, I can promise at least one update a week. Maybe more. Never less.
    -------------
    It started like any other day. The birds were buzzing. The bees were chirping. Magic users were messing with the laws of nature. The Cleric sought Athena’s advice about if items should be enchanted, the Wizard enchanted any items Athena thought would be good, and the Thief turned a goat into a dinosaur.

    The only thing that really happened on that day was the Dunge-Inn was approached by a small band of orcs. They asked if their money would be welcome at our establishment. We answered that all money was welcome. The orcs thought our non-discriminnatory business practices were a-okay, and, as a result, they would return in a few days to buy some magic items from us.

    Before they left, they decided to explain to us why they were at the Dunge-Inn. Every single floor of The Castle of the Mad Archmage has its own culture. The floor they were from, the fifth, was filled with orcs. The orcs had all banded together into different color-themed factions. And every faction hated each other to the point that in the grimdarkness of the fifth floor, there is only war.

    These specific orcs were representatives of the Red Faction and they were hunting for any advantage they could get over their most hated enemy, the Blue Faction. Rumors of the Dunge-Inn had spread into the dungeon. When the Red Faction heard that we had a magic item shop and weren’t racist, they knew they had to become customers.

    We told the orcs that that was nice, and then they left. When they returned several days later, they brought money and an unexpected guest.
    Last edited by Awiqi; 2013-04-10 at 02:11 AM.

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    Ettin in the Playground
     
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    Any updates? Or have Finals set things back a bit?
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    Pixie in the Playground
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    It's been school in general. I don't have finals for another month, but my classes assign enough work that when I can finally get free time, I never feel like writing.

    The next month is going to be a bit iffy, but I can guarantee consistent updates starting mid-June.

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    Hey, not to bug you too badly, but I just remembered about this thread and I was really enjoying reading it. Are you planning on updating it or is the adventure at an end?
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    Quote Originally Posted by grom the mighty View Post
    Hey, not to bug you too badly, but I just remembered about this thread and I was really enjoying reading it. Are you planning on updating it or is the adventure at an end?
    Yes, I have been enjoying this a great deal myself and now it is mid-june. I am looking forward to the continued adventure with anticipation!
    Proud 1st edtion player!

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    Pixie in the Playground
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    Default Re: [AD&D Campaign Journal] How To Make Gold and Innfluence People

    Our customers, the Red Faction, were the smallest orc group on the fifth floor. Only their secret weapon, a big, dumb, and mean ogre, kept them from being wiped out by the other orc factions.

    The orcs explained they wanted to purchase a magic weapon for the ogre that could enhance his combat prowess. Unfortunately, we didn’t have any magic weapons with useful enchantments for sale as we kept all the good ones for ourselves. We still wanted their gold, so we scanned the inventory for anything that roughly met their needs and we wouldn’t want to keep.

    Nobody in the party used flails, so the Flail That Convinnces The Wearer They Are A God was an acceptable sale. As part of our sales pitch, we let the ogre test drive the flail. The effect was instantaneous and the ogre started bragging about being a god of war. The orcs were so delighted, they insisted they pay us extra for the flail, despite our half-hearted protests.

    The Red Faction ogre’s god complex got to his head and he started trying to pick a fight with Murg, our security ogre. The party entered deliberation mode as we asked the most important question: "How can we get rich off ogre-fighting?"

    The first step to getting rich in ogre-fighting was to make sure there was an ogre fight. The Red Faction ogre was tired of Murg's face. Murg was tired of the Red Faction ogre's attitude. We checked if they'd want to fight each other. They did. Perfect.

    Next was hyping up the fight. The orcs were already excited by the idea of two ogres fighting. When it was suggested the Wizard could make the ogres bigger, and therefore better, the orcs got dangerously stoked.

    The Cleric also suggested the two combatants take part in a made-up but time-honored tradition called "dueling gloves". To explain: the Cleric would ask the gods to bless a pair of gloves for each combatant. Each would then put on the gloves. If the wearer was found to be favored by the gods, they would be gifted the strength of the divine. However, if the wearer was found to be a heretic, they would be punished for their heresy with extreme efficiency.

    The orcs were much less enamored by the Cleric's idea, but in the end they went along with it. The Red Faction ogre insisted he wouldn't need any god's blessing since he was the god of war, but ultimately he decided to humor the Cleric.

    The Cleric prepared the dueling gloves and the Wizard enlarged the ogres. Murg put on his gloves and readied his club, which was now the size of a tree. The Red Faction ogre put on his gloves, and because we had given him the Gloves That Turn The Wearer Into Platinum, that’s as far as he got. Where he once stood was now a solid platinum statue.

    And this statue was valuable. Immensely valuable. The DM did some math. The statue was worth 110,000 gp. To help visualize that amount, if a peasant making one silver per day were to work every day for 3,000 years, he still wouldn’t be able to afford the statue.

    Of course, the orcs wanted the statue. According to them, losing the ogre was painful, but bringing the statue back with them and becoming ludicrously wealthy would help the orcs cope with this pain. But we didn’t make a platinum ogre statue for somebody else’s benefit, so we weren’t having any of that. After some really good dice rolls, the orcs eventually left, although reluctantly.

  23. - Top - End - #23
    Bugbear in the Playground
     
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    Default Re: [AD&D Campaign Journal] How To Make Gold and Innfluence People

    This is awesome. You've got a very good DM, coupled with very good players.
    I'm also on the Bay12 Games forums under the same username.

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  24. - Top - End - #24
    Pixie in the Playground
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    Default Re: [AD&D Campaign Journal] How To Make Gold and Innfluence People

    The DM innformed us that although the ogre was worth 110,000 gold, we couldn’t add the total to our experience or wallets without first turning it into a liquid form of currency.

    We thought it was great how far charisma and good rolls had gotten us. We got 110,000 gold without a fight. Later that night, the entire Red Faction marched to the inn, prepared for battle. It almost looked like we’d actually have to fight in order to be obscenely rich. When they gave us the ultimatum, “Give us the platinum statue and all your magic items or die.” it was clear that we would be fighting for our money.

    They could burn down our inn and we would rebuild. They could kill our staff and we would rehire. But they had gone too far. No man, no beast, no god, no devil, no fiend, no nothing could touch our stuff, or even threaten to touch our stuff, and be allowed to live. These orcs may have fought a lot of battles during their lives, but they had never fought innkeepers before. We weren’t sure how, but we were going to make sure that messing with innkeepers was the last mistake they would ever make.
    Last edited by Awiqi; 2013-06-21 at 03:52 PM.

  25. - Top - End - #25
    Pixie in the Playground
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    Default Re: [AD&D Campaign Journal] How To Make Gold and Innfluence People

    We were in a tough spot. 60 orcs against the three of us. There were two immediately visible options: die or lose the 110,000 gold. Both were unacceptable and we immediately started searching for a third option.

    By this point of the campaign, we had grown into roles within the party. Everyone’s job was clear and we immediately started doing them. The Thief went upstairs and negotiated/stalled the orcs from one of the windows. The Wizard began searching his spell list and the Cleric began searching the magic item list for anything useful.

    The Cleric announced that there was an idea. However, the idea would be very stupid. Since everybody else was drawing blanks, we agreed that, when pressed for time, a dumb idea would be much better than no idea.

    The Cleric would need some time to get everything ready and negotiations with the Red Faction weren’t going well. To buy time, the Thief pretended to give into the orcs’ demand. For those few minutes, the orcs believed that we were giving them the statue. They grew more excited with each second as each envisioned just what they would buy with their share. All eyes were on the door of the inn when it opened.

    Instead of a statue, the Cleric appeared, holding a magic shield. Behind the Cleric, a goat-turned-catoblepas was following obediently on a leash. The orcs were confused.

    Before the orcs could turn that confusion innto murdering the Cleric, the Cleric activated the shield. This shield could cast Grease in a ludicrously huge blast. Despite the small orc army’s distance from the inn, a majority of them were caught by the spell. Many of them slipped and fell onto their bottoms. A majority of the ones still standing upright were too busy concentrating on balancing to take a single step. Those that could retreated off of the Grease.

    This casting of Grease had several uses that the plan to save the inn was taking advantage of. The first use was preventing the orcs from charging directly at the inn, overwhelming us with sheer numbers. If they wanted to get close to the inn, they would have to go around. The second use was keeping orcs in place, which it was doing admirably. This second use tied into the third use, which was taking advantage of the lubrication to slide a terrified goat-in-a-catoblepas-body towards the orcs.

    The Cleric was sure to put a little bit of spin on the sliding goat-oblepas, allowing its vision to slowly pan across the slipping and sliding orcs. The goat-oblepas, scared out of its mind, had its death gaze active.

    This DM viewed the death gaze as an area attack. Anyone caught in the blast would first make a reflex save to avoid making eye contact with our spinning death goat. Those that failed died instantly. Those that passed that reflex save would have to make a very difficult will save to avoid dying instantly.

    Nearly two-thirds of the orcs were killed. The Cleric’s player had this to say: “I didn’t think that would work.”

    The Wizard and the Thief saw an opportunity. They grabbed one of our pegasi, hopped on, and flew it above the battlefield. The Thief was at the reins and the Wizard was casting Fireball. That was when we learned Grease was flammable, allowing a single casting of Fireball to make short work of the surviving orcs still stuck on the inn’s greasy front lawn.

    The remaining Fireballs in the Wizard’s arsenal killed the rest of the Red Faction, leaving only one survivor. The orc still had some fight in him. We had assumed the battle was over and were getting ready to survey the damage done to the inn when he charged us.

    We were impressed by his spirit, if not his intelligence. So the Thief began making charisma rolls to get this guy to want to work for us. The Thief succeeded on these rolls.

    And that’s how we killed 59 orcs and hired a new waiter.

  26. - Top - End - #26
    Ettin in the Playground
     
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    Default Re: [AD&D Campaign Journal] How To Make Gold and Innfluence People

    You know, 110,000 gp is grossly underestimating it. If the Red Faction ogre was 18' tall (assuming his height had been doubled from 9'), he likely weighed 5400 - 8100 lbs (assuming he'd have weighed 200 - 300 lbs if reduced to 6' tall). A person is about a dense as water (which is why we float, just barely), so has a density of about 1 gram per milliliter. Platinum has a density of 21 g/mL, which means your 5400-lb ogre would weigh 21 times as much: 113,400 lbs when converted to platinum. If he was an 8100 lb ogre, he'd weigh 170,100 lbs when turned into solid platinum! Hope the duel took place outside, and not over your underground terrarium!

    Now, assuming 1 pp = 5 gp, and you get 10 coins per pound, that's between 5,670,000 gp and 8,505,000 gp.

    If you only got 110,000 gp for it, then your platinum ogre must have weighed 2200 lbs, which would have put him at only 104.7 lbs before being turned into solid platinum.

    Is it too late to discuss this with your DM?

    Edit: in 2E AD&D, you get 50 coins per pound, so the platinum ogre would be worth 5 times what I listed above. And the Ogre your DM gave you would have weighed about 21 lbs before being changed)
    Last edited by Lord Torath; 2013-07-08 at 03:38 PM.
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  27. - Top - End - #27
    Pixie in the Playground
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    Default Re: [AD&D Campaign Journal] How To Make Gold and Innfluence People

    Yelling at him now.

    Edit: He's admitted he's bad at math.
    Last edited by Awiqi; 2013-07-08 at 03:14 PM.

  28. - Top - End - #28
    Halfling in the Playground
     
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    Default Re: [AD&D Campaign Journal] How To Make Gold and Innfluence People

    Quote Originally Posted by Awiqi View Post
    And that’s how we killed 59 orcs and hired a new waiter.
    It's stuff like that that makes this thread awesome. Very enjoyable reading, very witty writing.
    There's gonna be two hits bro! Me hitting you, and the second instance of me hitting you.

  29. - Top - End - #29
    Ettin in the Playground
     
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    Default Re: [AD&D Campaign Journal] How To Make Gold and Innfluence People

    Quote Originally Posted by Party God View Post
    It's stuff like that that makes this thread awesome. Very enjoyable reading, very witty writing.
    I quite agree. I especially loved the description of your first "boxing match" with the wizard who hired the assassins: "I am told the first five minutes went very well for Lorlor."

    Got any more coming?
    Warhammer 40,000 Campaign Skirmish Game: Warpstrike
    My Spelljammer stuff (including an orbit tracker), 2E AD&D spreadsheet, and Vault of the Drow maps are available in my Dropbox. Feel free to use or not use it as you see fit!
    Thri-Kreen Ranger/Psionicist by me, based off of Rich's A Monster for Every Season

  30. - Top - End - #30
    Pixie in the Playground
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    Default Re: [AD&D Campaign Journal] How To Make Gold and Innfluence People

    Our new waiter told us the Red Faction had treasure in their area of the dungeon that was free for the taking. He advised trying to get it soon before the other orc factions realized the Red Faction was dead. As we had killed the Red Faction, their stuff was ours by right. Might as well take it.

    Since the Red Faction lived in the dungeon, this would be our first trek in there since giving up the adventuring life for the simple life of innkeepers. We wanted to be sure that we did it right and planned our expedition with meticulous haste. The group going would be the party, the new guy, and several members of our waitstaff.

    As our inn developed, we vertically expanded our business as a way to profit off the entire dungeon-going experience. To this end, the Thief, using his Boots of Digging, made a tunnel from one of our basements to the third floor of the dungeon (the dungeon was underground, and went down. Level 1 was the ground floor, level 2 was the next floor down, and so on). We then set up some magically reinforced walls and doors, advertised a direct entrance to the dungeon, and charged adventurers to use it. To minimize the amount of time spent in the dungeon, this was the entrance we would be using.

    From there, we would use the new guy's approximate knowledge of the dungeon to go to above the Red Faction territory and dig down. Thanks to our dungeon entrance, the third floor was fairly clear of obstacles, so exploring should have been fairly risk free. And it was.

    The new guy found the area he was sure was above the Red Faction territory. From there, the Thief used his Boots of Digging to dig a hole in the floor. We looked into the room below. Prodded a bit around the landing area, and then dropped down. The room was clear. We repeated the process to get to the fifth floor.

    However, this room was not clear. This room was filled with some sort of mold. Fortitude saves for everybody! The players succeeded, some barely. Several of our waiters were not so fortunate. The new guy survived and identified this room as being one of the barriers in-between Red Faction and Blue Faction territory, and then we rushed out of the room. From one room over, the Wizard used Fireball to clear out the mold.

    The treasure gotten from the Red Faction was piddling and insignificant when compared to the massive haul we had just gotten from our statue. This treasure went entirely towards hazard pay.

    After exiting the dungeon, the Thief declared that we would not set foot in that dungeon again until every party member was immortal. This seemed reasonable, and we agreed that our new goal was to become immortal or die trying.
    Last edited by Awiqi; 2013-08-04 at 03:13 PM.

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